Patch 0.08e - Netcode refactors, FSR and Resolutions and fixes!
An FSR scaling option has been added to options menu, which allows scaling the currently set resolution anywhere between 50% to 100% (which turns it off). This allows for much better performance without too much image quality loss. The resolution setting in the options menu now actually changes rendering resolution in fullscreen mode too, which allows players to lower the resolution from native for better performance if FSR doesn't solve it. Fullscreen mode itself has been changed to exclusive fullscreen for better multi-monitor support. In windowed mode the window will now automatically center on the main screen. After feedback from some of you we did some testing and bugfixes in the UI/object picking and the game now properly supports different aspect ratios such as 4:3 and Ultrawide. Please let us know in Steam Discussions, or Discord, if you still have issues with aspect ratios and the UI or interacting with stuff ingame.
There were some issues with the player netcode and we had to come up with some workarounds for sync issues for teams with more than 2 players. These werent game-breaking issues, but definitely ruined immersion as animations and rotations for example wouldnt sync. There were also sync issues with the hiding mechanic which needed fixing. After some relentless testing and attempts at fixing things we decided to go for a code refactor to tidy up and get things sorted properly with a different approach to how the player code handles communication. It was quite a bit of work but the new player netcode should provide a much more stable and immersive experience! On top of that bandwidth usage has been reduced quite a bit, interactions with high ping should be snappier, interpolation for movement has been added for a more smooth experience with high ping and stuff like the hiding mechanic works much better now.
[ 2024-05-17 05:31:50 CET ] [ Original post ]
FSR, resolutions and better aspect ratio support:
An FSR scaling option has been added to options menu, which allows scaling the currently set resolution anywhere between 50% to 100% (which turns it off). This allows for much better performance without too much image quality loss. The resolution setting in the options menu now actually changes rendering resolution in fullscreen mode too, which allows players to lower the resolution from native for better performance if FSR doesn't solve it. Fullscreen mode itself has been changed to exclusive fullscreen for better multi-monitor support. In windowed mode the window will now automatically center on the main screen. After feedback from some of you we did some testing and bugfixes in the UI/object picking and the game now properly supports different aspect ratios such as 4:3 and Ultrawide. Please let us know in Steam Discussions, or Discord, if you still have issues with aspect ratios and the UI or interacting with stuff ingame.
Player netcode refactor:
There were some issues with the player netcode and we had to come up with some workarounds for sync issues for teams with more than 2 players. These werent game-breaking issues, but definitely ruined immersion as animations and rotations for example wouldnt sync. There were also sync issues with the hiding mechanic which needed fixing. After some relentless testing and attempts at fixing things we decided to go for a code refactor to tidy up and get things sorted properly with a different approach to how the player code handles communication. It was quite a bit of work but the new player netcode should provide a much more stable and immersive experience! On top of that bandwidth usage has been reduced quite a bit, interactions with high ping should be snappier, interpolation for movement has been added for a more smooth experience with high ping and stuff like the hiding mechanic works much better now.
Bugfixes:
- Fixed issues with interactions and objects at non 16:9 resolutions,
- Fixed issue when changing the inventory whilst the PDA journal is open causes player to be unable to drop inventory items,
- Fixed similar issue with having the PDA stats open, which breaks the PDA animation when changing inventory,
- Fixed lights not going back on when Reactor is repaired,
- Fixed ship systems not going back on when Reactor is repaired,
- Fixed missing red color on some Growths in Afterlife,
- Rewrote hiding system which should fix some bugs related to hiding,
- Various fixes and refactors in player code, see details above.
- Fixed miscalculation in ship health causing the VO to state the ship health is less than 50% when it is not.
Polishes:
- Unpowered ship systems now show as yellow, infected/broken as red, in Afterlife,
- Added effect for when a Lymph Node is destroyed,
- Attacking Lymph Nodes gains you a little bit of time now,
- Destroying a Lymph Node now gains you extra time,
- Pulsing sound now stops when you die in Afterlife,
- Added visual effect for getting hurt by the Seekers in Afterlife,
- Adjustments to the Afterlife death effect, still a WIP but going to expand on this further in later updates,
- Crew can now be hurt & infected by hunting monsters,
- Crew suits have slight color variation now,
- Crew now show an on-fire effect when hurt by the Flamethrower,
- Crew now show an on-fire effect when hurt by fire in the ship,
- Crew will now flee from target player when hurt,
- Updated the fire sprite,
- Added movement interpolation to player sync,
- Changed fullscreen mode to exclusive fullscreen,
- Windowed mode now centers properly on the main monitor.
Disinfection
Evil Turtle Productions
Evil Turtle Productions
2022-06-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 37
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(23 reviews)
https://store.steampowered.com/app/1921130 
Play alone or as a team of up to 4 players as you battle a deadly nanomachine infection, while tasked with the job of identifying and destroying these infections.
You will be hunted by horrifying amalgamations of flesh and machine, whilst having to deal with the dangers of living in space as the environment around you is being corroded away slowly but surely. Explosive decompression, oxygen deprivation and machinery malfunctions will be the least of your worries.
Trust nothing, not even your team, as things will not be as they seem.
Good luck, astronaut...
Story
The discovery of an alien nanomachine technology in the 60's has launched humanity into an age of rapid technological development. Curious to see what's out there a new space-race ignites and spreads humans over our solar system. However it's all about to change. Troubling reports of ships and stations malfunctioning have started flooding in and people have started disappearing.
Now it is up to brave astronauts to unravel a mystery that may yet undo all that humanity has achieved.
Key Features
You will be hunted by horrifying amalgamations of flesh and machine, whilst having to deal with the dangers of living in space as the environment around you is being corroded away slowly but surely. Explosive decompression, oxygen deprivation and machinery malfunctions will be the least of your worries.
Trust nothing, not even your team, as things will not be as they seem.
Good luck, astronaut...
Story
The discovery of an alien nanomachine technology in the 60's has launched humanity into an age of rapid technological development. Curious to see what's out there a new space-race ignites and spreads humans over our solar system. However it's all about to change. Troubling reports of ships and stations malfunctioning have started flooding in and people have started disappearing.
Now it is up to brave astronauts to unravel a mystery that may yet undo all that humanity has achieved.
Key Features
- Complete immersion: realistic graphics and sounds, in-world user-interfaces and all interactions are through the player character and the environment.
- Procedurally and randomly generated environments will require you to adapt to and overcome unexpected situations.
- Play alone or with up to 4 players in Co-op.
- Unique infections, each with their own abilities, strengths and weaknesses.
- VR support (in upcoming version 0.11) for Oculus and HTC Vive
MINIMAL SETUP
- OS: Debian Bullseye or Ubuntu 20 or equivalent
- Processor: Intel i3 2100 or AMD FX-4100Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX950 or Radeon HD 7970 with at least 3GB of VRAM
- Storage: 2 GB available spaceAdditional Notes: Experimental. may have issues!
- OS: Debian Bullseye or Ubuntu 20 or equivalent
- Processor: Intel i5 4460 or AMD Ryzen 3 1200Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX1060 or RX580 with at least 4GB of VRAM
- Storage: 2 GB available spaceAdditional Notes: Experimental. may have issues!
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