It's been a quiet past several weeks, but for good reason. The next major update v0.6 is shaping up to be one of the most significant yet.
This update will introduce a new magic-focused faction that plays a key role in the story, along with their associated new dungeon type and two magic skill trees.
The Stormbringers
Following a brutal civil war, the ancient guild sanctums of the Tempest Order have been seized by rogue mages who call themselves The Stormbringers.

The Sanctums now stand as corrupted strongholds scattered across the world. These will be among the most dangerous dungeons in the game, featuring new enemy types, environmental effects, traps, and spells.
With these dungeons come new original tracks by
Fogheart, including
Abomination, the theme for the corrupted sanctums (obligatory listening while you read the patch notes)
Many of the same spells used by The Stormbringers will also be available to you, through two new magic skill trees:
Pyromancy and
Fulmination.
Pyromancy
Pyromancy is our take on fire magic. It focuses on sustained fire damage and area control. It rewards aggressive casting and smart positioning, continually building up power as fights progress.

Spells like
Line of Fire and
Ignite set the ground ablaze, creating zones of damage that can be used to layer on even more damage, triggering powerful combos.

Follow-up spells deal more damage to burning enemies, and casting in sequence builds stacks of Combustion, boosting all fire damage further. But be warned: you're vulnerable to flames too (unless you find the right enchantments winky face).
Fulmination
Fulmination (thunder magic) focuses on burst damage, crowd control, and energy-hungry spellcasting. Unlike Pyromancy which builds up damage over time, with Fulmination you hit hard, stun fast, and burn through energy quickly.

Abilities like
Static Lance and
Chain Lightning can wipe out clustered enemies in a flash.

These combine with overload stacks, which can be detonated for bonus damage and stun.
Fulmination also offers support spells such as
Magnetic Pull ability, which can be used on yourself to reposition, or to pull a group of enemies towards each other.
These magic trees have been designed with multiple build paths in mind, including battle mages, pure casters, glass cannons, AoE control, single-target burst, and hybrid setups. You can splash Pyromancy or Fulmination into existing builds, or commit fully and watch the world burn.
Attunement
As we're now seriously getting into magic, it's time to introduce our long-term plan for the magic system:
Attunement. It not only anchors the in-world lore behind magic, but also directly ties into the mechanics of spells and magic equipment.
What is attunement?
In the game's lore, every spell draws its power from a magical Realm. Attunement represents your body's ability to channel and align with that Realm.
In terms of mechanics, this means each spell now has an Attunement requirement, shown directly on the tooltip with specific icons:

You'll need to meet these requirements using gear, buffs, or world structures. Most low-level spells need just 1 Attunement. Higher-tier spells may require 2, or even 3.
Some Attunement types are shared across multiple skills. For example, both Pyromancy and Fulmination use Tyros Attunement. Nature Magic and the upcoming Hex Magic will both require Enalian attunement.
Main Quest Update
It's been too long since the main story saw an update. Time to change that.
v0.6 will introduce a new major quest that expands the main storyline. You'll encounter the remnants of the Tempest Order, now hiding in a run-down building in town. They need your help to uncover the Stormbringers plans and begin the fight to take back their sanctums. In return, they'll aid you on your journey into magic, eventually leading you to the Artifact behind it all...
We now have a Wiki!
The official
Doors of Trithius Wiki is now live:
https://doorsoftrithius.com/wiki/
It already includes detailed info on all monsters, items, and recipes. Monster and item stats are exported directly from the game files to ensure they are accurate.

Though it already has a good amount of helpful info, it's is still a work in progress and will be regularly updated.
Looking Ahead
We're aiming to have the update out in June. If necessary, we may split the update into multiple parts, with the new dungeon and magic skill tree released first. Thank you for your patience!
[ 2025-05-15 08:55:34 CET ] [ Original post ]