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Design - Tweaks to Cathulhu boss fight - Tweaks to Tails of Chaos boss fight - Tweaks to Steps to Oblivion boss fight - Tweaks to Dog Sothoth boss fight - Red Dragon now only produces one row of Flames from their Fire Breath attack - Shoot Set and Mana Set equipment sets are now only available after unlocking Sonya and Biscuit respectively - Time Set matches no longer freeze enemies if the enemy is healed by the match - Tutorial for Elementerraform moved to the middle of Chapter One - Tweaks to tutorial flow Polish - Added new in-game cursors - Added HP information when players highlight enemies - Implemented character skill previews when using a new character for the first time - Implemented new animation when player acquire new equipment sets - Players can now view the Encyclopedia from the inventory screen - Increased mouse sensitivity when dragging pieces - Implemented sensitivity thresholds for controller analog sticks - Implemented additional VFX for Match Set 5L pieces - Added new SFX for completing a run - Added new SFX for Dynamize - Added SFX for Binky enemy attack - Changed default keybind for in-game Castle Map toggle from 'F' to 'O' - Tweaks to the fonts displayed in the Credits screen for non-Latin based languages - Autosave/loading indicator no longer appears sped up when player is holding down the 'Speed Up' button Bugfix - Bugfix for room not unlocking after player defeats Orochill - Bugfix for incorrect popup when player attempts to pick up a new item with a full inventory - Bugfix for rooms not unlocking even after player defeats all enemies - Bugfix for players being forced to extract expertise every time they pick up a new item - Bugfix for mana crystal objective amounts getting reset if players loads from a save continue - Bugfix for enemy info popup not appearing when players highlight enemies - Bugfix for the equipment preview displaying the wrong set at the start - Bugfix for game crashing when player attempts multiple runs in a single playthrough - Bugfix for game hanging when certain dialogue is displayed - Bugfix for save continue getting corrupted - Bugfix for game hanging when complex chain matches occur - Bugfix for certain VFX appearing with purple squares - Bugfix for spells not getting re-enabled if players deselect a spell - Bugfix for certain pieces flickering when player moves between rooms
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