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v0.4.12 - Armor & Adventure

This update is a big one! We're rolling out a massive Armor Overhaul featuring over 150 new armor items, and introducing new gameplay elements such as Travelling Merchants, the Dreadheart skill, and the Blackwood Marauders faction. Also included are improvements to the world map generation, the introduction of the rare Weapon Makers event, and various bug fixes. We hope you enjoy exploring the new features and content in this update! Save files from v0.4.11 are NOT compatible.

Armor Overhaul


We've added a wide range of new armor sets. Many of the new additions draw inspiration from real medieval armors, such as Brigandine, Lamellar, Meshweave, Scale, Chain, and Ringmail. Alongside these historically-inspired sets, we've also introduced fantasy armors like the powerful Wyrmskin (crafted from wyrm scales), Bonesplint (forged from ogre bones), Emberhide, Savagehide, and more. All armor is categorized into three types: light, medium, and heavy. Within these categories, each set boasts varying bonuses for further customization, and some sets follow a clear progression path. Light Armor Provides dodge chance, some resistance, and has no negative stats. Within this category are standard leather sets which give the best dodge chance, a group of archer-focused gear with enhanced crit and accuracy, and the woodsman set for energy-hungry travellers.
Medium Armor Medium armor typically offers good physical and wound resistance without penalties. Shown below are the standard sets, and 4 unique sets which you'll have to find in-game.
Heavy Armor Heavy armor provides the best protection in the game, but comes with certain drawbacks such as decreased energy.
  • Added 150+ new armor items and rebalanced existing armors.
  • Introduced a new equipment slot: legs. This change allows for greater customization and character progression. Leg armor can be enchanted or bolstered like other armors.
  • Shops are now less likely to sell high-quality gear, making it more challenging to upgrade armor. Players will need to explore the world and discover armor in various ways.
  • Gloves are now visible on character sprites, adding another layer of visual customization.
  • New armor can also be found through travelling merchants (see the below section) or the rare Weapon Makers event (see the below section).
  • Added new materials required to repair or bolster armor: Savage Leather, Wyrmskin, Ogre Bones, Adamant Metal, and Infernal Steel.
  • When an enemy is killed, the chance to drop their gear is based on the value of that gear. This math has been reworked to account for the new armors, and for a less harsh curve overall (rare armor should now drop slightly more often).
Note that in the current version, some armor will be harder to find and use. As we continue to build the world, these new sets will be further integrated as new faction gear, guild armor, or quest rewards.

Travelling Merchants


Travelling merchants will set up stalls in towns and cities to sell their goods, but buy fast, they only stick around for a few days!
  • Added 6 travelling merchant types: Food Merchant, Toxicologist, Exotic Arms Dealer, Scrap Collector, Armor Collector, and Boneworker.
  • You can speak to a merchant to ask about their goods or how many days they have left in town.
  • Once a merchant leaves, each day there is a chance for their previous spot to be replaced by a new merchant.
  • Cities have a higher chance for merchants to appear than towns, and they will never appear in hamlets.

Dreadheart


All new skill. Dreadheart includes 13 new abilities and passives, with over 60 wisdom points to spend.
  • Dreadheart is our take on the classic Berserk playstyle and will be all about timing: getting your health as low as possible before entering a Battle Trance.
  • It's made up of passives with a few key active abilities to avoid filling your hotbar with too many energy-hungry abilities, and so that it does not compete for space with the weapon abilities.
  • The skill is available for the Mercenary only (each class eventually will have their own unique skill).

Defeating Dungeons


Faction dungeons can now be defeated. This allows you to see what dungeons you've completed and remove that pesky faction influence.
  • To defeat a dungeon either kill the boss (if there is one) or loot the final chest.
  • When a dungeon is defeated, a text notification is shown along with a sound.
  • When a dungeon is defeated, all faction influence from the dungeon's tile on the world map is removed. This decrease in influence will slowly spread to nearby tiles until it entirely dissipates.
  • Defeated dungeons are shown as gray on the overworld map.

Blackwood Marauders


The Blackwood Marauders are a ragtag group of outlaws who operate as a Robin Hood-style gang and will spawn several dungeons in a forest near where the player starts.
These guys have learned to live off the land, growing their own food and raising a pack of loyal hunting dogs to assist them in their raids, and serve as an alternative enemy to your typical bandits.

The Weapon Makers


Added a new rare event. This group, who lives between worlds, will sometimes spawn portals to their special weapon shops in random dungeons.

Other Changes


  • Added a new quest titled "Confidential Matter". Speak to the mayor in a town near the Blackwood dungeons to get started.
  • The world map now generates with regions, ensuring that the player starts in a region with a minimum number of quests and resources nearby. While regions may not be too noticeable in this version, this groundwork sets the stage for future developments, including new factions and biomes.
  • Reputation changes are now shown in the text log, for example, "Lost 10 reputation for attacking locals".
  • Added a "Town Guard Captain" to all Cities and Towns. With a high enough reputation, he may be willing to sell you some special armor.
  • Added 11 new lore books covering a variety of topics including the Machinists, the history of the Kingdom of Aldrova, and the Leafborn faction.
  • All poisons now show in the item tooltip how many turns they are effective.
  • Added 2 new poisons: Crippling Venom, and Paralysis Quake Elixir.
  • Sticks now appear in forest tiles and can be picked up to harvest wood.
  • Added sound effect when a quest is started or updated.
  • Reduced Gremlin Terror quest reward amount.

Bug Fixes


  • Fixed font scaling issue when windows scaling is set larger than 100%.
  • Fixed player hands art when holding a bow.
  • Fixed sleep poison having no effect.
  • Fixed quest log entries showing in the wrong order.
  • Fixed the issue where you can sell the book you're studying if you have 2 of the same book.


[ 2023-04-11 09:46:17 CET ] [ Original post ]

The Doors of Trithius
Jake Donkersgoed Developer
Jake Donkersgoed Publisher
2021-08-15 Release
Game News Posts: 39
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (428 reviews)
Public Linux Depots:
  • [0 B]
The Doors of Trithius combines classic roguelike ruthlessness with the freedom and depth of an expansive, open-world RPG.

Explore a vast, procedurally generated world that doesn't hold your hand. Here you'll need all your skill and strategic prowess to overcome the ancient dungeons, faction armies, and wandering behemoths found in the unpredictable and mysterious realm of Enalia.

Game World

  • Random Generation: Each adventure is unique as towns, dungeons, and the world map are newly generated on every playthrough.
  • Exploration: Navigate a vast, dangerous world where survival is key. Establish campsites, forage for sustenance, and manage your weariness to endure the wilderness. Every tile on the world map can be explored and persists across time.
  • Varied Enemy Types: Over 100 unique enemy types with customized AI challenge your skills and adaptability.
  • Challenging Dungeons: Test your mettle against 8 unique dungeon types, each with custom layouts and room types, including castles, caves, fortresses, hideouts, and temples.

Combat & Skills

  • Turn-Based Combat: Our tick-based time system brings a fresh twist to turn-based combat. Turn priority hinges on your movement, weapon speed, and action speed, emphasizing the importance of tactical decisions.
  • Combat Options: Customize your strategy with over 200 combat abilities, and 12 weapon skill types, each with a unique playstyle.
  • Skills: Experience 14 non-combat skills such as Medicine, Alchemy, Quartermastery, Athletics, and Reading. Level skills through use and strategic focus point allocation, unlocking abilities and passives to tailor your character to your playstyle.

Progression & Customization

  • Expansive Loot: Hundreds of items including potions, armor, recipes, and in-game readable lore books. Stumble upon rare enchantments or learn to enchant your items yourself.
  • Questing: Complete quests for rewards and to increase your reputation among the locals, unlocking exclusive benefits. On top of the hand-designed quests, towns and cities generate dynamic quests based on NPC roles in each town.
  • In-Depth Crafting: Craft food, potions and medicine; upgrade and maintain your armor with salvaged materials. Enhance your crafting skills by purchasing or finding recipe scrolls.
  • Character Customization: Shape your character's destiny with 7 background choices and over 30 starting traits.

Early Access

Despite being in early access the game has a significant amount of content already added, with around 12-16 hours required to win. Join the adventure as we continue to develop and extend the world of Enalia.

MINIMAL SETUP
  • OS: Ubuntu 18.04 LTS
  • Processor: Intel Core 2 Duo 2.4 GHz or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce 7600 512 Mb or equivalent
  • Storage: 600 MB available spaceAdditional Notes: Minimum resolution of 1280 x 768
GAMEBILLET

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GAMERSGATE

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