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August State of Development

FURiends! We hope you are living your best lives out there. What an incredible Early Access Launch! Thank you to everyone for your support! We want to keep the community looped into our development process, so we will share a monthly state of development for Rightfully, Beary Arms.

What we are currently working on:


Load Times


We are testing fixes for long load times on lower-end systems and Steam Decks. Initial load times at EA launch for the Steam Deck were up to two minutes. The fixes we are testing have reduced load times for the Steam Deck to just a couple of seconds.

Frame Drops


There will be some performance improvement to frame rate with the upcoming update. This will gradually improve over time as we optimize certain systems.

High Priority Bugs


High priority bugs were reported and have been extrememly difficult for us to reproduce. We believe we have addressed a couple of these high priority bugs in the pending update.

Early Game Balance


Player feedback and game statstics suggest a very punishing early game experience for Beary (sorry, buddy). Admittedly, this balance is difficult to approach. We brainstormed ideas to directly address this. However, we believe the learning curve reward factors into what makes roguelites/roguelikes uniquely enjoyable (get those dopamine hits!). We want to maintain some level of challenge while gently introducing new players to RBA's mechanics and gameplay. We expect the upcoming update will address the brutality of RBA's early game experience.

What we are looking forward to:


A formal roadmap is difficult to verbalize at this time. We are prioritizing community and player feedback for our initial EA builds. For this reason, we want to avoid promising one feature or idea when the community is requesting something else. With that said, we expect to expand some of the following elements in future updates:
  • Weapons
  • Enemies
  • Bosses
  • Calamities
  • Runtimes
  • Prooves
Additionally, we plan to take a deeper look at the "syenergies" around calamities-prooves-runtimes to craft more interesting and viabile builds. This is something that we expect to play with a lot during EA. Systems we want to approach at somepoint, but will not be seen in updates for the immediate future:
  • Bestiary
  • Player Statistics
  • Narrative Elements (for 1.0 release)
Stay tuned for further updates from us. Join our Discord community or start a discussion on our Steam page! We would love to hear from you. Stay PAWesome, Daylight Basement Studio


[ 2023-08-14 20:18:33 CET ] [ Original post ]



Rightfully, Beary Arms
Daylight Basement Studio LLC
  • Developer

  • Daylight Basement Studio LLC
  • Publisher

  • 2023-07-27
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 30  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Positive

    (13 reviews)


  • Review Score

  • https://daylightbasementstudio.com/games/rightfullybearyarms/
  • Website

  • https://store.steampowered.com/app/1928030 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Rightfully, Beary Arms is a bullet hell roguelite that is about much more than collecting loot, dying and losing everything, then repeating. Carefully choose enemy upgrades against your own, then plan your dungeon crawl tactfully to gun through unique factions of enemies, strategically preserving loot after death.



    Beary likes to fight. His arsenal is vast but displaced throughout the galaxy. Collect and use powerful weapons, each with their own unique characteristics and learning curves. Beary’s arsenal ranges from unusual weapons like a cat that fires rainbow lasers (Catling gun) to realistic Soviet inspired Mosin Nagants. Find your favorite weapon and keep Beary alive. Oh, one more thing. Beary doesn’t lose collected weapons upon death.



    As Beary grows stronger within a run, so do his enemies – but you have a choice in how enemies get stronger. Will an enemy faction gain a new enemy? Will health drops be more sparse? Will an enemy gain a new ability? Lose your loot? Though not always a good one, the choice is yours.



    Calamities make the world and enemies more difficult for Beary while Runtimes modify Beary and the world to make his crawl easier. Like calamities they only exist within a run – so be strategic.



    Each new game generates a random upgrade tree. Collected passive and active upgrades persist through death. A valuable reward for those who prove themselves worthy enough to claim.



    Clearing a dungeon guarantees a loot drop of either money, weapons, abilities, or items. Beary has some level of confidence in these drops. Help Beary plan his route through the galaxy to maximize your strengths and appeal to your strategy.



    Fight against unique enemy factions. Each faction possesses their own traits and challenges. Learn their strengths and exploit their weaknesses – sounds easy, right?
    MINIMAL SETUP
    • OS: Ubuntu 20 LTS or later
    • Processor: AMD Ryzen 3 3250U Processor or equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon RX Vega 3 or equivalent
    • Storage: 2 GB available spaceAdditional Notes: Vulkan API is currently only supported
    GAMEBILLET

    [ 5951 ]

    11.99$ (20%)
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    22.99$ (8%)
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    33.19$ (17%)
    2.60$ (78%)
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    16.79$ (16%)
    0.89$ (91%)
    25.19$ (16%)
    8.46$ (15%)
    22.23$ (56%)
    23.99$ (20%)
    16.57$ (17%)
    3.33$ (78%)
    13.19$ (12%)
    3.67$ (8%)
    25.47$ (15%)
    GAMERSGATE

    [ 3198 ]

    1.13$ (89%)
    11.24$ (63%)
    0.98$ (92%)
    1.6$ (80%)
    15.0$ (62%)
    1.88$ (62%)
    10.49$ (48%)
    0.75$ (92%)
    4.75$ (81%)
    4.5$ (85%)
    2.5$ (90%)
    0.85$ (83%)
    0.56$ (81%)
    0.45$ (77%)
    5.0$ (75%)
    11.99$ (52%)
    9.37$ (63%)
    12.99$ (35%)
    7.5$ (50%)
    1.13$ (92%)
    2.0$ (90%)
    1.13$ (89%)
    1.05$ (85%)
    3.75$ (75%)
    2.25$ (85%)
    3.3$ (78%)
    2.25$ (85%)
    6.11$ (49%)
    2.05$ (59%)
    4.69$ (81%)

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