v0.5.11 - Athletics
The Athletics skill has been reworked into a skill tree format with new abilities, icons, and improvements.
New abilities emphasize positioning and movement efficiency. For example, "Room to Maneuver" grants a dodge bonus when at least three adjacent tiles are empty.
Or take "Wall Jump," a faster and more efficient jump that requires you to be next to a wall.
At the top of the skill tree, you'll unlock "Shadow Mirage," allowing you to leave behind a shadow copy of yourself when dashing, jumping, or lungingenemies will waste their attacks on this decoy.
Summary of Changes:
Dodge and Accuracy mechanics have been updated. Weve transitioned from a percentage-based accuracy system to an accuracy rating system, introducing a more dynamic curve. To help explain everything, tooltips have been updated, showing example values and your hit chance against your last target:
Early-game balance remains similar, where a single point of accuracy converts to roughly 1% hit chance. However, stacking accuracy and dodge now introduces diminishing returns, allowing for late-game bonuses without breaking the game.
Special thank you to myrix for help crunching the numbers and refining the system. Couldnt have done it without you!
Fixed several issues related to save files.
[ 2024-10-21 13:54:27 CET ] [ Original post ]
The new Athletics skill tree is here! Save files from version 0.5.10 are compatible.
Athletics
The Athletics skill has been reworked into a skill tree format with new abilities, icons, and improvements.
New abilities emphasize positioning and movement efficiency. For example, "Room to Maneuver" grants a dodge bonus when at least three adjacent tiles are empty.
Or take "Wall Jump," a faster and more efficient jump that requires you to be next to a wall.
At the top of the skill tree, you'll unlock "Shadow Mirage," allowing you to leave behind a shadow copy of yourself when dashing, jumping, or lungingenemies will waste their attacks on this decoy.
Summary of Changes:
- Added 11 new abilities.
- Removed: "Evasive Maneuvers", "Feline Reflex", "Endurance Training", "Fleetfoot".
- Reworked: "Evasive Fury", "Sprint", "Tumbling", "Jump", "Aeralist", "Trap Reaction".
- Added upgrade path to Sprint.
Dodge and Accuracy
Dodge and Accuracy mechanics have been updated. Weve transitioned from a percentage-based accuracy system to an accuracy rating system, introducing a more dynamic curve. To help explain everything, tooltips have been updated, showing example values and your hit chance against your last target:
Early-game balance remains similar, where a single point of accuracy converts to roughly 1% hit chance. However, stacking accuracy and dodge now introduces diminishing returns, allowing for late-game bonuses without breaking the game.
Special thank you to myrix for help crunching the numbers and refining the system. Couldnt have done it without you!
Save/Load Stability
Fixed several issues related to save files.
- Added a new option, "Save Log," to enable detailed logging of save and load events.
- Zone files are no longer copied if no changes have occurred to that zone, improving performance.
- Added a 10-second timeout on auto-saves. If the auto-save fails for any reason, the save is skipped.
- Fixed the initial save directory being titled "player" instead of the player's name.
- Improved file handling to prevent corrupt files if an issue occurs during the save process.
- Added small millisecond delays between save file updates to improve compatibility with AntiVirus software and other processes.
- Improved error handling during save/load events. The error screen now provides more detailed information if something goes wrong.
Other Changes
- Added key bindings for zoom in and zoom out ("-" and "="). These can also be modified in options.
- Ability "Achilles Bane" - increased cooldown by 2 turns.
- Added new dash/jump animations to the following abilities: "Sliding Strike", "Duelist Advance", "Vicious Lunge", "Mighty Lunge", and "Gutting Reave".
- Updated open and close sound for doors.
- When a stun is applied due to a Knockback ability, "Wall Stun" text now appears above the player or monster's head.
Bug Fixes
- Fixed game crash that could occur during dungeon load due to attempting to place an entity before the map exists. (Exception: Cannot invoke "dot.tilemap.TileMap.isInBounds(int, int)" because "activeMap" is null).
- Fixed Dreadheart abilities "Savage Bleed" and "Savage Efficiency" missing upgrades.
- Fixed lore book "Voice of Khualexx" incorrect reading requirement; fixed "A New Magic" missing XP reward.
The Doors of Trithius
Jake Donkersgoed
Jake Donkersgoed
2021-08-15
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 37
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(401 reviews)
https://doorsoftrithius.com/
https://store.steampowered.com/app/1519490 
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The Doors of Trithius combines classic roguelike ruthlessness with the freedom and depth of an expansive, open-world RPG.
Explore a vast, procedurally generated world that doesn't hold your hand. Here you'll need all your skill and strategic prowess to overcome the ancient dungeons, faction armies, and wandering behemoths found in the unpredictable and mysterious realm of Enalia.
Explore a vast, procedurally generated world that doesn't hold your hand. Here you'll need all your skill and strategic prowess to overcome the ancient dungeons, faction armies, and wandering behemoths found in the unpredictable and mysterious realm of Enalia.
Game World
- Random Generation: Each adventure is unique as towns, dungeons, and the world map are newly generated on every playthrough.
- Exploration: Navigate a vast, dangerous world where survival is key. Establish campsites, forage for sustenance, and manage your weariness to endure the wilderness. Every tile on the world map can be explored and persists across time.
- Varied Enemy Types: Over 100 unique enemy types with customized AI challenge your skills and adaptability.
- Challenging Dungeons: Test your mettle against 8 unique dungeon types, each with custom layouts and room types, including castles, caves, fortresses, hideouts, and temples.
Combat & Skills
- Turn-Based Combat: Our tick-based time system brings a fresh twist to turn-based combat. Turn priority hinges on your movement, weapon speed, and action speed, emphasizing the importance of tactical decisions.
- Combat Options: Customize your strategy with over 200 combat abilities, and 12 weapon skill types, each with a unique playstyle.
- Skills: Experience 14 non-combat skills such as Medicine, Alchemy, Quartermastery, Athletics, and Reading. Level skills through use and strategic focus point allocation, unlocking abilities and passives to tailor your character to your playstyle.
Progression & Customization
- Expansive Loot: Hundreds of items including potions, armor, recipes, and in-game readable lore books. Stumble upon rare enchantments or learn to enchant your items yourself.
- Questing: Complete quests for rewards and to increase your reputation among the locals, unlocking exclusive benefits. On top of the hand-designed quests, towns and cities generate dynamic quests based on NPC roles in each town.
- In-Depth Crafting: Craft food, potions and medicine; upgrade and maintain your armor with salvaged materials. Enhance your crafting skills by purchasing or finding recipe scrolls.
- Character Customization: Shape your character's destiny with 7 background choices and over 30 starting traits.
Early Access
Despite being in early access the game has a significant amount of content already added, with around 12-16 hours required to win. Join the adventure as we continue to develop and extend the world of Enalia.MINIMAL SETUP
- OS: Ubuntu 18.04 LTS
- Processor: Intel Core 2 Duo 2.4 GHz or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 600 MB available spaceAdditional Notes: Minimum resolution of 1280 x 768
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