Hello everyone! Here we go for our latest patch, 1.2.2 While it is indeed on continuity to the 1.2 and 1.2.1 patch, we've also started a global polish phase. It does not mean that you won't have any content in the next updates, it just means that it might be a bit lighter with the content. But we'll focus on stabilizing the game, as we can see there's a lot of small bug here and there making the experience not as good as it could be! So basically, this patch contains fixes that were directly linked to 1.2, plus a lot of overall fixes. We would like to thank you for all your reports, namely via the in-game tool but also on the Forums and the Discord. Do not hesitate to keep on using the in-game tool, as it directly takes a screenshot and sends us your logs, which contains everything we need to makes corrections most of the times As for the content coming, you'll get more information soon, and there'll be even more bugfixes to come. Until then, please find the patchnote for 1.2.2 below Cheers!
Full Patch 1.2.2 changelog
General Bugfixes
- Fixed a bug where moving cost was not displayed correctly le using an object
- Fixed a bug where the world map would only be showing fog in some cases
- Fixed a bug where Supplies amount was exceeding the "max supplies" stat
- Fixed a bug where text was displayed in yellow even without being a narrative hint
- Fixed a bug where you could spam a skill when leveling it up to level it up multiple times at once
- Fixed a display issue in portuguese with the current caravan's number
- Fixed a display issue in portuguese where two lines were displayed in japanese in the encyclopedia
- Fixed a bug where ennemies' tooltips where not displayed correctly when hovering them too quickly
- Fixed a non intended confusion when having a new item during the tutorial
- Fixed a technical issue with caravan placement when triggering map variations
- Fixed a bug where the damages where too high when the caser was more than lvl 1
- Fixed major notification displayed when it shouldn't
- Fixed fetish attack displayed in caravaneer replacement UI
- Fixed several issues with caravaneer skin change
- Fixed tooltips, UI and caravaneers' skin when dragging caravaneers during fight preparation
- Fixed an issue with effects displaying a white image when a fighter was hit by an attack with an effect removal behavior
- Fixed auto pinned behavior for a few quests
- Fixed an issue where health could still be displayed with decimals in UI
- Fixed an issue where event actions' tooltips could go out of screen when displaying the details on right click
- Fixed an issue preventing items to be equipped/unequipped on a caravaneer during fight preparation when double clicking it
- Fixed an issue where unequipping a fetish during fight preparation wouldn't remove the attack in the attacks UI section
- Fixed a lot of different localization issues in every languages (there's a lot of small stuff, so I'm not going into details!)
- Fixed the price of the followers, as it was not the one expected
- Fixed a bug with the bait item, that was not usuable
- Fixed a visual issue with an Ant attack
- Fixed a camera movement issue during quests
Sandwalkers
Goblinz Studio
Goblinz Publishing
Q1 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 33
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(207 reviews)
https://goblinzstudio.com/game/sandwalkers/
https://store.steampowered.com/app/1639080 
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Their mission: to establish diplomatic and trade relations, to explore and reclaim the lands left to the mercy of monsters and pirates, and, most importantly, to plant a new tree city that can become a refuge for the Mka and their allies. Regardless of the success or failure of their mission, the caravans must send the memories they have gained back to the capital, using the crystospheres carried by traveling beetles.
LEAD A CARAVAN OF SPECIALISTS
At the start of your run, recruit four characters to lead the caravan and achieve your goals in an ever-changing landscape. Each character has a different job and a unique skill that significantly impact gameplay. It's up to you to explore lost ruins as an archaeologist or to track down massive creatures as a hunter.
UNRAVEL THE MYSTERIES OF UWANDO
While managing your food supplies, explore the different regions and benefit from the various biomes by gathering unique resources. Visit cities, establish diplomatic relations with other tribes, and make both short-term and long-term decisions.
SURVIVE AMIDST THE METEOROLOGICAL CHAOS
Fight and survive through acid rain, sandstorms, or heatwaves. The weather influences character movement and combat difficulty.
ENSURE THE POSTERITY OF YOUR PEOPLE
Expand the number of shelters by planting new tree cities, pass on your knowledge to a new caravan through memories stored in the crystal library, and put an end to the meteorological chaos. Don't lose sight of your main goal: reviving the Mother Tree, Umama.
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- OS: Ubuntu 12.04+
- Processor: 1.3 GHz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics card: DX9 (shader model 2.0) capabilities
- Storage: 1 GB available space
- OS: Ubuntu 12.04+ Desktop only
- Processor: Dual-core 2Ghz CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: DX9 (shader model 2.0) capabilities
- Storage: 1 GB available space
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