v0.5.10 - Desert Crypts
The Aridax, a fiercely independent desert faction, have long forgotten the ways of their ancestors. But now, their ancient tombs stir with a sinister energy. Something has awakened deep below.
These crypts are scattered across the desert and feature some of the highest-level enemies in the game. Be prepared for a challenge as you encounter 13 new enemy types, 40+ new items, new sounds, music, traps, and more.
Dungeon difficulty is now represented by skull icons. The scale ranges from 1 to 5 skulls, with 5+ (black) and 5++ (red) for the most brutal challenges.
We've reworked the skill XP curve and investment system to improve balance and progression, ensuring both specialized (tall) and generalist (wide) builds remain competitive, while fixing the issue where heavily invested skills would level faster at higher levels.
What's Changing:
Torches are now animated, marking the introduction of animated equipment items.
We've updated the game engine to support items with activated effects and cooldowns, giving items the full range of functionality as abilities. Kicking this off is the Squirrel's Hand:
This necklace triggers when you're low on health, summoning a scurry of friendly helpers to turn the tide in battle. Expect more items with powerful and interactive effects in future updates.
[ 2024-09-28 19:11:55 CET ] [ Original post ]
This update introduces the new Desert Crypt dungeon, along with balance changes and bug fixes. Save files from version 0.5.9 are NOT compatible.
Desert Crypts
The Aridax, a fiercely independent desert faction, have long forgotten the ways of their ancestors. But now, their ancient tombs stir with a sinister energy. Something has awakened deep below.
These crypts are scattered across the desert and feature some of the highest-level enemies in the game. Be prepared for a challenge as you encounter 13 new enemy types, 40+ new items, new sounds, music, traps, and more.
Dungeon Difficulty
Dungeon difficulty is now represented by skull icons. The scale ranges from 1 to 5 skulls, with 5+ (black) and 5++ (red) for the most brutal challenges.
XP Rebalance
We've reworked the skill XP curve and investment system to improve balance and progression, ensuring both specialized (tall) and generalist (wide) builds remain competitive, while fixing the issue where heavily invested skills would level faster at higher levels.
What's Changing:
- XP Curve Adjustments: Increased the XP required per level after level 15 to smooth progression.
- Dynamic Skill Caps: Skill caps are now tied to character level, with an additional +3 per skill point invested.
Equipment Animations
Torches are now animated, marking the introduction of animated equipment items.
Activated Items
We've updated the game engine to support items with activated effects and cooldowns, giving items the full range of functionality as abilities. Kicking this off is the Squirrel's Hand:
This necklace triggers when you're low on health, summoning a scurry of friendly helpers to turn the tide in battle. Expect more items with powerful and interactive effects in future updates.
Other Changes
- Wound icons now stack if there are 5 or more of the same wounds.
- Added unique effect to Sun Amulet item (starting item for the Commoner).
- Blood pools now increase in size (up to 5 times) as more blood is added to a tile.
- Summon Brambles (Nature Magic ability): Bramble bushes can no longer stack multiple times per tile.
- Increased accuracy of Vile Gremlins (from 0.85 1.10).
- Gremlin Shamans now deal hex damage for their primary attack.
- Gremlin Shamans hex tiles now apply a status effect that increases damage taken instead of dealing direct hex damage.
- Gremlin Trapmaster will place a maximum of 5 traps while out of sight of the player, preventing floors from being overrun with traps.
- Elderberry wine now grants mental warding.
- Fear status effect (Fayde's Fear) adjusted: -20 attack speed -10%, -20% dodge chance -10%, and now reduces vision by 1.
Bug Fixes
- Major fix for dungeon generation, resolving a longstanding issue where rooms would sometimes fail to connect to the rest of the dungeon.
- Fixed arrow hit animations displaying in the wrong direction.
- Fixed Commoner Ascended icon not showing after beating the game with the commoner.
- Fixed Surge of Replenishment and Renew abilities granting momentum stacks.
- Fixed incorrect percent values shown on attack speed and movement speed tooltips.
- Fixed a crash caused by saving the game during a temporary animation.
- Fixed misaligned HUD status effect icons.
- Large monsters can no longer be hit multiple times with AOE abilities.
- Fixed piercing skewer animation showing in the wrong direction.
- Fixed a quest dialog bug in the Gremlin War Plans quest, making player unable to accept the quest.
- Fixed Leafborn shops having far less currency than intended.
- Notification log now supports line wrapping, preventing text from being cut off.
- Fixed unable to join Aridax settlement battles.
- Fixed overworld tile faction info UI glitch, not showing faction influence.
The Doors of Trithius
Jake Donkersgoed
Jake Donkersgoed
2021-08-15
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 37
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(401 reviews)
https://doorsoftrithius.com/
https://store.steampowered.com/app/1519490 
[0 B]
The Doors of Trithius combines classic roguelike ruthlessness with the freedom and depth of an expansive, open-world RPG.
Explore a vast, procedurally generated world that doesn't hold your hand. Here you'll need all your skill and strategic prowess to overcome the ancient dungeons, faction armies, and wandering behemoths found in the unpredictable and mysterious realm of Enalia.
Explore a vast, procedurally generated world that doesn't hold your hand. Here you'll need all your skill and strategic prowess to overcome the ancient dungeons, faction armies, and wandering behemoths found in the unpredictable and mysterious realm of Enalia.
Game World
- Random Generation: Each adventure is unique as towns, dungeons, and the world map are newly generated on every playthrough.
- Exploration: Navigate a vast, dangerous world where survival is key. Establish campsites, forage for sustenance, and manage your weariness to endure the wilderness. Every tile on the world map can be explored and persists across time.
- Varied Enemy Types: Over 100 unique enemy types with customized AI challenge your skills and adaptability.
- Challenging Dungeons: Test your mettle against 8 unique dungeon types, each with custom layouts and room types, including castles, caves, fortresses, hideouts, and temples.
Combat & Skills
- Turn-Based Combat: Our tick-based time system brings a fresh twist to turn-based combat. Turn priority hinges on your movement, weapon speed, and action speed, emphasizing the importance of tactical decisions.
- Combat Options: Customize your strategy with over 200 combat abilities, and 12 weapon skill types, each with a unique playstyle.
- Skills: Experience 14 non-combat skills such as Medicine, Alchemy, Quartermastery, Athletics, and Reading. Level skills through use and strategic focus point allocation, unlocking abilities and passives to tailor your character to your playstyle.
Progression & Customization
- Expansive Loot: Hundreds of items including potions, armor, recipes, and in-game readable lore books. Stumble upon rare enchantments or learn to enchant your items yourself.
- Questing: Complete quests for rewards and to increase your reputation among the locals, unlocking exclusive benefits. On top of the hand-designed quests, towns and cities generate dynamic quests based on NPC roles in each town.
- In-Depth Crafting: Craft food, potions and medicine; upgrade and maintain your armor with salvaged materials. Enhance your crafting skills by purchasing or finding recipe scrolls.
- Character Customization: Shape your character's destiny with 7 background choices and over 30 starting traits.
Early Access
Despite being in early access the game has a significant amount of content already added, with around 12-16 hours required to win. Join the adventure as we continue to develop and extend the world of Enalia.MINIMAL SETUP
- OS: Ubuntu 18.04 LTS
- Processor: Intel Core 2 Duo 2.4 GHz or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 600 MB available spaceAdditional Notes: Minimum resolution of 1280 x 768
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB