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After rigorous testing of the voice chat implementation in Keep It Running: Together I've now ported it over to Disinfection! This means proper proximity voice chat that works even on higher-ping connections and with multiple people. I've also changed the right-side panel of the main menu to include info on the current version i.e. what changed and anything of special note. This patch also includes some very minor bugfixes here and there. Keep It Running: Together is currently in Closed Beta. Let me know if you're a content creator and want a key. Wishlist the game here: https://store.steampowered.com/app/3448380/Keep_It_Running_Together/
Hey everyone, Updates are a bit slow as I'm currently trying to make the June deadline for Keep It Running: Together. Getting sick and then going on holiday messed up my schedules quite a bit. No worries, updates will pick up for Disinfection again after that :) Wishlist Keep It Running: Together here: https://store.steampowered.com/app/3448380/Keep_It_Running_Together/ I'm experimenting with the new physics engine in the new version of Godot, but this will be on the beta testing branch first as it may change and break certain things. If it improves things (and it looks like it will) I'll definitely include it. Bugfixes:
Big update today: we've been very busy improving the overall gameplay experience, whilst adding some new content and polishing features. We're going to focus a bit on addressing the elephant in the room: the learning curve and lack of rewards that new(er) players experience. Though we've added a bunch of tutorial-esque things to the game (the tutorial, the PDA info, the info screen in the airlock) these do not fix the core issue the game has at the moment: The game is too punishing at first, whilst not really rewarding players, which makes it hard to get into the game. We noticed it takes most players at least 3 missions to decently get to grips with the Infection identification and surviving the monsters it throws at them, all whilst dying quite a lot. Of course the game does need some challenge, but it's too much all at once without any reward. So a lot has been tweaked for the Amateur and Easy missions, giving players more secondary tasks to do and more rewards for doing these tasks, whilst also tweaking the Infection parameters more to ease players into things. However we also realized the tasks is where the game needs a big upgrade: it needs tasks that also teach the mechanics of the game, whilst giving rewards that allow players to build up some funds to buy more Tools and Weapons to tackle the harder missions and tasks once they feel more confident. Currently there's only the Computer Core, Special Item and Crew Rescue tasks which do not really teach much about the game. In coming updates we're going to add a bunch of extra secondary tasks to missions that should help players get to grips with the game more naturally, with a more rewarding feel. More on this soon! For now here's what has already been done:
Getting this version out early because of a lighting issue in Infected areas which made it impossible to see for a lot of players. Here's all the things done in this version, in preparation for 0.2:
A little heads-up: Achievements will go live fully in patch 0.2, though they will be in the Testing Beta prior to that patch release. However since we need to add the Achievements themselves to Steam to be able to test them they will already appear on the Community Tab and profiles, despite not being unlockable yet on the main branch. We got quite the varied list of Achievements already, expect quite a few to be added to the game. Best to hold off on going on an Achievement hunt after the game has been updated to 0.2 though :)
Loads of things have been fixed and updated in this version, especially concerning the monsters and infection. We got quite a few more smaller things and some big things that we want to fix or update so expect more patches like this in the near future.
The last big feature has been fully implemented and with that... we are now in Beta version 0.1! Now we can really focus on improving everything that's currently in the game and add the missing bits and bobs. Let's take a look at this update.
Some essential fixes, changes and additions to Items, monsters and the Store. Keep in mind that the Store changes mean you will have to buy your Weapons and extra Tools now, they no longer spawn by default. This also means the Secondary Objectives are now much more important for teams that do not have the budget yet for buying (all the) Weapons.
Bugfixes:
Hello everyone, it has been a while. Draggie/Jeroen got a new part-time job besides gamedev and due to the changes had little time/energy to work on the game. Things are stabilizing now though and we're picking things back up. We want to get the Store done next and that will get the game into Beta (version 0.1), which means we can then fully focus on polishing/fixing existing features and adding all the extra features/content. So lets start with this patch, which is the last one before the Beta release. Lets take a look.
It's been a little quiet, so time for an heads-up on what we are working on and what you can expect.
Steam Replayability Fest is starting tomorrow so.... Pushing this update earlier than planned :)
Bugfixes:
Several new things have been added to the game and there's been a bunch of work done to the networking and connectivity.
Our new game 'Keep It Running' is coming to Steam! You can already wishlist it for the release in April 2024.
Check it out: https://store.steampowered.com/app/2863530/Keep_It_Running/
Happy 2024! Hope your year will be great :) We've been working hard on improving gameplay and adding new features/content to the game. The difficulty levels should be way more consistent when it comes to the Infection behavior such as hunting, making the game more accessible to new players. Mechanics such as hiding from monsters are much improved too. We also had another go at the Tutorial, adding missing things and improving texts. There's still a few improvements that can be done to the Tutorial, but these are for upcoming updates.
Voice Chat should be working well now. We made it proximity/spatial too for more immersion. Currently push-to-talk only, but we will implement the option to switch between constantly on and push-to-talk in coming updates. We only have tested this through Steam between two people, so let us know how it works for you. The audio compressor used on the microphone input is a bit iffy still and loud noises will distort (albeit at a low volume due to compression). Bandwidth usage has been optimized quite a bit, but perhaps could still use some improvements :) Merry Christmas~
Death is not the end, but you may wish it was when finding your body consumed and repurposed by the infection. Yet... Your consciousness remains. Try your best to influence the infection, either making it stronger or weakening it and perhaps even destroying it from the inside out. But this realm is governed by the infection itself and the struggle is far from easy...
n the Afterlife you will still have to fight the Infection, whilst avoiding the Seekers. Make your way over to key infected areas of the ship, such as Ship Systems, and undo the damage caused by the Infection. Find the red Lymph Nodes and destroy them to have another chance at killing the Infection. Beware that the Seekers may respond to you hurting their master.
Youre on a time limit however, so no time to relax! Find and destroy those Nodes and fix the ship, its the only way to escape time and the finality of death.
Come join us and ask us anything whilst we play the game. We may have some people from the community pop in too :) We'll show off some of the new features, talk about the game and other things that will no doubt pop up during the stream. The game's currently 45% off during Steam Winter Sale!
Come join us and ask us anything whilst we play the game. We may have some people from the community pop in too :) We'll show off some of the new features, talk about the game and other things that will no doubt pop up during the stream. The Steam Winter Sale starts today too with a 45% discount on the game!
Jeroen (Draggie) has been hard at work tackling some major bugs that have plagued the game for a while now. These bugs were extremely hard to find, since they only happened in very specific situations and with all the RNG in the game's systems it was hard to find out which. Yet they happened frequently enough to be of (major) annoyance. However major progress has been made this week and the game should be a lot more stable now. Let us know if you encounter issues with starting missions though, as bug reports are invaluable in finding and fixing bugs. We are but two people after all :) Suggestions and bug reports can be posted on the Steam Discussions or our Discord server (check links on store page).
A lot of parts of the game have been given a good polishing, with some significant fixes and improvements to stability and gameplay. Some new things have been added too, so lets take a look.
We got a bigger update for you all this time, with loads of adjustments to the gameplay and a couple new features to spice things up as well as to lay the ground work for the next couple updates.
We play the game, answer your questions and try to find those pesky bugs/test new features. There's some new features and things in Afterlife, some texture updates and the game engine has been updated to the latest stable version (Godot 4.2). The two developers of the game will be playing, as well as some friends permitting timezones and schedules :) See you in space~
We are preparing to implement the second half of the gameplay loop in Disinfection: the Afterlife. Death is not yet the end for you, as you have been absorbed into the infection itself and your consciousness still persists. Soon you will be able to undo some of the damage the infection has done, but be careful... You may still lose your mind and become one of the infection's horrifying creations!
This will be the last 0.07 patch, we're going to be working towards 0.07a and eventually the 0.08 Afterlife release. The remaining few features of 0.07 will be implemented along the way.
It has been a very busy 8 months but it is finally time to release the new version of Disinfection: 0.07 a.k.a. The Overhaul. Pretty much everything has been at least touched upon and updated. There's a lot of ground to cover here so lets take it bit-by-bit.
With Steam integration functional we can now focus on the last bugs, bits and bobs that are needed for the version 0.07 release. This means we are still on track for the release during or just before Steam Summer Sale. Here's some of the things that have changed or are changing since my last blog post:
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