Hi everyone! Patch 1.2.5 is here with new bugfixes (including a major one for a blocker in fights) and some polish as well. While 1.2.5 was supposed to be the last "Bugfix focused patch", we are not quite exactly where we wanted to be in terms of bugfixes yet, and there will be a 1.2.6 bugfix focused patch in January. We do work on 1.3 in parallel of this patch though, so the new content is being worked on! Can't wait to show you what's coming! Until then, please find the full patchnote below. Once again, thanks a lot for playing Sandwalkers and for your feedback, that helps us improving Sandwalkers beyond what we could've done by ourselves! Cheers!
Patch 1.2.5 changelog :
Bugfix
- Launching a attack that removes debuffs was sometimes causing a blocker
- The Log couldnt be open sometimes
- Details tooltip was sometimes frozen on screen during fights
- Equiping an equipment during fight setup phase wasnt updating the stats display properly
- Units were sometimes changing their attacks intention
- Some texts were not refreshing correctly after changing the language
- Tamer was always proposing the same beasts with their ability
- Some sprites were overlapping in fights
- Tracking Hunter ability wasnt always dezooming as it should
- Weird stuff happening if a caravaneer died while interacting with a exploration items like Macerate
- The Hope tutorial wasnt displayed at the right moment
- Keyboards shortcuts are no longer available on the Fragment screen
- Some events tooltip were not displayed correctly
- Various issues with tooltips hovering critical information or gameplay
- Various broken texts in different languages in :
- Encyclopedia
- Achievements
- Fights
- Events
- Settings
Polish
- Your fragments are now displayed in the top gauge
- The level-up / upgrade choice sequence has been improved
- The ambush gauge is not displayed anymore during FTUE. Its also properly onboarded with a small tooltip later in the game.
- Improve quest pin/unpin UX
- Small improvements on Riddle Duel quest
- Various small UX/UI improvements
[ 2024-12-16 16:51:41 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
Their mission: to establish diplomatic and trade relations, to explore and reclaim the lands left to the mercy of monsters and pirates, and, most importantly, to plant a new tree city that can become a refuge for the Mka and their allies. Regardless of the success or failure of their mission, the caravans must send the memories they have gained back to the capital, using the crystospheres carried by traveling beetles.
LEAD A CARAVAN OF SPECIALISTS
At the start of your run, recruit four characters to lead the caravan and achieve your goals in an ever-changing landscape. Each character has a different job and a unique skill that significantly impact gameplay. It's up to you to explore lost ruins as an archaeologist or to track down massive creatures as a hunter.
UNRAVEL THE MYSTERIES OF UWANDO
While managing your food supplies, explore the different regions and benefit from the various biomes by gathering unique resources. Visit cities, establish diplomatic relations with other tribes, and make both short-term and long-term decisions.
SURVIVE AMIDST THE METEOROLOGICAL CHAOS
Fight and survive through acid rain, sandstorms, or heatwaves. The weather influences character movement and combat difficulty.
ENSURE THE POSTERITY OF YOUR PEOPLE
Expand the number of shelters by planting new tree cities, pass on your knowledge to a new caravan through memories stored in the crystal library, and put an end to the meteorological chaos. Don't lose sight of your main goal: reviving the Mother Tree, Umama.
"
- OS: Ubuntu 12.04+
- Processor: 1.3 GHz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics card: DX9 (shader model 2.0) capabilities
- Storage: 1 GB available space
- OS: Ubuntu 12.04+ Desktop only
- Processor: Dual-core 2Ghz CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: DX9 (shader model 2.0) capabilities
- Storage: 1 GB available space
[ 6085 ]
[ 3241 ]