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The Doors of Trithius
Jake Donkersgoed Developer
Jake Donkersgoed Publisher
2021-08-15 Release
Game News Posts: 45
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (483 reviews)
Public Linux Depots:
  • [0 B]
Dev Blog: Foundations of Magic

It's been a quiet past several weeks, but for good reason. The next major update v0.6 is shaping up to be one of the most significant yet. This update will introduce a new magic-focused faction that plays a key role in the story, along with their associated new dungeon type and two magic skill trees.

The Stormbringers


Following a brutal civil war, the ancient guild sanctums of the Tempest Order have been seized by rogue mages who call themselves The Stormbringers.
The Sanctums now stand as corrupted strongholds scattered across the world. These will be among the most dangerous dungeons in the game, featuring new enemy types, environmental effects, traps, and spells. With these dungeons come new original tracks by Fogheart, including Abomination, the theme for the corrupted sanctums (obligatory listening while you read the patch notes) Many of the same spells used by The Stormbringers will also be available to you, through two new magic skill trees: Pyromancy and Fulmination.

Pyromancy


Pyromancy is our take on fire magic. It focuses on sustained fire damage and area control. It rewards aggressive casting and smart positioning, continually building up power as fights progress.
Spells like Line of Fire and Ignite set the ground ablaze, creating zones of damage that can be used to layer on even more damage, triggering powerful combos.
Follow-up spells deal more damage to burning enemies, and casting in sequence builds stacks of Combustion, boosting all fire damage further. But be warned: you're vulnerable to flames too (unless you find the right enchantments winky face).

Fulmination


Fulmination (thunder magic) focuses on burst damage, crowd control, and energy-hungry spellcasting. Unlike Pyromancy which builds up damage over time, with Fulmination you hit hard, stun fast, and burn through energy quickly.
Abilities like Static Lance and Chain Lightning can wipe out clustered enemies in a flash.
These combine with overload stacks, which can be detonated for bonus damage and stun. Fulmination also offers support spells such as Magnetic Pull ability, which can be used on yourself to reposition, or to pull a group of enemies towards each other. These magic trees have been designed with multiple build paths in mind, including battle mages, pure casters, glass cannons, AoE control, single-target burst, and hybrid setups. You can splash Pyromancy or Fulmination into existing builds, or commit fully and watch the world burn.

Attunement


As we're now seriously getting into magic, it's time to introduce our long-term plan for the magic system: Attunement. It not only anchors the in-world lore behind magic, but also directly ties into the mechanics of spells and magic equipment. What is attunement? In the game's lore, every spell draws its power from a magical Realm. Attunement represents your body's ability to channel and align with that Realm. In terms of mechanics, this means each spell now has an Attunement requirement, shown directly on the tooltip with specific icons:

You'll need to meet these requirements using gear, buffs, or world structures. Most low-level spells need just 1 Attunement. Higher-tier spells may require 2, or even 3. Some Attunement types are shared across multiple skills. For example, both Pyromancy and Fulmination use Tyros Attunement. Nature Magic and the upcoming Hex Magic will both require Enalian attunement.

Main Quest Update


It's been too long since the main story saw an update. Time to change that. v0.6 will introduce a new major quest that expands the main storyline. You'll encounter the remnants of the Tempest Order, now hiding in a run-down building in town. They need your help to uncover the Stormbringers plans and begin the fight to take back their sanctums. In return, they'll aid you on your journey into magic, eventually leading you to the Artifact behind it all...

We now have a Wiki!


The official Doors of Trithius Wiki is now live: https://doorsoftrithius.com/wiki/ It already includes detailed info on all monsters, items, and recipes. Monster and item stats are exported directly from the game files to ensure they are accurate.
Though it already has a good amount of helpful info, it's is still a work in progress and will be regularly updated.

Looking Ahead


We're aiming to have the update out in June. If necessary, we may split the update into multiple parts, with the new dungeon and magic skill tree released first. Thank you for your patience!


[ 2025-05-15 08:55:34 CET ] [ Original post ]

The Doors of Trithius combines classic roguelike ruthlessness with the freedom and depth of an expansive, open-world RPG.

Explore a vast, procedurally generated world that doesn't hold your hand. Here you'll need all your skill and strategic prowess to overcome the ancient dungeons, faction armies, and wandering behemoths found in the unpredictable and mysterious realm of Enalia.

Game World

  • Random Generation: Each adventure is unique as towns, dungeons, and the world map are newly generated on every playthrough.
  • Exploration: Navigate a vast, dangerous world where survival is key. Establish campsites, forage for sustenance, and manage your weariness to endure the wilderness. Every tile on the world map can be explored and persists across time.
  • Varied Enemy Types: Over 100 unique enemy types with customized AI challenge your skills and adaptability.
  • Challenging Dungeons: Test your mettle against 8 unique dungeon types, each with custom layouts and room types, including castles, caves, fortresses, hideouts, and temples.

Combat & Skills

  • Turn-Based Combat: Our tick-based time system brings a fresh twist to turn-based combat. Turn priority hinges on your movement, weapon speed, and action speed, emphasizing the importance of tactical decisions.
  • Combat Options: Customize your strategy with over 200 combat abilities, and 12 weapon skill types, each with a unique playstyle.
  • Skills: Experience 14 non-combat skills such as Medicine, Alchemy, Quartermastery, Athletics, and Reading. Level skills through use and strategic focus point allocation, unlocking abilities and passives to tailor your character to your playstyle.

Progression & Customization

  • Expansive Loot: Hundreds of items including potions, armor, recipes, and in-game readable lore books. Stumble upon rare enchantments or learn to enchant your items yourself.
  • Questing: Complete quests for rewards and to increase your reputation among the locals, unlocking exclusive benefits. On top of the hand-designed quests, towns and cities generate dynamic quests based on NPC roles in each town.
  • In-Depth Crafting: Craft food, potions and medicine; upgrade and maintain your armor with salvaged materials. Enhance your crafting skills by purchasing or finding recipe scrolls.
  • Character Customization: Shape your character's destiny with 7 background choices and over 30 starting traits.

Early Access

Despite being in early access the game has a significant amount of content already added, with around 12-16 hours required to win. Join the adventure as we continue to develop and extend the world of Enalia.

MINIMAL SETUP
  • OS: Ubuntu 18.04 LTS
  • Processor: Intel Core 2 Duo 2.4 GHz or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce 7600 512 Mb or equivalent
  • Storage: 600 MB available spaceAdditional Notes: Minimum resolution of 1280 x 768

GAMEBILLET

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