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Patch notes for Version 0.4.1 [Hotfix Patch for Version 0.4.0]

This patch contains hotfixes for Version 0.4.0. The full patch notes for Version 0.4.0 can be found here. Design - Reduced HP and damage of Meowther Gods during Azasloth boss fight Polish - Tweaks to character select screens to now show character information after a character is selected - Tweaks to Lava level BGM Bugfixes - Bugfix for Duckness fight causing game to hang - Bugfix for game hanging when player destroys Rocks - Bugfix for game hanging if player matches wild pieces with chaos or charm pieces - Bugfix for Surveillant Boss Teleport causing game to hang - Bugfix for players being able to progress Chapter 2 before defeating all four required bosses - Bugfix for keyboard/controller navigation getting disabled during the extract expertise tutorial - Bugfix for Surveillant dialogue not properly updating to inform the player when they have insufficient mana - Bugfix for equipment set previews at campsite not animating - Bugfix for text overflow in dialogue screen for certain languages when text is too long - Bugfix for Meowther Gods casting abilities even after getting killed - Bugfix for castle asset getting destroyed after Azasloth is defeated in the epilogue - Bugfix for map screen during Azasloth fight - Bugfix for Meowther Gods not spawning when fighting Azasloth in the epilogue - Bugfix for bombs not properly detonating all exploded tiles if player uses speed up - Bugfix for game hanging if player attempts to fast travel to Azasloth fight - Bugfix for incorrect load screen for Azasloth fight - Bugfix for victory screen appearing early after player defeats Meowther Gods in epilogue - Bugfix for visual bugs in victory screen after player defeats Azasloth in epilogue


[ 2024-11-08 20:19:32 CET ] [ Original post ]

Patch notes for Version 0.4.0

Features - Implemented mini map feature while not in combat - Integrated Steam achievements - Added option to replay Chapter 4 in the epilogue Design - Overhaul of map procedural generation - Implemented improved AI for Kuroko summons. Kuroko can now activate floor buttons and uncover purple moss and will actively help the player complete those objectives whenever possible - Moving Kuroko and tornadoes now consume a match expertise turn rather than ignoring player expertise - Dynamizing HP will now increase player's HP back to full - Tweaking treasure mini bosses to be randomised between the four elemental bosses - Nerfed damage inflicted by Duckness Polish - Streamlined and improved presentation of tutorial - Changes to various BGMs - Added boss HP bar for mini bosses - Removed mission summary from castle map in epilogue - Added mouse over preview for wall chests - Added better visual feedback for Duckness boss fight Bugfixes - Bugfix for game hanging if player re-enters Elementerraform tutorial room after clearing - Bugfix for game hanging during Roc boss fight - bugfix for game hanging when player goes from game screen back to start screen - Bugfix for rooms with no active win conditions not automatically unlocking - Bugfix for bosses not being immune to freeze - Bugfix for players getting an incorrect amount of EXP from The Grey floor treasure rooms - Bugfix for time freeze indicators not updating on bosses - Bugfix for player getting damaged certain enemies when friendly monsters get attacked - Bugfix for certain hostile monsters ignoring friendly monsters - Bugfix for hostile monsters processing their turn before friendly monsters have completed their turn - Bugfixes for Chapter 2 Duckness fight - Bugfix for tornados moving incorrectly in Roc boss fight - Bugfix for wall portals not working properly in Azasloth battle - Bugfix for Info button not working in campsite - Bugfix for visual glitching after certain boss fights in Chapter 4 - Bugfix for visual glitch with boss HP bar - Bugfix for character spell info overlay not updating when player gains or loses mana - Bugfix for unexpected behaviour if player moves while skipping turn - Bugfix for Pearl's Mana Blast having the wrong range - Bugfix for spell targeting overlays not displaying properly - Bugfix for BGM fading out during tutorial - Bugfix for Duckness icon not showing in Chapter 2 victory screen - Bugfix for erroneous UI interactions for devices with touchscreens - Bugfix for map controls display appearing if player selects the Map tab while viewing the Castle Map - Bugfix for placement of enemy info popup for Sandlion boss - Bugfix for visual issues with certain pieces in the save preview screen Known Issues - Controller inputs may become unresponsive while going through the tutorial for extracting expertise. Using the mouse to navigate the relevant menus will allow players to complete the tutorial and proceed normally


[ 2024-10-29 10:04:37 CET ] [ Original post ]

Developer Update Regarding Steam Achievements

Salutations players! We are here to make a quick announcement that we are currently working on integrating Steam achievements into Roguematch : The Extraplanar Invasion. As such, you may notice that new achievements will be visible on our Steam Page. However, players will not be able to unlock any of these achievements until the next patch (Version 0.4.0) is released so do not be alarmed in the meantime. Do look out for the new patch once it drops! - Roguematch Team


[ 2024-09-05 10:08:45 CET ] [ Original post ]

Patch notes for Version 0.3.6 [Hotfix Patch for Version 0.3.5]

This patch contains hotfixes for Version 0.3.5. The full patch notes for Version 0.3.5 can be found here. Design - Devour Ring items no longer absorb special pieces - Orochill now does an attack the moment the player enters the room - Sandpit enemies can now suck in pieces that are under Sandstorm tiles - Wild piece matches now do damage as a combination of the colours it is matched with - Tweaks to wild set pieces also apply to character self matches that include multiple colours and spells that modify the element of physical attacks - Unending Madness now only spawns new enemies every two turns unless attacked Polish - Additional VFX for Nyanlatothep's Footstep and Shub-Niggurat's Screech - Added additional animations to castle entry cutscene - Tweak on Fast Travel screen to disable mouse hover over while player is navigating using keyboard Bugfix - Bugfix for Shoot 5L causing the game to hang is shot next to the wall - Bugfix for Steps to Oblivion boss fight not ending after Boss' HP is reduced to 0 - Bugfix for Dragon Hide, Roc Feather and Minotaur Fur causing the game to hang - Bugfix for boss rooms not clearing if spawned monsters are still alive in the room - Bugfix for second Conveyance Enchanted Item taking up more than one item slot - Bugfixes for Wild Set pieces not working as intended or causing the game to hang - Bugfix for Eldritch Claws not activating when the player attack enemies - Bugfix for Portalway Rune not working as intended - Bugfix for destroying orbs causing pieces to remain invisible - Bugfix for certain enemies having mana pieces placed inside them - Bugfix for players being unable to disable an active Elementerraform if they do not have enough mana - Bugfix for Cathulhu's Hiss causing visual glitches and not working as intended - Bugfix for passive spells that activate after the player gets damaged leaving unintended results - Bugfix for Cathulhu Figurine, Nyanlathotep Figurine, Shub-Niggurat Figurine and Catanothoa Figurine causing visual glitches - Bugfix for spells that allow the player to absorb pieces causing visual glitches - Bugfix for certain VFX not being correctly positioned on the enemy - Bugfix for double targeting spells not working on controller/keyboard - Bugfix for stun/confusion/etc VFX not displaying properly - Bugfix for touchscreens not being able to press buttons while in the in-game screen - Bugfix for map screen not working after player encounters the Elementerraform tutorial room - Bugfix for certain cutscenes playing despite being seen before


[ 2024-09-02 10:15:51 CET ] [ Original post ]

Patch Notes for Version 0.3.5

Design - Tweaks to Cathulhu boss fight - Tweaks to Tails of Chaos boss fight - Tweaks to Steps to Oblivion boss fight - Tweaks to Dog Sothoth boss fight - Red Dragon now only produces one row of Flames from their Fire Breath attack - Shoot Set and Mana Set equipment sets are now only available after unlocking Sonya and Biscuit respectively - Time Set matches no longer freeze enemies if the enemy is healed by the match - Tutorial for Elementerraform moved to the middle of Chapter One - Tweaks to tutorial flow Polish - Added new in-game cursors - Added HP information when players highlight enemies - Implemented character skill previews when using a new character for the first time - Implemented new animation when player acquire new equipment sets - Players can now view the Encyclopedia from the inventory screen - Increased mouse sensitivity when dragging pieces - Implemented sensitivity thresholds for controller analog sticks - Implemented additional VFX for Match Set 5L pieces - Added new SFX for completing a run - Added new SFX for Dynamize - Added SFX for Binky enemy attack - Changed default keybind for in-game Castle Map toggle from 'F' to 'O' - Tweaks to the fonts displayed in the Credits screen for non-Latin based languages - Autosave/loading indicator no longer appears sped up when player is holding down the 'Speed Up' button Bugfix - Bugfix for room not unlocking after player defeats Orochill - Bugfix for incorrect popup when player attempts to pick up a new item with a full inventory - Bugfix for rooms not unlocking even after player defeats all enemies - Bugfix for players being forced to extract expertise every time they pick up a new item - Bugfix for mana crystal objective amounts getting reset if players loads from a save continue - Bugfix for enemy info popup not appearing when players highlight enemies - Bugfix for the equipment preview displaying the wrong set at the start - Bugfix for game crashing when player attempts multiple runs in a single playthrough - Bugfix for game hanging when certain dialogue is displayed - Bugfix for save continue getting corrupted - Bugfix for game hanging when complex chain matches occur - Bugfix for certain VFX appearing with purple squares - Bugfix for spells not getting re-enabled if players deselect a spell - Bugfix for certain pieces flickering when player moves between rooms


[ 2024-08-21 09:37:40 CET ] [ Original post ]

Patch notes for Version 0.3.4 [Hotfix Patch for Version 0.3.3]

This patch contains hotfixes for Version 0.3.3. The full patch notes for Version 0.3.3 can be found here. Polish - Added new BGM for opening cutscene - Tweaks to game over screen to use icons instead of names for bosses defeated and new items found Bugfix - Bugfix for rooms with beds loading incorrectly - Bugfix for certain dialogue in Chapter 3 and 4 causing the game to hang


[ 2024-07-03 07:29:35 CET ] [ Original post ]

Patch notes for Version 0.3.3

Features - Added new SurveillAnt NPC to shop rooms from Chapter Two onwards. SurveillAnt will allow players to purchase perks such as revealing the entirety of the map for the next floor or starting the next floor right next to a selected boss room. Design - Added Elementerraform tutorial room to tutorial - Added tutorial for extracting expertise from certain items - Orochill will now rotate its heads to search for the player rather than moving around the room - Sandlion now sucks obstacles towards itself as well as pieces - Most bosses are now able to walk through solid obstacles - Duckness now destroys Sand Clouds if a clone spawns underneath one - Duckness will now damage the player with its darkness if it has no other space it can spawn darkness on - Indestructable furniture has been added to various rooms Polish - Added new Adventurer's Journal entries explaining Conveyance enchanted Items, Healing and Dynamize - Added VFX when player is able to Dynamize - Added additional animations to player characters - Added new SFX for various interactions - Conveyance Item select screen now displays when the player enters the shop - Added more visual indicators when rocks take damage - Added loading icon when player is walking between rooms - Added additional UI to shop orbs - Tweaks to how Korean dialogue text is scrolled - Added additional VFX to show the player where MerchAnt is in the shop room Bugfix - Bugfix for Elementerraform causing continue saves to get corrupted - Bugfix for UI appearing incorrectly if player loads a continue save in the middle of the tutorial - Bugfix for certain matches not creating special pieces properly - Bugfix for Conveyance Item select screen not displaying if player has no available Conveyance enchanted Items to collect - Bugfix for Flying Fish attempting to target the player through impassable obstacles - Bugfix for player being unable to attack obstacles when concealed inside a Sand Cloud - Bugfix for walk animation tweening between walk and idle animations if player walks multiple steps at once - Bugfix for Cementicore cement throwing - Bugfix for Glass not destroying obstacles when walking through them - Bugfix for pieces incorrectly appearing visible underneath certain obstacles - Bugfix for Lavaiathan boss fight having erroneous interactions with elementerraform - Bugfixes for interactions with Hippocamp and elementerraform - Bugfix for visual glitch of Glass assets not layering properly - Bugfix for Sonya not appearing in Chapter One shop room cutscene under certain circumstances - Bugfix for certain VFXs appearing incorrectly after player closes Equipment explanation popup - Bugfix for controllers unable to target spells - Bugfix for UI displaying incorrectly when toggling spell select while targeting spells - Bugfix for Roc's tornados and Hippocamp's bubbles not moving into the position where they deal damage - Bugfix for certain animations causing the game to hang - Bugfix for UI text overflows in certain languages - Bugfix for certain text not displaying properly in Japanese, Traditional Chinese and Simplified Chinese dialogues - Bugfix for spell targeting not getting cancelled when player cancels action - Bugfix for Adventurer's Journal not looping backward when certain numbers of journal entries are unlocked - Bugfix for player not being able to move into a tile that was previously selected - Bugfix for certain bosses/enemies causing continue saves to get corrupted - Bugfix for erroneous interactions when quitting the game before collecting all available Conveyance enchanted Items


[ 2024-06-29 15:40:00 CET ] [ Original post ]

Patch notes for Version 0.3.2 [Hotfix Patch for Version 0.3.0]

This patch contains additional hotfixes for Version 0.3.0. The full patch notes for Version 0.3.0 and Version 0.3.1 can be found here and here. Design - Extracting an expertise from a fast floor clear reward item will now give you an expertise that has an item size of 1 and a spell level of 1 Polish - Tweaks to particle VFX for floor buttons and stairs - Tweaks to UI for the equipment screen - Added fade in and fade out animations for the fast floor clear rewards selection screen Bugfix - Bugfix for game hanging when leaving the campsite


[ 2024-05-17 09:31:39 CET ] [ Original post ]

Patch notes for Version 0.3.1 [Hotfix Patch for Version 0.3.0]

This patch contains hotfixes for Version 0.3.0. The full patch notes for Version 0.3.0 can be found here. Polish - Tweaks to button placement on Level Up screen Bugfix - Bugfix for number of turns requires for fast floor clears and number of additional rewound time turns not resetting between runs or when overwriting a save file - Bugfix for fast floor clear rewards screen not appearing if player has no free special items to collect - Bugfix for fast floor clear rewards screen not working as intended if player collects all the items from the previous floor - Bugfix for players not being able to pick up certain fast floor clear reward items if player's item inventory only has one remaining slot


[ 2024-05-15 09:10:50 CET ] [ Original post ]

Patch notes for Version 0.3.0

Features - Implemented new XP system! Clearing rooms now awards players XP which allows them to level up certain stats over the course of a run - Implemented floor fast clear bonus system! Reaching the shop floor within a certain amount of time will now award players special free items that have been modified to only have an item size of 1 Design - Expertise turns are not longer used when time is frozen or rewound - All pieces now detonate when players activate Elementerraform - Players are now immune to lightning that is made by the player when making matches while Elementerraform is active - Decreased the damage inflicted by Duckness - Tweaks to Tails of Chaos, Face of petrification, Unending Madness, Steps to Oblivion to prevent them from killing themselves with their own mechanics - Tweaked mechanics for 432Hz enemy - Stairs now spawn in the middle of the room as opposed to under the boss - Decreased HP for Jellyfloat enemy Polish - Implemented animated tutorial screens for new glove and vambrace pieces - Increased opacity for mana pieces - Added additional overlay to show players mana pieces that may be obscured by enemies and characters with big sprite models - Added SFX for various enemies - Added additional VFX to when time is only frozen but not rewound - Added mana manipulation animations for all characters - Minor animation changes to enemy deaths - Added new VFX for forcefields when they are damaged or destroyed - Tweaked the appearance of how sand cloud obscures player vision - Added additional indicators for incoming offscreen hazards - Added additional colourblind mode compliant VFX - Added VFX for when enemies change the colours of certain pieces - Added animation to stairs opening Bugfix - Bugfix for missing text for Pearl's expertise description - Bugfix for game hanging if enemies are hit by time set matches mid animation - Bugfix for mana indicator temporarily displaying incorrect amounts - Bugfix for Brittle Cactus leaving steam clouds in the room after the room is unlocked - Bugfix for Time set awarding more additional moves than intended - Bugfix for player sprite disappearing when swapped with Bomb set pieces - Bugfix for game hanging when players fight Steps to Oblivion - Bugfix for game hanging when attempting to load certain rooms - Bugfix for certain piece having multiple sprites loaded onto it - Bugfix for rooms displaying incorrectly in the map screen - Bugfix for certain particles flying across the screen when the player clears a room - Bugfixes for Hippocamp - Bugfixes for Cathulhu - Bugfixes for Nyanlathotep - Bugfix for Biggurat enemy not taking making multiple moves per turn - Bugfix for character skill cooldown getting stuck when the character skill decreases in level - Bugfixes for certain charge aura VFX not displaying correctly


[ 2024-05-13 17:03:35 CET ] [ Original post ]

Patch notes for Version 0.2.4

Design - Overhauled tutorial flow - Buffed stats for Sonya's Kuroko summons - Removed mana match healing from various enemies - Added damage immunity from lava tiles to Magmaws enemy Polish - Added animation when pits are destroyed - Added VFX when forcefields are damaged or destroyed - Added VFX when player obtains their first set of equipment - Added VFX to Boss HP bar when bosses take damage - Added VFX to Wall Chests - Tweaks to SFX for Time Set animations - Tweaks to SFX for Mana matches - Added confirmation screen when player attempts to skip their turn - Added more button prompt indicators to Main Game screen - Added fade transition when player toggles Mana visibility - Tweaks to pinch touch gestures on Map screen - Optimized level loading - Added credits screen Bugfix - Bugfix for mana manipulation VFX displaying before player has picked up their first set of equipment - Bugfix for Cryovolcanic rooms displaying the wrong wall assets - Bugfix for enemies not moving if player is standing on an ice tile - Bugfix for game hanging if player opens Map screen in the middle of performing an action - Bugfix for enemy info overlay appearing on top of Options screen - Bugfix for controller UI navigation in Start screen


[ 2024-03-08 18:54:55 CET ] [ Original post ]

Patch notes for Version 0.2.3

Polish - Implemented UI to show current mission objectives in the Castle Map while in the middle of a run - Optimised load times when using Fast Travel - Implemented UI to show controls while viewing the map - Implemented touch controls for the map screen (Beta) - Minor visual tweaks when player starts a new run - Minor visual tweaks to dialogue screens - Minor VFX improvements for Pearl's Mana Blast - Minor UI tweaks when targeting with Butaryo's Mana Pull Bugfix - Bugfix for Korean font not displaying Roman alphabet correctly - Bugfix for Fast Travel notice not displaying when continuing a save file - Bugfix for repeated dialogue playing if player dies before meeting Jirou in Chapter 1 - Bugfix for random camera shakes - Bugfix for save preview screen not refreshing on controller - Bugfix for Hippocamp stage when loading continue files - Bugfix for doors positioned wrongly - Bugfix for multiple mana pieces appearing on the same tiles - Bugfix for fresh save files allowing players to use characters other than Feya - Bugfix for game displaying boss teleportation animations when players load continue save files - Bugfix for displaying incorrect dialogue after interacting with items in the shop - Bugfix for player being able to access the Fast Travel screen during certain cutscenes


[ 2024-01-31 09:32:17 CET ] [ Original post ]

Patch notes for Version 0.2.2

Feature - Added Steam Cloud Save functionality Balance - Wall portal monster spawns take more turns Polish - Added VFX when players select mana pieces - Added VFX for Binky and Stun Shield - Added placeholder VFX for Wind and Fire Wheels, Goldband Cudgel, Gungnir, and Vampie Aquila - Added shockwave effect to mana pieces that are adjacent to explosions - Added additional indicators on Castle Map to show if there are undiscovered floor types - Reset the default keybind for the Info button to be 'O' instead of 'I' to prevent conflicts with the default keybind for Move Gem Up Bugfix - Bugfix for Dragon's flame breath VFX going through the walls of the room


[ 2024-01-08 15:12:46 CET ] [ Original post ]

Patch notes for Version 0.2.1

Design - Players can no longer be engaged in Eternal Battle with Dog Sothoth in Chapter 4. Players now need to defeat Dog Sothoth in the same run to prevent enemy portals from spawning during the battle with Azasloth UI - Removed prompt for players to return to campsite when continuing a saved run Polish - Added VFX for explosions - Added VFX when players activate Time Equipment powers - Added indicators to show when enemies are frozen in time - Added more visual feedback when players take damage - Tweaks to how some missions are displayed in the Mission Log screen Bugfix - Bugfix for game softlocking/hanging at certain cutscenes/dialogues - Bugfix for certain character portraits not displaying in dialogue screens - Bugfix for save preview incorrectly displaying certain pieces - Bugfix for player expertise not resetting when players skip their turn - Bugifx for Steam rooms not displaying the correct room decoration - Bugfix for players being stunlocked if they clear a room while stunned - Bugfix for Castle Map not displaying the player's route correctly if players defeat multiple bosses in a single floor - Bugfix for players being unable to exit the room after defeating certain bosses in Chapter 4 - Bugfix for Lavaiathan causing the game to hang if the player is pressing the speed up button


[ 2023-12-20 10:17:11 CET ] [ Original post ]

Patch notes for Version 0.2.0

Developers' notes: We apologise for the lack of updates and communication these past few months. We've been hard at work with the process of porting Roguematch to consoles to line up with the full release of the game on the consoles as well as Steam. However, that required us to undertake an overhaul of the game's internal game engine so we were not able to push out updates as frequently as we would have liked to because we still needed to ensure the full game would be in a playable state after the overhaul was completed. We have quite a number of features that have been compiled from the past few months of work put into this patch and we hope to be able to move back to more frequent game and communication updates regarding the game soon. Tech - Internal game engine overhaul to improve memory performance overall Design - Shaded enemy now is now only invulnerable for 2 turns instead of 3 - Anti-Shadow Reaction spell now does damage equal to the amount of Calm Mana the player possesses as opposed to the amount of the player's Calm Mana match damage - Roc now blows tornados to the other end of the room rather than only blowing tornadoes on tile away Polish - Various improvements to the visual presentation of the tutorial - Implemented more accurate SFX for certain actions/menus - Implemented mouse navigation for Fast Travel menu - Added spell info overlays when player is selecting spells/items - Improved visual presention of selecting and targeting spells/items - Added better visual indicators when Shaded/Jaded/Faded enemies are invulnerable - Modified the appearence of the buttons for spells/items depending on the type of item - Added visual indicator when enemies consume mana pieces - Added visual indicator when Mana Crystals absorb mana pieces - Added better indicators to show that enemies were immune to certain attacks - Added visual indicators to show the activation progress of certain spells/items - Added button icons for controllers - Tweaks to the animations for Lavaiathan - Implemented additional VFX when player/enemies get hit - Updated the images used for the opening cutscene Bugfix - Honestly they're too many bugfixes included in this patch that we would not be able to fully identify all of them in the patch notes


[ 2023-10-26 15:09:20 CET ] [ Original post ]

Patch notes for Version 0.1.15

Design - Procedural map generation tweaked to make paths less linear Balance - Lolligor/Olligor/Illogor enemies require more Fire mana to be consumed before they can evolve Polish - Minor tweaks to tutorial to help players better understand their current objectives Bugfix - Bugfix for Sowceress fade animation not playing properly when travelling between rooms - Bugfix for game hanging when entering certain rooms on repeat playthroughs - Bugfix for players unable to pick up items immediately after using fast travel


[ 2023-08-30 06:30:52 CET ] [ Original post ]

Patch notes for Version 1.1.14

Polish - Added sfx for certain status effects and enemy attacks


[ 2023-07-17 08:38:42 CET ] [ Original post ]

Patch notes for Version 0.1.13

[Changes made in Version 0.1.12 of Roguematch are included in this patch for MacOS] Balance - Charged Dowsing Rod is changed to an item-only item (spell cannot be extracted) Polish - Added preliminary support for protanopia and deuteranopia colour-blindness modes - Minor adjustments to in-game text in some languages


[ 2023-07-10 09:06:00 CET ] [ Original post ]

Patch note for Version 0.1.12

[Due to unavoidable circumstances, the MacOS release of Patch 0.1.12 will be delayed by a few days] Polish - Added better hit effects when enemies and players are damaged - Overhauled visual presentation of room backgrounds to add depth perspective as player traverses the map


[ 2023-06-29 18:46:02 CET ] [ Original post ]

Patch notes for Version 0.1.11

Design - Improved friendly monster AI targeting priority to ensure they target enemies that are closest to them Polish - Added animation when snail comes out of its shell if kicked into a wall or player moves away - Improved targeting controls for keyboard/controller when selecting a tile to activate spells/items Bugfix - Bugfix for game hanging during Hippocamp fight - Bugfix for snails erroneously dying if hit by status effect damage when hiding in its shell


[ 2023-06-09 11:28:57 CET ] [ Original post ]

Patch notes for Version 0.1.10

Polish - Implemented autosave indicator - Implemented spell overlay when player highlights a spell in the shop - Implemented dialogue animations for Japanese, Simplified Chinese and Traditional Chinese - Improved menu navigation for spell rebind - Added option to skip intro cutscene if players have already seen it before - Added option to skip tutorial if players have already played through it before Bugfix - Bugfix for autosave not saving spells purchased from shop - Bugfix for autosave not saving Elementerraform - Bugfix for incorrectly displaying map when player attempts fast travel or spell rebind - Bugfix for game hanging at load screen on later levels


[ 2023-06-01 19:29:12 CET ] [ Original post ]

Patch notes for Version 0.1.9

Balance - Minotaur, Flamebreath, Flying Fish, and Hidden now display attack telegraphs - Balance Match and Shoot 4R pieces (Star and White Cat) no longer target enemies that will be healed by the attack - Chaos Pieces can now be matched with Match 5L (all Chaos Pieces get removed) - Player will no longer be damaged by Chaos Pieces if matched diagonally from the player Polish - Returning back to the campsite in the middle of the run will now display the results screen instead of immediately loading the campsite Bugfix - Bugfix for expertises disappearing from player inventory if player reloads autosave - Bugfix for vfx not appearing properly on players and enemies after Version 0.1.8 - Bugfix for game hanging if player matches Chaos Pieces and Match 5L under certain circumstances


[ 2023-05-17 14:48:05 CET ] [ Original post ]

Patch notes for Version 0.1.8

Balance - Increased countdown for enemies spawning from enemy portals in rooms - Reduced HP for Loligor, Olligor, Illogor, Faded and Jaded Design - Shoot and Mana gloves and vambraces now unlocked at Chapter 1 (New equipment is selectable at the campsite before entering the castle) Polish - Improved text display for different languages - Improved UI navigation for controllers - Added text art for bosses and load screens Bugfix - Bugfix for new notification icon on Adventurer's Journal not disappearing even after player has read all the journal entries - Bugfix for Manafact screen while inside the castle displaying the wrong associated mana pieces for Right Glove and Left Vambrace - Bugfix for visual glitch if player moves mana pieces too fast using controller - Bugfix for certain enemies not displaying dizzy status properly - Bugfix for certain text art displaying wrongly in certain languages


[ 2023-05-12 15:19:26 CET ] [ Original post ]

Patch Notes for Version 0.1.7

Balance - Defeating G[L]A[S]S boss will clear the room even if there are still Brittle Cactus spawns alive Polish - Implemented text outline support for foreign languages - Remapping Move Selection/Move Mana/Move Player controls on controller will now swap the inputs between remapped controls rather than unbinding conflicting input bindings - Improved text displayed on UI for foreign languages Bugfix - Implemented failsafes to prevent game from hanging at Logo screen if an autosave is corrupted - Implemented failsafes that prevent game from hanging if an error occurs when simulating the pieces dropping in the room - Bugfix for autosave corrupting if player attempts to continue a game with certain enemies/pieces in the room - Bugfix for players being unable to remap Move Selection Up/Move Mana Up/Move Player Up controls on keyboard - Bugfix for G[L]A[S]S boss causing game to hang if boss gets stunned Known Issues - Game hanging when player attempts to enter certain rooms


[ 2023-05-05 15:09:28 CET ] [ Original post ]

Patch notes for Version 0.1.6

Platform - Added preliminary support for Linux and Steam Deck devices Polish - Added frame rate customization options in the Settings menu - Fixed issues of some text with small font sizes appearing blurry Balance - 'Burn' and 'Windcut' status effects do not heal or damage enemies that are healed by those respective elements (Previously enemies would receive healing when those status effects were applied). Bugfix - Fixed bug where the enemy info tab doesn't close properly if a large enemy is highlighted - Fixed bug where enemies are able to be healed more than their maximum HP - Fixed bug where Crystal room objectives are not displayed properly in the UI


[ 2023-04-30 20:42:15 CET ] [ Original post ]

Patch note for Version 0.1.5

Design - Overhauled introductory tutorial segment Polish - Updated art in the opening game cutscene - Added enemy info popup when players highlight enemies - Tweaked spell screen display to better show spells and items that occupy multiple inventory slots - Expanded objectives display to show individual colours for each orb and crystal objectives


[ 2023-04-29 02:12:37 CET ] [ Original post ]

Patch notes for Version 0.1.4

Balance - Calm mana pieces now appear in Chapter 1 as opposed to only appearing in Chapter 2 onwards - Reduced the number of rooms between the starting spawn room and the boss rooms Polish - Added in text art for Run Completion screen and Chaos Mana Warning screen - Added outlines for Adventurer's Journal entry texts Bugfixes - Bugfix for wall chests not appearing properly in certain rooms - Bugfix for text for certain spells not appearing/appearing wrongly - Bugfix for Sandstorm tiles getting immediately destroyed when players walk into them


[ 2023-04-26 18:01:23 CET ] [ Original post ]

Patch notes for Version 0.1.3

Features - Added language select on launch Bugfixes - Bugfix for game crash when playing in Simplified Chinese/Traditional Chinese - Bugfix for game crash/hang when entering certain rooms


[ 2023-04-25 15:53:40 CET ] [ Original post ]

Roguematch : The Extraplanar Invasion
Starstruck Games Developer
Starstruck Games Publisher
2023-04-24 Release
Game News Posts: 28
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (22 reviews)
Public Linux Depots:
  • [0 B]
Roguematch : The Extraplanar Invasion, is the daring fusion of a turn based Roguelike RPG, with a Match-3 grid layout, where the heroes brave through a castle full of raw magic and extra dimensional creatures. Watch carefully how your enemies move every turn. Plan to attack near with a physical strike, or far, with a burst of elemental magic when you fuse mana into groups. Every decision counts because as the clock ticks, more foes threaten to appear from strange portals in the walls.

The castle is on high alert though, and every room is on lockdown. Aside from defeating enemies, you will also have to deactivate the magical intruder alarm systems. Uncover sigils on the floor, blast crystals with mana and step on raised floor panels to clear the room. It's strange however, because the castle defence system seems too elaborate to have been made to just keep out, lets say, just a Nekomancer from coming in to look for the Nekonomicon...

And, additional words of caution! Many of the rooms have been taken over by elemental forces. Be careful not to slide right into the lava from the Cryovolcanic Plane, and stay away from the superheated gas from the Elemental Plane of Steam. Remove the sticky floors from the Elemental Plane of Mud before you step in them. But what affects you...also affects your enemies! So lure them into traps when you have the chance.

Game Features

  • Turn based combat in a grid based environment, with randomly generated level layouts and items. Set in a castle that seem to be overrun with creatures from the elemental planes of fire, air, earth and water realms and way beyond.

  • Elemental mana Match 3 system that lets you control the raw magic that has flooded the castle. Choose from six unique matching powers and change the way you play the game. Stop time and freeze enemies in their tracks with Time Pieces, or be a mana combo master with the Wildcard set. Create attack cats that shoot across the room or bomb pieces that cause chain explosions!

  • Six characters with different unique skills, strengths, and play styles. Binky as the speedy Bungeoneer, summon cats with the magical Nekomancer, or Shield Bash as the hardy Paladinu! Characters also have expertises that let them make more than one of some moves per turn!

  • Over 100+ Spells and Items that change the way you handle challenges in the game. Many of them boost your stats or elemental damage, and also contain spells for you to cast! If you don't have enough backpack space, discard the item but memorise the spells instead!

  • Face 20+ bosses from the elemental realms, each with their own attack patterns and weaknesses! Avoid the Orochill ice blasts! Break out of the Cementicore cement attacks! Dodge the Lavaiathan burning body ram!

  • Command the elemental environment to suit the situation. Expend mana and cause windy conditions, then match fire mana to create chain lightning! Or cause the room to turn into earthen surroundings and turn water mana into mud traps!

  • Play through a story that started out as a simple fetch quest between three friends that went really wrong, really bad, really fast!

MINIMAL SETUP
  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: x64 architecture with SSE2 instruction set support.Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2+. Vulkan capable.
  • Storage: 1 GB available space
GAMEBILLET

[ 6138 ]

0.80$ (92%)
3.58$ (76%)
12.99$ (35%)
1.50$ (85%)
33.59$ (16%)
5.03$ (16%)
21.19$ (15%)
7.69$ (74%)
2.53$ (58%)
13.59$ (20%)
8.39$ (16%)
3.79$ (81%)
20.62$ (17%)
29.72$ (15%)
2.49$ (83%)
1.00$ (80%)
4.15$ (81%)
6.16$ (69%)
18.57$ (38%)
6.79$ (15%)
2.00$ (80%)
4.14$ (59%)
1.00$ (90%)
6.00$ (70%)
7.91$ (74%)
19.42$ (61%)
1.68$ (83%)
8.39$ (16%)
31.23$ (38%)
12.59$ (16%)
GAMERSGATE

[ 3464 ]

2.03$ (86%)
30.0$ (50%)
4.34$ (71%)
7.49$ (63%)
2.0$ (80%)
14.99$ (25%)
2.88$ (71%)
10.49$ (48%)
0.83$ (92%)
3.75$ (62%)
5.0$ (75%)
3.0$ (85%)
17.99$ (40%)
0.75$ (85%)
1.5$ (70%)
1.69$ (79%)
2.5$ (75%)
1.2$ (80%)
8.49$ (58%)
2.23$ (75%)
9.0$ (85%)
5.0$ (75%)
1.13$ (91%)
7.5$ (75%)
0.88$ (82%)
6.4$ (60%)
9.0$ (85%)
1.05$ (65%)
3.9$ (70%)
2.0$ (80%)

FANATICAL BUNDLES

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5 days, 2 hours, 44 minutes


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HUMBLE BUNDLES

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13 days, 20 hours, 44 minutes

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