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ANTONBLAST is a fast-paced explosive action platformer that's all about destruction. Play as the enraged Dynamite Anton (or his cranked-out coworker Annie) and use your Mighty F’n Hammer to demolish bizarre worlds, tussle with screen-filling bosses, and steal your Spirits back from Satan!
That's right: Satan himself has stolen Anton's prized Spirit collection, and he'll stop at nothing to get it back. Thankfully, the local disgraced casino owner, Brulo, has his own beef with Satan, and he's willing to put aside his differences with Anton to make that devil pay.
Your mission in every level is simple: SET Brulo's Detonators, FIND Anton's Spirit, and ESCAPE before Happy Hour ends!
  • BLAST through a unique powertrip of a platformer!
  • INDULGE in an urban graffiti-inspired art style!
  • DEMOLISH massive destructible environments!
  • BATTLE brutal, earthshaking bosses!
  • EXPERIMENT with a totally dynamic playstyle; rush through for the best time or explore at your own pace!

Find out where it all began!

https://store.steampowered.com/app/1382320/Antonball_Deluxe/
ANTONBLAST
SummitsphereDeveloper
SummitspherePublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Overwhelmingly Positive (2630 reviews)
THE END is NOW.

The wait is over, Punks: THE END is now live on Steam. And so marks THE END of our major updates for ANTONBLAST.

Of course, we may end up releasing some minor service updates as time goes on... but this is the final content update.

This update is, as of now, the closest thing to a definitive version of ANTONBLAST available. Our small team has been hard at work over the past months to put a neat bow on the game - addressing issues we had at launch, applying feedback we\'ve received, and adding new content for good measure - and we think you\'ll really like the results.

Make no mistake, there\'s tons more we\'d love to do... but that\'s probably best saved for another game, wouldn\'t you agree?

On a personal note: Thank you for over one year of support! This has been an incredible journey; making this game for you and sharing in the community was an experience beyond even our wildest imaginations. When I was first drawing Anton almost twenty years ago, I never could have conceived that he\'d amass an audience of rabid punks excited to follow all of his weird adventures. You\'ve made our dreams come true, that\'s for sure!

As for the future... All of us on the team can\'t wait to share what we\'re working on next. I can\'t give anything away today, but I think you\'ll be really surprised.

While this may be THE END of ANTONBLAST, it\'s only THE BEGINNING for SUMMIT.

Until next time, Punks...

Tony Grayson

Studio Head | SUMMIT

--

[u]Patch Notes[/u]

(Sorry for the delay, Punks, this section takes time to write because it\'s a lot. - Alex)

NEW STUFF

  • Added the FOUR Lime Trials, in each wing of the casino: Shark Tank in the East Wing, Lime\'s a Beach in the West Wing, Distilled Hill in the Top Floor, and Rubble Rumble in Hell\'s Waiting Room. A reveal cutscene will play when you first enter the respective rooms.

    [/*]
  • The Battle Arena has finished construction and is now accessible at the far side of Peanut Park after you have defeated The Final Boss. In order to enter it and begin the Boss Rush, you must first acquire the Battle Pass from the Backstage area right after the entrance. There you will also find the new encounters with the Demon Corp: Kaz, Bonny, Emile and The Computer. Defeat them all and gain access to their final show, where you must face ALL FOUR at once!

    [/*]
  • COMPLETELY REVAMPED THE LAYOUT OF THE PAUSE AND SETTINGS MENUS. The whole thing\'s just different! Different background, typeface, options, etc.!

    [/*]
  • SEVEN NEW LANGUAGE OPTIONS are available in the settings menu. The game now has eight languages in total: English, French, Italian, German, Spanish, Portuguese, Latin-American Spanish and Brazillian Portuguese. These are courtesy of our community localizers, which you can now find in the staff roll.

    [/*]
  • FOUR new Achievements! Find the secrets of Peanut Park, chat up with Danton, win the Boss Rush and face all of the Lime Trials!

    [/*]
  • 17 NEW SPRAY CANS! One is a reward from completing the Boss Rush, nine are hidden throughout the casino, and four can be obtained in the Hallowed Halls (note: one of these is a replacement of a previous Spray Can). The rest are purchaseable at Brulo\'s Shop.

    [/*]
  • DANTON is now present throughout Brulo\'s Casino. Talk to him after a delightful interaction during a stage to listen to what rosy reaction you get out of him!

    [/*]
  • NEW DIFFICULTY MODES! Two new difficulty modes can be selected upon starting a new game. Hard Mode is unlocked after clearing Boiler City on any save file, whereas S. Hard Mode is unlocked after beating the game on Hard Mode. These challenges get EXTREMELY difficult, are you sure you\'re up for it? NOTE: These modes ONLY change the difficulty of the game. All achievements and unlocks can be obtained regardless of difficulty. There are no additional achievements or any of the sort on the harder difficulties, don\'t do them if you can\'t!

    [/*]
  • NEW GAME MODE! After you have beaten the game once, you can choose to play a new save file in Stage Rush Mode. This is the same game, but there is no Casino portion. As soon as you finish a stage, it\'s on to the next one! You will still visit Brulo\'s Shop inbetween stages, however. Go as fast as you can!

    [/*]
  • DEVELOPER TIMES for the Time Trials that can be seen after you have beaten the game. Can YOU do better than the makers? NOTE: Developer Times are only available in the Normal difficulty.

    [/*]
  • EXPERIMENTAL REPLAY SYSTEM so that you can save your best runs at a stage and play them back later! You can watch saved replays from the Main Menu. WARNING: This feature is not 100% reliable. This is an extremely difficult mechanic to nail completely. For best results, do NOT pause the game at any moment during a stage run that you will want to save a replay of. If you wish to helpfully report any desyncs, make sure to have a full recording of your gameplay footage alongside your replay.

    [/*]

Graphics

  • Changed the default text typeface to a larger, clearer font that also supports non-English latin characters. This also fixes the inconsistent line spacing.

    [/*]
  • Fixed menus being slightly darker than they should.

    [/*]
  • Fixed the Elevator static effect not using the center of the screen to determine which Elevator was closest to you.

    [/*]
  • Various tiling fixes across all stages and areas.

    [/*]
  • Spray Can splatters will now respect the transparency values of the color that is picked for the splatter.

    [/*]
  • Fix the Shutter Shades and Cowboy Hat flickering during the hitstop effect.

    [/*]
  • Fixed stray pixels on all pipe decoration tile sets.

    [/*]
  • Fixed anti-aliasing colors on all creeper decoration tile sets.

    [/*]
  • Fixed stray pixels on all dirt & mulch tile sets.

    [/*]
  • Fixed stray pixels on all metal & stone tile sets.

    [/*]
  • Fixed an issue with splatter effects being the wrong color.

    [/*]
  • Massively reduced the number of particles emitted from breaking crates.

    [/*]
  • Fixed the follower player (unlocked after beating the game) sometimes not having the correct palette.

    [/*]
  • Fixed Annie\'s clutch sprite being one pixel off the ground.

    [/*]
  • Fixed camera rotation persisting across room transitions.

    [/*]
  • Centered the smack death animation (the default one) to the screen.

    [/*]
  • Fixed centering of game area when the game is at a resolution that is not in a 16x9 aspect ratio.

    [/*]
  • Fixed the animations for the following backers\' character in Peanut Park:

    [list]
  • Cuthbert Bucket

    [/*]
  • robohobo93

    [/*]
  • Jamesharknado

    [/*]
[/*][/list]

Gameplay and UI

  • REMOVED the maximum HP limitation during Combo Chain mode. The description of the mode has been adjusted to match. However, CRACKED status will void if you ever reach 3 HP below your maximum! (Basically, if you would have otherwise died without the extra permanent HP.) The Golden Beet will no longer void it either.

    [/*]
  • Added a Random Spray Can option to the Spray Can selection. When selected, you will be assigned a random Spray Can from ones you own after every room transition.

    [/*]
  • Changed the default bind for Hammer Vault for new players to O on keyboard and R1/RB on controller. This should have only applied to new players, but it appears to also apply to any players who have not touched the input settings before. Sorry \'bout that... can only be fixed by going into the past now!

    [/*]
  • Reduced excessive screenshake from various sources.

    [/*]
  • Added a few more unique messages to the Destruction Meter payout.

    [/*]
  • Fixed not being able to Hammer Vault a second time if you did it and then grabbed a ladder.

    [/*]
  • Fixed not snapping to the floor immediately after going up a ladder, which would cause you to unintentionally Hammer Bounce off of it if you wanted to Clutch.

    [/*]
  • Improved Pinball ramp detection slightly.

    [/*]
  • When a Bert eats you, you will no longer be knocked back. Instead, you will remain in the Bert\'s mouth and be spat out after it is done eating.

    [/*]
  • Adjusted the hitboxes for the Angel reaction to match the character visuals.

    [/*]
  • Adjusted the hitbox of the Blobs.

    [/*]
  • Disabled dynamic difficulty if you have already cleared a stage or boss before.

    [/*]
  • The Health counter now flips the cards correctly, in a way that matches the Heartbeets you acquire. Previously it always and only ever flipped the card corresponding to your highest health point.

    [/*]
  • Exiting a sub-menu now remembers the index of the option you had selected previously.

    [/*]
  • The name of the boss or Lime Trial that is currently being fought now displays where the room name normally would in the Pause menu.

    [/*]
  • Fixed the name of certain Cassette Tapes being too long to fit on-screen. The name now has a rolling ticker effect.

    [/*]
  • Fluffed up the Cassette Tape menu a bit!

    [/*]
  • Fixed the description of Spray Cans appearing behind the characters.

    [/*]
  • Adjusted the visuals for the buttons on newly-acquired and currently-equipped Spray Cans.

    [/*]
  • Fixed the Stage Select menu causing the current room to completely reload.

    [/*]
  • Changed the Spray Can rewarded for the following goals:

    [list]
  • Beat all 12 Par Times: Awards the Platinum Spray Can instead of the Golden Spray Can.

    [/*]
  • Clear all 12 stages in Combo Chain mode: Awards the CRACKED Spray Can instead of the Platinum Spray Can.

    [/*]
  • Find all 12 of Annie\'s Trash: Awards the Golden Spray Can instead of the Nothing Spray Can.

    [/*]
  • The Nothing Spray Can is now purchaseable at Brulo\'s Shop.

    [/*]
[/*]
  • Added Cheat Codes.

    [/*]
  • [/list]

    Sound

    • Updated all music to use the newer Soundtrack versions.

      [/*]
    • Adjusted the mixing and volume of every sound effect, fixing clipping and drowning issues with various objects. sounds and music.

      [/*]
    • Fixed a few objects not having positional audio.

      [/*]
    • Added sound effects to various things in the game, such as purchasing items or growing vines. Too many to list here!

      [/*]

    Brulo\'s Casino

    • Adjusted position of cardboard boxes in the Hallowed Halls

      [/*]
    • The Storage rooms of the Hallowed Halls are no longer pitch-black. They are now dimly-lit.

      [/*]
    • Three new Hallowed Halls Storage Rooms have been added, with the following unlock requirements:

      [list]
    • Record every entry in the Exterminator\'s Handbook.

      [/*]
    • Interact with Bebo at all of his locations.

      [/*]
    • Purchase all of the trinkets from Brulo\'s Shop.

      [/*]
    [/*]
  • Shortened the intro sequence with Brulo by about a second.

    [/*]
  • Added twelve new Spray Cans to collect, peppered around the area. These include rewards for completing the Boss Rush as well as secret areas.

    [/*]
  • Repositioned various Fogs of War to prevent out of bounds clipping and other collision bugs.

    [/*]
  • Nina now has more dialogue that better reflects her mood and temper.

    [/*]
  • Fixed the text for the Spray Cans referring to them as \"spraycan\" as well as missing quotes.

    [/*]
  • The name of the Spray Can or Cassette Tape you are about to purchase now displays in the shop item name.

    [/*]
  • Purchasing a Spray Can now automatically equips it.

    [/*]
  • Added the Virtual Visor, Game Brick and Pet Paint to Brulo\'s Shop.

    [/*]
  • You can now purchase up to 20 balloons from Brulo\'s Shop, each costing more than the previous.

    [/*]
  • Adjusted the price of some shop items slightly.

    [/*]
  • Fixed invisible platforms in the secret entrances in the West Wing and Top Floor rooms.

    [/*]
  • Removed the default cassette tape from the Casette Menu, as it is no longer necessary.

    [/*]
  • Rewrote all of the dialogue from the Brulo-Egg devices to be helpful tutorial information, mostly.

    [/*]
  • Reorganized Hell\'s Waiting Room, removing the fog of war in the middle of the room in place of a mo

    [/*]
  • Fixed some parts of Skeletons in the Closet requiring unintended mechanics.

    [/*]
  • Made the \"reward\" for Skeletons in the Closet more obviously useless.

    [/*]
  • Muted intrusive Micro-Demons.

    [/*]
  • Added a new secret area. Legends tell that Brulo has stashed away things forgotten long ago in a secluded, protected zone in one of his establishments...

    [/*]
  • [/list]

    Boiler City

    • Removed the fade-to-black when the intro cutscene ends.

      [/*]

    Slowroast Sewer

    • Fixed softlock issues in the room \"Water Displacency\"

      [/*]
    • Fixed the Cassette Tape not actually unlocking anything. It now unlocks the accidentally-previously-unused \"Wildcard\" cassette.

      [/*]
    • Fixed the transparency of the flowing water sprite.

      [/*]
    • Fixed a missing room name.

      [/*]

    Brawlbuster

    • Lowered the intensity of the flickering contrast effect.

      [/*]

    Cinnamon Springs

    • Renamed room \"Or Swallow\" to \"Spitz Spitter Spittin\'\"

      [/*]
    • Enlarged the entrance to the side room \"Asinine Aqueduct\" from the \"Cinnamon Spin\" room.

      [/*]
    • Rotating platform arrays now have 3 platforms instead of 2. Additionally, they will now always be carried by Micro-Demons.

      [/*]
    • Removed intrusive Micro-Demons.

      [/*]

    Bomb Candy Mines

    • Fixed stalactites not falling down if you left the room before they landed.

      [/*]
    • Changed a dynamic difficulty -exclusive checkpoint in the room \"Diamond in the Rough\" to no longer be dynamic difficulty -exclusive.

      [/*]
    • Shortened the gap in the background layer of the room \"GIANT ENEMY CRAB!!\" to make the jump back easier if all crates were broken.

      [/*]
    • Fixed bomb rocks sometimes exploding but not breaking anything.

      [/*]

    Jewel Ghoul

    • Fixed being able to go out of bounds by continuously jumping on the Highball Rollers.

      [/*]
    • Fixed alignment of background visuals during the first phase.

      [/*]
    • Fixed cigarette sprites not being randomized during the second phase.

      [/*]

    The Big Bath

    • Cassette Tape now unlocks the \"Rain\" cassette.

      [/*]

    Concrete Jungle

    • Fixed chips in the room \"Sawblade Sanctum\" not being connected to platforms correctly.

      [/*]
    • Corrected the room name for \"Mz. Keeter\'s Break Room\"

      [/*]
    • Removed intrusive Micro-Demons.

      [/*]
    • Cassette Tape now unlocks the \"Jungle Jazz\" cassette.

      [/*]

    Pinball Mire

    • Fixed certain objects not having the correct fade-in effect during the stage intro sequence.

      [/*]
    • Removed the grip effect during the Pinball reaction while you are spindashing on or over a paddle.

      [/*]
    • Fixed being able to enter or exit a Pinball Dispenser from the opposite side.

      [/*]
    • Fixed falling through the floor sometimes at the start of the room \"The Great Excave\"

      [/*]
    • Danton now shows up inside the Pinball Dispenser you leave him in.

      [/*]

    Freako Dragon

    • Changed the logic for the positioning of the cracks in the third phase.

      [/*]

    The Mad Mall

    • Fixed a missing room name.

      [/*]
    • The music for the heist portion of the stage will now always play from the beginning.

      [/*]

    Crimson Factory

    • Fixed the final gate in the room \"Sawdust Speedway\" being able to close twice and look strange.

      [/*]
    • Cassette Tape now unlocks the \"Gnome Encounter\" cassette.

      [/*]
    • Fixed the Jetpack after-images not having the correct palette.

      [/*]
    • Fixed the Jetpack aiming the wrong away after being kicked off Anton/Annie.

      [/*]

    Smallbuster

    • Slightly reduced the length of the various between-phase intervals.

      [/*]
    • Reduced the length of her final phase.

      [/*]

    The Mysterious Glasshouse

    • Extended a ladder in the room \"Moisture Maze\"

      [/*]
    • Fixed the moving blocks in \"Moisture Maze\" having incorrect sprites.

      [/*]
    • Adjusted the graphics for the impenetrable valve door in the room \"The Impenetrable Valve Door\" to clarify level design intent.

      [/*]
    • Renamed the room \"Spade and Neutered\" to \"Faint of Heart\"

      [/*]
    • Added Brulo Chips to the room \"The Lanes Between\"

      [/*]
    • Added extra breakables to the room \"The Impenetrable Valve Door\"

      [/*]
    • Made the secret roof in the room \"Angel Tower\" slightly easier to squeeze into.

      [/*]
    • Fixed collision softlock in the room \"Up and Down and All Around\"

      [/*]

    Maulbuster

    • Completely overhauled all of her bullet patterns. The patterns picked are now randomized, and they each last the same time according to their difficulty (all Easy patterns last the same time as each other, all Medium patterns last the same time as each other, all Hard patterns last the same time as each other).

      [/*]
    • Increased enemy spawn cooldown.

      [/*]

    Ring-a-Ding

    • Adjusted anti-aliasing and contrast of background clock towers.

      [/*]
    • Extended the ending cutscene.

      [/*]
    • Increased the explosion radius of the Hate Meteors.

      [/*]
    • Fixed wind visuals not matching gameplay during the second phase.

      [/*]

    Devilled Gardens

    • Removed a couple of broken Micro-Demons.

      [/*]

    Hell Manor

    • Reworked the layout of the bottom half of the room \"Pinballs to the Wall\" to make the contest winner graffiti more visible.

      [/*]
    • Fixed softlock if you did an Antomic Blast into the toilet in the room \"Hot Tub Hell Machine\"

      [/*]
    • Fixed the color of chains in the room \"Satan\'s Sewer\"

      [/*]

    The Final Boss

    • You can now skip the intro sequence.

      [/*]
    • Fixed Satan being one pixel off the ground during the intro sequence.

      [/*]
    • Flute summon attack now adds a flute solo to the current music.

      [/*]
    • Fixed straw sucking animations for Anton/Annie.

      [/*]
    • Minor miscellaneous adjustments to the timings of certain attacks during the fourth (Giga-Satan, regular) phase.

      [/*]
    • Corrected Anton\'s clothing in one of the shots during the ending cutscene.

      [/*]
    • Improved some of the lip syncing of Anton and Annie in the ending cutscene.

      [/*]

    Miscellaneous

    • Renamed Annie\'s Spray Can \"Dad\'s Suit\" to \"Iron Fist\" and updated its description. The Spray Can itself is unchanged.

      [/*]
    • Fixed the tutorial for turning into a Bowling Ball always referring to Anton.

      [/*]
    • Slightly sped up the results menu sequence.

      [/*]
    • Various performance improvements across the whole game and a few more lag-prone sections.

      [/*]
    • Layers jumped are now tracked at Nina\'s.

      [/*]
    • Fixed incorrect names in the staff roll and backer credits.

      [/*]
    • Fixed settings not saving after exiting the initial boot settings menu.

      [/*]
    • Removed the \"input map\" setting because it did nothing.

      [/*]
    • Added a basic loading screen on boot.

      [/*]
    • Updated underlying GameMaker engine.

      [/*]

    [ 2025-12-19 05:33:06 CET ] [Original Post]
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