




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hello Sandwalkers! As our beloved game Kickstarter campaign will start on October 26, we wanted to keep you posted about Sandwalkers development. Today, we want to put a spotlight on core mechanics through Exploration, Cities and finally Battles!
The world of Sandwalkers
In Sandwalkers, the player explores the world of Uwando through an hexagonal grid, on which are disposed the different places and events that characters will encounter in the game. Along the way, you will cross the path of many other characters, who can be peaceful or aggressive depending on your luck! Both have pros and cons of course.
It's a trap!
Welcome to Yayah
A word about biomes
Each specific tile represents one of the biomes that exists in the game, such as Sand, Arid land, Cactuses or Bones. They come in different variations that depend on the region the player is currently traveling in. Regions also have specific biomes that are more rare than these ones - but well keep these for a next time.
Biomes are also home to some elements with which the player can directly interact on the map. For example, this big cactus will give you some Supplies to help with your journey!
Supplies are key
Unexpected encounters
When you meet aggressive NPCs (or if your negotiation attempt went wrong), you will begin a battle phase against the enemy team. Each enemy has its own weaknesses and strengths, and learning about them will help you evaluate the risk that comes with each encounter.
Better get ready for that one: the Scorpicore
But even if your fight goes wrong (or if you forgot to take supplies with you before leaving for the desert), you will be able to save some of your progress for the next run. Each memory you save is sent to the Crystal Library, where you will be able to see the various bonuses you unlocked for future runs.
The Crystal Library
Beginning our journey with Kickstarter is a huge step for the studio and the project in itself. The campaign will allow us to go further in the development, bound to the campaign stretch goals, but also being able to offer high quality physical versions and new mechanics. Its also an efficient way to talk about the game, which is key for the community who can follow the development and give relevant feedback.
For the rewards, we have some surprises that we can not unveil yet, wait until October 26 to discover what we have been cooking for you all this time! In the meantime, you can always follow the Kickstarter page to be notified when it goes live!
In our next devlog, well take a closer look at the characters you will encounter by crossing this vast, untamed land, after the devastating climate change.
Thank you for reading and see you next devlog!
Join the community and get involded if you want! https://discord.gg/BRQJDJrKAs
[ 5417 ]
[ 1294 ]
[ 4061 ]