Getting ready for the 0.07 release
The integration with Steam is going very well, players can now find and join lobbies and the networking is neatly relayed through Steam servers, so you don't need to port-forward and such. Yet, Direct Connect (via IP) also still works giving both us as you more flexibility in how you connect to other players.
What remains now is finish implementing the last few things, such as the Team Status Screen in the Lobby, fix some minor bugs and polish things so it looks nice and runs smoothly.
The biggest thing that needs to be done still is the Tutorial as, much like the Lobby, it has to be remade from scratch. The Tutorial may not be entirely done and polished by the time of release, but we'll try to make sure it's at least functional so that new players can still learn the ropes of disinfecting. The overall design of the Tutorial is much like the one in version 0.06, but touched up where needed and with new/improved models, textures and code.
As said in my previous blog post the Reprogrammer is getting an overhaul. This is mostly done and has changed the way it works and how you use it quite a bit: The infection will grow so called 'Lymph Nodes' over time, which are detected and displayed by the Reprogrammer. You'll have to move close to each Lymph Node and use the Reprogrammer on it to hack and weaken the infection. Once enough Nodes are hacked the infection will be destroyed.
This change makes for more tactical and dynamic gameplay, especially with the new AI. The hacking mini-game or animation itself is still a work-in-progress, the rest is fully working and you can already use it to kill the infection.
Most of the Tool and Weapon animations have been updated and they've been made much faster/shorter so switching inventory items is less of a drag. The player has basic facial animations now, such as blinking and eye movement, to make them look more alive.
From our own testing sessions and your feedback we gathered a lot of (small) bugs, so the gameplay is becoming smooth already. Of course, new bugs can always pop up so feel free to notify us if anything is awry. We'll be focusing a lot of fixing and polishing things the coming weeks to make everything as smooth as possible. Looking forward to playing with y'all. This may be my last Progress Report before the release, posts after release will be mostly updates much like before the engine change. And if you have questions, bugs to report or simply want to chat come join our Discord :)
[ 2023-06-09 12:54:08 CET ] [ Original post ]
With Steam integration functional we can now focus on the last bugs, bits and bobs that are needed for the version 0.07 release. This means we are still on track for the release during or just before Steam Summer Sale. Here's some of the things that have changed or are changing since my last blog post:
Steam Integration:
The integration with Steam is going very well, players can now find and join lobbies and the networking is neatly relayed through Steam servers, so you don't need to port-forward and such. Yet, Direct Connect (via IP) also still works giving both us as you more flexibility in how you connect to other players.
What remains now is finish implementing the last few things, such as the Team Status Screen in the Lobby, fix some minor bugs and polish things so it looks nice and runs smoothly.
The Tutorial:
The biggest thing that needs to be done still is the Tutorial as, much like the Lobby, it has to be remade from scratch. The Tutorial may not be entirely done and polished by the time of release, but we'll try to make sure it's at least functional so that new players can still learn the ropes of disinfecting. The overall design of the Tutorial is much like the one in version 0.06, but touched up where needed and with new/improved models, textures and code.
The Reprogrammer:
As said in my previous blog post the Reprogrammer is getting an overhaul. This is mostly done and has changed the way it works and how you use it quite a bit: The infection will grow so called 'Lymph Nodes' over time, which are detected and displayed by the Reprogrammer. You'll have to move close to each Lymph Node and use the Reprogrammer on it to hack and weaken the infection. Once enough Nodes are hacked the infection will be destroyed.
This change makes for more tactical and dynamic gameplay, especially with the new AI. The hacking mini-game or animation itself is still a work-in-progress, the rest is fully working and you can already use it to kill the infection.
Animations:
Most of the Tool and Weapon animations have been updated and they've been made much faster/shorter so switching inventory items is less of a drag. The player has basic facial animations now, such as blinking and eye movement, to make them look more alive.
Fixes & Polish:
From our own testing sessions and your feedback we gathered a lot of (small) bugs, so the gameplay is becoming smooth already. Of course, new bugs can always pop up so feel free to notify us if anything is awry. We'll be focusing a lot of fixing and polishing things the coming weeks to make everything as smooth as possible. Looking forward to playing with y'all. This may be my last Progress Report before the release, posts after release will be mostly updates much like before the engine change. And if you have questions, bugs to report or simply want to chat come join our Discord :)
Disinfection
Evil Turtle Productions
Evil Turtle Productions
2022-06-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 37
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(23 reviews)
https://store.steampowered.com/app/1921130 
Play alone or as a team of up to 4 players as you battle a deadly nanomachine infection, while tasked with the job of identifying and destroying these infections.
You will be hunted by horrifying amalgamations of flesh and machine, whilst having to deal with the dangers of living in space as the environment around you is being corroded away slowly but surely. Explosive decompression, oxygen deprivation and machinery malfunctions will be the least of your worries.
Trust nothing, not even your team, as things will not be as they seem.
Good luck, astronaut...
Story
The discovery of an alien nanomachine technology in the 60's has launched humanity into an age of rapid technological development. Curious to see what's out there a new space-race ignites and spreads humans over our solar system. However it's all about to change. Troubling reports of ships and stations malfunctioning have started flooding in and people have started disappearing.
Now it is up to brave astronauts to unravel a mystery that may yet undo all that humanity has achieved.
Key Features
You will be hunted by horrifying amalgamations of flesh and machine, whilst having to deal with the dangers of living in space as the environment around you is being corroded away slowly but surely. Explosive decompression, oxygen deprivation and machinery malfunctions will be the least of your worries.
Trust nothing, not even your team, as things will not be as they seem.
Good luck, astronaut...
Story
The discovery of an alien nanomachine technology in the 60's has launched humanity into an age of rapid technological development. Curious to see what's out there a new space-race ignites and spreads humans over our solar system. However it's all about to change. Troubling reports of ships and stations malfunctioning have started flooding in and people have started disappearing.
Now it is up to brave astronauts to unravel a mystery that may yet undo all that humanity has achieved.
Key Features
- Complete immersion: realistic graphics and sounds, in-world user-interfaces and all interactions are through the player character and the environment.
- Procedurally and randomly generated environments will require you to adapt to and overcome unexpected situations.
- Play alone or with up to 4 players in Co-op.
- Unique infections, each with their own abilities, strengths and weaknesses.
- VR support (in upcoming version 0.11) for Oculus and HTC Vive
MINIMAL SETUP
- OS: Debian Bullseye or Ubuntu 20 or equivalent
- Processor: Intel i3 2100 or AMD FX-4100Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX950 or Radeon HD 7970 with at least 3GB of VRAM
- Storage: 2 GB available spaceAdditional Notes: Experimental. may have issues!
- OS: Debian Bullseye or Ubuntu 20 or equivalent
- Processor: Intel i5 4460 or AMD Ryzen 3 1200Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX1060 or RX580 with at least 4GB of VRAM
- Storage: 2 GB available spaceAdditional Notes: Experimental. may have issues!
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