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Design - Increasing Butaryo's physical damage multiplier to 1.2x - Reduced map size of Chaos level from 7x7 rooms to 5x5 rooms - Removed the first 5 rooms from the Order level - Reduced cost of buying items from MerchAnt to 150 mana - Reduced consumables generation turn requirement to 200 turns - Tweaks to level layout of various stages - Player now requires fewer turns during Azasloth fight before transition from Chapter 3 to Chapter 4 takes place Polish - Added SFX to buying items from MerchAnt - Added SFX to Butaryo's Mana Pull Tech - Optimizations to memory usage Bugfix - Bugfix for save continues getting incorrectly wiped under certain circumstances - Bugfix for The Duckness' Shadow doing calm mana damage instead of damage equal to the amount of calm mana possessed - Bugfix for obstacles remaining on top of Fireburst Elemental as it moves - Bugfix for spell list not updating when player uses a consumeable item - Bugfix for glitches caused by player moving the moment they change levels - Bugfix for player being unable to move character under certain circumstances - Bugfix for visual glitch when heart pieces match and spawn a Loligor - Bugfix for Extract Expertise tutorial dialogue appearing if player extracts regular spell first before the tutorial is reached - Bugfix for issue where the Meowther Gods are not killed after the player defeats Azasloth during the Castle Challenge in the Epilogue - Bugfix for in-game Equipment screen not displaying the player's set bonus properly - Bugfix for Orochill not displaying properly in the bestiary - Bugfix for boss BGM playing if player fast travels into an unlocked boss room - Bugfix for Reset to Default button in Audio settings screen resetting volume levels to 100 instead of 70
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