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Cross Platform Multiplayer!

This was a big one. Plenty of sleepless nights to finish the Cross Platform integration. Happy to say that now every platform on which SailSim is available, is interconnected. See others as they go through challenges, sail together, check out statistics and plenty more. I just finished the initial integration so please be gentle in criticisms, as it is not perfect but it works. Naturally i will make it better as we go along.

Cross-Play


The Cross-Platform system is called "Cross-Play" and can be enabled in the General settings. It is disabled by default. For now, the unification is done without Steam as i cannot afford that feature right now, however everything related to it is still functional. Cross-Play is working alongside everything else but does unify statistics and other things here and there.

Registration


When entering your information for the first time, please do so with some consideration for the future as your Nickname, Avatar and other credentials will be used for all future Cross-Play interactions so it is a good idea to set these values well the first time. Naturally you can reset the settings for your account and modify them later. Resetting is done by pressing "Reset" in the General Settings.

Controller


If you shall be using a controller, i suggest after you create your account and test it few times by logging in, to set it to "Remember Me" since this way you can just press "Login" with the controller and the login prompt won't come up unless you reset your settings (Mentioned above)

Save - Load Data


Although for other platforms this is not something new, for Windows users it will be nice to note that now you can Backup your data and progress to the SailSim portal. Save your data and load it in case you loose it. As an additional feature, you shall be able to load your progress on a different platform and continue where you left off. (It should be available in the next update but begin saving your data just in case)

Feedback


Please, i welcome feedback and ideas on how to make this better. I have a list of things i want to improve and add but naturally your feedback is much more valuable as i cannot think of everything. Enjoy Cross-Play and if you find any bugs, please let me know. Exciting times... :)


[ 2023-10-01 06:44:52 CET ] [ Original post ]

SailSim
Demetris Rouslan Zavorotnitsienko Developer
Demetris Rouslan Zavorotnitsienko Publisher
2022-06-08 Release
Game News Posts: 34
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed (16 reviews)
Public Linux Depots:
  • [0 B]
As a Live-Aboard I wanted to create something anyone could use for learning as well as for those rainy days when going out to sea is difficult but you still want to sail. This simulator was created to give everyone an idea about the basic principles of sailing, as well as to provide some knowledge in a fun and intuitive way. The main goal is to have fun and learn something along the way. Hopefully that goal is being achieved with every update i make to the simulator.

🔸 Try out different sailing vessels to see how they behave
🔸 Learn different parts of a sailboat and what they do
🔸 Learn sailing through simple yet instructive courses
🔸 Check out different symbols, terminology and sailing equipment
🔸 Have fun if learning is not your thing by exploring or competing
🔸 Venture on simple yet fun adventures
🔸 Collect Achievements and battle for the highest score

⚫ Currently available vessels are
◼ Laser - Olympic
◼ Catalina 22 - Classic (Fin Keel)
◼ Sabre Spirit 37 - (Fin Keel)

⚫ Current Sailing Features
◼ Keel Control
◼ Keel vs Vessel velocity & mass effect
◼ Boom Direction
◼ Boom Jibe & Tack forces
◼ Boom Vang Control
◼ Main Sail Folding & Unfolding
◼ Jib Folding & Unfolding
◼ Jib Sheet tension & Winch Control
◼ Spinnaker Control
◼ Sail Reefing
◼ Rudder vs Velocity control
◼ Rudder & Turning circle based on vessel mass
◼ Rudder reverse control
◼ Engine Fuel Capacity and Refueling Systems
◼ Outboard engine control
◼ Outboard engine Prop Walk effect
◼ Sail Drive Prop Walk effect
◼ Dynamic Wind
◼ Level Interaction
◼ Drift effect vs Sail direction
◼ Vessel Heel & Potential Capsize effects
◼ Jib and Main Sail "Rudder Pull" when used separately
◼ Wind dynamics based on vessel velocity and direction
◼ Much more...

I created SailSim to be accessible for Android as well as Windows. It is difficult to find a good compromise as far as graphics, to satisfy the Windows crowd. I know it could visually be better but then the work needed to integrate it on Android would be much larger so i found a Middle ground as far as visuals go to hopefully satisfy both sides.

The visuals are meant not to be too serious where it doesn't matter as much (Environment in specific) but playful and fun. I however do spend a great deal of time on the physics of the simulator where the vessels can receive up to 30 or more forces dynamically at the same time, so the vessels are not just bumbling around but are actually getting the forces you would get in real life (mostly since nothing is perfect). Every time i sail i always think or notice a small detail in how my own vessel behaves and try to add that to SailSim.

Although by no means this should be considered as an exact replication of the actual sailing process, it does provide things you shall encounter when you step on any boat. If learning is not your thing, it is very addictive to just play with a sailboat and physics applied to it when the wind is howling outside and you have nothing better to do.

Some controls and reactions of the sailing vessels in this simulator have been set intentionally in an awkward way and not as a typical Sailing Game would do it. This is done to try and replicate what you shall encounter when controlling a sailboat by yourself.

I am having a blast developing this as an ongoing project. Spend lots of sleepless nights just because the specific environment or function is just too fun to stop making. Hopefully others will appreciate the work that is made by just one man on a small boat at sea :) I have many ideas and additions I would like to make to this simulator so if you like its direction, spread the word as I develop it under way or in a marina whenever my batteries are charged from solar or the engine.

⭕ Make sure you update to the latest available version as i fix bugs and release fixes and new functions as i go.

✴ If you find faults (bugs) not related to graphics but based on general behavior, please don't hesitate to mention it and i should have it fixed in no time. I do try to check everything before i publish a new update but no one is perfect and things do tend to slip my mind from time to time.

MINIMAL SETUP
  • OS: Linux
  • Processor: Core i5Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Any 3D accelerator
  • Storage: 300 MB available space
RECOMMENDED SETUP
  • OS: Linux
  • Processor: Core i7Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Good GraphicsNetwork: Broadband Internet connection
  • Storage: 400 MB available space
GAMEBILLET

[ 6132 ]

12.50$ (50%)
8.46$ (72%)
4.12$ (17%)
4.00$ (80%)
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1.78$ (82%)
6.61$ (17%)
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1.67$ (83%)
8.39$ (16%)
7.68$ (62%)
3.79$ (81%)
2.00$ (90%)
12.20$ (39%)
12.38$ (17%)
16.52$ (17%)
4.12$ (17%)
12.44$ (17%)
8.09$ (46%)
12.44$ (17%)
0.90$ (82%)
GAMERSGATE

[ 2625 ]

0.89$ (87%)
8.28$ (45%)
34.99$ (50%)
4.0$ (75%)
10.2$ (66%)
1.5$ (90%)
0.87$ (71%)
6.0$ (80%)
5.31$ (79%)
3.0$ (80%)
1.72$ (89%)
11.24$ (55%)
14.4$ (64%)
1.31$ (91%)
3.0$ (85%)
6.0$ (80%)
1.88$ (62%)
11.3$ (43%)
7.5$ (75%)
3.75$ (81%)
1.5$ (90%)
30.0$ (50%)
10.13$ (59%)
1.8$ (82%)
4.07$ (49%)
0.75$ (85%)
0.43$ (91%)
9.9$ (67%)
5.4$ (73%)
2.64$ (87%)

FANATICAL BUNDLES

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