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Patch 0.07d - Afterlife updates and new Features
In the Afterlife you will still have to fight the Infection, whilst avoiding the Seekers. Make your way over to key infected areas of the ship, such as Ship Systems, and undo the damage caused by the Infection. Find the red Lymph Nodes and destroy them to have another chance at killing the Infection. Beware that the Seekers may respond to you hurting their master. Youre on a time limit however, so no time to relax! Find and destroy those Nodes and fix the ship, its the only way to escape time and the finality of death.
The basic framework for Special Tasks is in place and the first category of Special Tasks is implemented:
Added the first implementation of Voice Chat. It took a bit longer than expected due to networking issues, but these have been resolved and the voice chat implementation was rewritten from scratch. It now has a much, much lower impact on bandwidth and is now actually realtime making communication easier. There are still some issues with it however, you may experience crackling or interrupted audio. Were working on a fix for this, but this requires more testing and feedback.
[ 2023-12-09 21:50:36 CET ] [ Original post ]
We got a bigger update for you all this time, with loads of adjustments to the gameplay and a couple new features to spice things up as well as to lay the ground work for the next couple updates.
Bugfixes:
- Fixed the Reactor Core still showing Geiger after having shut down,
- Fixed some clients not ending the mission on mission end if the team died, caused by their game thinking not all players are in the lobby,
- Fixed some clients in rare occasions not ending the mission if another client presses the end mission button, due to temporary desync or slow connection,
- Fixed mission not ending when all players are in Afterlife but the Infection is also dead,
- Fixed some pathfinding issues with certain level elements,
- Fixed light clipping in T level section,
- Fixed cleanups counting up with a random value,
Polish:
- Decreased overall hunt lengths and limited hunt lengths to 1:30 to prevent excessive long hunts,
- Removed ghostly figure from the Source monster,
- Decreased Source monster kill radius to be more fair,
- Lowered Source monster speed on Hard difficulty missions,
- Afterlife players can no longer repair Systems or destroy Nodes if the time runs out,
- Afterlife scanning effect is a little faster now, so its easier to see the environment,
- Put a limit on the amount of Seekers that can spawn,
- Greatly reduced Seeker chase distance to make things more fair,
- Seekers are faster now,
- Seekers will now be randomly selected to go to the location of where a Lymph Node got attacked, or where a Ship System got repaired,
- Adjusted some of the monster sounds,
- Updated some of the interior textures for the Lobby,
- Updated some of the interior textures for the mission ships,
- Some minor updates to the shaders, allowing for animated blinkenlights' and allowing for emissive parts of the environment to go red when the power goes out,
- Minor optimizations in the level generator,
- Minor optimizations in the infection update code.
The Afterlife Tasks:
In the Afterlife you will still have to fight the Infection, whilst avoiding the Seekers. Make your way over to key infected areas of the ship, such as Ship Systems, and undo the damage caused by the Infection. Find the red Lymph Nodes and destroy them to have another chance at killing the Infection. Beware that the Seekers may respond to you hurting their master. Youre on a time limit however, so no time to relax! Find and destroy those Nodes and fix the ship, its the only way to escape time and the finality of death.
Special Tasks:
The basic framework for Special Tasks is in place and the first category of Special Tasks is implemented:
- - Repairing Ship Systems. This is done in the Afterlife currently, but Tools for repairing whilst still alive will become available once the Store becomes functional.
- Retrieve objects and bring them to the Lobby before the Infection gets to them,
- Rescue crew members before they get infected and turned into monsters.
New Random Events:
- Added pipe bursting event, with steam/smoke effects,
- Added explosion and fire events/effects, Standing in fire will rapidly reduce your oxygen supply.
Voice Chat (experimental):
Added the first implementation of Voice Chat. It took a bit longer than expected due to networking issues, but these have been resolved and the voice chat implementation was rewritten from scratch. It now has a much, much lower impact on bandwidth and is now actually realtime making communication easier. There are still some issues with it however, you may experience crackling or interrupted audio. Were working on a fix for this, but this requires more testing and feedback.
[ 2023-12-09 21:50:36 CET ] [ Original post ]
Disinfection
Evil Turtle Productions
Developer
Evil Turtle Productions
Publisher
2022-06-01
Release
Game News Posts:
39
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(24 reviews)
Play alone or as a team of up to 4 players as you battle a deadly nanomachine infection, while tasked with the job of identifying and destroying these infections.
You will be hunted by horrifying amalgamations of flesh and machine, whilst having to deal with the dangers of living in space as the environment around you is being corroded away slowly but surely. Explosive decompression, oxygen deprivation and machinery malfunctions will be the least of your worries.
Trust nothing, not even your team, as things will not be as they seem.
Good luck, astronaut...
Story
The discovery of an alien nanomachine technology in the 60's has launched humanity into an age of rapid technological development. Curious to see what's out there a new space-race ignites and spreads humans over our solar system. However it's all about to change. Troubling reports of ships and stations malfunctioning have started flooding in and people have started disappearing.
Now it is up to brave astronauts to unravel a mystery that may yet undo all that humanity has achieved.
Key Features
You will be hunted by horrifying amalgamations of flesh and machine, whilst having to deal with the dangers of living in space as the environment around you is being corroded away slowly but surely. Explosive decompression, oxygen deprivation and machinery malfunctions will be the least of your worries.
Trust nothing, not even your team, as things will not be as they seem.
Good luck, astronaut...
Story
The discovery of an alien nanomachine technology in the 60's has launched humanity into an age of rapid technological development. Curious to see what's out there a new space-race ignites and spreads humans over our solar system. However it's all about to change. Troubling reports of ships and stations malfunctioning have started flooding in and people have started disappearing.
Now it is up to brave astronauts to unravel a mystery that may yet undo all that humanity has achieved.
Key Features
- Complete immersion: realistic graphics and sounds, in-world user-interfaces and all interactions are through the player character and the environment.
- Procedurally and randomly generated environments will require you to adapt to and overcome unexpected situations.
- Play alone or with up to 4 players in Co-op.
- Unique infections, each with their own abilities, strengths and weaknesses.
- VR support (in upcoming version 0.11) for Oculus and HTC Vive
MINIMAL SETUP
- OS: Debian Bullseye or Ubuntu 20 or equivalent
- Processor: Intel i3 2100 or AMD FX-4100Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX950 or Radeon HD 7970 with at least 3GB of VRAM
- Storage: 2 GB available spaceAdditional Notes: Experimental. may have issues!
- OS: Debian Bullseye or Ubuntu 20 or equivalent
- Processor: Intel i5 4460 or AMD Ryzen 3 1200Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX1060 or RX580 with at least 4GB of VRAM
- Storage: 2 GB available spaceAdditional Notes: Experimental. may have issues!
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