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Patch 1.2.5

Hi everyone! Patch 1.2.5 is here with new bugfixes (including a major one for a blocker in fights) and some polish as well. While 1.2.5 was supposed to be the last "Bugfix focused patch", we are not quite exactly where we wanted to be in terms of bugfixes yet, and there will be a 1.2.6 bugfix focused patch in January. We do work on 1.3 in parallel of this patch though, so the new content is being worked on! Can't wait to show you what's coming! Until then, please find the full patchnote below. Once again, thanks a lot for playing Sandwalkers and for your feedback, that helps us improving Sandwalkers beyond what we could've done by ourselves! Cheers!

Patch 1.2.5 changelog :


Bugfix


  • Launching a attack that removes debuffs was sometimes causing a blocker
  • The Log couldnt be open sometimes
  • Details tooltip was sometimes frozen on screen during fights
  • Equiping an equipment during fight setup phase wasnt updating the stats display properly
  • Units were sometimes changing their attacks intention
  • Some texts were not refreshing correctly after changing the language
  • Tamer was always proposing the same beasts with their ability
  • Some sprites were overlapping in fights
  • Tracking Hunter ability wasnt always dezooming as it should
  • Weird stuff happening if a caravaneer died while interacting with a exploration items like Macerate
  • The Hope tutorial wasnt displayed at the right moment
  • Keyboards shortcuts are no longer available on the Fragment screen
  • Some events tooltip were not displayed correctly
  • Various issues with tooltips hovering critical information or gameplay
  • Various broken texts in different languages in :
    • Encyclopedia
    • Achievements
    • Fights
    • Events
    • Settings

Polish


  • Your fragments are now displayed in the top gauge
  • The level-up / upgrade choice sequence has been improved
  • The ambush gauge is not displayed anymore during FTUE. Its also properly onboarded with a small tooltip later in the game.
  • Improve quest pin/unpin UX
  • Small improvements on Riddle Duel quest
  • Various small UX/UI improvements


[ 2024-12-16 16:51:41 CET ] [ Original post ]

Roadmap Update

Hi everyone! As mentioned in a previous post, heres the updated roadmap for Sandwalkers, showing whats coming to the game in the next few months.
If you have any questions or suggestions, feel free to join us on our Discord server. And, as always, thank you for your support!


[ 2024-12-11 16:30:16 CET ] [ Original post ]

Patch 1.2.4

Hi everyone! Patch 1.2.4 is here with new bugfixes We hope to deliver the patch 1.2.5 before the holidays, with many other bugfixes and UX improvements. We will then focus on the 1.3, adding new content We will give you more details about our EA roadmap in the upcoming days! Please find the changelog below :

Bugfix


  • We significantly improved loading time before and after a fight and are still working on it: restarting the game should reduce your loading time until we definitely fix it.

Fight


  • Rare blocker after the fight during tutorial
  • Rare blocker when a caravaneer dies in combat
  • UI elements were sometimes overlapped by sprites
  • Enemies were sometimes not losing their Stunned status after their turn
  • Caravaneers sprites are now displayed correctly when you access your inventory during a fight setup
  • Exalted icon was duplicated in fights

Exploration


  • Rare blocker when accepting a quest
  • Camera was moving weirdly during the tutorial after a manual movement
  • Right click cannot break the World Map screen anymore
  • ! notification was always present on the Log
  • Right click could cause a blocker during events.
  • Some places had a duplicate of their sprite

Others


  • Low Health Points feedback on screens borders not displayed anymore in Crystal Library
  • Fix broken texts in quests, events and Memories tab of the log
  • Starting a new caravan after leaving the End of Run screen was blocking the game sometimes
  • Caravaneers Health Points were sometimes disappearing from the Caravans screen


[ 2024-12-02 17:04:18 CET ] [ Original post ]

Smash it Wild: A New Game by Goblinz Studio

Hi everyone! After our trailer debut at the MIX Fall Showcase, we're excited to officially announce Smash It Wild, developed by Goblinz Studio in collaboration with Ernestine! This tactical turn-based game where volleyball and dodgeball meet in a fantasy universe is coming to you in Q2 2025!

Watch the reveal trailer


[previewyoutube=0bTu4-ZJiSM;full][/previewyoutube] Dive into a fantasy world where champions face off in an unforgiving tournament. In Smash It Wild, every match counts, mixing volleyball and dodgeball in tactical turn-based gameplay. Upgrade your players, kit them out with powerful items, discover unique synergies and do your best to survive this roguelike competition where defeat means starting all over again.

Features


  • Turn-based tactics: play matches mixing volleyball and dodgeball, where every action can make a difference!
  • Sailpunk universe: take part in a tournament in a fantasy world filled with animals with a wide variety of abilities.
  • Roguelike progression: win consecutive matches to find victory. One defeat means starting from scratch!
  • Perfect your strategy: each team has its own synergies and combos, offering a variety of gameplay styles and strategies to adapt to each match.
  • Create combos: train your champions, unlock new attacks and equip them with powerful items.
  • Secondary challenges: complete bonus objectives during matches to gain additional rewards.

Wishlist now


https://store.steampowered.com/app/2432240


[ 2024-11-21 18:28:31 CET ] [ Original post ]

Patch 1.2.3

Hello everyone! As stated in the previous news, here's the first patch with a lot of different corrections! While every single ticket we fixed isn't listed there (as we've got more than 100 of them, and some of them fix the same feature), here's a list of what's changed between 1.2.2 and 1.2.3! Stay tuned for 1.2.4 coming soon!

Patch 1.2.3 Changelog


Fight


  • A blocker was sometimes occurring during enemys turn in fight
  • A blocker was sometimes occurring after moving a unit in fight
  • Defensive stance was causing a blocker if the launcher was the last member of its team.
  • Stuns were sometimes disappearing only after starting the units turn, causing it to last one more turn than expected
  • Galvanised effect was sometimes giving Health in addition to the expected Shield gain
  • In fight, all negative effects/traits of units are now correctly displayed to the left of their Shield, and all positive effects/traits to the right
  • Enemies were sometimes skipping their turn
  • Attack panel was sometimes disappearing during fight
  • Using keyboard shortcuts in fight could sometimes activate your exploration abilities and start their cooldown

Exploration


  • Keyboard shortcut for the Log screen was still active during the tutorial, causing a potential blocker
  • All reputations were too high due to some traits allowing to stack it
  • Leave to menu before leaving Lecwasi for the first time was causing a blocker
  • A places UI was sometimes open after starting a new quest step
  • The world wasnt always evolving correctly after finishing the Agromancy quest

Others


  • Removing arrows keys navigation in menu to prevent blockers
  • The Tamers beasts had broken descriptions.
  • Many broken texts in Encyclopedia, quests and Exploration abilities
  • Rewards preview in Events were sometimes wrong
  • Several issues linked to tooltips (freezing after an alt-tab, impossible hiding) were fixed.
  • Tamer entry couldnt be unlocked in the Encyclopedia

Polish & improvements


  • Neocactus quest now gives hints about the location of quest objectives
  • More guidance on the Hostages trading quest
  • Several small UX improvements


[ 2024-11-13 16:38:35 CET ] [ Original post ]

Current status and next steps

Hi everyone, We know that many of you were looking forward to the 1.3 update, but weve decided to delay its release to focus on bug fixing and polishing the game. Thats why were rolling out the 1.2.3 patch today, with 1.2.4 to follow shortly after. Thanks to your feedback, were now entering a new phase of Sandwalkers early access, and we want to take a moment to share some of the challenges weve faced and how theyve shaped the development process. Sandwalkers has been an ambitious project for our small core team of 6-7 people. The game requires a lot of content and combines elements from different genres that pushed us to experiment and make adjustments, which led to some delays and technical issues along the way. While were actively working on new content (such as the next steps of main quest lines, new mobs, traits, upgrades), stabilizing the game is our top priority for now, and were committed to making improvements until we achieve the quality were aiming for. Well also be sharing an updated roadmap soon to give you more visibility on whats coming next. A huge thank you to all of you for your continued support and constructive feedback. Youre an essential part of Sandwalkers development, and your encouragement keeps us motivated to make this game the best it can be!


[ 2024-11-13 15:01:17 CET ] [ Original post ]

Patch 1.2.2

Hello everyone! Here we go for our latest patch, 1.2.2 While it is indeed on continuity to the 1.2 and 1.2.1 patch, we've also started a global polish phase. It does not mean that you won't have any content in the next updates, it just means that it might be a bit lighter with the content. But we'll focus on stabilizing the game, as we can see there's a lot of small bug here and there making the experience not as good as it could be! So basically, this patch contains fixes that were directly linked to 1.2, plus a lot of overall fixes. We would like to thank you for all your reports, namely via the in-game tool but also on the Forums and the Discord. Do not hesitate to keep on using the in-game tool, as it directly takes a screenshot and sends us your logs, which contains everything we need to makes corrections most of the times As for the content coming, you'll get more information soon, and there'll be even more bugfixes to come. Until then, please find the patchnote for 1.2.2 below Cheers!

Full Patch 1.2.2 changelog


General Bugfixes


  • Fixed a bug where moving cost was not displayed correctly le using an object
  • Fixed a bug where the world map would only be showing fog in some cases
  • Fixed a bug where Supplies amount was exceeding the "max supplies" stat
  • Fixed a bug where text was displayed in yellow even without being a narrative hint
  • Fixed a bug where you could spam a skill when leveling it up to level it up multiple times at once
  • Fixed a display issue in portuguese with the current caravan's number
  • Fixed a display issue in portuguese where two lines were displayed in japanese in the encyclopedia
  • Fixed a bug where ennemies' tooltips where not displayed correctly when hovering them too quickly
  • Fixed a non intended confusion when having a new item during the tutorial
  • Fixed a technical issue with caravan placement when triggering map variations
  • Fixed a bug where the damages where too high when the caser was more than lvl 1
  • Fixed major notification displayed when it shouldn't
  • Fixed fetish attack displayed in caravaneer replacement UI
  • Fixed several issues with caravaneer skin change
  • Fixed tooltips, UI and caravaneers' skin when dragging caravaneers during fight preparation
  • Fixed an issue with effects displaying a white image when a fighter was hit by an attack with an effect removal behavior
  • Fixed auto pinned behavior for a few quests
  • Fixed an issue where health could still be displayed with decimals in UI
  • Fixed an issue where event actions' tooltips could go out of screen when displaying the details on right click
  • Fixed an issue preventing items to be equipped/unequipped on a caravaneer during fight preparation when double clicking it
  • Fixed an issue where unequipping a fetish during fight preparation wouldn't remove the attack in the attacks UI section
  • Fixed a lot of different localization issues in every languages (there's a lot of small stuff, so I'm not going into details!)
  • Fixed the price of the followers, as it was not the one expected
  • Fixed a bug with the bait item, that was not usuable
  • Fixed a visual issue with an Ant attack
  • Fixed a camera movement issue during quests


[ 2024-10-25 15:53:09 CET ] [ Original post ]

Patch 1.2.1

Hi everyone! Patch 1.2 has been live since yesterday, and we wanted to address some issues that might impact the experience as quickly as possible.

Bug Fixes


- The Tamers beasts' names and descriptions were broken in some languages. - The hostage follower is now properly removed when you finish the quest. - Players who have already finished the quest will have the follower removed as well. - Some images were broken in the Encyclopedia. - The Lecwasi Enclosure Encyclopedia entry had incorrect text.

Known issue


There may be no upgrades available at the highest levels with the Tamer. This is due to a global bug that we are currently fixing. We need extra time to resolve and test it, but it will be addressed in the next patch!


[ 2024-10-01 16:27:49 CET ] [ Original post ]

Update v1.2 out now!

The "Caravan's Legacy's" update is now live!

New content


New class: the Tamer


The Tamer can now join your caravan from Mka and Kanic settlements!
Specialized in Earth damage, he's very helpful in battle, creating opportunities for your other caravaneers. During exploration, he can summon his beasts to join the caravan as powerful supports with various effects. Some of his beasts were part of the Kickstarter campaign rewards, and were very happy to finally share them with you! He starts with 2 attacks: Bull Charge: Deals Earth damage to 1 enemy and moves it backwards. Applies Impaired. Voracious Ambition: Applies Exalted to self but decreases the caravans Hope. He can then unlock: Sprint: Deals Earth damage to 1 enemy. If the enemy is slower than him, applies Easy Target. Taming: Deals Earth damage to 1 enemy. Moves the target forwards and applies Slowed. Scorpion Sting: Deals Earth damage to 1 enemy and applies Poison. Swarm of Locusts: Deals Earth damage to 1 enemy and applies Haste to self. If the target is in the backline, applies Blinded.

New Log Tabs: "Encyclopedia" and "Memories"


The Caravan Log now has two new tabs: The Encyclopedia contains entries with information about Uwando that you can gather while exploring.
The Memories tab contains a list of all the Memories you can obtain in-game, allowing you to track the ones you're missing.

New Memories


You can now obtain a bunch of new Memories linked to the Encyclopedia. We want to encourage players to discover new entries by granting more Memory Points to spend in the Crystal Library when you do so.

New Quest


A new quest, Riddle Duel, is now available. You can unlock it by wandering between the Northwest Desert and the Terracers Territory.

Character Customization


Youll see a new "Customization" button in the caravans menu, right under your caravaneer's sprite. This feature will allow our Kickstarter backers to use their skins once theyre delivered (which should be very soon).

New Rules


Equipment Level Scalability


Equipment now has levels. The higher the level, the bigger the bonuses. You will find the best equipment in the most difficult regions, allowing you to continuously improve your gear as you discover Uwando.

Hope Impact on Shield


Your Hope level will impact your units Shield in battle. Desperate caravans will have less Shield, while optimistic and hopeful caravans will have more. This should give more significance to the caravans Hope.

Balancing


  • Replaced some Sand tiles in the desert with a new biome that costs fewer Supplies. The goal is to smooth the early-game difficulty curve and give players more control.
  • Burn now deals Fire damage instead of Pure damage.
  • Rebalanced the early game to account for the Hope impact on Shield.

Bug Fixes


  • Zoom/unzoom was sometimes blocked until the camera was moved.
  • Some attacks displayed incorrect damage previews (most cases have been fixed).
  • Some attacks displayed incorrect Shield gain previews.
  • Fixed various text-related issues.
  • Fight consumables' FX were not displayed correctly.
  • Death animations were not playing correctly when the Explosive effect was applied.
  • Attacks and abilities impacting units stats were not working correctly.
  • An edge case was causing item duplication during trade.

UX Improvements


  • Better display of Blinded, Protected, and Immune effects in combat.
  • You can now see all potential targets of an enemys attack when hovering over it, in addition to the current target.
  • At the beginning of a fight, Hope and weather modifiers will automatically be displayed.
  • Recruiting a hero will now trigger a major notification.
  • Completing a quest will now trigger a major notification.
  • Completing a quest step will now trigger a minor notification.

Whats Coming Next


Were working on several updates simultaneously, each with different deadlines:
  • Were still improving performance and fixing remaining issues, which will be addressed in upcoming small patches.
  • The next major update should add new upgrades, traits, and followers to add variety to your build and improve exploration balancing. The exact content is still to be determined.
  • Were working on the main questline, which will significantly extend the game content. Two new questlines (with the Nebulous and a new faction, the Azore) will be part of a dedicated patch in a few months. The exact release date is TBD. They will include two new maps, new units and bosses, and a fast-travel option that you can unlock as you explore Uwando. The final part, allowing you to reach Umama and attempt to save the world, will be the main feature of the full release patch. We will provide a more detailed roadmap as soon as possible.

Save 30% off the game:


https://store.steampowered.com/app/1639080/Sandwalkers/ Your feedback is always welcome on our Discord server! :) -Goblinz Studio


[ 2024-09-30 17:03:33 CET ] [ Original post ]

Patch 1.1.2

Patch 1.1.2 is here! Even if were mostly working on 1.2 and new content for later, we still have a lot of small improvements to make.

Balancing


  • Swordman ability now gives the Barrier trait instead of Immuned (it was a bit overpowered, sorry!)

Bugfix


  • A blocker could happen when you were using an attack removing a debuff
  • Burning damage were stacking for each stacks, which wasnt intended
  • Broken text issue on some Abilities
  • The Trait Voracious Ambition wasnt working properly
  • Ruins service quest wasnt working correctly
  • You could obtain some upgrades in inconsistent order
  • Caustic rain weather could create a high density of monster groups next to each other
  • Poison damage were not display
  • Broken text in The Art of Forging quest
  • The Art of Forging : tweak an event outcome dealing 0% damage
  • Broken text in Yayah
  • Other various broken texts (biomes, weathers, traits, etc.)
  • Several edge cases were preventing Blinded to destack
  • Units were visually overlapping in fight sometimes
  • Big delay between the skill and its animation sometimes
  • Attack tooltips could be cut at the edge of the screen in the Caravan menu
  • Ardent trait wasnt working properly
  • Pyromancer ability could remove destroyed SE and gain bonuses from it
  • Fix broken texts in questboards from various cities

UX


  • Several improvements on attack tooltips
  • Better target wording of AoE skill
  • We now have different feedback on target depending if were showing potential target or actual target (in a enemys preview for example)
  • Column and line AoE texts are now used properly
  • Poisoned damages are more clearly displayed
  • Add a feedback when a skill miss its target (because of blinded effect for example)
See you soon for the 1.2 update!


[ 2024-09-18 15:15:43 CET ] [ Original post ]

1.1 update out now!

Hi everyone! Here comes our first major update: Uwandos Mysteries ! With this update, we wanted to polish some features that are already present in-game (such as Weather and Effects) while adding more content and variety to the game.

Weather


We have made several retakes on the weather system. Here are the weathers you can face in Uwando: [table] [tr] [th]

Sunny


[/th] [th]

Drought


[/th] [th]

Scorching heat


[/th] [/tr] [tr] [td]Fight: No effect. Explo: No effect.[/td] [td]Fight: Increases Fire damage, reduces Wind damage. Explo: The soil and plants dry up.[/td] [td]Fight: Greatly increases Fire damage, greatly reduces Wind damage. Explo: Soil, plants and animals slowly die.[/td] [/tr] [tr] [th]

Rain


[/th] [th]

Downpour


[/th] [th]

Caustic downpour


[/th] [/tr] [tr] [td]Fight: Increases Water damage, reduces Fire damage. Explo: Water soil and plants.[/td] [td]Fight: Greatly increases Water damage, greatly reduces Fire damage. Explo: Water levels rise.[/td] [td]Fight: Greatly increases Water damage, greatly reduces Fire damage. Units take damage each turn. Explo: Wells turn acidic. Caravaneers receive damage when they move.[/td] [/tr] [tr] [th]

Strong winds


[/th] [th]

Storm


[/th] [th]

Hurricane


[/th] [/tr] [tr] [td]Fight: Increases Wind damage, reduces Water damage. Units have a 25% chance to be moved at the end of their turn. Explo: Vision reduced by 25%.[/td] [td]Fight: Increases Wind damage, reduces Water damage. Units have a 50% chance to be moved at the end of their turn. Explo: Vision reduced by 50%.[/td] [td]Fight: Greatly increases Wind damage, greatly reduces Water damage. Units have a 75% chance to be moved at the end of their turn. Explo: Vision reduced by 75%.[/td] [/tr] [/table] Weather can now change at any moment, not just when entering a new region.

Effects


Effects now scale with the launchers level, making them much more impactful in the mid-game. For example, applying Poisoned with a lvl 2 caravaneer will deal more damage per turn than with a lvl 1 caravaneer.

Quests


Five new quests are available in Musawenkosi, Totong, and Kanics settlements of Unum and Fikri.

Monsters & Monster groups


We aimed to create new monster groups and diversify some existing ones.

Predators


Predator groups can now contain up to three different hyenas. They have various synergies with each other, making them unpredictable. [table noborder=1] [tr] [th]
[/th] [th]
[/th] [/tr] [tr] [td]Hyenish Nurse[/td] [td]Hyenish Bully[/td] [/tr] [/table]

Gigants


Gigant groups now include a third type, focusing on shield support. This addition reinforces the groups archetype while varying the threats youll face.
Honey Gigant

New group: Limuloids


Hidden in the depths of Uwando, Limuloids are a new threat found in Underground and Palatine Ruins. [table noborder=1] [tr] [th]
[/th] [th]
[/th] [/tr] [tr] [td]Limuloid Harpooner[/td] [td]Limuloid Fisher[/td] [/tr] [/table]

New group: Fire Beasts


Though volcanic areas are rare, they are worth visiting to discover these charming creatures. [table noborder=1] [tr] [th]
[/th] [th]
[/th] [/tr] [tr] [td]Sparkling cuttlefish[/td] [td]Blazing slug[/td] [/tr] [/table]

New group: Beasts


Beasts are found in the fertile lands of Uwando. Theyre not very aggressive but can provide a good amount of meat if hunted. [table noborder=1] [tr] [th]
[/th] [th]
[/th] [th]
[/th] [/tr] [tr] [td]Plowing rhinopterous[/td] [td]Crunchyrock[/td] [td]Plaincleaver[/td] [/tr] [/table]

A new caravaneer: the Swordman


The Swordman can now join your caravan! A born fighter who deals massive physical damage, hes less tanky than the Protector but can still serve as a decent frontline for your team.
Hes called Swordman for a reason With his upgrades, you can make it evolve either as a damage-dealer or more into a damage/tank mix.

Exploration Abilities upgrade


Your caravaneers abilities can now be upgraded, just like their attacks! Over 20 of these upgrades are included in this update.

Traits


  • 12 new traits are now available for your Caravaneers.
  • Traits can now be leveled up if a caravaneer obtains them multiple times during a run, amplifying their effects.

Bugfixes


  • Fixed many broken localization keys.
  • Improvements of performances and loading times.
  • Various minors fixes.

Known issues


  • Effect damage calculations may occasionally be incorrect.
  • In specific situations that we cannot yet reproduce, some attacks may heal enemies instead of dealing damage.
  • Hope still does not impact Shield.

Whats next


As the whole team returns from vacation, well address the known issues ASAP in patch 1.1.1, which should be live in early September. This patch might also include some content that wasnt ready for the 1.1 release. Were still on track to release version 1.2 by the end of September. Well keep you updated!

Play now:


https://store.steampowered.com/app/1639080/Sandwalkers/

Early Access Roadmap:



Your feedback is always welcome on our Discord server! :) -Goblinz Studio


[ 2024-08-21 17:26:50 CET ] [ Original post ]

Activating Cloud Saves - Please Read!

Hello everyone! As some of you has been asking, we're finally ready to activate the Cloud Saves on Sandwalkers! It should be seemless for the vast majority, and allow you to share your saves via the cloud between different Computers, including from different OSes. For exemple, you can start your game on Windows and continue it on MacOS. However since the game isn't officially supported on Steamdeck yet, I can't assure you cloudsaves will work there, but it should. I'd be more than happy if you could confirm though :D.

Now two things that I feel are important to tell you, please take a minute to read it :


- As I said, it should all be seemless, but I'd rather anticipate every situation. So, should you have a conflict somehow with the cloud. The first thing to do is to BACKUP YOUR SAVES To do so, find your save files : Windows %USERPROFILE%/AppData/LocalLow/GoblinzStudio/Sandwalkers/ MacOs ~/Library/Application Support/GoblinzStudio/Sandwalkers/ Linux ~/.config/unity3d/GoblinzStudio/Sandwalkers/ If you're on Windows, you can press Windows + R and paste this : %USERPROFILE%/AppData/LocalLow/GoblinzStudio It will open the GoblinzStudio folder directly if you have trouble finding it Make a copy of the Sandwalkers folder anywhere else on your computer ; in case anything goes wrong, you'll be able to copy back this folder into the GoblinzStudio folder and get back your save Then, you can try to launch the game and solve the conflict the way Steam handles it (depending on the situation it's going to be different, but do not hesitate to hop on Steam Forums and ask for help) - If you already played the game on two different computers and know which save you want to keep First of all once again, backup your saves before launching the game! The cloud should synchronise the first saves you'll play the game with. Keep in mind that the cloud uploads your game files to the cloud when closing the game, and download them from the cloud when you launch the game. It might also try to synchronize when opening Steam, but I'm not sure on the exact way it works on Steam side If you're playing on two different Windows computers, you can manually copy the Sandwalkers folder from the PC you want to keep the save from to the other one. But generally, the safest trick would be to open, play a bit, save, and quit the game on the PC you want to keep the saves from. Once you're sure the cloud is synchronized, you can then play on any computer with your account If you can't see the Cloud activated on the game yet, you can try to relaunch Steam as this is sometimes required for it to be taken into account But then again, all this long post will probably be useless according to my tests. But better safe than sorry! Have a wonderful day, -Thomas


[ 2024-07-09 15:46:27 CET ] [ Original post ]

Patch 1.0.5

Hi everyone, here comes a big update with some changes on attacks & recruitment. We are approaching the end of our optimization phase and are starting to work on new content for the game. We should be able to tell your more about that soon!

Patch 1.0.5 - 04/07/2024


Attacks


  • Shield bash now applies Slowed even if the target has no Shield
  • Pyromancers Burning swarms now deals damage to all enemies
  • Pyromancers Fire coat attack was reworked
  • Fire Resistance (3) +10 Shield & Thorns (1)
  • Forgotten ritual now heals a flat amount of HPs instead of giving Health Regeneration effect
  • Genius refactoring
  • Incendiary cocktail (formerly Glue grenade) now deals fire damage
  • Explosive prototype now deals base Air damages in addition to its random effects
  • Tonic now deals Air damages to one target and apply either haste (2) or an agility bonus to the launcher
  • All Genius attacks have an Intelligence ratio now
  • Prob on attacks effects were changed
  • Tweak many attacks & upgrades values
  • Equipments HP/Shield bonus are drastically increased to give an actual impact
  • Quests
  • Delivery service will not direct you to a specific place instead of any place.
  • Ruins service was leading to a broken underground map: it should now be fixed.

Recruitment


  • Recruited caravaneers level is now correctly applied on their stats.
  • Once theyre recruited, you will directly select your caravaneers upgrades
  • Caravaneer recruitment pool are now handled differently:
  • Their content is refreshed every 100 caravans movement
  • You can recruit each caravaneer only once

UX/UI


  • Support screen is now always displayed, even if you cannot get any follower yet
  • Events & quests outcomes previews now work correctly: the item previewed should always be the right one
  • Tweak some attacks & upgrades tooltips to make them more readable
  • Attack tooltips size no longer depends on units position
  • Quest rewards are now always displayed in the quest book

World


  • There is now a path going east from Lecwasi when you start the game
  • The roads upgrades in the Crystal Library now create road with reduced supplies cost compared to the nearby biomes.

Other fixes


  • Fix several issues linked to effects stacks depletion
  • Infested effect is fixed!
  • Insidious seed attack and its upgrade are back
  • Several broken localization keys were fixed
  • Caravaneers sometimes had a duplicate of their sprite
  • Space Gem icon is now displayed correctly
  • Immuned effect icon is now displayed correctly
  • Poison damages are now displayed correctly
  • Missing upgrades on Archeologist when leveling-up
  • Fix an issue causing the 3rd Fragment to never be dropped after completing Terracers questline.
  • You cannot stun a unit forever anymore, sorry!
  • Other minor fixes


[ 2024-07-04 15:10:31 CET ] [ Original post ]

Patch 1.0.4

Bugfix


  • Fix a blocker on Jet Fetish quest: some players didnt see the button to bring the Fetish to Musawenkosi
  • Death Pulse attack not giving shield when it kills an enemy
  • Remove duplicates of heroes sprites in combat
  • Some broken localization keys
  • Terracers Queen was level 1 in combat
  • Broken values displayed on some followers
  • The Yoz Sea area now turns permanently into a fertile land after finishing Yoz the twice-born quest


[ 2024-06-28 13:58:37 CET ] [ Original post ]

Patch 1.0.3

Following yesterdays patch 1.0.2, here comes patch 1.0.3 with some extra fixes! Were still in the optimization phase, but well soon share an Early Access update with more content and features to come.

Hotfix


  • Players will now be able to find Wood for the Agromancy quest, even if the quest is already active
  • Players will now have the required items for Umamas root quest, event if they were affected by the bug removing them too soon.

User experience


  • Remove a spoiler from reputation screen

Localization


  • Fix broken keys on quest boards

Bugfix


  • Attacks with effects on the launcher were applied incorrectly in case of AoE. For example, the larva was applying its self-heal 4 times, as it has 4 targets.
  • Hope related traits now apply their effects properly
  • All Hope loss are now applied correctly (Traits, Events, Attacks)
  • Reputation levels are now correctly displayed and named
  • Remove Princess Egg when you choose to fight the royalists
  • Wrong values on Max Weight Crystal library upgrades
  • Unclickable Caravan button in exploration
  • Static shock now grants 2 stacks Haste instead of 1


[ 2024-06-26 15:05:06 CET ] [ Original post ]

Patch 1.0.2

Hotfix


  • Temporarily removed Insidious Seed attack from the Botanist as it can cause crashes.

User experience


  • You can now end a run manually through the pause menu.
  • Clearer feedback on fetishes & consumables items when theyre not unlocked yet

Balancing


  • Rest buttons in cities now give more bonuses even when your Reputation is low
  • Rebalance some caravaneers attacks (Death Pulse, Umamas night song, Serrated chitin,...) Having two angry ants playing before you could do anything was a bit frustrating.
  • Remove heal from Dragonopter AoE, increase slightly the monotarget attack heal.The AoE heal was buggy and quite frustrating. We choose to increase the other attacks self heal slightly to keep the tactical challenge in this fight while making it more fair.
  • Reduce speed of some enemies. Same than Red Ants on the previous patch: we dont want big packages of enemies playing before you. We tried to slow them and to spread them more in the turn order.
  • Update Supplies cost when moving on road tiles to 0. Roads should now be the late-game shortcuts that we aimed them to be.
  • Mysterious Sprouts tiles now gives 6 Supplies. Many players were deceived by their visuals and were frustrated to gain no Supplies on them. We now give a small amount, in addition to their previous rewards.
  • Defeating enemies will now always gives you some food

Localization


  • Fixed some broken localization keys

Bugfix


  • Attacks that move unit now do it correctly
  • Protected effect is now removed when the caster dies
  • Blinded effect now destack correctly when it makes you miss an attack
  • We added Wood in the Agromancy quest area (sorry discord people, we know you were looking for them)
  • Fix a blocker on Umamas root quest removing the items before you could use them in an event
  • Consumables can now be changed for another one before a fight

Optimization


We are still working on the optimization, but you should already see some improvements with this update:
  • Reduction of RAM consumption
  • Improve overall performance in long game sessions

Coming soon


  • More work on optimization especially with the perfs dropping as the game session last.
  • Fix the most critical bugs in priority (crashes, blockers, experience-breaker bugs)
  • Continue to make high-priority tweaks on balancing
Those are our main priority right now to make sure you can enjoy the game. Once the stabilization phase is done, we will share an Early Access roadmap with you! Stabilization and polish will still be addressed as we start to work on new content for the game.


[ 2024-06-24 16:19:18 CET ] [ Original post ]

Super Small Hotfix - Sandwalkers 1.0.1 v2

Hey everyone! We're pushing a small update that just fixed a special kind of tile in the desert giving you only 1 supply where it should give you 12 of them. That is a low risk update and was quickly tested on our side, but can have a huge positive impact on your survivability :D There is another patch coming early next week, with some bigger changes and fixes, that were not a good idea to push live at 6PM on a Friday! For exemple, allowing you to abandon a run and start a new one without having to go and get vainquished in a fight on purpose, or slowly starving your caravan to death This change, and many fixes are coming early next week! We'll tell you more when it's there Thanks for playing Sandwalkers and providing us feedback. We try our best to be active on the forum and Discord so we can answer your questions and gather your feedback and suggestions - they really help! Have a wonderful weekend everyone!


[ 2024-06-21 16:01:02 CET ] [ Original post ]

Sandwalkers 1.0.1 - Hotfix #1 -

Hello everyone! First of all, thanks for playing Sandwalkers! We already had some great feedback and we cannot thank you enough for taking the time to post them Here's a first patchnote about what's been fixed and what we're still working on!

Patch 1.0.1


Hotfix


  • Temporarily changed Insidious Seed attack from the Botanist as it can cause crashes.

User experience


  • The new run button on the title screen will no longer offer to erase your save. This has been changed to either start a new run, or continue a run you've started but not finished yet.
  • You can still reset your save through a dedicated button in Options>General in the title screen
  • Reworded some skill tooltips that werent clear enough
  • Fixed misleading descriptions on Shield upgrades in the Cristal library, since its not giving +20 flat Shield but +20% max Shield

Balancing


  • Red ant speed has been nerfed from 6 to 4 Having two angry ants playing before you could do anything was a bit frustrating.
  • Starting max supplies are increased from 15 to 20 While we want the desert to be challenging in early game, we feel like adding 5 Supplies will slightly help most players in their first runs.
  • Increased Supplies gain on Desert cactus & animals Again: we want you to be challenged, not to suffer from neverending starvation

Localization


  • Korean language is now named correctly in the language settings

Bugfix


  • Fixed the dynamic counter in the description of the Repairs quest
  • Double clicking the Leave Place action for the first time was hiding the UI sometimes
  • Effect stacks not decreasing correctly in fight (visual bug only)

Mac


  • Fixed issues related to specific resolutions, preventing you from closing some screens (like the Map)

Linux


  • Cinematics will now play normally
As a precision, the changes on Mac are more general and the game should now have the right resolution everywhere, including Steamdeck. Even if not officially supported yet, this and the tweak on the Linux version should make the game playable on Steamdeck

Coming soon


This is some stuff we know about, but that couldn't make it into this patch without threatening either the integrity of the game, or the integrity of our hard working developpers :D
  • Were aware that the introduction cinematic is missing some subtitles and are working on it: it will be tackled in the next hotfix!
  • Were tackling a memory leak issue causing freezes and performance drops the longer a play session lasts. As a workaround, you can save and restart the game ; this should make things better even if it is not ideal
  • Still working on improving the attack tooltips clarity
  • Steam Cloud support
  • And more!


[ 2024-06-20 16:25:40 CET ] [ Original post ]

Early Access Out Now!

[previewyoutube=lVtfoWXtkmk;full]https://youtu.be/lVtfoWXtkmk[/previewyoutube] This is it! After announcing our next in-house developed project, Sandwalkers, back in August 2021, the early access is now available for you all to play with a 10% launch discount! We have also released several bundles with some of our games (Legend of Keepers, As Far As The Eye and Hero's Hour), so all our biggest fans get an extra discount, and a bundle with the great Urtuk: The Desolation! https://store.steampowered.com/app/1639080/Sandwalkers/ https://store.steampowered.com/bundle/42687/Sandwalkers__Legend_of_Keepers/ https://store.steampowered.com/bundle/42612/Sandwalkers__Urtuk/ We've faced quite a few challenges internally, but after closed betas, two free prologues, a successful Kickstarter campaign, devlogs showcasing the game's progress, and tons of feedback, we are proud of where we're at now. And it's all thanks to you, so a big thank you to everyone who has supported us along the way! The journey is not over yet, as we have a lot to do before the 1.0 launch. We will share the early access roadmap with you very soon. As always, know that each piece of feedback is truly appreciated. If you have any, or if you just want to talk with the devs, feel free to join our Discord server! We poured our hearts and souls into this game, and we hope you will enjoy this early access version. If you do, a positive review would greatly help with visibility! Have fun! -Goblinz Studio


[ 2024-06-19 16:09:17 CET ] [ Original post ]

New free prologue out now!

Hi everyone! As we are closer than ever to release, we wanted to push the game one last time with a new prologue version! Unlike Sandwalkers: The Fourteenth Caravan, which was an introduction to the game lore, this free prologue is more focused on gameplay and is more balanced than the latest demo. We would love for you to try it out and give us your feedback on Discord. If you like it, please consider leaving a positive review to help us for the early access release! We hope you are as ready as we are! Enjoy! https://store.steampowered.com/app/2995230/Sandwalkers__Prologue/


[ 2024-06-04 15:13:35 CET ] [ Original post ]

Early Access Release Date!

Hello everyone, The whole team at Goblinz is so glad to finally announce that Sandwalkers will launch into early access on June 19th! [previewyoutube=lVtfoWXtkmk;full][/previewyoutube] It's been a while since we first announced this game. We've gone through a successful Kickstarter campaign, released several demos, ran some betas, and tweaked the game the best we could. Your feedback helped us a lot to optimize the game as much as we could, and we just can't wait for you to dig into this early access version. There's still a long way to go until the full release, but we hope you will enjoy this first version and we're counting on you to get your feedback on our Discord server.

Wishlist now:


https://store.steampowered.com/app/1639080/Sandwalkers/ To keep you waiting, here's our latest devlog about our work on management and progression mechanics in Sandwalkers. Enjoy!
For this devlog, we're diving into the management and progression mechanics that youll encounter as you lead your caravan through the Phithi in Sandwalkers. We're going to give you a closer look at what will keep your caravans moving and evolving, despite the challenges thrown its way.
Managing a caravan in Sandwalkers is a multi-faceted endeavor. Each caravan must carefully manage its Hope, Supplies and caravaneers Health points, while also considering the weight of items they carry.
Your caravan will be able to find a multitude of useful items like equipment, fetishes and consumables while exploring the map, getting into combat as well as completing quests. These items can dramatically impact the capabilities of your caravan.
Equipments bolster your stats, fetishes unlock new attacks, and consumables can be crucial in an emergency. Experience points are pooled together, allowing you to strategically choose which caravan members to level up, enhancing their skills and stats significantly. Each level-up not only boosts stats but also presents a crucial upgrade choicewill you enhance exploration abilities or combat skills?
By strategically assigning specific items and upgrades to certain characters, you can forge powerful synergies that significantly enhance your caravans survival and efficiency. These choices play a critical role in maximizing your caravans potential and navigating the dangers of the Phithi. As your caravan ventures through the lands, its actions unlock Memories, crucial to Sandwalkers' roguelite mechanics as they are shared across all runs.
These Memories not only accumulate Memory Points, used for permanent upgrades in the Crystal Library but also tie into deeper narrative elements, like the discovery of a mysterious bas-relief by the 13th Caravan.
By earning the trust of various factions and collecting fragments of the low relief, your caravan might just piece together the history and perhaps, find a way to resolve the meteorological chaos. The Crystal Libraryhouses different upgrade slots, each corresponding to a vital aspect of caravan survivalbe it maximizing supplies, enhancing damage dealt, and more. These upgrades are tiered, and unlocking higher levels may require bas-relief fragments, adding another layer to the strategic management of your resources.
Each decision in Sandwalkers is impactful, shaping not only your current journey but also future expeditions. We hope you enjoyed this devlog and that you are excited for the early access release! https://store.steampowered.com/app/1639080/Sandwalkers/


[ 2024-05-29 15:39:07 CET ] [ Original post ]

New demo available!

As part of the Earth Appreciation Festival, we are thrilled to announce that a brand new version of the Sandwalkers demo is available now! [previewyoutube=Y3SIjkHBYzA;full][/previewyoutube] This demo contains approximately 2 hours of gameplay, including the following features:

  • 3 Regions out of the 16 from the first map that will be available for early access
  • 4 Quests out of the 30 that the game will contain for early eccess
  • 8 Heroes out of the 12 that will be available in the early access
  • About ten upgrades in the Crystal library

Play now:


https://store.steampowered.com/app/1639080/Sandwalkers/ More than ever, feel free to share your feedback with us on our Discord server. In a few days, we will share a new devlog with you. And in a few weeks, well... We will officially announce the release date for Sandwalkers early access! We can't wait for that moment, but until then, enjoy yourselves with this brand new demo!


[ 2024-04-22 18:08:41 CET ] [ Original post ]

Devlog #8 - Quests & Environmental impact

Hello everyone, Welcome to our latest Devlog! Today, were going to talk about the details of quests and how they will affect the environment in Sandwalkers. We also have some exciting news to share. Sandwalkers is almost ready for release! You will be able to play it with all the content youve been seeing in the devlogs so far, and more! Thank you for your support, the finish line is almost there and well be back soon with the release date for our game. Stay tuned! The quest system will be at the heart of your experience. Players will encounter various objectives, each offering unique rewards that will be useful and necessary to your progress.
The main quest, Healing Umama, will be a constant element on your Screen to which you will be guided with a compass that will always point in the right direction.
The backbone of our approach lies in two types of quests: one-shot and repeatable. One-shot quests will only appear once and will provide significant roguelite rewards. They play a great role in shaping the game's world.
Completing a quest in a specific environment, like an arid desert, could trigger changes, such as the growth of vegetation- influencing the world for future explorations.
Repeatable quests will provide a constant source of progression during a run with random spawns.
You might encounter some objectives that will modify a zone permanently through the story you will get to play.
As for the impact on the environment - there are a few types a player can create. The environmental impact system will be designed to make the game world dynamic and responsive. Explo Skills will allow players to make minor systemic changes that won't be preserved between runs. For example, when harvesting elements for consumption and breaking a tile in the process, the used tile will not remain in the world at respawn.
Environmental variations will be both permanent and random. It will allow you to perform different actions to help you out when exploring. For example, transform a desert into fertile land to grow a lush forest, facilitating the caravan's journey through a once challenging area.
We hope you liked this devlog! We're getting ready to launch in Early Access soon, so keep an eye out for the official release date. Your support has been awesome, and we're almost there! Thanks a lot for being part of this journey with us. We can't wait to see you play the game!


[ 2024-02-22 17:45:42 CET ] [ Original post ]

Devlog #7: Updates since the Demo!

Hello everyone, welcome to the 7th devlog for Sandwalkers! Last time, we delved into the Weather System, and since then, Sandwalkers has moved to its Alpha 2 phase undergoing significant changes that enhance the roguelite and exploration aspects of the game. Among these changes are a new user interface, the introduction of a Hope system, changes to the map, and modifications to combat! The in-game user interface has undergone a transformation
Quests and your characters can now be found on the left side of the screen, while general information, weather updates, and caravan effects are displayed at the top. And as you may have noticed There's something new! One of the most significant additions to Sandwalkers is the Hope system. This new resource is indicated by a flower icon at the top of the screen, representing your caravan's mood and hope in their quest.
The state of Hope fluctuates based on your actions. For example, making an unfortunate choice during an event might lower hope, causing the flower to wither. Conversely, taking care of your caravan, such as avoiding combat, will increase Hope. There are five levels of Hope, each providing bonuses or penalties to your gameplay.
Each level of Hope significantly influences both the exploration and combat capabilities of the caravan, as well as its relationships with factions and the overall morale of caravan members. This, in turn, can lead to a cascade of positive or negative events.
Changes have been made to the game map as well. It was previously split, but is now a single, expansive map with 19 regions featuring different enemies, weather conditions, events, rest areas, and intense zones with bosses.
Side quests guide you through different regions, each presenting unique challenges depending on weather and enemies. Progress is notably obstructed by bosses who guard access to the next region. To overcome this obstacle, players must strategically navigate the current region, completing quests and gaining power. Your actions in these regions can also modify the terrain, making it more fertile, especially when you help factions.
These modifications will persist over your next runs, making progression easier and rewarding! Lastly, we are currently working on changes to the combat system, which may trigger after a certain number of moves providing you with multiple ways to encounter enemies.
We hope you enjoyed this devlog and the changes that have come to Sandwalkers with this update. Stay tuned for future devlogs!


[ 2023-11-24 17:01:27 CET ] [ Original post ]

Sandwalkers Live Stream - Steam Next Fest


Sandwalkers is a roguelike turn-based exploration game where you lead a team through Phiti's unpredictable climates and hostile environments. On your journey, you'll face many dangers, gather knowledge and seek to locate and revive the ancient Mother Tree Umama.

Join us for a preview of the game during our pre-recorded live broadcast scheduled for October 15 at 1pm PDT/10pm CEST!


You can also try out the game by playing the demo, available until October 16. https://store.steampowered.com/app/1639080/


[ 2023-10-13 21:00:11 CET ] [ Original post ]

Sandwalkers Live Stream - Steam Next Fest


Sandwalkers is a roguelike turn-based exploration game where you lead a team through Phiti's unpredictable climates and hostile environments. On your journey, you'll face many dangers, gather knowledge and seek to locate and revive the ancient Mother Tree Umama.

Join us for a preview of the game during our pre-recorded live broadcast scheduled for October 13 at 12pm PDT/9pm CEST!


You can also try out the game by playing the demo, available until October 16. https://store.steampowered.com/app/1639080/


[ 2023-10-13 16:27:28 CET ] [ Original post ]

Devlog #6: The Weather System

Hello everyone, Welcome back for this brand new Devlog! In our previous update, we introduced you to the concept of caravan actives, and today we're excited to talk about our upcoming weather system! But before we dive in, we have an important announcement to make. We've chosen to push back the Early Access launch of Sandwalkers to the beginning of 2024. This extra time will give us the opportunity to fine-tune and perfect the game, so we can offer you the best possible experience. We're grateful for your patience and support throughout this project. In the meantime, please stay tuned for many more development updates and exciting surprises. Thank you for being a part of this journey with us! In the vast world of Uwando, you'll encounter weather phenomena that can make survival challenging for wandering caravans. This meteorological chaos is known as the Phithi. During your travels, you may come across various weather types such as Sandstorms and Acid Downpours :
In each playthrough, you'll discover different weather phenomena depending on the regions you explore, which will significantly impact how you approach your journey on the world map. The choice is yours whether to brave these challenges or take a more cautious path.
You might ask, why would you choose to go through this chaos? Well, these weather phenomena seriously limit your visibility and, at the same time, present their own set of unique challenges and rewards! In them, you will encounter some new types of enemies.
These elementals can only be found within the weather phenomena on the map, as they are a manifestation of the Phithi's unrest.
The weather you encounter can modify certain elements of the map, causing watchtowers to collapse and wells to become contaminated with acid. In conclusion, as you start your adventure in Uwando, the chaotic weather can be both your greatest challenge and a source of unique rewards. Thank you for following Sandwalkers development, stay tuned for more updates soon! https://store.steampowered.com/app/1639080/Sandwalkers


[ 2023-09-21 15:50:00 CET ] [ Original post ]

Devlog #5: Biomes and Caravan Actives

Hello everyone, Welcome to another Sandwalkers devlog! Today we're going to introduce you to two essential features of the game: Biomes and Active Caravan Capabilities. In Sandwalkers, every expedition begins with the carefully designed placement of Biomes.
These unique regions define the terrain of your adventure and greatly influence your strategy. Our team has worked hard to create a diversity of Biomes, from welcoming territories to the most hostile lands.
One of our key goals is to ensure that no two runs in Sandwalkers are the same. To achieve this, we have implemented a dynamic weather system, which we'll discuss in detail in a future devlog. This system introduces variations between runs, making each playthrough a fresh and exciting experience.
Moving through these Biomes is a captivating experience, as their cost varies according to their nature. Some of the friendlier Biomes will only require 1 travel point, while others, such as the dangerous Sand Dunes, will cost up to 5, so choose your route wisely to bring your Caravan to its destination.
What's more, each Biome has a list of specific cells that can appear, each with its own probability of occurrence. For example, the Arid Biome is more likely to offer you dried-out cacti, while the Sand Dunes Biome may be home to grazing herds. Each Biome has its own character, making each exploration unique and exciting.
Your Caravan is made up of members specialized in different trades, and each has an Active Exploration Ability. These skills are essential for survival and prosperity in the world of Uwando.
Take, for example, the Hunter, whose active skill is tracking wild beasts. This skill can be used to obtain valuable resources or to escape perilous situations.
Some of these abilities allow you to influence the environment's Biomes, opening up exciting possibilities for shaping your adventure. For example, the Botanist possesses the power to rejuvenate the soil. On the other hand, the Hydromancer harnesses the elements to extract moisture, transforming it into precious drinking water. However, this process unintentionally causes the surrounding huts to become dry and arid, making the choice crucial.
It's important to note that each Active Ability can only be used once, before having to recharge when you rest in town. This adds a tactical dimension to your expedition, where you'll have to decide wisely when and where to use these skills to optimize your journey. Thank you for taking the time to read this devlog update for Sandwalkers! We hope you enjoyed learning about the handcrafted Biomes and the exciting Active Abilities of the Caravan. See you in the next one!

Wishlist now:


https://store.steampowered.com/app/1639080/Sandwalkers/


[ 2023-07-07 15:40:12 CET ] [ Original post ]

Devlog #4: In-game items

Hi Sandwalkers, First of all, we apologize for not bringing more news about Sandwalkers, but we certainly have made some progress on the game and as usual, we cant wait to show you more. As weve reorganized our marketing team, well be able to bring more news about the development of the game through bi-monthly devlogs. Anyway, let's dive into our fourth devlog! https://store.steampowered.com/app/1639080/Sandwalkers/

DEVLOG #4: IN-GAME ITEMS


The caravan's survival outside of shelters is quite challenging. But fear not, as new items have been introduced to make your journey less fatal!

Consumables


Supplies



No caravan can make headway without something to munch on. Be sure to gather provisions before traveling through the arid lands of Uwando, where there's little to scavenge. Nothing like biting into a Termite Grub! Or perhaps a mushroom slice, if you prefer You can find these items while exploring, in most shops, or even sometimes during combat.

Exploration Consumables



Need to break some rocks? A pickaxe will be your ally. Want to rehydrate plants? Try the macerate. And if you want to reveal an area on the map, use a Scouting Flare! These items can be used on the map, in the inventory, or even during specific encounters and locations.

Combat Consumables



Once equipped, they can be used by any member of the caravan in place of one of their specific skills. Crystals to strengthen your allies, fruits to target a specific enemy, and even grenades to deal area damage there's something for everyone!

Orb of Insight



Rumor has it that it can make you stronger Use it on a character to level them up and gain new stats! You'll find one in every battle, sometimes even two if you face an elite enemy, as well as in certain events.

Equipment


Accessories



Accessories provide passive bonuses to the wearer, such as additional stats or unique effects. Since the prologue, 36 new accessories have been added, which you can find at merchants, as combat rewards, or in certain events!

Fetishes



As for fetishes, they grant their wearer a new active ability in combat. Although there are only 8 in the current version, you can find them in the same locations as accessories.

Tradeables


Valuables



Valuable items are essential for bartering and will allow you to acquire resources and equipment indispensable for your survival. Whether it's breaking rocks, hunting animals, or deciphering clues during special encounters, you'll find plenty of opportunities to acquire these valuable items. We now have 34 valuable items in game!

Containers



You'll likely come across these on your journey, but be cautious, as they are often locked and require a lockpick to open. Of course, you can sell them as is, but the price isn't really advantageous. Instead, open them and keep what's inside; it'll surely be worth it. These chests can be quite bulky, so use your lockpicks wisely.

Quest items


We've also added quest-specific items that are non-disposable and non-sellable. Keep them safe to continue your adventure.
We hope you enjoy these new additions and look forward to discovering them in-game. Thank you for your unwavering support, and stay tuned for exciting new updates and devlogs to come!


[ 2023-04-26 15:54:33 CET ] [ Original post ]

New city & biomes spotlight: an untamed land

Hello everyone! First of all, Goblinz Studio is wishing you all a wonderful year full of games and happy moments. Today, we decided to get into fresh new stuff we have been polishing for a while, and the start of 2023 is the perfect opportunity to show our progress! Before we truly dive into the new stuff, we also want to thank you again for the amazing support as Sandwalkers recently passed the 100 000 wishlists milestone which we could not reach without your huge support <3 So, whats new? Well, what about a spotlight on our new city and new biomes? That sounds always exciting, providing a good insight at what youre going to find or evenfight!

Totong, the capital of Terracers


Heres the new city of Totong! Its the capital of Terracers, and probably the biggest city in all of Uwando, where Sandwalkers takes place. Its one of the rare cities close enough to look like ones of our world.
The city is carved into the cliffs around, providing shelter from the harsh temperatures. If you go deeper, air will be much more bearable and progress until you get to contemplate the Troglodyte Palace where only the richest people live. In opposition with the surface which is populated with the poorest. Here, water is more precious than anything else and the inhabitants spend their time collecting it through a complex irrigation system and condensation tents. Be wary, it is criminal to waste water for the Totong inhabitants! If you keep exploring, you will probably cross the road of surviving shepherds living in the arable land, watching and taking care of their livestock despite the meteorological conditions.

Arable land


After a long day of travel, arriving in the arable land sounds like a blessing. Even though danger will always be around, this biome offers many resources from water wells to livestock. Along your travel, you will notice those big wooden watchtowers piercing the horizon, certainly very handy to scout your next destination!
Rest, gather resources and prepare your caravan to dive into the next biome that could be a lot less peaceful

Nebulous highland


This biome is bound to the Nebulous highland, which is a very difficult region to access since its placed at higher altitude. Of course, the weather and general living conditions are harder there where only dangerous foes and creatures live, making the exploration more challenging than usual. Its also where youll find the most arid land in the game!
This is where you will find a very specific type of cities, but we want to keep the surprise on that one since its still a work in progress.

Saline creek



Do you smell this salty-ish scent coming directly from the ocean, or even waves crashing on the shore? This is it, you just arrived in the Saline creek. Way less dangerous than the previous one, you will still have to look around, endemic predators can still ambush you at any moment. But imagine you gazing at the view, where the sunset meets the ocean horizon line, its a perfect land to explore!

Mangrove


Mangroves develop these giant hivemind-style forests on stagnant water. It is a wild land filled with parasitic mushrooms and toxic succulent plants which are expanding their territory. Those are, well, a kind of rampant issue since this ecosystem retains a considerable amount of water. This is a worrying problem for the future
Endemic species live there too, careful exploration and wise choices will be crucial in the Mangrove! And thats a wrap! We are having so much fun designing all those environments to make Sandwalkers exactly how we imagined it, and to give you the best experience possible with atmosphere and ambience identity. But before we go and because its never too much, heres a sneak peak at the Bones biome early version!
We cant wait to show you more of it! As always, thank you for your endless support. We are still debating on what we will show next but we are just exicted as you are about it because there's plenty to talk about! Goblinz Studio Where to find us: Twitter: https://twitter.com/studio_goblinz Join the Sandwalkers community! https://discord.gg/BRQJDJrKAs


[ 2023-01-12 16:16:05 CET ] [ Original post ]

Sandwalkers Prologue Out Now!

Dear everyone,

Our free prologue is now live along with our Kickstarter campaign!


[previewyoutube=2Z65VM-utH0;full][/previewyoutube] Play as the Fourteenth Caravan and convoy goods to neighboring tribes, build relationships, survive hostile creatures and more!

Play now:


https://store.steampowered.com/app/1966290/Sandwalkers_The_Fourteenth_Caravan/


[ 2022-10-26 15:24:36 CET ] [ Original post ]

Sandwalkers devlog: World building and epic battles

Hello Sandwalkers! As our beloved game Kickstarter campaign will start on October 26, we wanted to keep you posted about Sandwalkers development. Today, we want to put a spotlight on core mechanics through Exploration, Cities and finally Battles! The world of Sandwalkers In Sandwalkers, the player explores the world of Uwando through an hexagonal grid, on which are disposed the different places and events that characters will encounter in the game. Along the way, you will cross the path of many other characters, who can be peaceful or aggressive depending on your luck! Both have pros and cons of course.
It's a trap!
Welcome to Yayah A word about biomes Each specific tile represents one of the biomes that exists in the game, such as Sand, Arid land, Cactuses or Bones. They come in different variations that depend on the region the player is currently traveling in. Regions also have specific biomes that are more rare than these ones - but well keep these for a next time. Biomes are also home to some elements with which the player can directly interact on the map. For example, this big cactus will give you some Supplies to help with your journey!
Supplies are key Unexpected encounters When you meet aggressive NPCs (or if your negotiation attempt went wrong), you will begin a battle phase against the enemy team. Each enemy has its own weaknesses and strengths, and learning about them will help you evaluate the risk that comes with each encounter.
Better get ready for that one: the Scorpicore But even if your fight goes wrong (or if you forgot to take supplies with you before leaving for the desert), you will be able to save some of your progress for the next run. Each memory you save is sent to the Crystal Library, where you will be able to see the various bonuses you unlocked for future runs.
The Crystal Library Beginning our journey with Kickstarter is a huge step for the studio and the project in itself. The campaign will allow us to go further in the development, bound to the campaign stretch goals, but also being able to offer high quality physical versions and new mechanics. Its also an efficient way to talk about the game, which is key for the community who can follow the development and give relevant feedback. For the rewards, we have some surprises that we can not unveil yet, wait until October 26 to discover what we have been cooking for you all this time! In the meantime, you can always follow the Kickstarter page to be notified when it goes live! In our next devlog, well take a closer look at the characters you will encounter by crossing this vast, untamed land, after the devastating climate change. Thank you for reading and see you next devlog! Join the community and get involded if you want! https://discord.gg/BRQJDJrKAs


[ 2022-10-20 15:03:38 CET ] [ Original post ]

Free Prologue out soon!

Dear everyone, We are so proud to announce the free prologue of Sandwalkers, The Fourteenth Caravan, will be out on October 26th along with the Kickstarter campaign!
We are counting on you to play it, give us feedback on Discord, wishlist the prologue and/or follow the Kickstarter page! Thank you for your support and see you on October 26th! -The Goblinz Team


[ 2022-10-13 15:00:13 CET ] [ Original post ]

Devlog #1

Hello everyone, and welcome to this devlog focused on our core game design and amazing art. We are eager to share more and more with you about Sandwalkers, and we'll have lots of surprises to reveal over the course of our Kickstarter campaign!

Exploration rework



Initially, we were based on an exploration system working with nodes. We changed that to focus on a hexagonal grid which has been used in many 4X games and even Curious Expedition, one of our main game references. This change allowed us to improve many game mechanics bound to exploration such as movement cost, fog of war or even heights and relief generation. We will dive more in-depth into our exploration systems in our next devlog post!

New enemies and pixel art



New foes are entering Sandwalkers world as we are moving forward in the development process. Please enjoy those wonderful pixel art monsters made by our talented artist team! For our pixel art lovers out there, there is a character design speed-painting video on some Sandwalkers creatures on our Youtube channel! Its always fascinating to observe the process of pixel art design, it inspires us so much!

Environmental concept arts



Finally, we would like to share with you some stunning and colorful environmental concept arts from our artist team. We thought a lot about how it would feel for the player to be in a wild land where wildlife and nature rule the pace of your travel, and used those ideas to fuel the atmosphere of Sandwalkers.

What's next?


We are so happy to finally deliver some material for you to begin your journey with us - Sandwalkers BETA will open next week! Join our Discord to be part of the community and play Sandwalkers for the first time! JOIN OUR DISCORD SERVER We've also planned an AMA for next week so you will be able to ask all your questions to our Game Designer! We look forward to seeing you there! -The Goblinz Team


[ 2022-08-04 15:42:57 CET ] [ Original post ]

Closed beta and prologue announcement!

Hello everyone, We are happy to announce we will release a prologue for Sandwalkers (planned for this summer). You can now wishlist it to get notified for the launch: https://store.steampowered.com/app/1966290/Sandwalkers_The_Fourteenth_Caravan The prologue will let you play the 14th caravan and discover the world of Sandwalkers. We will also run closed beta tests in the next weeks/months before the prologue, you can subscribe to our newsletter if you want to participate


[ 2022-04-21 17:19:16 CET ] [ Original post ]

Goblinz Publishing announcements @Gamescom 2021

Hi everyone, We are so glad to finally be able to share the new announcements we made at Gamescom with you all! Here is a recap of them all.

New reveal trailer: Sandwalkers


[previewyoutube=j4K4M8ahmuQ;full][/previewyoutube]

Wishlist now:


https://store.steampowered.com/app/1639080/Sandwalkers/

New reveal trailer: Oaken


[previewyoutube=JJe5Gq5ntKI;full][/previewyoutube]

Wishlist now:


https://store.steampowered.com/app/1348690/Oaken/

New gameplay trailer: Diluvian Winds


[previewyoutube=uKywIU7j9Ks;full][/previewyoutube]

Wishlist now:


https://store.steampowered.com/app/1561040/Diluvian_Winds/

New gameplay trailer: Terraformers


[previewyoutube=hZZpAcVmcSo;full][/previewyoutube]

Wishlist now:


https://store.steampowered.com/app/1244800/Terraformers/


[ 2021-08-30 13:04:25 CET ] [ Original post ]

Sandwalkers
Goblinz Studio Developer
Goblinz Publishing Publisher
Q1 2024 Release
Game News Posts: 36
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive (224 reviews)
Public Linux Depots:
  • [0 B]
"Every decade, the Mka tribe sends caravans of adventurers into the Phithi, the meteorological chaos that keeps the Uwando tribes isolated from each other and makes life outside the refuges almost impossible.
Their mission: to establish diplomatic and trade relations, to explore and reclaim the lands left to the mercy of monsters and pirates, and, most importantly, to plant a new tree city that can become a refuge for the Mka and their allies. Regardless of the success or failure of their mission, the caravans must send the memories they have gained back to the capital, using the crystospheres carried by traveling beetles.

LEAD A CARAVAN OF SPECIALISTS


At the start of your run, recruit four characters to lead the caravan and achieve your goals in an ever-changing landscape. Each character has a different job and a unique skill that significantly impact gameplay. It's up to you to explore lost ruins as an archaeologist or to track down massive creatures as a hunter.

UNRAVEL THE MYSTERIES OF UWANDO


While managing your food supplies, explore the different regions and benefit from the various biomes by gathering unique resources. Visit cities, establish diplomatic relations with other tribes, and make both short-term and long-term decisions.

SURVIVE AMIDST THE METEOROLOGICAL CHAOS


Fight and survive through acid rain, sandstorms, or heatwaves. The weather influences character movement and combat difficulty.

ENSURE THE POSTERITY OF YOUR PEOPLE


Expand the number of shelters by planting new tree cities, pass on your knowledge to a new caravan through memories stored in the crystal library, and put an end to the meteorological chaos. Don't lose sight of your main goal: reviving the Mother Tree, Umama.

"

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: 1.3 GHz CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Graphics card: DX9 (shader model 2.0) capabilities
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+ Desktop only
  • Processor: Dual-core 2Ghz CPUMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Graphics card: DX9 (shader model 2.0) capabilities
  • Storage: 1 GB available space
GAMEBILLET

[ 6085 ]

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16.39$ (18%)
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[ 3241 ]

0.88$ (82%)
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8.0$ (60%)
13.49$ (55%)
1.5$ (85%)
0.88$ (82%)
1.5$ (70%)
37.49$ (25%)
3.28$ (84%)
21.99$ (45%)
17.99$ (28%)
1.9$ (81%)
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0.75$ (81%)
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15.83$ (37%)
10.0$ (75%)
3.19$ (79%)
55.99$ (20%)
2.5$ (75%)
9.44$ (48%)
1.0$ (80%)
3.6$ (82%)

FANATICAL BUNDLES

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