This update comes with a bunch of new stuff. I've been adding some new avatars to trade your diamonds and gems with, but also some tutorial avatars (talk to them once, and they will not bother you again).
There are a few new quest types you might run into, and even a new area for those that really get further into the game.
I also listened to the various feedback on the map and I think these new changes to the map should fix any shortcomings it originally had.
A lot of time was also put in the 2-player (local) coop mode.. it's not live in the game yet, but it's coming along nicely.. still some gameplay bugs to sort out, but it will be live soon! (I hope)
so enjoy the new version! (and yes, balancing is still on going, but I think we're almost there)
added: Sewer+Forest levels now skip a level when completed (but level is twice as big)
added: short invincibility-effect when Afterlife kicks in
added hint/tutorial avatars
added avatar: selling Afterlife shards
added avatar: "Warp with XP" salesman
added quest: "switch room"
added quest: spawn-rooms (later levels)
added world: "bones" area (later in dungeons)
map: now lights up in visited areas
map: markers on map are now more visible
added special "bone-yard" rooms to slash through
NEW ITEM: minotaur-chain pieces, can be used to defeat a minotaur with just a couple of slashes
NEW ITEM: speed-force, increases walking speed
fix: arena-room and coin-room won't happen in Sewers or Forest areas
fix: all monsters in Arena room now spawn at start
fix: minotaur,cyclops,skull-king,etc now all add to boss-bar in all cases
tweaks to the music-triggers
COOP: fix camera for 2 player mode
COOP: fix character select screen for two players
COOP: health from scenery flies to wrong character
COOP: carrying+throwing bombs with correct characters
After their job, of keeping the dungeons in balance, was done, our heroes needed a new job. Roaming the lands they found a call for heroes, a castle in need, possible even a damsel in distress?
Pick two heroes to take into the adventure, controlling both heroes and using their special skills to navigate the dangerous castle hallways, rooms and floors. Switching between the two characters to solve quests, puzzles, and of course clear the dungeons of all evil.
Quests - The dungeon is full of problems, let's call them quests. These problems range from simple "find a key" to "use magic powers to light all magic candles and open the magical gate". Different types of quests require different solutions. Use the skills of the characters in your party to complete these quests.
Weapons - Your characters are your main weapons. The Elf shoots his arrows through multiple monsters, the Wizard has unlimited magic, the Warrior has a powerful melee attack with his hammer, and the Valkyrie besides having a quick spinning-melee attack can also detect secrets and important loot. The characters can level up to increase their firepower, or find rare loot which enhances your character for short periods of time. This includes magic spells!
Perma-items - You will be able to unlock magic spells by collecting 4 shards of various magic books. Once all shards are collected the magic is unlocked. It's also possible to increase the strength of this magic by collecting the magic shards multiple times. All unlocked spells will stay unlocked even after you die, making you more powerful on your future attempts to reach the final boss.
MINIMAL SETUP
OS: Ubuntu 12
Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: Intel HD3000 or higher with OpenGL 2.1 support
Storage: 200 MB available space
RECOMMENDED SETUP
OS: Ubuntu 12
Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: Intel HD3000 or higher with OpenGL 2.1 support