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Name

 Sandwalkers 

 

Developer

 Goblinz Studio 

 

Publisher

 Goblinz Publishing 

 

Tags

 Action 

 Indie 

 Strategy 

Casual 

 

RPG 

 

Adventure 

 

Simulation 

 

Free to play 

 

Sports 

 

MMO 

 

Racing 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 Q1 2024 

 

Steam

News

 15 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1639080 

 


LINUX STREAMERS (0)




New demo available!

As part of the Earth Appreciation Festival, we are thrilled to announce that a brand new version of the Sandwalkers demo is available now!

[previewyoutube=Y3SIjkHBYzA;full][/previewyoutube]

This demo contains approximately 2 hours of gameplay, including the following features:

  • 3 Regions out of the 16 from the first map that will be available for early access
  • 4 Quests out of the 30 that the game will contain for early eccess
  • 8 Heroes out of the 12 that will be available in the early access
  • About ten upgrades in the Crystal library


[h3]Play now:[/h3]

https://store.steampowered.com/app/1639080/Sandwalkers/

More than ever, feel free to share your feedback with us on our Discord server.

In a few days, we will share a new devlog with you.
And in a few weeks, well... We will officially announce the release date for Sandwalkers early access!
We can't wait for that moment, but until then, enjoy yourselves with this brand new demo!


[ 2024-04-22 20:08:41 CET ] [ Original post ]

Devlog #8 - Quests & Environmental impact

Hello everyone,

Welcome to our latest Devlog! Today, were going to talk about the details of quests and how they will affect the environment in Sandwalkers.

We also have some exciting news to share. Sandwalkers is almost ready for release! You will be able to play it with all the content youve been seeing in the devlogs so far, and more! Thank you for your support, the finish line is almost there and well be back soon with the release date for our game. Stay tuned!

The quest system will be at the heart of your experience. Players will encounter various objectives, each offering unique rewards that will be useful and necessary to your progress.



The main quest, Healing Umama, will be a constant element on your Screen to which you will be guided with a compass that will always point in the right direction.



The backbone of our approach lies in two types of quests: one-shot and repeatable.

One-shot quests will only appear once and will provide significant roguelite rewards. They play a great role in shaping the game's world.



Completing a quest in a specific environment, like an arid desert, could trigger changes, such as the growth of vegetation- influencing the world for future explorations.



Repeatable quests will provide a constant source of progression during a run with random spawns.



You might encounter some objectives that will modify a zone permanently through the story you will get to play.



As for the impact on the environment - there are a few types a player can create. The environmental impact system will be designed to make the game world dynamic and responsive.

Explo Skills will allow players to make minor systemic changes that won't be preserved between runs. For example, when harvesting elements for consumption and breaking a tile in the process, the used tile will not remain in the world at respawn.



Environmental variations will be both permanent and random. It will allow you to perform different actions to help you out when exploring. For example, transform a desert into fertile land to grow a lush forest, facilitating the caravan's journey through a once challenging area.




We hope you liked this devlog! We're getting ready to launch in Early Access soon, so keep an eye out for the official release date. Your support has been awesome, and we're almost there! Thanks a lot for being part of this journey with us. We can't wait to see you play the game!


[ 2024-02-22 18:45:42 CET ] [ Original post ]

Devlog #7: Updates since the Demo!

Hello everyone, welcome to the 7th devlog for Sandwalkers!

Last time, we delved into the Weather System, and since then, Sandwalkers has moved to its Alpha 2 phase undergoing significant changes that enhance the roguelite and exploration aspects of the game.
Among these changes are a new user interface, the introduction of a Hope system, changes to the map, and modifications to combat!

The in-game user interface has undergone a transformation



Quests and your characters can now be found on the left side of the screen, while general information, weather updates, and caravan effects are displayed at the top. And as you may have noticed There's something new!
One of the most significant additions to Sandwalkers is the Hope system. This new resource is indicated by a flower icon at the top of the screen, representing your caravan's mood and hope in their quest.



The state of Hope fluctuates based on your actions. For example, making an unfortunate choice during an event might lower hope, causing the flower to wither. Conversely, taking care of your caravan, such as avoiding combat, will increase Hope.
There are five levels of Hope, each providing bonuses or penalties to your gameplay.



Each level of Hope significantly influences both the exploration and combat capabilities of the caravan, as well as its relationships with factions and the overall morale of caravan members. This, in turn, can lead to a cascade of positive or negative events.



Changes have been made to the game map as well. It was previously split, but is now a single, expansive map with 19 regions featuring different enemies, weather conditions, events, rest areas, and intense zones with bosses.



Side quests guide you through different regions, each presenting unique challenges depending on weather and enemies. Progress is notably obstructed by bosses who guard access to the next region.
To overcome this obstacle, players must strategically navigate the current region, completing quests and gaining power. Your actions in these regions can also modify the terrain, making it more fertile, especially when you help factions.



These modifications will persist over your next runs, making progression easier and rewarding!
Lastly, we are currently working on changes to the combat system, which may trigger after a certain number of moves providing you with multiple ways to encounter enemies.




We hope you enjoyed this devlog and the changes that have come to Sandwalkers with this update. Stay tuned for future devlogs!


[ 2023-11-24 18:01:27 CET ] [ Original post ]

Sandwalkers Live Stream - Steam Next Fest



Sandwalkers is a roguelike turn-based exploration game where you lead a team through Phiti's unpredictable climates and hostile environments. On your journey, you'll face many dangers, gather knowledge and seek to locate and revive the ancient Mother Tree Umama.


[h3]Join us for a preview of the game during our pre-recorded live broadcast scheduled for October 15 at 1pm PDT/10pm CEST![/h3]


You can also try out the game by playing the demo, available until October 16.


https://store.steampowered.com/app/1639080/


[ 2023-10-13 23:00:11 CET ] [ Original post ]

Sandwalkers Live Stream - Steam Next Fest



Sandwalkers is a roguelike turn-based exploration game where you lead a team through Phiti's unpredictable climates and hostile environments. On your journey, you'll face many dangers, gather knowledge and seek to locate and revive the ancient Mother Tree Umama.


[h3]Join us for a preview of the game during our pre-recorded live broadcast scheduled for October 13 at 12pm PDT/9pm CEST![/h3]


You can also try out the game by playing the demo, available until October 16.


https://store.steampowered.com/app/1639080/


[ 2023-10-13 18:27:28 CET ] [ Original post ]

Devlog #6: The Weather System

Hello everyone,

Welcome back for this brand new Devlog! In our previous update, we introduced you to the concept of caravan actives, and today we're excited to talk about our upcoming weather system!

But before we dive in, we have an important announcement to make.

We've chosen to push back the Early Access launch of Sandwalkers to the beginning of 2024. This extra time will give us the opportunity to fine-tune and perfect the game, so we can offer you the best possible experience. We're grateful for your patience and support throughout this project. In the meantime, please stay tuned for many more development updates and exciting surprises. Thank you for being a part of this journey with us!



In the vast world of Uwando, you'll encounter weather phenomena that can make survival challenging for wandering caravans. This meteorological chaos is known as the Phithi.

During your travels, you may come across various weather types such as Sandstorms and Acid Downpours :





In each playthrough, you'll discover different weather phenomena depending on the regions you explore, which will significantly impact how you approach your journey on the world map. The choice is yours whether to brave these challenges or take a more cautious path.





You might ask, why would you choose to go through this chaos?
Well, these weather phenomena seriously limit your visibility and, at the same time, present their own set of unique challenges and rewards!

In them, you will encounter some new types of enemies.




These elementals can only be found within the weather phenomena on the map, as they are a manifestation of the Phithi's unrest.





The weather you encounter can modify certain elements of the map, causing watchtowers to collapse and wells to become contaminated with acid.

In conclusion, as you start your adventure in Uwando, the chaotic weather can be both your greatest challenge and a source of unique rewards.

Thank you for following Sandwalkers development, stay tuned for more updates soon!


https://store.steampowered.com/app/1639080/Sandwalkers


[ 2023-09-21 17:50:00 CET ] [ Original post ]

Devlog #5: Biomes and Caravan Actives

Hello everyone,

Welcome to another Sandwalkers devlog! Today we're going to introduce you to two essential features of the game: Biomes and Active Caravan Capabilities.

In Sandwalkers, every expedition begins with the carefully designed placement of Biomes.





These unique regions define the terrain of your adventure and greatly influence your strategy. Our team has worked hard to create a diversity of Biomes, from welcoming territories to the most hostile lands.





One of our key goals is to ensure that no two runs in Sandwalkers are the same. To achieve this, we have implemented a dynamic weather system, which we'll discuss in detail in a future devlog. This system introduces variations between runs, making each playthrough a fresh and exciting experience.





Moving through these Biomes is a captivating experience, as their cost varies according to their nature. Some of the friendlier Biomes will only require 1 travel point, while others, such as the dangerous Sand Dunes, will cost up to 5, so choose your route wisely to bring your Caravan to its destination.





What's more, each Biome has a list of specific cells that can appear, each with its own probability of occurrence. For example, the Arid Biome is more likely to offer you dried-out cacti, while the Sand Dunes Biome may be home to grazing herds. Each Biome has its own character, making each exploration unique and exciting.





Your Caravan is made up of members specialized in different trades, and each has an Active Exploration Ability. These skills are essential for survival and prosperity in the world of Uwando.





Take, for example, the Hunter, whose active skill is tracking wild beasts. This skill can be used to obtain valuable resources or to escape perilous situations.





Some of these abilities allow you to influence the environment's Biomes, opening up exciting possibilities for shaping your adventure. For example, the Botanist possesses the power to rejuvenate the soil. On the other hand, the Hydromancer harnesses the elements to extract moisture, transforming it into precious drinking water. However, this process unintentionally causes the surrounding huts to become dry and arid, making the choice crucial.





It's important to note that each Active Ability can only be used once, before having to recharge when you rest in town. This adds a tactical dimension to your expedition, where you'll have to decide wisely when and where to use these skills to optimize your journey.

Thank you for taking the time to read this devlog update for Sandwalkers! We hope you enjoyed learning about the handcrafted Biomes and the exciting Active Abilities of the Caravan. See you in the next one!


[h2]Wishlist now:[/h2]

https://store.steampowered.com/app/1639080/Sandwalkers/


[ 2023-07-07 17:40:12 CET ] [ Original post ]

Devlog #4: In-game items

Hi Sandwalkers,

First of all, we apologize for not bringing more news about Sandwalkers, but we certainly have made some progress on the game and as usual, we cant wait to show you more.

As weve reorganized our marketing team, well be able to bring more news about the development of the game through bi-monthly devlogs.

Anyway, let's dive into our fourth devlog!

https://store.steampowered.com/app/1639080/Sandwalkers/

[h2]DEVLOG #4: IN-GAME ITEMS[/h2]

The caravan's survival outside of shelters is quite challenging.
But fear not, as new items have been introduced to make your journey less fatal!

[h2]Consumables[/h2]

[h3]Supplies[/h3]



No caravan can make headway without something to munch on.
Be sure to gather provisions before traveling through the arid lands of Uwando, where there's little to scavenge. Nothing like biting into a Termite Grub! Or perhaps a mushroom slice, if you prefer

You can find these items while exploring, in most shops, or even sometimes during combat.

[h3]Exploration Consumables[/h3]



Need to break some rocks? A pickaxe will be your ally.
Want to rehydrate plants? Try the macerate.
And if you want to reveal an area on the map, use a Scouting Flare!

These items can be used on the map, in the inventory, or even during specific encounters and locations.

[h3]Combat Consumables[/h3]



Once equipped, they can be used by any member of the caravan in place of one of their specific skills.

Crystals to strengthen your allies, fruits to target a specific enemy, and even grenades to deal area damage there's something for everyone!

[h3]Orb of Insight[/h3]



Rumor has it that it can make you stronger Use it on a character to level them up and gain new stats!

You'll find one in every battle, sometimes even two if you face an elite enemy, as well as in certain events.

[h2]Equipment[/h2]

[h3]Accessories[/h3]



Accessories provide passive bonuses to the wearer, such as additional stats or unique effects.

Since the prologue, 36 new accessories have been added, which you can find at merchants, as combat rewards, or in certain events!

[h3]Fetishes[/h3]



As for fetishes, they grant their wearer a new active ability in combat. Although there are only 8 in the current version, you can find them in the same locations as accessories.

[h2]Tradeables[/h2]

[h3]Valuables[/h3]



Valuable items are essential for bartering and will allow you to acquire resources and equipment indispensable for your survival.
Whether it's breaking rocks, hunting animals, or deciphering clues during special encounters, you'll find plenty of opportunities to acquire these valuable items.

We now have 34 valuable items in game!

[h3]Containers[/h3]



You'll likely come across these on your journey, but be cautious, as they are often locked and require a lockpick to open.

Of course, you can sell them as is, but the price isn't really advantageous. Instead, open them and keep what's inside; it'll surely be worth it.

These chests can be quite bulky, so use your lockpicks wisely.

[h2]Quest items[/h2]

We've also added quest-specific items that are non-disposable and non-sellable. Keep them safe to continue your adventure.



We hope you enjoy these new additions and look forward to discovering them in-game. Thank you for your unwavering support, and stay tuned for exciting new updates and devlogs to come!



[ 2023-04-26 17:54:33 CET ] [ Original post ]

New city & biomes spotlight: an untamed land

Hello everyone!

First of all, Goblinz Studio is wishing you all a wonderful year full of games and happy moments. Today, we decided to get into fresh new stuff we have been polishing for a while, and the start of 2023 is the perfect opportunity to show our progress!
Before we truly dive into the new stuff, we also want to thank you again for the amazing support as Sandwalkers recently passed the 100 000 wishlists milestone which we could not reach without your huge support <3

So, whats new? Well, what about a spotlight on our new city and new biomes? That sounds always exciting, providing a good insight at what youre going to find or evenfight!

[h3]Totong, the capital of Terracers[/h3]

Heres the new city of Totong! Its the capital of Terracers, and probably the biggest city in all of Uwando, where Sandwalkers takes place. Its one of the rare cities close enough to look like ones of our world.



The city is carved into the cliffs around, providing shelter from the harsh temperatures. If you go deeper, air will be much more bearable and progress until you get to contemplate the Troglodyte Palace where only the richest people live. In opposition with the surface which is populated with the poorest.

Here, water is more precious than anything else and the inhabitants spend their time collecting it through a complex irrigation system and condensation tents. Be wary, it is criminal to waste water for the Totong inhabitants!

If you keep exploring, you will probably cross the road of surviving shepherds living in the arable land, watching and taking care of their livestock despite the meteorological conditions.

[h3]Arable land[/h3]

After a long day of travel, arriving in the arable land sounds like a blessing. Even though danger will always be around, this biome offers many resources from water wells to livestock. Along your travel, you will notice those big wooden watchtowers piercing the horizon, certainly very handy to scout your next destination!



Rest, gather resources and prepare your caravan to dive into the next biome that could be a lot less peaceful

[h3]Nebulous highland[/h3]

This biome is bound to the Nebulous highland, which is a very difficult region to access since its placed at higher altitude. Of course, the weather and general living conditions are harder there where only dangerous foes and creatures live, making the exploration more challenging than usual. Its also where youll find the most arid land in the game!



This is where you will find a very specific type of cities, but we want to keep the surprise on that one since its still a work in progress.

[h3]Saline creek[/h3]



Do you smell this salty-ish scent coming directly from the ocean, or even waves crashing on the shore? This is it, you just arrived in the Saline creek. Way less dangerous than the previous one, you will still have to look around, endemic predators can still ambush you at any moment. But imagine you gazing at the view, where the sunset meets the ocean horizon line, its a perfect land to explore!

[h3]Mangrove [/h3]

Mangroves develop these giant hivemind-style forests on stagnant water. It is a wild land filled with parasitic mushrooms and toxic succulent plants which are expanding their territory. Those are, well, a kind of rampant issue since this ecosystem retains a considerable amount of water. This is a worrying problem for the future



Endemic species live there too, careful exploration and wise choices will be crucial in the Mangrove!

And thats a wrap! We are having so much fun designing all those environments to make Sandwalkers exactly how we imagined it, and to give you the best experience possible with atmosphere and ambience identity. But before we go and because its never too much, heres a sneak peak at the Bones biome early version!



We cant wait to show you more of it!

As always, thank you for your endless support. We are still debating on what we will show next but we are just exicted as you are about it because there's plenty to talk about!

Goblinz Studio

Where to find us:
Twitter: https://twitter.com/studio_goblinz
Join the Sandwalkers community! https://discord.gg/BRQJDJrKAs


[ 2023-01-12 17:16:05 CET ] [ Original post ]

Sandwalkers Prologue Out Now!

Dear everyone,

[h2]Our free prologue is now live along with our Kickstarter campaign! [/h2]

[previewyoutube=2Z65VM-utH0;full][/previewyoutube]

Play as the Fourteenth Caravan and convoy goods to neighboring tribes, build relationships, survive hostile creatures and more!

[h3]Play now: [/h3]

https://store.steampowered.com/app/1966290/Sandwalkers_The_Fourteenth_Caravan/


[ 2022-10-26 17:24:36 CET ] [ Original post ]

Sandwalkers devlog: World building and epic battles

Hello Sandwalkers! As our beloved game Kickstarter campaign will start on October 26, we wanted to keep you posted about Sandwalkers development. Today, we want to put a spotlight on core mechanics through Exploration, Cities and finally Battles!

The world of Sandwalkers

In Sandwalkers, the player explores the world of Uwando through an hexagonal grid, on which are disposed the different places and events that characters will encounter in the game. Along the way, you will cross the path of many other characters, who can be peaceful or aggressive depending on your luck! Both have pros and cons of course.


It's a trap!


Welcome to Yayah

A word about biomes

Each specific tile represents one of the biomes that exists in the game, such as Sand, Arid land, Cactuses or Bones. They come in different variations that depend on the region the player is currently traveling in. Regions also have specific biomes that are more rare than these ones - but well keep these for a next time.

Biomes are also home to some elements with which the player can directly interact on the map. For example, this big cactus will give you some Supplies to help with your journey!


Supplies are key

Unexpected encounters

When you meet aggressive NPCs (or if your negotiation attempt went wrong), you will begin a battle phase against the enemy team. Each enemy has its own weaknesses and strengths, and learning about them will help you evaluate the risk that comes with each encounter.


Better get ready for that one: the Scorpicore

But even if your fight goes wrong (or if you forgot to take supplies with you before leaving for the desert), you will be able to save some of your progress for the next run. Each memory you save is sent to the Crystal Library, where you will be able to see the various bonuses you unlocked for future runs.


The Crystal Library

Beginning our journey with Kickstarter is a huge step for the studio and the project in itself. The campaign will allow us to go further in the development, bound to the campaign stretch goals, but also being able to offer high quality physical versions and new mechanics. Its also an efficient way to talk about the game, which is key for the community who can follow the development and give relevant feedback.

For the rewards, we have some surprises that we can not unveil yet, wait until October 26 to discover what we have been cooking for you all this time! In the meantime, you can always follow the Kickstarter page to be notified when it goes live!

In our next devlog, well take a closer look at the characters you will encounter by crossing this vast, untamed land, after the devastating climate change.

Thank you for reading and see you next devlog!

Join the community and get involded if you want! https://discord.gg/BRQJDJrKAs


[ 2022-10-20 17:03:38 CET ] [ Original post ]

Free Prologue out soon!

Dear everyone,

We are so proud to announce the free prologue of Sandwalkers, The Fourteenth Caravan, will be out on October 26th along with the Kickstarter campaign!



We are counting on you to play it, give us feedback on Discord, wishlist the prologue and/or follow the Kickstarter page!

Thank you for your support and see you on October 26th!

-The Goblinz Team




[ 2022-10-13 17:00:13 CET ] [ Original post ]

Devlog #1

Hello everyone, and welcome to this devlog focused on our core game design and amazing art. We are eager to share more and more with you about Sandwalkers, and we'll have lots of surprises to reveal over the course of our Kickstarter campaign!

[h2]Exploration rework[/h2]



Initially, we were based on an exploration system working with nodes. We changed that to focus on a hexagonal grid which has been used in many 4X games and even Curious Expedition, one of our main game references.
This change allowed us to improve many game mechanics bound to exploration such as movement cost, fog of war or even heights and relief generation. We will dive more in-depth into our exploration systems in our next devlog post!



[h2]New enemies and pixel art[/h2]



New foes are entering Sandwalkers world as we are moving forward in the development process. Please enjoy those wonderful pixel art monsters made by our talented artist team!

For our pixel art lovers out there, there is a character design speed-painting video on some Sandwalkers creatures on our Youtube channel! Its always fascinating to observe the process of pixel art design, it inspires us so much!

[h2]Environmental concept arts[/h2]



Finally, we would like to share with you some stunning and colorful environmental concept arts from our artist team. We thought a lot about how it would feel for the player to be in a wild land where wildlife and nature rule the pace of your travel, and used those ideas to fuel the atmosphere of Sandwalkers.

[h2]What's next? [/h2]

We are so happy to finally deliver some material for you to begin your journey with us - Sandwalkers BETA will open next week! Join our Discord to be part of the community and play Sandwalkers for the first time!

JOIN OUR DISCORD SERVER

We've also planned an AMA for next week so you will be able to ask all your questions to our Game Designer!
We look forward to seeing you there!


-The Goblinz Team


[ 2022-08-04 17:42:57 CET ] [ Original post ]

Closed beta and prologue announcement!

Hello everyone,

We are happy to announce we will release a prologue for Sandwalkers (planned for this summer).

You can now wishlist it to get notified for the launch:
https://store.steampowered.com/app/1966290/Sandwalkers_The_Fourteenth_Caravan

The prologue will let you play the 14th caravan and discover the world of Sandwalkers.

We will also run closed beta tests in the next weeks/months before the prologue, you can subscribe to our newsletter if you want to participate


[ 2022-04-21 19:19:16 CET ] [ Original post ]

Goblinz Publishing announcements @Gamescom 2021

Hi everyone,

We are so glad to finally be able to share the new announcements we made at Gamescom with you all!

Here is a recap of them all.

[h2]New reveal trailer: Sandwalkers[/h2]

[previewyoutube=j4K4M8ahmuQ;full][/previewyoutube]
[h3]Wishlist now:[/h3]

https://store.steampowered.com/app/1639080/Sandwalkers/

[h2]New reveal trailer: Oaken[/h2]

[previewyoutube=JJe5Gq5ntKI;full][/previewyoutube]
[h3]Wishlist now:[/h3]

https://store.steampowered.com/app/1348690/Oaken/

[h2]New gameplay trailer: Diluvian Winds[/h2]

[previewyoutube=uKywIU7j9Ks;full][/previewyoutube]
[h3]Wishlist now:[/h3]

https://store.steampowered.com/app/1561040/Diluvian_Winds/

[h2]New gameplay trailer: Terraformers[/h2]

[previewyoutube=hZZpAcVmcSo;full][/previewyoutube]
[h3]Wishlist now:[/h3]

https://store.steampowered.com/app/1244800/Terraformers/


[ 2021-08-30 15:04:25 CET ] [ Original post ]