Welcome to the "Gremlin Fortresses" update, packed with so much stuff it's practically bursting at the seams!
Save files from v0.4.13 are NOT compatible.
The Rise of the Gremlins
Prepare to explore new dungeons, encounter a host of new creatures, and face off against King Grimjaw in his mighty stronghold.
New Dungeons: A Threat Emerging
Three new types of dungeons: the Gremlin Outpost, the Gremlin Fortress, and Grimjaw's Stronghold. These dungeons not only bring a fresh visual experience, but also employ all-new layout algorithms for a distinct look and layout.
New Creatures: The Gremlin Hordes
Meet the terrifying new faces of the Gremlin faction - Snatcher, Trapmaster, Ogre, Shaman Elder, Looter, Bugler, Experimenter, Sergeant, and General. Brace yourselves for the unexpected.
The Boss: King Grimjaw
Stand before King Grimjaw, a fearsome giant revered by his horde. Are you ready for the ultimate battle?
Other additions
- Updated stats, drop tables, and abilities for existing gremlin types.
- Added unique monster behaviors, traits, and abilities to support the new creature types.
- Discover new potions, foods, jewelry, and other items in the gremlin dungeons.
- Immerse yourself in two new quests. Unravel the mystery behind the Gremlin faction's newfound magical and intellectual prowess, eventually facing King Grimjaw himself.
- Enjoy 4 new music tracks enhancing your gameplay experience.
New Logo
Our game logo, and all related steam art has been redesigned.
Nearly two years have passed since our Early Access release, and our game has evolved significantly during that time. To reflect this substantial progress, it was time to give our logo a well-deserved update.
We're thrilled with the results of this comprehensive visual revamp. Congratulations to Maxwell Arch for his outstanding work in bringing this vision to life.
Damage Types
All damage is now categorized into six types: Physical, Fire, Thunder, Ice, Hex, and Decay, each with a corresponding resistance type.

These damage types are displayed in the text log. Physical damage is indicated by a simple number, while other damage types are color-coded and display with the name, for example "4 decay". If multiple damage is dealt in the same attack, the break down is shown in brackets.

Wound resistances are displayed separately with their own set of icons, to clearly distinguish them from damage types.

We've also updated creatures, items, and abilities to use the new damage categories appropriately. Also added are new jewelry and armor that offer resistances to specific types of damage.
Please bear with us as we continue to fine-tune these changes! The introduction of damage types is an ongoing effort that will require further adjustments, and additional ways to both deal and resist damage of each type.
Equipment Icons
Added icons for all remaining armor and weapons.
That's a lot of icons! Shout-out to artist Yokcos for his hard work on these.
Nature Magic & Summoning
New abilities, upgrades, and enhanced summoning features. Yes, you can now summon a bear.
- New summoning abilities: "Summon Hawk" and "Summon Bear".
- Summoned creatures now follow you to new zones.
- Summoned creatures now reduce your maximum energy while they remain summoned.
- Experience a deeper connection with your companions using new abilities "Bond", "Agile Bond", "Resilient Bond", and "Symbiotic Growth".
- Bonded creatures will never unsummon, and will stay by your side until killed.
- Abilities "Renew", "Bark Skin", "Surge of Replenishment", "Nature's Grasp", and "Toxic Plume" now have 2 available upgrades.
- "Renew" now allows targeting of other creatures up to 1 tile away.
- "Nature's Grasp" now packs a punch with bonus true damage to target for every adjacent bramble bush.
Knockback
In addition to its original purpose of displacing enemies, knockback now packs additional tactical surprises that could turn the tide of battle.
- Entities, including the player, will now instantly perish if knocked back into a pit. Tread carefully!
- If a loot bag would fall onto an invalid tile (e.g., a pit) upon an enemy's death, it will now move to the nearest valid tile, ensuring your rewards are always within reach.
- Chain Reaction: If a knocked-back entity is blocked by another entity, the blocking entity is also knocked back. This domino effect can extend up to 7 creatures.
- Wall Stun: If an entity is knocked back into a wall or immovable object, they will be stunned.
Other Changes
- Added player footstep sounds, along with a setting to disable it. Footstep sounds change based on terrain and type of boots equipped.
- Converted all sound effects from .WAV to the smaller .OGG format; update sound engine for better handling of simultaneous files (please report any sound issues!).
- Massively reduced the number of ghosts that spawn in dungeons.
- Always enter the town in front of the job board.
- Ghosts now hide for 50-100 turns before appearing, and will announce themselves with a sound and notification when they do appear.
- Using the keyboard to move into an ally no longer attacks, but will instead swap positions. This can also be used to swap places with summoned creatures.
- Added "Riposte" ability to Chivalry (more chivalry abilities to come soon).
- Added new trait "Reach" for melee creatures with 2-range, which is displayed instead of the "Ranged" trait.
- Music is now automatically muted when the game window loses focus.
- Main Menu: add 2 new animations to the cycle: world generation with regions; new maze map generation.
- Improved tooltip placement, to ensure tooltips check alternative placements when they would go offscreen.
- "Momentum Shift" ability - reduced focus point cost from 3 to 2 points.
- Disable option "screen tinting" by default.
- Increase chance of spirit fire to frostbite by 1%.
- Frostbite now gives 10% Frostbite Resist and Burn 10% Burn Resist, to help prevent too many of the same wound from unfairly stacking.
- Sort perk types to match the right-hand side order in character creation.
Bug Fixes
- Fixed a crash that was occurring when traps were targeted with an ability.
- Fixed an issue where Crimson Guards had more armor than intended.
- Fixed your own summoned animals giving experience points upon death.
- Fixed unable to rent rooms at hamlets.
- Fixed abilities "Speedy Escape" and "Duelist Advance" not applying buffs as intended.
- Ensured that all creatures, not just the player, are frightened by ghosts.
- Spells "Calming Touch", "Renew", and "Surge of Replenishment" no longer cause friendly or neutral enemies to aggro; reputation is not lost when using friendly spells in town.
- Fixed "Build Fire" ability rewarding Survival XP even if the fire failed to place.
- Fixed "This item requires a workbench to salvage" warning appearing when salvaging items that shouldn't require a workbench.
- Fixed status effect icon art not centering correctly for consumed items.
- Added missing icon for Crimson Guard debilitation debuff.
- Fixed ability "Blazing Bolts" giving the incorrect buff.
- Fixed "Confidential Matter" quest bug, where dialog would get stuck in the conversation with no way to continue.
- Fixed Gremlin Chief death sometimes not triggering quest completion.
- Fixed ability yellow highlight doesnt take into account required abilities (for example, tough as nails).
- Fixed overhead text in some cases not appearing.
- More fixes to ensure dream continue button is always fits on the page (even if it has to cover up text).
[ 2023-06-30 23:37:33 CET ] [ Original post ]