Blooming Dread introduces a new dungeon event: the creeping menace of the Nyris Vine, along with a quest to uncover its secrets.
Save files from version 0.5.11 are compatible.
Nyris Vine
A mysterious vine of otherworldly origin has begun appearing throughout the wilderness and within dungeons.
While most commonly found in forests, this strange vine can also spawn in other biomes, such as deserts and mountains, as well as inside dungeons like castles, temples, and ancient crypts.

(Warning: spoilers and mechanics explanations below.)
A Growing Threat
The plant begins as a single seed and slowly grows, spreading its vines and spawning Virelings to defend itself. Initially weak and easy to manage, the Nyris Vine becomes exponentially more dangerous if allowed to grow unchecked. Destroying seeds clears nearby vines and weakens the plant's overall strength.
Mutation
Entities stepping on the vines risk being strangled and mutated by the plant. Attacking the vines frees them from entanglement, but their mutation remains (how to remove mutation we'll leave to you to discover!).
Nyris Maw
If the central seed fully matures and is destroyed, it summons the
Nyris Maw, a powerful elite enemy. The Maw's strength scales with the size of the vine network, making it the highest level monster in the game when fully empowered.
Key Mechanics
- The Nyris Vine begins as a single seed, gradually spreading over time.
- Destroying seeds weakens the plant and clears nearby vines.
- Virelings spawn to protect the plant and assist in spreading its growth.
- Entities stepping on vines may become overgrown and mutated, turning hostile and gaining enhanced abilities.
- Flowers bloom near the vines and can be harvested for new crafting ingredients.
- The Nyris Maw spawns when the central seed matures and is destroyed, presenting a high-risk, high-reward encounter.
- New items and crafting recipes tied to this event provide valuable rewards.
New Quest: Blooming Dread
Accompanying the Nyris Vine is a new quest, available to all adventurers. A local town in Greenhaven is seeking assistance to investigate the growing threat.
The quest is added to a random town in Greenhaven. If you're continuing from a previous save, it will be added automatically upon loading your game.
Insanity
Insanity is a new mechanic that causes illusions to appear. The higher your insanity, the more likely you are to see things that aren't really there.

This effect can currently be gained through the Nyris Plant but will be integrated into more areas of the game in future updates.
Expect the insanity mechanic to evolve over time, with new types of illusions and surprises being added as development continues.
Other Changes
- Items in your inventory that apply an effect even while not equipped, such as Decay Orbs, now will display a wound icon to clearly show an effect is being applied, and have had their tooltips updated to clearly state their "Carried Effect".
- Flying creatures (Hawks, Bees, Dune Flyers) will no longer set off traps.
Bug Fixes
- Fixed displayed energy cost on toggle ability tooltips not taking into account energy reductions.
- Fixed "Sparks" enchantment giving 100x too much stun chance (500% instead of 5%, 700% instead of 7%).
- Fixed weapon swap speed stat displayed as a flat number instead of a percent.
- Fixed "Mindmeld" enchantment giving 10x too much weapon swap speed.
[ 2024-11-25 20:25:47 CET ] [ Original post ]