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v0.5.13 - Blades & Swords

The Swords & Blades skills have been reworked into a skill tree format with new abilities, icons, and improvements. Also included is a healthy serving of bug fixes. Save files from version 0.5.12 are compatible, however it is recommended to back up your saves just in case. If you'd like to continue playing 0.5.12, you can select it in steam options under betas.

Blades


The Blades skill tree introduces new abilities, upgrades, and improvements.
This change introduces Upgrades, which are one-time unlocks that modify abilities in unique ways. For example, "Arcing Blade" can be upgraded with "Crosscut," providing increased crit chance on diagonal tiles. Upgrades allow you to tailor their abilities to fit your playstyle, offering more options for tactical creativity.
Also included are 5 new passives, designed to complement the skill tree of your chosen blade type (Sword, Dagger, or Axe) and enhance your weapon's effectiveness.
At the top of the tree is the capstone: Blade Surge, a passive AoE effect that can deal damage in a huge area.
Need to reset your skill tree? Blades and Swords skill should reset upon loading any v0.5.12 save, refunding your focus points. If necessary, you can manually reset your Blades or Swords skill or any other skill using cheats:
  • Enable debug mode in Options -> General
  • Open console commands using F8 or ~, and enter the command "skillreset ", e.g. "skillreset blades", to refund your spent focus points.
  • It's recommended to turn off debug mode after.

Swords


Alongside the Blades rework, the Swords skill has been updated to a skill tree format.
6 new ability upgrades have been added, allowing you to tailor your playstyle. Like the dodge bonus from Duelist Advance? -> Amplify it with Rising Tension. Prefer faster cooldowns? -> Pair it with Relentless Assault.
With this rework, the Parry stat has been introduced to Swords, emphasizing the precision and defensive flair of a skilled duelist. Parry not only negates incoming damage but also triggers secondary effects, such as reducing ability cooldowns through Advanced Swords.
We won't summarize everything hereyou'll need to explore in game to see all the changes!

Other Changes


  • Added upgrades to the Athletics ability "Tumbling".
  • On launch, the game window size will now automatically increase to match UI scaling if uiScale is > 1.
  • Innkeepers without movement or dialogue options will no longer prevent access to the inn room.
  • Status effect durations are now shown in the right-click monster info window.
  • XP bonus sources are now displayed in the skill XP tooltip, similar to the stat tooltips (hover your mouse over the XP bar for any skill).
  • Weapon Mastery rework: Weapon Masterywhich is the required level to equip a weapon effectivelyis now explicitly implemented via a stat and can be viewed in the character stat pane.

Bug Fixes


  • Fixed lunges dealing extra damage to adjacent targets (Mighty Lunge, Vicious Lunge, Predator Leap, Gutting Reave, Heroic Slam, Vault Kick, Sliding Strike).
  • Fixed ability "Guarded Wait" not refreshing when waiting multiple turns in a row.
  • Fixed item "Snake Dice" not displaying its effect in the tooltip.
  • Fixed non-aggressive attacks (Bond, Renew, Surge of Replenishment) or attacks without physical action from the attacker (e.g. Calming Touch, Counter Strike, Knight's Challenge, Mark Prey, Nature's Grasp, Noble Steel Resonance, Parry, Solar Flare, Toxic Plume) applying on-hit effects like bleed, cripple, or poison.
  • Fixed ability "Toxic Plume" upgrades 2 & 3 not being able to target.
  • Fixed the skill tree unlock window outside of bounds and not contained within the game window, on smaller screens.
  • Fixed wound icons not scaling correctly when uiScale > 1.
  • Fixed wisdom & skill XP bars mismatch at uiScale > 1.
  • Fixed an issue where using ALT to compare two items caused tooltips to not fit on the screen. If tooltips are too tall, they will now appear side by side instead of going off-screen.


[ 2025-01-17 21:24:06 CET ] [ Original post ]

The Doors of Trithius
Jake Donkersgoed Developer
Jake Donkersgoed Publisher
2021-08-15 Release
Game News Posts: 41
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (451 reviews)
Public Linux Depots:
  • [0 B]
The Doors of Trithius combines classic roguelike ruthlessness with the freedom and depth of an expansive, open-world RPG.

Explore a vast, procedurally generated world that doesn't hold your hand. Here you'll need all your skill and strategic prowess to overcome the ancient dungeons, faction armies, and wandering behemoths found in the unpredictable and mysterious realm of Enalia.

Game World

  • Random Generation: Each adventure is unique as towns, dungeons, and the world map are newly generated on every playthrough.
  • Exploration: Navigate a vast, dangerous world where survival is key. Establish campsites, forage for sustenance, and manage your weariness to endure the wilderness. Every tile on the world map can be explored and persists across time.
  • Varied Enemy Types: Over 100 unique enemy types with customized AI challenge your skills and adaptability.
  • Challenging Dungeons: Test your mettle against 8 unique dungeon types, each with custom layouts and room types, including castles, caves, fortresses, hideouts, and temples.

Combat & Skills

  • Turn-Based Combat: Our tick-based time system brings a fresh twist to turn-based combat. Turn priority hinges on your movement, weapon speed, and action speed, emphasizing the importance of tactical decisions.
  • Combat Options: Customize your strategy with over 200 combat abilities, and 12 weapon skill types, each with a unique playstyle.
  • Skills: Experience 14 non-combat skills such as Medicine, Alchemy, Quartermastery, Athletics, and Reading. Level skills through use and strategic focus point allocation, unlocking abilities and passives to tailor your character to your playstyle.

Progression & Customization

  • Expansive Loot: Hundreds of items including potions, armor, recipes, and in-game readable lore books. Stumble upon rare enchantments or learn to enchant your items yourself.
  • Questing: Complete quests for rewards and to increase your reputation among the locals, unlocking exclusive benefits. On top of the hand-designed quests, towns and cities generate dynamic quests based on NPC roles in each town.
  • In-Depth Crafting: Craft food, potions and medicine; upgrade and maintain your armor with salvaged materials. Enhance your crafting skills by purchasing or finding recipe scrolls.
  • Character Customization: Shape your character's destiny with 7 background choices and over 30 starting traits.

Early Access

Despite being in early access the game has a significant amount of content already added, with around 12-16 hours required to win. Join the adventure as we continue to develop and extend the world of Enalia.

MINIMAL SETUP
  • OS: Ubuntu 18.04 LTS
  • Processor: Intel Core 2 Duo 2.4 GHz or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce 7600 512 Mb or equivalent
  • Storage: 600 MB available spaceAdditional Notes: Minimum resolution of 1280 x 768
GAMEBILLET

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