Racing is now a reality within SailSim. I am happy to announce yet another great addition to our simulator. Racing is now a part of our sailing experience along with many other improvements and additions. The brand new Racing mechanism is fully integrated into SailSim Portal and Cross-Play, making it a great and fun addition. All environments support Racing and although the courses are still basic, they do provide a competitive feel. With time, i think i won't resist in adding more fun ways to improve racing but for now, there is plenty to do as is. Besides racing, many things were worked upon in this update. Below is a list of everything i could remember. - New Achievements were added for the racing environment - New Sound-FX were added - New icons within the UI and functionality - The UI in general went through a large Clean-Up for out of place items - Additional rewards were implemented for the race winners - Portal stats are now integrated with racing and are displayed - Fixes were made in Portal as i went through the whole system - Fixes and additions were made in the Calendar system - Cross-Play had bugs which were sorted after a general overhaul - All levels went through a touch-up as i played through them a bit - A deeper implementation of the SailSim Ranking system was made - Adjustments to Game Pad controls were made - General code and graphical fixes were made to increase stability and performance I hope these updates make SailSim even more enjoyable for all. No one is perfect so naturally if you do find anything wrong, out of place or something that doesn't look right then please let me know. PS: To access the Racing functionality, Cross-Play must be enabled in your settings and you must be logged in through the available online gaming system of your operating system. These functions are also described within SailSim. (Racing is within the Portal menu)
[ 2024-02-23 19:00:33 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
🔸 Try out different sailing vessels to see how they behave
🔸 Learn different parts of a sailboat and what they do
🔸 Learn sailing through simple yet instructive courses
🔸 Check out different symbols, terminology and sailing equipment
🔸 Have fun if learning is not your thing by exploring or competing
🔸 Venture on simple yet fun adventures
🔸 Collect Achievements and battle for the highest score
⚫ Currently available vessels are
◼ Laser - Olympic
◼ Catalina 22 - Classic (Fin Keel)
◼ Sabre Spirit 37 - (Fin Keel)
⚫ Current Sailing Features
◼ Keel Control
◼ Keel vs Vessel velocity & mass effect
◼ Boom Direction
◼ Boom Jibe & Tack forces
◼ Boom Vang Control
◼ Main Sail Folding & Unfolding
◼ Jib Folding & Unfolding
◼ Jib Sheet tension & Winch Control
◼ Spinnaker Control
◼ Sail Reefing
◼ Rudder vs Velocity control
◼ Rudder & Turning circle based on vessel mass
◼ Rudder reverse control
◼ Engine Fuel Capacity and Refueling Systems
◼ Outboard engine control
◼ Outboard engine Prop Walk effect
◼ Sail Drive Prop Walk effect
◼ Dynamic Wind
◼ Level Interaction
◼ Drift effect vs Sail direction
◼ Vessel Heel & Potential Capsize effects
◼ Jib and Main Sail "Rudder Pull" when used separately
◼ Wind dynamics based on vessel velocity and direction
◼ Much more...
I created SailSim to be accessible for Android as well as Windows. It is difficult to find a good compromise as far as graphics, to satisfy the Windows crowd. I know it could visually be better but then the work needed to integrate it on Android would be much larger so i found a Middle ground as far as visuals go to hopefully satisfy both sides.
The visuals are meant not to be too serious where it doesn't matter as much (Environment in specific) but playful and fun. I however do spend a great deal of time on the physics of the simulator where the vessels can receive up to 30 or more forces dynamically at the same time, so the vessels are not just bumbling around but are actually getting the forces you would get in real life (mostly since nothing is perfect). Every time i sail i always think or notice a small detail in how my own vessel behaves and try to add that to SailSim.
Although by no means this should be considered as an exact replication of the actual sailing process, it does provide things you shall encounter when you step on any boat. If learning is not your thing, it is very addictive to just play with a sailboat and physics applied to it when the wind is howling outside and you have nothing better to do.
Some controls and reactions of the sailing vessels in this simulator have been set intentionally in an awkward way and not as a typical Sailing Game would do it. This is done to try and replicate what you shall encounter when controlling a sailboat by yourself.
I am having a blast developing this as an ongoing project. Spend lots of sleepless nights just because the specific environment or function is just too fun to stop making. Hopefully others will appreciate the work that is made by just one man on a small boat at sea :) I have many ideas and additions I would like to make to this simulator so if you like its direction, spread the word as I develop it under way or in a marina whenever my batteries are charged from solar or the engine.
⭕ Make sure you update to the latest available version as i fix bugs and release fixes and new functions as i go.
✴ If you find faults (bugs) not related to graphics but based on general behavior, please don't hesitate to mention it and i should have it fixed in no time. I do try to check everything before i publish a new update but no one is perfect and things do tend to slip my mind from time to time.
- OS: Linux
- Processor: Core i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Any 3D accelerator
- Storage: 300 MB available space
- OS: Linux
- Processor: Core i7Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Good GraphicsNetwork: Broadband Internet connection
- Storage: 400 MB available space
[ 6144 ]
[ 1449 ]