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Hello everyone! I'm happy to release Tsetseg's Adventure v2.0.1, for Children's Day (6/1 for China, 6/9 for US)! This is a maintenance update for bugfixing and engine update. There's one known issue found that impacts Linux on some models of laptops. Let's wait for next Godot big version 4.3 to see if can be fixed.
Hello everyone from the world! It's approaching New Years (Christmas, New Year, Luna New Year, , ...). Many friends told me 2023 was a tough year. I, too, have my challenge by delivering Tsetesg's Adventure to my family. No matter you feel good or bad for 2023, it's new year, and let's celebrate! Thus, I set Tsetesg's Adventure to 80% off: 1. Dec 22, 2023 to Jan 5, 2024 to cover western, then 2. Feb 10, 2024 to Feb 24, 2024 to cover Luna New Year in Asia. I hope this game can bring happiness and laugh to everyone who plays it, and ... let's ahead 2024 with all new luck! (Sorry for the time gap between two sales... I should prepare earlier to meet Steam's discount planning date. Will not happen next time!) Love you all! Fuzhou
Hi everyone! With a test of full weekend, it's now time to push Tsetseg's Adventure v2.0.0 to public! Change log is below:
Hi everyone, Tsetseg's Adventure has reached the first release for a week. It is time to think about next step of Tsetseg's Adventure. So far, there are two plans in my mind. The first project is a short term project: to port the game engine I use from Godot 3 to Godot 4. This project is already started since October 23, 2023. I target finishing it by end of 2023. This change should introduce no visible change to players, but it is a required step to allow Tsetseg's Adventure working on more supported platforms, such as game consoles. Also, Godot 4 has shown its powerful new features, this change allow me to try more cool effects as well. The second project may start from some time in 2024. There should be one or two DLCs (or just content-in-game) added. Tsetesg's Adventure is a small game for sure. And it's for a reason. As pointed out by feedbacks from players (Thanks Andrew!), this game is like a puzzle game instead of a pure platformer. This is intended, while I was not 100% sure that it's attractive. With positive feedbacks, it seems I could get my dropped ideas back to game. So, let's expect more contents added to Tsetseg's Adventure. I hope everyone likes it. Regards, Fuzhou
* Fix a bug that causes Final BOSS randomly become invincible after being hit.
Hi everyone! It's been 8 months and we reached here. I'm happy to announce the official version of Tsetseg's Adventure will be released at October 27th, 2023. Comparing with demo, I add huge amount of contents, including 7 completely new levels (none of them are the same with demo version), redrawn animations, and 4 Bosses. In case you didn't get a chance to see the trailer, check the video below for a quick taste. Hope you like it. I'm busy polishing the store page this week. (Maybe you have noticed it. Let's go ahead next week. Happy Halloween (in advance)! [previewyoutube=bXXqzB493fA;full][/previewyoutube]
Hey! I kept silent during July and August beacuse of two big features. The first is to refine all stages, filling more challenges to make it more "dense". If you played the demo version, you may notice a level takes around 40 seconds to 1 minutes. With the redesign in July, every stages may take 1.5-2 minutes to finish. Also, every level includes 2 "big gold" challenges. They are carefully designed challenges, target getting a big gold (= 100 golds) by solving a puzzle. I would like to keep it a secret just a little bit longer. We can see them when it's released. The change I made in August is to add music. I managed to create all BGM and SFX, in chiptune style. Thanks to this game, that it gives me a chance to recall all what I learned in the past 20 years. With chiptune-style music and more animations, the game is more and more approaching an old-school 8-bit game. Though I hope I can add more content, I still remember my promise to release this game this year. It's a ghost house adventure, thus let's target Halloween. Steam: https://store.steampowered.com/app/23... [previewyoutube=4uEyYLamD8M;leftthumb][/previewyoutube]
Ok so there's no much to update this week. I'm still busy with refactoring of existing stages, trying to add more contents. Meanwhile, it's time to prepare non-gameplay contents: music, beginning/ending animation, etc. My plan is to create a 5-page comic as beginning animation. I managed to do it at night, so I can ensure a time overlap with my daughter as first reader. However, I have to do it myself to convert it into a good beginning animation. Let me think of how to represent it in game. Thanks, Fuzhou
Hi everyone! I was back from travelling and finally home for work. In the past 2 weeks I was busy polishing stages and characters. This is a short update of what I was done: a more creepy castle, a scary ghost, a better fireball. Kindly compare with my eariler updates in 2023-05-30. Hope you like it. My next step is to build the last 3 stages + 2 BOSS fights. I'm not sure whether I can really catch up with planned August release date, but will try my best. See you soon, and thank you for patience, Fuzhou
Hey everyone! It's a busy week for me due to family affairs, while I still have some progress. I've done the design of level 5, Ghost and Lights. As I don't have my stylus pen with me, I have to reuse existing graphic assets from demo 0.2.0. I will update when I'm home next week. So this time, Tseteg enters the area guarded by litle ghost. This is a far more dangerous area than before, because our walls and floors can't stop ghosts. Good news, our old friend Pumpkin Head comes to rescue. Enjoy. :) [previewyoutube=DLnnZFPoTzc;leftthumb][/previewyoutube]
Hey everyone! I'm happy to announce, that I successfully published macOS version of Tsetseg's Adventure demo 0.2.0! The build has been tested on my old 2018 INTEL Macbook Pro, thus it should be sufficient to run on any latest, faster Apple desktop or Macbook. Thank to the prompt response of Apple Support team to solve my developer account problem, much faster than I thought. And one more thing (following Apple's convention): the app was not tested on Apple Silicon desktop. Although I have confirmed the built application is mac Universal build, I didn't get a chance to really run it on M1 device, as I don't own one. Thus, if you see any issues when launch or playing game on M1, please kindly let me know. Thanks and enjoy, Fuzhou
Hey everyone! I'm happy to announce the release of demo version 0.2.0! The overall changes are listed below. The goal for this version is to show the gameplay, that how to explore hidden rooms with skills or puzzle solving. There are also info rooms when passing through levels, which allows Tsetseg to unlock stills or give tips. With 3 levels in total, I managed to add 6 hidden areas and 5 info rooms. Go find them all and see if you could visit all of them in a single run. I'm also working on a macOS version. I target a quick release in 2 weeks. The game is still under development. Internally around 40% done. Let me know if your thinkings and feedbacks on existing gameplay. Gameplay:
Hey everyone! This should be the last bulk update for Tsetseg's Adventure before next release demo v0.2.0. In the last month, the biggest efforts were paid to create new pictures and drawings. The original demo levels are also updated to use new tiles. I finally integrate Mr. Portalot and Tsetseg to form a smooth entering animation! Besides, a new enemy, Pumpkin Head, stands on they way of Tsetseg now. Unlike our old friend Skeleton, he's always angry. :J. See if you can beat it. So, let's target next playable demo in mid-May! Thanks, Fuzhou [previewyoutube=ziNAvyNcY8A;leftthumb][/previewyoutube]
Hey everyone, Starting this week, I am able to post a weekly update on Steam community. In the past two weeks, I'm working on adding a new enemy, Octopus Cannon. As you see, Octopus likes staying at narrow corridors. Unlike octopus in our world, she has ability to fire flames. Tsetseg must make sure she move without being burned! The main on-going effort is to complete the 3rd and 4th stages. Tsetseg will dig into a cave, trying to get closer to mad Bomb Wizard's castle. Besides Octopus Cannon, we have upcoming new enemies, Pumpkin Head, to help guard this area. At last, per feedback I got in the past two weeks, I'm adding more animations for Tsetseg. She is now transport between stages by Mr. Portalot, the butler and the door of her house. Hopefully we can see a much more animated world when we reach official release by July 2023. Thanks, Fuzhou [previewyoutube=yLToc8_51tE;full][/previewyoutube]
After working for a month, I finally make the first demo release of Tsetseg's Adventure available in Steam! The first version supports Windows and Linux, with two playable levels, including hidden areas to explore. See how many you can find. The full game is under heavy development. I'm trying to balance between inserting many new thoughts and maintaining a fixed release date. Anway it's in early stage, so thoughts is always welcome. My plan is to release a demo build in a montly manner, adding playable levels one after another, so we can see the pogress. Feel free o download, please and let me know how you feel about the game! The Mac version is on my list. I'm requesting a Mac developer account and get my Mac devbox so I can include a Mac build in next release of my demo, probably end of April or early May. I will keep you notified. Thanks, Fuzhou
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