Developers' notes: We apologise for the lack of updates and communication these past few months. We've been hard at work with the process of porting Roguematch to consoles to line up with the full release of the game on the consoles as well as Steam. However, that required us to undertake an overhaul of the game's internal game engine so we were not able to push out updates as frequently as we would have liked to because we still needed to ensure the full game would be in a playable state after the overhaul was completed. We have quite a number of features that have been compiled from the past few months of work put into this patch and we hope to be able to move back to more frequent game and communication updates regarding the game soon. Tech - Internal game engine overhaul to improve memory performance overall Design - Shaded enemy now is now only invulnerable for 2 turns instead of 3 - Anti-Shadow Reaction spell now does damage equal to the amount of Calm Mana the player possesses as opposed to the amount of the player's Calm Mana match damage - Roc now blows tornados to the other end of the room rather than only blowing tornadoes on tile away Polish - Various improvements to the visual presentation of the tutorial - Implemented more accurate SFX for certain actions/menus - Implemented mouse navigation for Fast Travel menu - Added spell info overlays when player is selecting spells/items - Improved visual presention of selecting and targeting spells/items - Added better visual indicators when Shaded/Jaded/Faded enemies are invulnerable - Modified the appearence of the buttons for spells/items depending on the type of item - Added visual indicator when enemies consume mana pieces - Added visual indicator when Mana Crystals absorb mana pieces - Added better indicators to show that enemies were immune to certain attacks - Added visual indicators to show the activation progress of certain spells/items - Added button icons for controllers - Tweaks to the animations for Lavaiathan - Implemented additional VFX when player/enemies get hit - Updated the images used for the opening cutscene Bugfix - Honestly they're too many bugfixes included in this patch that we would not be able to fully identify all of them in the patch notes
[ 2023-10-26 15:09:20 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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The castle is on high alert though, and every room is on lockdown. Aside from defeating enemies, you will also have to deactivate the magical intruder alarm systems. Uncover sigils on the floor, blast crystals with mana and step on raised floor panels to clear the room. It's strange however, because the castle defence system seems too elaborate to have been made to just keep out, lets say, just a Nekomancer from coming in to look for the Nekonomicon...
And, additional words of caution! Many of the rooms have been taken over by elemental forces. Be careful not to slide right into the lava from the Cryovolcanic Plane, and stay away from the superheated gas from the Elemental Plane of Steam. Remove the sticky floors from the Elemental Plane of Mud before you step in them. But what affects you...also affects your enemies! So lure them into traps when you have the chance.
Game Features
- Turn based combat in a grid based environment, with randomly generated level layouts and items. Set in a castle that seem to be overrun with creatures from the elemental planes of fire, air, earth and water realms and way beyond.
- Elemental mana Match 3 system that lets you control the raw magic that has flooded the castle. Choose from six unique matching powers and change the way you play the game. Stop time and freeze enemies in their tracks with Time Pieces, or be a mana combo master with the Wildcard set. Create attack cats that shoot across the room or bomb pieces that cause chain explosions!
- Six characters with different unique skills, strengths, and play styles. Binky as the speedy Bungeoneer, summon cats with the magical Nekomancer, or Shield Bash as the hardy Paladinu! Characters also have expertises that let them make more than one of some moves per turn!
- Over 100+ Spells and Items that change the way you handle challenges in the game. Many of them boost your stats or elemental damage, and also contain spells for you to cast! If you don't have enough backpack space, discard the item but memorise the spells instead!
- Face 20+ bosses from the elemental realms, each with their own attack patterns and weaknesses! Avoid the Orochill ice blasts! Break out of the Cementicore cement attacks! Dodge the Lavaiathan burning body ram!
- Command the elemental environment to suit the situation. Expend mana and cause windy conditions, then match fire mana to create chain lightning! Or cause the room to turn into earthen surroundings and turn water mana into mud traps!
- Play through a story that started out as a simple fetch quest between three friends that went really wrong, really bad, really fast!
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 1 GB available space
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