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v0.4.13 - Monster Sounds
We've extended our engine to support a variety of sounds for monsters and enemy units, creating a new layer of immersion. Monsters will now produce sounds during various actions, such as being attacked, attacking, dodging, moving, dying, starting their turn, or announcing themselves when first spotted.
Two new scaling settings have been added: "World Scaling" and "Use OS Scaling".
"World Scaling" - adjusts the game world elements, such as tiles, creatures, and art, to improve visibility and gameplay experience on different screen sizes. This enhancement affects both zoom levels (zoomed in and zoomed out). Although the pixel art was not designed for significant scaling, we understand that larger resolutions may require this setting. Please be aware that this feature is still being refined. Changing the setting may cause art in previously generated zones to appear misaligned. It is recommended to set this at the start of your game. "OS Scaling" - In a previous update, we made the game ignore the operating system scaling. As it turns out, some users did need this option. Enabling "Use OS Scaling" allows the game to utilize your operating system's scaling settings. This may be helpful for users with TV displays but could result in a stretched, blurry appearance. For optimal visuals, consider using World and UI scaling instead.
We've begun adding unique icons for all armor pieces. In this update, included are 12 new icons for the Banded, Bonesplint, and Heavy T1 armor sets.
Also included are small tweaks to several sets, new helmets, and matching undershirt colors to better differentiate the armor tiers.
[ 2023-04-21 23:44:59 CET ] [ Original post ]
This update sees the addition of monster sounds, improved display scaling options, and various other changes and bug fixes. Save files from v0.4.12 are compatible.
Monster Sounds
We've extended our engine to support a variety of sounds for monsters and enemy units, creating a new layer of immersion. Monsters will now produce sounds during various actions, such as being attacked, attacking, dodging, moving, dying, starting their turn, or announcing themselves when first spotted.
- Added death sounds to all monsters.
- Added a variety of special sounds for specific enemy types. For example, spiders will make insect noises when nearby, bears will growl, and gremlins will grunt, chatter, and laugh when you miss them! The quantity and variety of sounds depend on the enemy type.
- Added options to mute specific monster sounds. Players can now mute "Death Sounds", "Talk Sounds", "Defensive Sounds", and "Announce Sounds". Disabling all of these will result in a completely silent monster experience.
- To accompany the death sounds, monsters now have a death animation, fading away over the course of 1 second.
Display Scaling
Two new scaling settings have been added: "World Scaling" and "Use OS Scaling".
"World Scaling" - adjusts the game world elements, such as tiles, creatures, and art, to improve visibility and gameplay experience on different screen sizes. This enhancement affects both zoom levels (zoomed in and zoomed out). Although the pixel art was not designed for significant scaling, we understand that larger resolutions may require this setting. Please be aware that this feature is still being refined. Changing the setting may cause art in previously generated zones to appear misaligned. It is recommended to set this at the start of your game. "OS Scaling" - In a previous update, we made the game ignore the operating system scaling. As it turns out, some users did need this option. Enabling "Use OS Scaling" allows the game to utilize your operating system's scaling settings. This may be helpful for users with TV displays but could result in a stretched, blurry appearance. For optimal visuals, consider using World and UI scaling instead.
Armor Art
We've begun adding unique icons for all armor pieces. In this update, included are 12 new icons for the Banded, Bonesplint, and Heavy T1 armor sets.
Also included are small tweaks to several sets, new helmets, and matching undershirt colors to better differentiate the armor tiers.
Other Changes
- "Vengeful Defiance" ability - now stacks up to 5 times instead of being limited to a single stack; bonus crit damage reduced from 20% to 10%.
- Clicking a monster now initiates pathfinding and automatically triggers a basic attack on the targeted creature, as long as the player's movement isn't halted and the monster doesn't move.
- Added new game option "Enable Anti-Aliasing". Turn on anti-aliasing to smooth jagged edges in the game. This option is not recommended in most cases as it will cause blurriness. However, it is available for users who find it helpful, and as an alternative to relying on native OS upscaling.
- Increased the amount of time it takes for a new dynamic quest to appear in a town after completing a quest.
- Added elderberry wine to Blackwood Marauders loot chests.
- Reduced price of all leg armor by 5% (mostly to differentiate it from the similarly priced glove items).
- Reduced the average number of days for shops to restock their rare items by approximately 5 days.
- Reduced Bee map event frequency as compared to other events.
Bug Fixes
- Fixed old quests not being cleared from the job board. Dynamic quests will now automatically be removed in 2-8 days.
- Fixed the "Master Enchanter" passive not granting new enchantments as intended.
- Fixed an issue where hamlets sometimes didn't spawn a job board.
- Fixed a bug causing the player to sometimes spawn behind stalls when entering a town.
- Fixed the issue requiring two clicks to talk to adventurers or town guards. Now, the player will automatically talk to the NPC once the path is completed, unless the NPC moves before the path end is reached.
- Fixed an issue where opening a silver chest in a cave would incorrectly mark the cave as complete, instead of only marking it complete after opening the final chest on the bottom floor.
- Fixed merchants displaying the incorrect message "I'll be here for 0 more days" when they were actually leaving soon.
[ 2023-04-21 23:44:59 CET ] [ Original post ]
The Doors of Trithius
Jake Donkersgoed
Developer
Jake Donkersgoed
Publisher
2021-08-15
Release
Game News Posts:
39
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(428 reviews)
Public Linux Depots:
- [0 B]
The Doors of Trithius combines classic roguelike ruthlessness with the freedom and depth of an expansive, open-world RPG.
Explore a vast, procedurally generated world that doesn't hold your hand. Here you'll need all your skill and strategic prowess to overcome the ancient dungeons, faction armies, and wandering behemoths found in the unpredictable and mysterious realm of Enalia.
Explore a vast, procedurally generated world that doesn't hold your hand. Here you'll need all your skill and strategic prowess to overcome the ancient dungeons, faction armies, and wandering behemoths found in the unpredictable and mysterious realm of Enalia.
Game World
- Random Generation: Each adventure is unique as towns, dungeons, and the world map are newly generated on every playthrough.
- Exploration: Navigate a vast, dangerous world where survival is key. Establish campsites, forage for sustenance, and manage your weariness to endure the wilderness. Every tile on the world map can be explored and persists across time.
- Varied Enemy Types: Over 100 unique enemy types with customized AI challenge your skills and adaptability.
- Challenging Dungeons: Test your mettle against 8 unique dungeon types, each with custom layouts and room types, including castles, caves, fortresses, hideouts, and temples.
Combat & Skills
- Turn-Based Combat: Our tick-based time system brings a fresh twist to turn-based combat. Turn priority hinges on your movement, weapon speed, and action speed, emphasizing the importance of tactical decisions.
- Combat Options: Customize your strategy with over 200 combat abilities, and 12 weapon skill types, each with a unique playstyle.
- Skills: Experience 14 non-combat skills such as Medicine, Alchemy, Quartermastery, Athletics, and Reading. Level skills through use and strategic focus point allocation, unlocking abilities and passives to tailor your character to your playstyle.
Progression & Customization
- Expansive Loot: Hundreds of items including potions, armor, recipes, and in-game readable lore books. Stumble upon rare enchantments or learn to enchant your items yourself.
- Questing: Complete quests for rewards and to increase your reputation among the locals, unlocking exclusive benefits. On top of the hand-designed quests, towns and cities generate dynamic quests based on NPC roles in each town.
- In-Depth Crafting: Craft food, potions and medicine; upgrade and maintain your armor with salvaged materials. Enhance your crafting skills by purchasing or finding recipe scrolls.
- Character Customization: Shape your character's destiny with 7 background choices and over 30 starting traits.
Early Access
Despite being in early access the game has a significant amount of content already added, with around 12-16 hours required to win. Join the adventure as we continue to develop and extend the world of Enalia.MINIMAL SETUP
- OS: Ubuntu 18.04 LTS
- Processor: Intel Core 2 Duo 2.4 GHz or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 600 MB available spaceAdditional Notes: Minimum resolution of 1280 x 768
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