Their mission: to establish diplomatic and trade relations, to explore and reclaim the lands left to the mercy of monsters and pirates, and, most importantly, to plant a new tree city that can become a refuge for the Mka and their allies. Regardless of the success or failure of their mission, the caravans must send the memories they have gained back to the capital, using the crystospheres carried by traveling beetles.
LEAD A CARAVAN OF SPECIALISTS
At the start of your run, recruit four characters to lead the caravan and achieve your goals in an ever-changing landscape. Each character has a different job and a unique skill that significantly impact gameplay. It's up to you to explore lost ruins as an archaeologist or to track down massive creatures as a hunter.
UNRAVEL THE MYSTERIES OF UWANDO
While managing your food supplies, explore the different regions and benefit from the various biomes by gathering unique resources. Visit cities, establish diplomatic relations with other tribes, and make both short-term and long-term decisions.
SURVIVE AMIDST THE METEOROLOGICAL CHAOS
Fight and survive through acid rain, sandstorms, or heatwaves. The weather influences character movement and combat difficulty.
ENSURE THE POSTERITY OF YOUR PEOPLE
Expand the number of shelters by planting new tree cities, pass on your knowledge to a new caravan through memories stored in the crystal library, and put an end to the meteorological chaos. Don't lose sight of your main goal: reviving the Mother Tree, Umama.
"Helloooo everyone!\n\nLong time no see! This patch comes with a long awaited addition: controller support!
Controller support
You can finally play Sandwalker with your controller! Any input on a connected controller will switch the control mode automatically.
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Balancing
Monsters are now scaling stronger starting level 6, increasing fight difficulty in late game
[/*]Bosses rewards now scale with your Caravans level
[/*]Reputations now have less impact on shop prices
[/*]
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Bugfix
Various fixes on quests, removing some edge-case blockers and improving UX.
[/*]Custom controls should now be saved when you quit the game.
[/*]Bounty Hunters attacks werent working as intended.
[/*]Underground plants werent giving the right reward.
[/*]A Limuloid attack was giving Shield to its enemies.
[/*]The Beast Lair event wasnt giving the expected trait in one of its choices.
[/*]Some upgrades werent working properly on the Swordman & the Protector.
[/*]Some Encyclopedia entries were missing, preventing players from completing the related Steam achievement.
[/*]And as always, probably other minor fixes that we forgot to mention.
[/*]
\n\n
It is probably the last major patch on Sandwalkers: thanks a lot for your feedback and support during the last few years!
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We cant wait to show you what will come next :)
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Minimum Setup
- OS: Ubuntu 12.04+
- Processor: 1.3 GHz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics card: DX9 (shader model 2.0) capabilities
- Storage: 1 GB available space
Recommended Setup
- OS: Ubuntu 12.04+ Desktop only
- Processor: Dual-core 2Ghz CPUMemory: 4 GB RAM
- Graphics: Graphics card: DX9 (shader model 2.0) capabilities
- Storage: 1 GB available space
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