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The Doors of Trithius
Jake Donkersgoed Developer
Jake Donkersgoed Publisher
2021-08-15 Release
Game News Posts: 44
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (468 reviews)
Public Linux Depots:
  • [0 B]
v0.5.14 - Axes & Daggers

More skill trees??? Yes, that's right you better believe it! With a whopping 17 weapon skills planned (that's a lot!), we're taking another big bite today with the Axes and Daggers skill trees. Not all the skill tree changes are described below. You must try them in game to see everything for yourself (someday the game shall have a complete wiki and/or guide). Save files from version 0.5.13 are compatible, but its always a good idea to back up your saves just in case. If you'd like to continue playing 0.5.13, you can select it in Steam options under betas.

Daggers


The reimagined Daggers skill tree introduces 7 new ability upgrades maintaining daggers emphasis on speed, repeat attacks, and stacking on-hit effects.
Thousand Cuts remains a signature ability of daggers, allowing you to release a devastating multi-hit attack.
Pair it with Piercing Wounds upgrade to shred enemy armor, or Relentless Tempo for cooldown reduction, allowing insane combos.
Those seeking mobility will find the Shadowstride upgrade for Vicious Lunge a highlight. This upgrade grants brief invisibility after lunging, perfect for repositioning or setting up devastating combos.
The Daggers tree now offers more options to tailor your playstyle, whether you favor critical strikes, bleeds, or mobility. Need to reset your skill tree? Daggers skill should reset upon loading any v0.5.13 save, refunding your focus points. If necessary, you can manually reset your Daggers skill or any other skill using cheats:
  • Enable debug mode in Options -> General
  • Open console commands using F8 or ~, and enter the command "skillreset ", e.g. "skillreset daggers", to refund your spent focus points.
  • It's recommended to turn off debug mode after.

Axes


The Axes skill tree emphasizes overwhelming force and battlefield dominance, with new upgrades that enhance its defining traits: climatic moments of massive damage, area attacks, and bleed-centric tactics.
The upgrade Blood Splatter turns every kill into a spectacle of carnage, causing enemies to explode and damage surrounding foes.
For those who enjoy imposing control on the battlefield, Dreadful Impact marks tiles as "Dread Zones" after using Terrifying Cleave, applying true damage and lowering enemy accuracy, allowing you to gain control over the battlefield.

Balance Changes


  • Fatal Undercut -> Reduced focus point cost from 3 to 2; increased crit reduction from 25% to 100%.
  • Debilitating Slash -> Increased cooldown from 3 to 6.
  • Perfect Finish -> Reduced focus point cost from 4 to 3.
  • Decisive Edge -> Nerfed bleed damage per level from 0.50 to 0.20. (it's still quite strong).

Other Changes


  • Added a console command "ignore abilityrequirements." When enabled, ability unlock requirements are ignored, allowing you to unlock any abilities in the skill tree as long as you have the focus points.
  • Added a new "combat log file" option. When enabled, this creates a 'combat_log.txt' file in the game folder with detailed combat information.
  • Removed the "performance log" option, which was not fully supported.
  • Improved HUD rendering performance, particularly for the hotbar which now caches and reuses icon graphics (please report if you encounter any visual glitches).

Bug Fixes


  • Creature behavior - Fixed Vile Gremlin not running away when fleeing.
  • Abilities - Fixed Cluster Volley 2 & 3 unable to select target area.
  • Abilities - Fixed Achilles' Bane not consuming ammo.
  • Abilities - Fixed Zero Hesitation status effect not stacking properly.
  • UI - Fixed uncentered screen graphics on higher resolutions.
  • UI - Fixed deaths from poison, bleed, or other status effects displaying as 'killed by unknown.'
  • UI - Fixed mouse cursor remaining as attack or other icon when moving mouse cursor from the world onto a UI.
  • Fixed "Inept" status effect incorrectly applying when equipping a weapon leads to weapon mastery unlock.
  • Fixed reflection stat deal reflection damage on ranged attacks.
  • Fixed hit splashes stacking on top of each other instead of spreading to multiple positions, causing damage numbers to sometimes be visible only briefly.
  • Fixed healing efficiency not applying correctly to Potions, LifeSteal, Fountains, and the "Healing Attunement" passive.

What's Next?


With this update, all blade skills (Blades, Swords, Daggers, and Axes) are now finalized in the skill tree format, which represents 1/4th of the planned weapons. Did you know every weapon in the game has its own unique color and theme? Check out the Weapon Color Wheel below to see how the different weapons are connected and what makes each of them special.
Map of all weapons click for full size. Looking ahead, you can expect more skill trees to arrive soon, including the Bludgeons and Ranged groups. Our goal is to complete the majority of weapon skills by the end of the year. That said, the next update will take a break from skill trees and focus on something a little different. And dont forget to check out the Roadmap for more details on future updates!


[ 2025-02-06 04:59:24 CET ] [ Original post ]

The Doors of Trithius combines classic roguelike ruthlessness with the freedom and depth of an expansive, open-world RPG.

Explore a vast, procedurally generated world that doesn't hold your hand. Here you'll need all your skill and strategic prowess to overcome the ancient dungeons, faction armies, and wandering behemoths found in the unpredictable and mysterious realm of Enalia.

Game World

  • Random Generation: Each adventure is unique as towns, dungeons, and the world map are newly generated on every playthrough.
  • Exploration: Navigate a vast, dangerous world where survival is key. Establish campsites, forage for sustenance, and manage your weariness to endure the wilderness. Every tile on the world map can be explored and persists across time.
  • Varied Enemy Types: Over 100 unique enemy types with customized AI challenge your skills and adaptability.
  • Challenging Dungeons: Test your mettle against 8 unique dungeon types, each with custom layouts and room types, including castles, caves, fortresses, hideouts, and temples.

Combat & Skills

  • Turn-Based Combat: Our tick-based time system brings a fresh twist to turn-based combat. Turn priority hinges on your movement, weapon speed, and action speed, emphasizing the importance of tactical decisions.
  • Combat Options: Customize your strategy with over 200 combat abilities, and 12 weapon skill types, each with a unique playstyle.
  • Skills: Experience 14 non-combat skills such as Medicine, Alchemy, Quartermastery, Athletics, and Reading. Level skills through use and strategic focus point allocation, unlocking abilities and passives to tailor your character to your playstyle.

Progression & Customization

  • Expansive Loot: Hundreds of items including potions, armor, recipes, and in-game readable lore books. Stumble upon rare enchantments or learn to enchant your items yourself.
  • Questing: Complete quests for rewards and to increase your reputation among the locals, unlocking exclusive benefits. On top of the hand-designed quests, towns and cities generate dynamic quests based on NPC roles in each town.
  • In-Depth Crafting: Craft food, potions and medicine; upgrade and maintain your armor with salvaged materials. Enhance your crafting skills by purchasing or finding recipe scrolls.
  • Character Customization: Shape your character's destiny with 7 background choices and over 30 starting traits.

Early Access

Despite being in early access the game has a significant amount of content already added, with around 12-16 hours required to win. Join the adventure as we continue to develop and extend the world of Enalia.

MINIMAL SETUP
  • OS: Ubuntu 18.04 LTS
  • Processor: Intel Core 2 Duo 2.4 GHz or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce 7600 512 Mb or equivalent
  • Storage: 600 MB available spaceAdditional Notes: Minimum resolution of 1280 x 768

GAMEBILLET

[ 6079 ]

8.74$ (13%)
52.19$ (13%)
34.59$ (42%)
4.58$ (85%)
8.39$ (16%)
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GAMERSGATE

[ 2063 ]

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MacGamestore

[ 4245 ]

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