The Doors of Trithius combines classic roguelike ruthlessness with the freedom and depth of an expansive, open-world RPG.
Explore a vast, procedurally generated world that doesn't hold your hand. Here you'll need all your skill and strategic prowess to overcome the ancient dungeons, faction armies, and wandering behemoths found in the unpredictable and mysterious realm of Enalia.
Explore a vast, procedurally generated world that doesn't hold your hand. Here you'll need all your skill and strategic prowess to overcome the ancient dungeons, faction armies, and wandering behemoths found in the unpredictable and mysterious realm of Enalia.
Game World
- Random Generation: Each adventure is unique as towns, dungeons, and the world map are newly generated on every playthrough.
- Exploration: Navigate a vast, dangerous world where survival is key. Establish campsites, forage for sustenance, and manage your weariness to endure the wilderness. Every tile on the world map can be explored and persists across time.
- Varied Enemy Types: Over 100 unique enemy types with customized AI challenge your skills and adaptability.
- Challenging Dungeons: Test your mettle against 8 unique dungeon types, each with custom layouts and room types, including castles, caves, fortresses, hideouts, and temples.
Combat & Skills
- Turn-Based Combat: Our tick-based time system brings a fresh twist to turn-based combat. Turn priority hinges on your movement, weapon speed, and action speed, emphasizing the importance of tactical decisions.
- Combat Options: Customize your strategy with over 200 combat abilities, and 12 weapon skill types, each with a unique playstyle.
- Skills: Experience 14 non-combat skills such as Medicine, Alchemy, Quartermastery, Athletics, and Reading. Level skills through use and strategic focus point allocation, unlocking abilities and passives to tailor your character to your playstyle.
Progression & Customization
- Expansive Loot: Hundreds of items including potions, armor, recipes, and in-game readable lore books. Stumble upon rare enchantments or learn to enchant your items yourself.
- Questing: Complete quests for rewards and to increase your reputation among the locals, unlocking exclusive benefits. On top of the hand-designed quests, towns and cities generate dynamic quests based on NPC roles in each town.
- In-Depth Crafting: Craft food, potions and medicine; upgrade and maintain your armor with salvaged materials. Enhance your crafting skills by purchasing or finding recipe scrolls.
- Character Customization: Shape your character's destiny with 7 background choices and over 30 starting traits.
Early Access
Despite being in early access the game has a significant amount of content already added, with around 12-16 hours required to win. Join the adventure as we continue to develop and extend the world of Enalia.
v0.5.19 - Cave of Dreams
\n\nThe Cave of Dreams features 13 new enemy types, new items, and is generated using a new map generation algorithm.\n\n
\n\n
\n\nYou can find them in the world (very rarely), or as part of the new Cave of Dreams gain access to one enchantment.\n\n
Hello! Today\'s update extends the main quest with a new dungeon and adds new legendary enchantments.\n\nSave files from v0.5.18 are compatible, but it\'s always a good idea to back up your saves just in case.\n\n
The Cave of Dreams
\nStories tell of a cave where all the roots in the world come together and are there nourished by dreams.\n\nContinue the main quest, entering the Cave of Dreams to remove the Corruption and helping the Leafborn heal their sacred trees.\n\n
\n\nThe Cave of Dreams features 13 new enemy types, new items, and is generated using a new map generation algorithm.\n\nLocation Images
\nAll 22 location images have been replaced with hand-designed art. These beautiful images were digitally painted by Drixxel, who customized the look of each to match their associated in-world locations.\n\n
\n\nLegendary Enchantments
\n6 new legendary enchantments have been added. These enchantments offer unique and situational benefits that go beyond simple stat boosts.\n\n
\n\nYou can find them in the world (very rarely), or as part of the new Cave of Dreams gain access to one enchantment.\n\nOther Changes
\n- \n
- Support trading with the shop\'s owner if they are in the shop, even when they are far from the counter.\n
- Treat neutral creatures that visibly aggro to the player (with exclamation mark icon shown) or attack the player, even when player dodges, as a hostile enemy for the purposes of giving skill XP.\n
- Mute music when game window loses focus, e.g. on alt+tab.\n
- In the dream pane and level up pane primary, confirm, or confirm alt (keyboard E, Enter, Space by default) key presses initiate the continue action.\n
- NPC Dialogue - When there\'s only 1 dialog response, allow selecting it with primary [E] or confirm [Enter] / [Space] keys, so that the player can plow through longer dialog sequences by mashing [E].\n
- NPC Dialogue - Pressing numbers also continues NPC dialogue so that the you can continue through longer dialog exchanges after selecting the response by repeating the same key, e.g. [1].\n
- Localization - large number of language support improvements & fixes, adding localization coverage and translations where they were missing.\n
- Localization - Updated Chinese translation, which has now been 100% human reviewed (shout-out and big thank you to Rico).
Bug Fixes
- \n
- Further improvements to dungeon generation, reducing completely already miniscule probability of dungeons having disconnected rooms.\n
- Fixed possibility of an array out of bounds exception on farm dungeon generation.\n
- Fixed Blooming Dread quest generating quest location on an overworld tile with already existing settlement or dungeon.\n
- Fixed reflected damage (e.g. from attacking hardened Lamassu) not being processed, despite the hit splash being shown.\n
- Fixed possibility of War Plans quest breaking due to inability to acquire one or more Gremlin War Plans.\n
- Fixed small chance of exceptions on dungeon generation, in particular, with Gremlin dungeons.\n
- Fixed possibility of cave dungeons being impossible to fully traverse due to stairs not spawning.\n
- Fixed Gremlin Generals not dropping crowns, contrary to their sprite and their description.\n
- Fixed player placed campsites removed if Sagohai\'s stolen staff happened to be placed in the same tile.\n
- Fixed misaligned or floating objects caused by world scaling interaction.\n
- Fixed possibility of some creatures and NPCs spawning in inaccessible positions. Before the fix it was possible for an innkeeper, governor, civilian, Leafborn civilian, cave hideout bandit, cave snake, cave golem, an enemy in a crypt, an enemy in a central room of Arallu temple, adventurer Durk or a generic adventurer in Trahasis temple, magic mushroom or a farmer to spawn in such a way as to be inaccessible to the player. Now such is no longer possible, all these cases should spawn in an accessible way\n
- Fixed towns doors remaining locked after a battle. Additionally, added \"battle_unlock\" console command to fix saves where this bug already happened with doors in a permanently locked state.\n
- Fixed issue to do with how the bonus Damage stat was calculated, causing some abilities to do less or more damage then intended.
What\'s Next?
\n\nWe know many of you are waiting the Tempest Order faction, which we foreshadowed in the latest dev blog. This update\'s main quest extension is the final story prerequisite before adding the Tempest Order faction.\n\nWith the Cave of Dreams in place, our primary focus shifts to the Tempest Order, which is planned for the v0.6.0 update. In addition, new weapon skill trees are also in active development. We\'re excited to get this new content to you as soon as possible. Stay tuned![ 2025-10-13 16:40:15 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 18.04 LTS
- Processor: Intel Core 2 Duo 2.4 GHz or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 600 MB available spaceAdditional Notes: Minimum resolution of 1280 x 768
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