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Beary Got Some New Toys (Patch Note 0.3.0)

Patch Notes 0.3.0


Furiends, Beary went shopping for some new toys at Pandora's Fox Toys & Games! This update introduces new weapons and weapon upgrades. We are also still attempting to balance the early game. Based on feedback we know there are some challenges with the early game of RBA. We really appreciate the community's feedback and involvement!



Weapons, Items and Upgrades


Overall


  • Introduction of Primary and Secondary weapon upgrades. Primary upgrades largely improve weapon stats like, damage, fire rate, accuracy, and ammo capacity. Secondary weapon upgrades allow an effect to be applied to a weapon's bullet.
  • Entry weapons reworked to be more likely to have 1 or 2 primary weapon upgrades.
  • Entry weapons are most likely to have 0 or 1 secondary weapon upgrade.
  • Power weapons reworked to be more likely to have 1 to 3 primary weapon upgrades.
  • Power weapons are most likely to have 0 to 2 secondary weapon upgrades.
  • Super weapons reworked to be more likely to have 2 to 3 primary weapon upgrades.
  • Super weapons are most likely to have 0 to 3 secondary weapon upgrades.
  • Health proove now increases weapon damage by 1 HP instead of 4%.

A Salt Rifle


  • Added A salt Rifle to the game.
  • For self-preservation.
  • A slower firing automatic rifle that deals decent damage.
  • Entry Weapon Classification.

Cannonloupe


  • Added Cannonloupe to the game.
  • The folks from the lab designed explosive melons and a cannon to fire them from. What will they think of next?
  • After a delayed trigger pull, the cannon releases an explosive melon to deal devastating damage to enemies.
  • Super Weapon Classification.

Mac 10 And Cheese


  • Added Mac 10 And Cheese to the game.
  • The cheese powder is a radioactive yellow color.
  • A fairly fast firing but weak submachine gun.
  • Entry Weapon Classification.

Glockamole


  • Added Glockamole to the game.
  • Avocados, salt, lime juice, onion, cilantro, and bullets.
  • A fast firing automatic pistol that doesn't hinder movement!
  • Power Weapon Classification.

Toaster


  • Added Toaster to the game.
  • From Crazy Red's Kitchen Appliance Research and Development for the Department of Homeland Defense. And it makes toast.
  • A low mag fast firing rifle.
  • Super Weapon Classification.

Chekhov's Gun


  • Added Chekhov's Gun to the game.
  • Etched into the barrel, "The Bear".
  • A low mag, slower firing, high damaging pistol.
  • Super Weapon Classification.

Instant Kill Secondary Upgrade


  • An instant kill upgrade is now possible for select weapons.
  • Instant kill gives a weapon a slight chance to completely kill an enemy regardless of health Does not work on Galaxy Masters.
  • Chances of Instant kill increase with each upgrade number.

Freeze Secondary Upgrade


  • A Freeze upgrade is now possible for select weapons.
  • Freeze gives a weapon a chance to freeze enemy movement.
  • Chances of Freeze increase with each upgrade number.

Successive Damage Secondary Upgrade


  • A Successive Damage upgrade is now possible for select weapons.
  • Successive Damage allows a weapon to increase its damage incrementally with every hit shot on an enemy. The damage resets after a missed shot.

Rail Gun


  • Increase ammo pickup from 10 to 25.

Cap Gun


  • Increased starting damage from 10 to 12.
  • Increased magazine size from 3 to 4.
  • Slightly decreased accuracy.

Finger Gun


  • Increased damage per bullet from 3 to 4.

Hand Gun


  • Increased starting damage from 5 to 6.
  • Increased ammo capacity from 6 to 9.

Alien Blaster


  • Slightly reduced fire rate.
  • Slightly decreased accuracy.
  • Now an automatic weapon.
  • Decreased ammo capacity from 12 to 6.
  • Reduced reload time.

Beary


  • Starting health increased by a full heart.

Nav


Overall


  • Radar Jam removed from dungeon rewards. If ya need jam, the shop can still spawn some.
  • Reduced the starting Radar Jam required to face the first boss from 150 to 50.
  • Radar Jam required to face subsequent galaxy master's increases by 50 per galaxy maxing out at 200.
  • Crates are destroyed based on damage instead of number of hits.

Enemies and other NPCs


Overall


  • Enemies now drop plu upon death instead of automatically depositing plu into Beary's bank account.

Mech Faction


  • Slightly reduced health for all mobs.

Misc


  • Numerous bug fixes.


[ 2023-10-16 18:08:03 CET ] [ Original post ]



Rightfully, Beary Arms
Daylight Basement Studio LLC
  • Developer

  • Daylight Basement Studio LLC
  • Publisher

  • 2023-07-27
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 30  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Positive

    (13 reviews)


  • Review Score

  • https://daylightbasementstudio.com/games/rightfullybearyarms/
  • Website

  • https://store.steampowered.com/app/1928030 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Rightfully, Beary Arms is a bullet hell roguelite that is about much more than collecting loot, dying and losing everything, then repeating. Carefully choose enemy upgrades against your own, then plan your dungeon crawl tactfully to gun through unique factions of enemies, strategically preserving loot after death.



    Beary likes to fight. His arsenal is vast but displaced throughout the galaxy. Collect and use powerful weapons, each with their own unique characteristics and learning curves. Beary’s arsenal ranges from unusual weapons like a cat that fires rainbow lasers (Catling gun) to realistic Soviet inspired Mosin Nagants. Find your favorite weapon and keep Beary alive. Oh, one more thing. Beary doesn’t lose collected weapons upon death.



    As Beary grows stronger within a run, so do his enemies – but you have a choice in how enemies get stronger. Will an enemy faction gain a new enemy? Will health drops be more sparse? Will an enemy gain a new ability? Lose your loot? Though not always a good one, the choice is yours.



    Calamities make the world and enemies more difficult for Beary while Runtimes modify Beary and the world to make his crawl easier. Like calamities they only exist within a run – so be strategic.



    Each new game generates a random upgrade tree. Collected passive and active upgrades persist through death. A valuable reward for those who prove themselves worthy enough to claim.



    Clearing a dungeon guarantees a loot drop of either money, weapons, abilities, or items. Beary has some level of confidence in these drops. Help Beary plan his route through the galaxy to maximize your strengths and appeal to your strategy.



    Fight against unique enemy factions. Each faction possesses their own traits and challenges. Learn their strengths and exploit their weaknesses – sounds easy, right?
    MINIMAL SETUP
    • OS: Ubuntu 20 LTS or later
    • Processor: AMD Ryzen 3 3250U Processor or equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon RX Vega 3 or equivalent
    • Storage: 2 GB available spaceAdditional Notes: Vulkan API is currently only supported
    GAMEBILLET

    [ 5951 ]

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    GAMERSGATE

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