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Hey! I kept silent during July and August beacuse of two big features. The first is to refine all stages, filling more challenges to make it more "dense". If you played the demo version, you may notice a level takes around 40 seconds to 1 minutes. With the redesign in July, every stages may take 1.5-2 minutes to finish. Also, every level includes 2 "big gold" challenges. They are carefully designed challenges, target getting a big gold (= 100 golds) by solving a puzzle. I would like to keep it a secret just a little bit longer. We can see them when it's released. The change I made in August is to add music. I managed to create all BGM and SFX, in chiptune style. Thanks to this game, that it gives me a chance to recall all what I learned in the past 20 years. With chiptune-style music and more animations, the game is more and more approaching an old-school 8-bit game. Though I hope I can add more content, I still remember my promise to release this game this year. It's a ghost house adventure, thus let's target Halloween. Steam: https://store.steampowered.com/app/23... [previewyoutube=4uEyYLamD8M;leftthumb][/previewyoutube]
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