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v0.5.12 - Blooming Dread
A mysterious vine of otherworldly origin has begun appearing throughout the wilderness and within dungeons. While most commonly found in forests, this strange vine can also spawn in other biomes, such as deserts and mountains, as well as inside dungeons like castles, temples, and ancient crypts.
(Warning: spoilers and mechanics explanations below.) A Growing Threat The plant begins as a single seed and slowly grows, spreading its vines and spawning Virelings to defend itself. Initially weak and easy to manage, the Nyris Vine becomes exponentially more dangerous if allowed to grow unchecked. Destroying seeds clears nearby vines and weakens the plant's overall strength.
Mutation Entities stepping on the vines risk being strangled and mutated by the plant. Attacking the vines frees them from entanglement, but their mutation remains (how to remove mutation we'll leave to you to discover!).
Nyris Maw If the central seed fully matures and is destroyed, it summons the Nyris Maw, a powerful elite enemy. The Maw's strength scales with the size of the vine network, making it the highest level monster in the game when fully empowered.
Key Mechanics
Accompanying the Nyris Vine is a new quest, available to all adventurers. A local town in Greenhaven is seeking assistance to investigate the growing threat. The quest is added to a random town in Greenhaven. If you're continuing from a previous save, it will be added automatically upon loading your game.
Insanity is a new mechanic that causes illusions to appear. The higher your insanity, the more likely you are to see things that aren't really there.
This effect can currently be gained through the Nyris Plant but will be integrated into more areas of the game in future updates. Expect the insanity mechanic to evolve over time, with new types of illusions and surprises being added as development continues.
[ 2024-11-25 20:25:47 CET ] [ Original post ]
Blooming Dread introduces a new dungeon event: the creeping menace of the Nyris Vine, along with a quest to uncover its secrets. Save files from version 0.5.11 are compatible.
Nyris Vine
A mysterious vine of otherworldly origin has begun appearing throughout the wilderness and within dungeons. While most commonly found in forests, this strange vine can also spawn in other biomes, such as deserts and mountains, as well as inside dungeons like castles, temples, and ancient crypts.
(Warning: spoilers and mechanics explanations below.) A Growing Threat The plant begins as a single seed and slowly grows, spreading its vines and spawning Virelings to defend itself. Initially weak and easy to manage, the Nyris Vine becomes exponentially more dangerous if allowed to grow unchecked. Destroying seeds clears nearby vines and weakens the plant's overall strength.
Mutation Entities stepping on the vines risk being strangled and mutated by the plant. Attacking the vines frees them from entanglement, but their mutation remains (how to remove mutation we'll leave to you to discover!).
Nyris Maw If the central seed fully matures and is destroyed, it summons the Nyris Maw, a powerful elite enemy. The Maw's strength scales with the size of the vine network, making it the highest level monster in the game when fully empowered.
Key Mechanics
- The Nyris Vine begins as a single seed, gradually spreading over time.
- Destroying seeds weakens the plant and clears nearby vines.
- Virelings spawn to protect the plant and assist in spreading its growth.
- Entities stepping on vines may become overgrown and mutated, turning hostile and gaining enhanced abilities.
- Flowers bloom near the vines and can be harvested for new crafting ingredients.
- The Nyris Maw spawns when the central seed matures and is destroyed, presenting a high-risk, high-reward encounter.
- New items and crafting recipes tied to this event provide valuable rewards.
New Quest: Blooming Dread
Accompanying the Nyris Vine is a new quest, available to all adventurers. A local town in Greenhaven is seeking assistance to investigate the growing threat. The quest is added to a random town in Greenhaven. If you're continuing from a previous save, it will be added automatically upon loading your game.
Insanity
Insanity is a new mechanic that causes illusions to appear. The higher your insanity, the more likely you are to see things that aren't really there.
This effect can currently be gained through the Nyris Plant but will be integrated into more areas of the game in future updates. Expect the insanity mechanic to evolve over time, with new types of illusions and surprises being added as development continues.
Other Changes
- Items in your inventory that apply an effect even while not equipped, such as Decay Orbs, now will display a wound icon to clearly show an effect is being applied, and have had their tooltips updated to clearly state their "Carried Effect".
- Flying creatures (Hawks, Bees, Dune Flyers) will no longer set off traps.
Bug Fixes
- Fixed displayed energy cost on toggle ability tooltips not taking into account energy reductions.
- Fixed "Sparks" enchantment giving 100x too much stun chance (500% instead of 5%, 700% instead of 7%).
- Fixed weapon swap speed stat displayed as a flat number instead of a percent.
- Fixed "Mindmeld" enchantment giving 10x too much weapon swap speed.
[ 2024-11-25 20:25:47 CET ] [ Original post ]
The Doors of Trithius
Jake Donkersgoed
Developer
Jake Donkersgoed
Publisher
2021-08-15
Release
Game News Posts:
39
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(428 reviews)
Public Linux Depots:
- [0 B]
The Doors of Trithius combines classic roguelike ruthlessness with the freedom and depth of an expansive, open-world RPG.
Explore a vast, procedurally generated world that doesn't hold your hand. Here you'll need all your skill and strategic prowess to overcome the ancient dungeons, faction armies, and wandering behemoths found in the unpredictable and mysterious realm of Enalia.
Explore a vast, procedurally generated world that doesn't hold your hand. Here you'll need all your skill and strategic prowess to overcome the ancient dungeons, faction armies, and wandering behemoths found in the unpredictable and mysterious realm of Enalia.
Game World
- Random Generation: Each adventure is unique as towns, dungeons, and the world map are newly generated on every playthrough.
- Exploration: Navigate a vast, dangerous world where survival is key. Establish campsites, forage for sustenance, and manage your weariness to endure the wilderness. Every tile on the world map can be explored and persists across time.
- Varied Enemy Types: Over 100 unique enemy types with customized AI challenge your skills and adaptability.
- Challenging Dungeons: Test your mettle against 8 unique dungeon types, each with custom layouts and room types, including castles, caves, fortresses, hideouts, and temples.
Combat & Skills
- Turn-Based Combat: Our tick-based time system brings a fresh twist to turn-based combat. Turn priority hinges on your movement, weapon speed, and action speed, emphasizing the importance of tactical decisions.
- Combat Options: Customize your strategy with over 200 combat abilities, and 12 weapon skill types, each with a unique playstyle.
- Skills: Experience 14 non-combat skills such as Medicine, Alchemy, Quartermastery, Athletics, and Reading. Level skills through use and strategic focus point allocation, unlocking abilities and passives to tailor your character to your playstyle.
Progression & Customization
- Expansive Loot: Hundreds of items including potions, armor, recipes, and in-game readable lore books. Stumble upon rare enchantments or learn to enchant your items yourself.
- Questing: Complete quests for rewards and to increase your reputation among the locals, unlocking exclusive benefits. On top of the hand-designed quests, towns and cities generate dynamic quests based on NPC roles in each town.
- In-Depth Crafting: Craft food, potions and medicine; upgrade and maintain your armor with salvaged materials. Enhance your crafting skills by purchasing or finding recipe scrolls.
- Character Customization: Shape your character's destiny with 7 background choices and over 30 starting traits.
Early Access
Despite being in early access the game has a significant amount of content already added, with around 12-16 hours required to win. Join the adventure as we continue to develop and extend the world of Enalia.MINIMAL SETUP
- OS: Ubuntu 18.04 LTS
- Processor: Intel Core 2 Duo 2.4 GHz or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 600 MB available spaceAdditional Notes: Minimum resolution of 1280 x 768
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