Tsetseg's Adventure
Fuzhou Chen Developer
Fuzhou Chen Publisher
2023-10-27 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
1 user reviews
(1 reviews)
Tsetseg's Adventure v2.0.0 is releasedHi everyone!
With a test of full weekend, it's now time to push Tsetseg's Adventure v2.0.0 to public! Change log is below:
Gamplay
- Player can now pause the game any time, by pressing Esc on keyboard, or "+" button
on Nintendo Switch controller, or "Start" button on XBox controller.
- Tsetseg can jump when stuck in a narrow gap. Removing risk of level stuck!
- Add sound effects for Cannon and Bonfires.
- Tune puzzles in Level 2-1, 2-2, 3-1, 3-2 and 4-1. The difficulties are lowered, based on feedbacks.
Underlying changes
- Migrate game engine from Godot 3 to Godot 4. It's for a unified code base on PC and console platforms. Many physical interaction of characters are redesigned to fit the behavior of new engine. I have managed to keep most behavior identical, yet not 100%. See "Known issues" below for details.
Bug fixes
- When firing fireball, cool-down timer starts counting once fireball is
spawned. In v1.0.3, timer starts counting when fireball is destroyed.
Known issues
There are several known issues due to the migration of engine.
- Player have to re-configure input settings (keyboard and gamepad). This is due to a breaking change of input setting logic in Godot 4, that the key settings written by previous v1.0.x game (based on Godot 3) causes error when opened by v2.0.0 game. To fix this, the v2.0.0 game uses a new input setting configuration. From player point of view, it looks like input setting is reset. Good news: game progress is not affected.
- Iron blocks can be pushed back a little when dashing against a breakable brick.
Causing a shorter moving distance comparing with v1.0.3. Also caused by
to the change of physics of Godot 4. Some puzzles are turned due to
this change.
- Title screen can unexpectedly navigate back when tapping laptop Touchpad.
It affects a few Linux distros (verified: Manjaro, Archlinux)
This was caused by a Godot 4 engine bug that incorrectly recognize Touchpad as gamepad.
A workaround has been applied but does not take effect on title screen due to the needs of gamepad configuration functionality.
[ 2023-12-05 09:17:20 CET ] [ Original post ] Tsetseg, a litlte witch, lives with her friends. One day, the Mad Wizard suddenly appeares. He converts her friends into bad guys via evil magic. The friends becomes the guard of Wizard's castle. They also take Tsetseg's magic power. Tsetseg bravely entered castle, rescues her friends, regains lost power, and finally defeats mad wizard!
Inspired by 16-bit classic platformers, the games provides a jump-and-squash centered game experience. Besides, the special power received offers ability to solve puzzles in levels and explore new area. The areas may lead to either different paths or hidden golds. With gold, we purchase items to enhance ouselves, and helps defeating the Mad Wizard.
MINIMAL SETUP- OS: Linux Ubuntu. Fedora or Archlinux with Xorg/Wayland
- Processor: 11th Gen INTEL Core i5-11320H or aboveMemory: 128 MB RAM
- Memory: 128 MB RAM
- Graphics: Integrated Graphics
- Storage: 256 MB available space
RECOMMENDED SETUP- OS: Linux Ubuntu. Fedora or Archlinux with Xorg/Wayland
- Processor: 11th Gen INTEL Core i5-11320H or aboveMemory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: Integrated Graphics
- Storage: 256 MB available space
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