Hello everyone,
Welcome to our latest Devlog! Today, were going to talk about the details of quests and how they will affect the environment in Sandwalkers.
We also have some exciting news to share. Sandwalkers is almost ready for release! You will be able to play it with all the content youve been seeing in the devlogs so far, and more! Thank you for your support, the finish line is almost there and well be back soon with the release date for our game. Stay tuned!
The quest system will be at the heart of your experience. Players will encounter various objectives, each offering unique rewards that will be useful and necessary to your progress.
The main quest, Healing Umama, will be a constant element on your Screen to which you will be guided with a compass that will always point in the right direction.
The backbone of our approach lies in two types of quests: one-shot and repeatable.
One-shot quests will only appear once and will provide significant roguelite rewards. They play a great role in shaping the game's world.
Completing a quest in a specific environment, like an arid desert, could trigger changes, such as the growth of vegetation- influencing the world for future explorations.
Repeatable quests will provide a constant source of progression during a run with random spawns.
You might encounter some objectives that will modify a zone permanently through the story you will get to play.
As for the impact on the environment - there are a few types a player can create. The environmental impact system will be designed to make the game world dynamic and responsive.
Explo Skills will allow players to make minor systemic changes that won't be preserved between runs. For example, when harvesting elements for consumption and breaking a tile in the process, the used tile will not remain in the world at respawn.
Environmental variations will be both permanent and random. It will allow you to perform different actions to help you out when exploring. For example, transform a desert into fertile land to grow a lush forest, facilitating the caravan's journey through a once challenging area.
We hope you liked this devlog! We're getting ready to launch in Early Access soon, so keep an eye out for the official release date. Your support has been awesome, and we're almost there! Thanks a lot for being part of this journey with us. We can't wait to see you play the game!
Sandwalkers
Goblinz Studio
Goblinz Publishing
Q1 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 33
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(207 reviews)
https://goblinzstudio.com/game/sandwalkers/
https://store.steampowered.com/app/1639080 
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Their mission: to establish diplomatic and trade relations, to explore and reclaim the lands left to the mercy of monsters and pirates, and, most importantly, to plant a new tree city that can become a refuge for the Mka and their allies. Regardless of the success or failure of their mission, the caravans must send the memories they have gained back to the capital, using the crystospheres carried by traveling beetles.
LEAD A CARAVAN OF SPECIALISTS
At the start of your run, recruit four characters to lead the caravan and achieve your goals in an ever-changing landscape. Each character has a different job and a unique skill that significantly impact gameplay. It's up to you to explore lost ruins as an archaeologist or to track down massive creatures as a hunter.
UNRAVEL THE MYSTERIES OF UWANDO
While managing your food supplies, explore the different regions and benefit from the various biomes by gathering unique resources. Visit cities, establish diplomatic relations with other tribes, and make both short-term and long-term decisions.
SURVIVE AMIDST THE METEOROLOGICAL CHAOS
Fight and survive through acid rain, sandstorms, or heatwaves. The weather influences character movement and combat difficulty.
ENSURE THE POSTERITY OF YOUR PEOPLE
Expand the number of shelters by planting new tree cities, pass on your knowledge to a new caravan through memories stored in the crystal library, and put an end to the meteorological chaos. Don't lose sight of your main goal: reviving the Mother Tree, Umama.
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- OS: Ubuntu 12.04+
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- Memory: 2 GB RAM
- Graphics: Graphics card: DX9 (shader model 2.0) capabilities
- Storage: 1 GB available space
- OS: Ubuntu 12.04+ Desktop only
- Processor: Dual-core 2Ghz CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: DX9 (shader model 2.0) capabilities
- Storage: 1 GB available space
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