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Helloooo everyone! For today's patch, we're releasing some polished things that were not exactly as we intended ; we're also keeping on fixing bugs, and, finally, we're making some adjustments with the followers. Nerfing those that give damages, buffing those that give resistances! This should improve a bit more the overall stability and game experience. Thanks for sticking with us, and, as always, for playing Sandwalkers! -The Sandwalkers team
Hello everyone! You thought you'd have a day without an update? Nope! :D We've got some more fixes we'd wanted to publish before our next patch, that will be a bit bigger, so stay tuned! The game should be more stable now, and with this patch and the next one, we expect all the issues (or at least the main ones of course) to be gone. So before this final fixes, please enjoy today's Patchnote for 2.0.9!
Helloooo everyone! We're here with a new patch ; correcting a pretty nasty bug. In our haste to fix some previous issues, we introduced a new one that went through our testing nets. We're very sorry about that, and we're providing a fix. We're also fixing an issue on the Pilot event, and sliding in some balancing too. Thanks a lot for your patience, your reports, and once again, thanks for playing! -The Sandwalkers team
Hello again everyone! For the second patch of the day, two major bugs are now properly fixed. We're tackling the Dragonopterous issue also for old saves. With this morning's fix of the blackscreen, we should normally have fixed the 2 major bugs that were still happenning. Thanks again for your patience, and do not hesitate to confirm in the forums if your issues have been solved! Thanks for playing Sandwalkers, and stay tuned for further updates -The Sandwalkers team
Helloooo everyone! We're keeping on patching the game thanks to your feedback during the weekend. We're starting the day with two hotfixes :
Hi everyone! The past two days have been intense as we tackled major balancing issues. Some players were able to finish the game in a single run, defeating all enemies in just one turn not exactly what we had in mind for Sandwalkers! This patch focuses on restoring challenge and progression. Heres whats new:
Hello again! We're pushing live a fix for a blocker, along with some more minor issues that were ready to be pushed and safe to release. Thanks a lot once again for your feedback and patience!
Hello everyone! It's been a few days Sandwalkers is out now, and we wanted to talk about it! We know not everyone's checking patchnotes, Steam forums and everything, so this is your place to get posted about the release! First of all, we want to of course thank you all for playing the game, whether you just hopped on the caravan, or if you helped build it from EA and beyond. Creating a video game is always a challenge, and having feedback from people helps a lot, quite litteraly for the quality of the game, but also to make us give our everything
Hi again! Yes I know, another patch. But there was just one nasty bug we wanted to fix, so here we are :D
Hi again everyone! Here's another small updates with some hotfixes. Thanks again for your feedback, and sorry for the inconvenience! We hope you're all enjoying your time on Sandwalkers!
Hey everyone! It seems some of you have been getting a black screen when making the transition from the Early Access version to the 2.0 version. We've identified the issue, which was related to walking too many steps on a previous save. We love to see you exploring so much, but you can rest easy now and resume your quest.
After almost a year in early access, Sandwalkers is finally out with a 20% launch discount! https://store.steampowered.com/app/1639080/Sandwalkers/ This full release comes with the endgame, new maps, quests, monsters all the good stuff! Youll find all the details in the patch notes below. But first, we just want to say a huge THANK YOU for all your support. Not just during early access, but since day one. Whether you shared the news, backed our Kickstarter, left a positive review, gave feedback, or just sent us some kind words... it all meant the world to us. At Goblinz, Sandwalkers is super close to our hearts. Were devs first, and its so important to us to bring our ideas to life and see them come alive in your hands. This journey had its ups and downs, but we never lost sight of the goal: to give you the best game we could with the resources we had. Thanks for sticking with us. Now go find Umama and finish your journey in Uwando!!!
Hey everyone! This patch is very very small, we're just fixing one annoying issue ; but since I don't personnally like when I see an update on my game without knowing what's been changed, here's the FULL patchnote for the 1.3.3 version!
Hello sandwalkers,
Hi everyone! Here comes the patch 1.3.1 with some hotfixes. Well now be focusing on the Full Release and will give you more details as soon as possible.
Hi everyone, While we're still hard at work on the full release of Sandwalkers, coming in Q2 2025 (release date announcement coming soon!), we're excited to share Update 1.3, "Trial of Strength", which brings a large batch of new content and improvements to the base game. Our next big milestone is v2.0, which will mark the end of Early Access and introduce new questlines leading to Umama. We can't wait to bring you the final version of Sandwalkers! Until then, we hope you enjoy this latest update!
Hi everyone! Patch 1.2.5 is here with new bugfixes (including a major one for a blocker in fights) and some polish as well. While 1.2.5 was supposed to be the last "Bugfix focused patch", we are not quite exactly where we wanted to be in terms of bugfixes yet, and there will be a 1.2.6 bugfix focused patch in January. We do work on 1.3 in parallel of this patch though, so the new content is being worked on! Can't wait to show you what's coming! Until then, please find the full patchnote below. Once again, thanks a lot for playing Sandwalkers and for your feedback, that helps us improving Sandwalkers beyond what we could've done by ourselves! Cheers!
Hi everyone!
As mentioned in a previous post, heres the updated roadmap for Sandwalkers, showing whats coming to the game in the next few months.
If you have any questions or suggestions, feel free to join us on our Discord server. And, as always, thank you for your support!
Hi everyone! Patch 1.2.4 is here with new bugfixes We hope to deliver the patch 1.2.5 before the holidays, with many other bugfixes and UX improvements. We will then focus on the 1.3, adding new content We will give you more details about our EA roadmap in the upcoming days! Please find the changelog below :
Hi everyone! After our trailer debut at the MIX Fall Showcase, we're excited to officially announce Smash It Wild, developed by Goblinz Studio in collaboration with Ernestine! This tactical turn-based game where volleyball and dodgeball meet in a fantasy universe is coming to you in Q2 2025!
Hello everyone! As stated in the previous news, here's the first patch with a lot of different corrections! While every single ticket we fixed isn't listed there (as we've got more than 100 of them, and some of them fix the same feature), here's a list of what's changed between 1.2.2 and 1.2.3! Stay tuned for 1.2.4 coming soon!
Hi everyone, We know that many of you were looking forward to the 1.3 update, but weve decided to delay its release to focus on bug fixing and polishing the game. Thats why were rolling out the 1.2.3 patch today, with 1.2.4 to follow shortly after. Thanks to your feedback, were now entering a new phase of Sandwalkers early access, and we want to take a moment to share some of the challenges weve faced and how theyve shaped the development process. Sandwalkers has been an ambitious project for our small core team of 6-7 people. The game requires a lot of content and combines elements from different genres that pushed us to experiment and make adjustments, which led to some delays and technical issues along the way. While were actively working on new content (such as the next steps of main quest lines, new mobs, traits, upgrades), stabilizing the game is our top priority for now, and were committed to making improvements until we achieve the quality were aiming for. Well also be sharing an updated roadmap soon to give you more visibility on whats coming next. A huge thank you to all of you for your continued support and constructive feedback. Youre an essential part of Sandwalkers development, and your encouragement keeps us motivated to make this game the best it can be!
Hello everyone! Here we go for our latest patch, 1.2.2 While it is indeed on continuity to the 1.2 and 1.2.1 patch, we've also started a global polish phase. It does not mean that you won't have any content in the next updates, it just means that it might be a bit lighter with the content. But we'll focus on stabilizing the game, as we can see there's a lot of small bug here and there making the experience not as good as it could be! So basically, this patch contains fixes that were directly linked to 1.2, plus a lot of overall fixes. We would like to thank you for all your reports, namely via the in-game tool but also on the Forums and the Discord. Do not hesitate to keep on using the in-game tool, as it directly takes a screenshot and sends us your logs, which contains everything we need to makes corrections most of the times As for the content coming, you'll get more information soon, and there'll be even more bugfixes to come. Until then, please find the patchnote for 1.2.2 below Cheers!
Hi everyone! Patch 1.2 has been live since yesterday, and we wanted to address some issues that might impact the experience as quickly as possible.
The "Caravan's Legacy's" update is now live!
Patch 1.1.2 is here! Even if were mostly working on 1.2 and new content for later, we still have a lot of small improvements to make.
Hi everyone! Here comes our first major update: Uwandos Mysteries ! With this update, we wanted to polish some features that are already present in-game (such as Weather and Effects) while adding more content and variety to the game.
Hello everyone! As some of you has been asking, we're finally ready to activate the Cloud Saves on Sandwalkers! It should be seemless for the vast majority, and allow you to share your saves via the cloud between different Computers, including from different OSes. For exemple, you can start your game on Windows and continue it on MacOS. However since the game isn't officially supported on Steamdeck yet, I can't assure you cloudsaves will work there, but it should. I'd be more than happy if you could confirm though :D.
Hi everyone, here comes a big update with some changes on attacks & recruitment. We are approaching the end of our optimization phase and are starting to work on new content for the game. We should be able to tell your more about that soon!
Following yesterdays patch 1.0.2, here comes patch 1.0.3 with some extra fixes! Were still in the optimization phase, but well soon share an Early Access update with more content and features to come.
Hey everyone! We're pushing a small update that just fixed a special kind of tile in the desert giving you only 1 supply where it should give you 12 of them. That is a low risk update and was quickly tested on our side, but can have a huge positive impact on your survivability :D There is another patch coming early next week, with some bigger changes and fixes, that were not a good idea to push live at 6PM on a Friday! For exemple, allowing you to abandon a run and start a new one without having to go and get vainquished in a fight on purpose, or slowly starving your caravan to death This change, and many fixes are coming early next week! We'll tell you more when it's there Thanks for playing Sandwalkers and providing us feedback. We try our best to be active on the forum and Discord so we can answer your questions and gather your feedback and suggestions - they really help! Have a wonderful weekend everyone!
Hello everyone! First of all, thanks for playing Sandwalkers! We already had some great feedback and we cannot thank you enough for taking the time to post them Here's a first patchnote about what's been fixed and what we're still working on!
[previewyoutube=lVtfoWXtkmk;full]https://youtu.be/lVtfoWXtkmk[/previewyoutube] This is it! After announcing our next in-house developed project, Sandwalkers, back in August 2021, the early access is now available for you all to play with a 10% launch discount! We have also released several bundles with some of our games (Legend of Keepers, As Far As The Eye and Hero's Hour), so all our biggest fans get an extra discount, and a bundle with the great Urtuk: The Desolation! https://store.steampowered.com/app/1639080/Sandwalkers/ https://store.steampowered.com/bundle/42687/Sandwalkers__Legend_of_Keepers/ https://store.steampowered.com/bundle/42612/Sandwalkers__Urtuk/ We've faced quite a few challenges internally, but after closed betas, two free prologues, a successful Kickstarter campaign, devlogs showcasing the game's progress, and tons of feedback, we are proud of where we're at now. And it's all thanks to you, so a big thank you to everyone who has supported us along the way! The journey is not over yet, as we have a lot to do before the 1.0 launch. We will share the early access roadmap with you very soon. As always, know that each piece of feedback is truly appreciated. If you have any, or if you just want to talk with the devs, feel free to join our Discord server! We poured our hearts and souls into this game, and we hope you will enjoy this early access version. If you do, a positive review would greatly help with visibility! Have fun! -Goblinz Studio
Hi everyone! As we are closer than ever to release, we wanted to push the game one last time with a new prologue version! Unlike Sandwalkers: The Fourteenth Caravan, which was an introduction to the game lore, this free prologue is more focused on gameplay and is more balanced than the latest demo. We would love for you to try it out and give us your feedback on Discord. If you like it, please consider leaving a positive review to help us for the early access release! We hope you are as ready as we are! Enjoy! https://store.steampowered.com/app/2995230/Sandwalkers__Prologue/
Hello everyone, The whole team at Goblinz is so glad to finally announce that Sandwalkers will launch into early access on June 19th! [previewyoutube=lVtfoWXtkmk;full][/previewyoutube] It's been a while since we first announced this game. We've gone through a successful Kickstarter campaign, released several demos, ran some betas, and tweaked the game the best we could. Your feedback helped us a lot to optimize the game as much as we could, and we just can't wait for you to dig into this early access version. There's still a long way to go until the full release, but we hope you will enjoy this first version and we're counting on you to get your feedback on our Discord server.
As part of the Earth Appreciation Festival, we are thrilled to announce that a brand new version of the Sandwalkers demo is available now! [previewyoutube=Y3SIjkHBYzA;full][/previewyoutube] This demo contains approximately 2 hours of gameplay, including the following features:
Hello everyone,
Welcome to our latest Devlog! Today, were going to talk about the details of quests and how they will affect the environment in Sandwalkers.
We also have some exciting news to share. Sandwalkers is almost ready for release! You will be able to play it with all the content youve been seeing in the devlogs so far, and more! Thank you for your support, the finish line is almost there and well be back soon with the release date for our game. Stay tuned!
The quest system will be at the heart of your experience. Players will encounter various objectives, each offering unique rewards that will be useful and necessary to your progress.
The main quest, Healing Umama, will be a constant element on your Screen to which you will be guided with a compass that will always point in the right direction.
The backbone of our approach lies in two types of quests: one-shot and repeatable.
One-shot quests will only appear once and will provide significant roguelite rewards. They play a great role in shaping the game's world.
Completing a quest in a specific environment, like an arid desert, could trigger changes, such as the growth of vegetation- influencing the world for future explorations.
Repeatable quests will provide a constant source of progression during a run with random spawns.
You might encounter some objectives that will modify a zone permanently through the story you will get to play.
As for the impact on the environment - there are a few types a player can create. The environmental impact system will be designed to make the game world dynamic and responsive.
Explo Skills will allow players to make minor systemic changes that won't be preserved between runs. For example, when harvesting elements for consumption and breaking a tile in the process, the used tile will not remain in the world at respawn.
Environmental variations will be both permanent and random. It will allow you to perform different actions to help you out when exploring. For example, transform a desert into fertile land to grow a lush forest, facilitating the caravan's journey through a once challenging area.
We hope you liked this devlog! We're getting ready to launch in Early Access soon, so keep an eye out for the official release date. Your support has been awesome, and we're almost there! Thanks a lot for being part of this journey with us. We can't wait to see you play the game!
Hello everyone, welcome to the 7th devlog for Sandwalkers!
Last time, we delved into the Weather System, and since then, Sandwalkers has moved to its Alpha 2 phase undergoing significant changes that enhance the roguelite and exploration aspects of the game.
Among these changes are a new user interface, the introduction of a Hope system, changes to the map, and modifications to combat!
The in-game user interface has undergone a transformation
Quests and your characters can now be found on the left side of the screen, while general information, weather updates, and caravan effects are displayed at the top. And as you may have noticed There's something new!
One of the most significant additions to Sandwalkers is the Hope system. This new resource is indicated by a flower icon at the top of the screen, representing your caravan's mood and hope in their quest.
The state of Hope fluctuates based on your actions. For example, making an unfortunate choice during an event might lower hope, causing the flower to wither. Conversely, taking care of your caravan, such as avoiding combat, will increase Hope.
There are five levels of Hope, each providing bonuses or penalties to your gameplay.
Each level of Hope significantly influences both the exploration and combat capabilities of the caravan, as well as its relationships with factions and the overall morale of caravan members. This, in turn, can lead to a cascade of positive or negative events.
Changes have been made to the game map as well. It was previously split, but is now a single, expansive map with 19 regions featuring different enemies, weather conditions, events, rest areas, and intense zones with bosses.
Side quests guide you through different regions, each presenting unique challenges depending on weather and enemies. Progress is notably obstructed by bosses who guard access to the next region.
To overcome this obstacle, players must strategically navigate the current region, completing quests and gaining power. Your actions in these regions can also modify the terrain, making it more fertile, especially when you help factions.
These modifications will persist over your next runs, making progression easier and rewarding!
Lastly, we are currently working on changes to the combat system, which may trigger after a certain number of moves providing you with multiple ways to encounter enemies.
We hope you enjoyed this devlog and the changes that have come to Sandwalkers with this update. Stay tuned for future devlogs!
Sandwalkers is a roguelike turn-based exploration game where you lead a team through Phiti's unpredictable climates and hostile environments. On your journey, you'll face many dangers, gather knowledge and seek to locate and revive the ancient Mother Tree Umama.
Sandwalkers is a roguelike turn-based exploration game where you lead a team through Phiti's unpredictable climates and hostile environments. On your journey, you'll face many dangers, gather knowledge and seek to locate and revive the ancient Mother Tree Umama.
Hello everyone,
Welcome back for this brand new Devlog! In our previous update, we introduced you to the concept of caravan actives, and today we're excited to talk about our upcoming weather system!
But before we dive in, we have an important announcement to make.
We've chosen to push back the Early Access launch of Sandwalkers to the beginning of 2024. This extra time will give us the opportunity to fine-tune and perfect the game, so we can offer you the best possible experience. We're grateful for your patience and support throughout this project. In the meantime, please stay tuned for many more development updates and exciting surprises. Thank you for being a part of this journey with us!
In the vast world of Uwando, you'll encounter weather phenomena that can make survival challenging for wandering caravans. This meteorological chaos is known as the Phithi.
During your travels, you may come across various weather types such as Sandstorms and Acid Downpours :
In each playthrough, you'll discover different weather phenomena depending on the regions you explore, which will significantly impact how you approach your journey on the world map. The choice is yours whether to brave these challenges or take a more cautious path.
You might ask, why would you choose to go through this chaos?
Well, these weather phenomena seriously limit your visibility and, at the same time, present their own set of unique challenges and rewards!
In them, you will encounter some new types of enemies.
These elementals can only be found within the weather phenomena on the map, as they are a manifestation of the Phithi's unrest.
The weather you encounter can modify certain elements of the map, causing watchtowers to collapse and wells to become contaminated with acid.
In conclusion, as you start your adventure in Uwando, the chaotic weather can be both your greatest challenge and a source of unique rewards.
Thank you for following Sandwalkers development, stay tuned for more updates soon!
https://store.steampowered.com/app/1639080/Sandwalkers
Hello everyone,
Welcome to another Sandwalkers devlog! Today we're going to introduce you to two essential features of the game: Biomes and Active Caravan Capabilities.
In Sandwalkers, every expedition begins with the carefully designed placement of Biomes.
These unique regions define the terrain of your adventure and greatly influence your strategy. Our team has worked hard to create a diversity of Biomes, from welcoming territories to the most hostile lands.
One of our key goals is to ensure that no two runs in Sandwalkers are the same. To achieve this, we have implemented a dynamic weather system, which we'll discuss in detail in a future devlog. This system introduces variations between runs, making each playthrough a fresh and exciting experience.
Moving through these Biomes is a captivating experience, as their cost varies according to their nature. Some of the friendlier Biomes will only require 1 travel point, while others, such as the dangerous Sand Dunes, will cost up to 5, so choose your route wisely to bring your Caravan to its destination.
What's more, each Biome has a list of specific cells that can appear, each with its own probability of occurrence. For example, the Arid Biome is more likely to offer you dried-out cacti, while the Sand Dunes Biome may be home to grazing herds. Each Biome has its own character, making each exploration unique and exciting.
Your Caravan is made up of members specialized in different trades, and each has an Active Exploration Ability. These skills are essential for survival and prosperity in the world of Uwando.
Take, for example, the Hunter, whose active skill is tracking wild beasts. This skill can be used to obtain valuable resources or to escape perilous situations.
Some of these abilities allow you to influence the environment's Biomes, opening up exciting possibilities for shaping your adventure. For example, the Botanist possesses the power to rejuvenate the soil. On the other hand, the Hydromancer harnesses the elements to extract moisture, transforming it into precious drinking water. However, this process unintentionally causes the surrounding huts to become dry and arid, making the choice crucial.
It's important to note that each Active Ability can only be used once, before having to recharge when you rest in town. This adds a tactical dimension to your expedition, where you'll have to decide wisely when and where to use these skills to optimize your journey.
Thank you for taking the time to read this devlog update for Sandwalkers! We hope you enjoyed learning about the handcrafted Biomes and the exciting Active Abilities of the Caravan. See you in the next one!
Hi Sandwalkers, First of all, we apologize for not bringing more news about Sandwalkers, but we certainly have made some progress on the game and as usual, we cant wait to show you more. As weve reorganized our marketing team, well be able to bring more news about the development of the game through bi-monthly devlogs. Anyway, let's dive into our fourth devlog! https://store.steampowered.com/app/1639080/Sandwalkers/
Hello everyone! First of all, Goblinz Studio is wishing you all a wonderful year full of games and happy moments. Today, we decided to get into fresh new stuff we have been polishing for a while, and the start of 2023 is the perfect opportunity to show our progress! Before we truly dive into the new stuff, we also want to thank you again for the amazing support as Sandwalkers recently passed the 100 000 wishlists milestone which we could not reach without your huge support <3 So, whats new? Well, what about a spotlight on our new city and new biomes? That sounds always exciting, providing a good insight at what youre going to find or evenfight!
Dear everyone,
Hello Sandwalkers! As our beloved game Kickstarter campaign will start on October 26, we wanted to keep you posted about Sandwalkers development. Today, we want to put a spotlight on core mechanics through Exploration, Cities and finally Battles!
The world of Sandwalkers
In Sandwalkers, the player explores the world of Uwando through an hexagonal grid, on which are disposed the different places and events that characters will encounter in the game. Along the way, you will cross the path of many other characters, who can be peaceful or aggressive depending on your luck! Both have pros and cons of course.
It's a trap!
Welcome to Yayah
A word about biomes
Each specific tile represents one of the biomes that exists in the game, such as Sand, Arid land, Cactuses or Bones. They come in different variations that depend on the region the player is currently traveling in. Regions also have specific biomes that are more rare than these ones - but well keep these for a next time.
Biomes are also home to some elements with which the player can directly interact on the map. For example, this big cactus will give you some Supplies to help with your journey!
Supplies are key
Unexpected encounters
When you meet aggressive NPCs (or if your negotiation attempt went wrong), you will begin a battle phase against the enemy team. Each enemy has its own weaknesses and strengths, and learning about them will help you evaluate the risk that comes with each encounter.
Better get ready for that one: the Scorpicore
But even if your fight goes wrong (or if you forgot to take supplies with you before leaving for the desert), you will be able to save some of your progress for the next run. Each memory you save is sent to the Crystal Library, where you will be able to see the various bonuses you unlocked for future runs.
The Crystal Library
Beginning our journey with Kickstarter is a huge step for the studio and the project in itself. The campaign will allow us to go further in the development, bound to the campaign stretch goals, but also being able to offer high quality physical versions and new mechanics. Its also an efficient way to talk about the game, which is key for the community who can follow the development and give relevant feedback.
For the rewards, we have some surprises that we can not unveil yet, wait until October 26 to discover what we have been cooking for you all this time! In the meantime, you can always follow the Kickstarter page to be notified when it goes live!
In our next devlog, well take a closer look at the characters you will encounter by crossing this vast, untamed land, after the devastating climate change.
Thank you for reading and see you next devlog!
Join the community and get involded if you want! https://discord.gg/BRQJDJrKAs
Dear everyone,
We are so proud to announce the free prologue of Sandwalkers, The Fourteenth Caravan, will be out on October 26th along with the Kickstarter campaign!
We are counting on you to play it, give us feedback on Discord, wishlist the prologue and/or follow the Kickstarter page!
Thank you for your support and see you on October 26th!
-The Goblinz Team
Hello everyone, and welcome to this devlog focused on our core game design and amazing art. We are eager to share more and more with you about Sandwalkers, and we'll have lots of surprises to reveal over the course of our Kickstarter campaign!
Hello everyone,
We are happy to announce we will release a prologue for Sandwalkers (planned for this summer).
You can now wishlist it to get notified for the launch:
https://store.steampowered.com/app/1966290/Sandwalkers_The_Fourteenth_Caravan
The prologue will let you play the 14th caravan and discover the world of Sandwalkers.
We will also run closed beta tests in the next weeks/months before the prologue, you can subscribe to our newsletter if you want to participate
Hi everyone, We are so glad to finally be able to share the new announcements we made at Gamescom with you all! Here is a recap of them all.
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