Devlog #1
Initially, we were based on an exploration system working with nodes. We changed that to focus on a hexagonal grid which has been used in many 4X games and even Curious Expedition, one of our main game references. This change allowed us to improve many game mechanics bound to exploration such as movement cost, fog of war or even heights and relief generation. We will dive more in-depth into our exploration systems in our next devlog post!
New foes are entering Sandwalkers world as we are moving forward in the development process. Please enjoy those wonderful pixel art monsters made by our talented artist team! For our pixel art lovers out there, there is a character design speed-painting video on some Sandwalkers creatures on our Youtube channel! Its always fascinating to observe the process of pixel art design, it inspires us so much!
Finally, we would like to share with you some stunning and colorful environmental concept arts from our artist team. We thought a lot about how it would feel for the player to be in a wild land where wildlife and nature rule the pace of your travel, and used those ideas to fuel the atmosphere of Sandwalkers.
We are so happy to finally deliver some material for you to begin your journey with us - Sandwalkers BETA will open next week! Join our Discord to be part of the community and play Sandwalkers for the first time! JOIN OUR DISCORD SERVER We've also planned an AMA for next week so you will be able to ask all your questions to our Game Designer! We look forward to seeing you there! -The Goblinz Team
[ 2022-08-04 15:42:57 CET ] [ Original post ]
Hello everyone, and welcome to this devlog focused on our core game design and amazing art. We are eager to share more and more with you about Sandwalkers, and we'll have lots of surprises to reveal over the course of our Kickstarter campaign!
Exploration rework
Initially, we were based on an exploration system working with nodes. We changed that to focus on a hexagonal grid which has been used in many 4X games and even Curious Expedition, one of our main game references. This change allowed us to improve many game mechanics bound to exploration such as movement cost, fog of war or even heights and relief generation. We will dive more in-depth into our exploration systems in our next devlog post!
New enemies and pixel art
New foes are entering Sandwalkers world as we are moving forward in the development process. Please enjoy those wonderful pixel art monsters made by our talented artist team! For our pixel art lovers out there, there is a character design speed-painting video on some Sandwalkers creatures on our Youtube channel! Its always fascinating to observe the process of pixel art design, it inspires us so much!
Environmental concept arts
Finally, we would like to share with you some stunning and colorful environmental concept arts from our artist team. We thought a lot about how it would feel for the player to be in a wild land where wildlife and nature rule the pace of your travel, and used those ideas to fuel the atmosphere of Sandwalkers.
What's next?
We are so happy to finally deliver some material for you to begin your journey with us - Sandwalkers BETA will open next week! Join our Discord to be part of the community and play Sandwalkers for the first time! JOIN OUR DISCORD SERVER We've also planned an AMA for next week so you will be able to ask all your questions to our Game Designer! We look forward to seeing you there! -The Goblinz Team
Sandwalkers
Goblinz Studio
Goblinz Publishing
Q1 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 33
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(207 reviews)
https://goblinzstudio.com/game/sandwalkers/
https://store.steampowered.com/app/1639080 
[0 B]
"Every decade, the Mka tribe sends caravans of adventurers into the Phithi, the meteorological chaos that keeps the Uwando tribes isolated from each other and makes life outside the refuges almost impossible.
Their mission: to establish diplomatic and trade relations, to explore and reclaim the lands left to the mercy of monsters and pirates, and, most importantly, to plant a new tree city that can become a refuge for the Mka and their allies. Regardless of the success or failure of their mission, the caravans must send the memories they have gained back to the capital, using the crystospheres carried by traveling beetles.
At the start of your run, recruit four characters to lead the caravan and achieve your goals in an ever-changing landscape. Each character has a different job and a unique skill that significantly impact gameplay. It's up to you to explore lost ruins as an archaeologist or to track down massive creatures as a hunter.
While managing your food supplies, explore the different regions and benefit from the various biomes by gathering unique resources. Visit cities, establish diplomatic relations with other tribes, and make both short-term and long-term decisions.
Fight and survive through acid rain, sandstorms, or heatwaves. The weather influences character movement and combat difficulty.
Expand the number of shelters by planting new tree cities, pass on your knowledge to a new caravan through memories stored in the crystal library, and put an end to the meteorological chaos. Don't lose sight of your main goal: reviving the Mother Tree, Umama.
"
Their mission: to establish diplomatic and trade relations, to explore and reclaim the lands left to the mercy of monsters and pirates, and, most importantly, to plant a new tree city that can become a refuge for the Mka and their allies. Regardless of the success or failure of their mission, the caravans must send the memories they have gained back to the capital, using the crystospheres carried by traveling beetles.
LEAD A CARAVAN OF SPECIALISTS
At the start of your run, recruit four characters to lead the caravan and achieve your goals in an ever-changing landscape. Each character has a different job and a unique skill that significantly impact gameplay. It's up to you to explore lost ruins as an archaeologist or to track down massive creatures as a hunter.
UNRAVEL THE MYSTERIES OF UWANDO
While managing your food supplies, explore the different regions and benefit from the various biomes by gathering unique resources. Visit cities, establish diplomatic relations with other tribes, and make both short-term and long-term decisions.
SURVIVE AMIDST THE METEOROLOGICAL CHAOS
Fight and survive through acid rain, sandstorms, or heatwaves. The weather influences character movement and combat difficulty.
ENSURE THE POSTERITY OF YOUR PEOPLE
Expand the number of shelters by planting new tree cities, pass on your knowledge to a new caravan through memories stored in the crystal library, and put an end to the meteorological chaos. Don't lose sight of your main goal: reviving the Mother Tree, Umama.
"
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: 1.3 GHz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics card: DX9 (shader model 2.0) capabilities
- Storage: 1 GB available space
- OS: Ubuntu 12.04+ Desktop only
- Processor: Dual-core 2Ghz CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: DX9 (shader model 2.0) capabilities
- Storage: 1 GB available space
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