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Tech - Changed compression settings of in-game files. This will result in better load times and in-game performance at the cost of higher disk space requirements Polish - Added additional visual indicators in Chapter Three to guide players to fight the Meowther God statues - Added VFX when players clear purple moss - Added VFX when players or enemies take damage from magma - Added VFX to Lavaiathan boss fight - Added additional visual feedback when player takes 0 damage - Added visual feedback for spells that are active for multiple turns - Added boss icons to Surveillant Boss Teleport screen - Added failsafe to return the player back to the campsite in the event that the game is unable to load a continue save due to save file corruption as opposed to leaving the game hanging and forcing players to reset their entire save file - Added additional SFX Design - Changed Minotaur fight design. Minotaur is no longer invulnerable after charging and Minotaur no longer consumes Earth mana pieces - Order is now no longer accessible in The Grey in Chapter Four if the player hasn't defeated the relevant Meowther God - Charm Pieces spawned by Face of Petrification/Catanothoa now only spawn an Illogor if four or more pieces are matched together - Calmquake now does 10 damage to all enemies as opposed to 10x physical damage to all enemies - Portals summoned after using the Infest spell now summon two Thrails each instead of one - Tweaks to Epilogue All Planes Challenge design Bugfix - Bugfix for game hanging when entering certain rooms with Watery Heels, Powdery Cloak, Frostoe Parts or Heatspikes equipped - Bugfix for spell rebind causing the map to stop working - Bugfix for game hanging on new floor load screen under certain conditions - Bugfix for game hanging when fighting Face of Petrification or Catanothoa - Bugfix for 2000Hz and 3000Hz enemies causing soft locks due to undefeatable enemies getting spawned - Bugfix for new missions animation causing the game to hang - Bugfix for Tails of Chaos boss fight not working as intended - Bugfixes for game hanging when playing through Epilogue All Planes Gauntlet - Bugfix for Dragon Hide, Roc Feather and Minatour Fur causing the game to hang - Bugfix for players being able to create continue save files mid turn - Bugfix for players being able to use Surveillant's Boss Teleport to bosses the player has not defeated before while being unable to teleport to bosses the player has defeated before but have not explored the subsequent level - Bugfix for players needing to kill the shadow spawned by the Anti-Shadow Reaction spell before a room can be unlocked - Bugfix for Time Set bonus freeze or Biscuit's Stun Rush not working on Orochill - Bugfix for players unlocking the incorrect spell after defeating a Meowther God - Bugfix for enemies not being able to destroy themselves - Bugfix for spell UI glitching after player discards items under certain circumstances - Bugfix for Conveyance Item Select screen where players being able to confirm an item that is different from the one selected - Bugfix for Biscuit's Stun Rush skill being unable to target certain directions under certain conditions - Bugfix for players being unable to use the mouse to select certain dialogue options - Bugfix for wolf sigils appearing on top of players - Bugfix for save continue previews displaying incorrect player data if multiple save files are present - Bugfix for visual bugs during Red Dragon boss fight - Bugfix for dialogue cutscenes where certain character portraits are blocked even when they are actively talking - Bugfix for Dog Sothoth's boss room appearing without walls - Bugfix for HP display not updating correctly if player's HP is more than 100 - Bugfix for Jirou remaining in the room after dialogue ends at the end of Chapter Three - Bugfix for Character Expertise extraction animation appearing oversized under certain circumstances - Bugfix for incorrect game over screen displaying at the end of Chapter Three - Bugfix for visual glitches after defeating Step to Oblivion if multiple limbs are stunned - Bugfix for Burnt Wand and Magmace appearing from the wrong elements in the shop - Bugfixes with incorrect interactions with chaos and charm pieces - Bugfix for BGM not changing after player uses fast travel to a different room - Bugfixes for bugs during the Extract Expertise tutorial - Bugfixes for bugs during ending cutscenes in Chapter Three - Bugfixes for bugs during Duckness boss fight - Bugfixes for overstoring
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