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For a game of the scale of Banana Man: The Space Monkeys, there is no strategic advantage in staying on a major platform like Steam or Epic Games. I turned to Steam because a lot of fellow game developers are doing it but I had any idea of the the cumbersome process it was before doing it by myself. My game will never attain the visibility of a large-scale game, and from a technical perspective, I can achieve what I need (a means to communicate with you and provide game updates) by utilizing the features of itch.io + his application and by doing by myself the communication.
On the contrary, Steam has become quite stringent in its content distribution. I encountered issues with the use of Midjourney, for instance, and I was compelled to modify the game's description twice to satisfy Steam's quality criteria. However, I haven't received any tangible benefits in return for these efforts. It's a losing situation for me. Every time I learn about a new technology, I become preoccupied with the possibility that Steam might not approve of it. This situation isn't conducive to my creative freedom. I'm not at liberty to develop as I require.
You can find the game on https://aqueuse.itch.io/banana-man-the-space-monkeys and be aware of any update by using the itchio application or simply by following the game. I will also enhance the start screen of the game to let you know if there is updates available.
Bye bye Steam, hello again Itchio :)
[ 2023-08-09 10:59:07 CET ] [ Original post ]
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Banana Man: The Space Monkeys is a third person 3D plateformer builder game entirely built around the character of Banana Man, an asset graciously provided by Banana Yellow Games Studio, a video game studio based in Costa Rica and US.
Defend the station against pirates, clean it, rebuild all the facilities and more important, catch bananas and makes the monkeys happy.
As soon as I saw Banana Man, I had an irresistible urge to make a game with him. His charisma and absurdity appeal to me immensely. So, I challenged myself to create a game for/around him. His universe, part science fiction, part jungle, is filled with banana-eating monkeys and robots. The gameplay style is a crash-test and construction game, and the graphical style is very low poly prototype. Everything comes from him!
The game is currently very young (I started its development in mid-August 2022), but I hope you will enjoy the few hours you spend cleaning up the jungle and trying to catch bananas. Over the months, many updates will follow to improve the quality of the game (especially the character's movements), fix bugs, and add content (including many activities in the central area of the game, as well as 7 maps, as many monkeys, ammunition and platforms with various behaviors, many items to craft and place in the world, etc. - see the Ours Agile website).
If you want to join the game's discord to stay informed of progress, meet other players, or discuss the game, don't hesitate. You will find a link to the discord on the Ours Agile website.
Thank you, and thanks to the viewers who come to see the game's development on Twitch and contribute their two cents.
Banana Man salutes you!
- Processor: Ryzen 3Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: RTX 2060
- Storage: 2 GB available space
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