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Want to explore dungeons and slay monsters on the go or from your couch? Now you can!
Heroes of Loot 2 is Steam Deck compatible and runs flawlessly. So download the game to your handheld and enjoy this mix of classic 80's Gauntlet action and questing!
The new update for Heroes of Loot: Gauntlet of Power is now live!
Hey Adventurers!
Just wanted to make sure you didn't miss the release of the new Orangepixel game. It's another episode in the Heroes of Loot Saga:
https://store.steampowered.com/app/2374320/Heroes_Of__Loot_Gauntlet_Of_Power/
A dungeon crawler with some bullet-heaven like properties and a kick-ass weapon system. Various content updates are already planned and will be hitting in the next few weeks, but NOW is the time to grab the game at the launch discount!
Don't forget to drop a review after you gave it some play time, and I'll see you in the dungeons!
Come talk about the game over on The Orangepixel Discord
Dungeoneers and Adventurers! Heroes of Loot: Gauntlet of Power just received a brand new demo for you to come and play for free!
This demo is one of the last ones before we release the actual game, so a perfect time to check it out and wishlist Gauntlet of Power:
https://store.steampowered.com/app/2374320/Heroes_Of__Loot_Gauntlet_Of_Power/
PS: There is also a "closed" beta coming soon, for which you can sign-up over on the discord right now!
Hey guys, it's Pascal from Orangepixel, and I wanted to give you a quick message to let you know that I uploaded a fresh, brand new, demo for both Regulator City and Heroes of Loot: Gauntlet of Power!
Grab the demos (and Wishlist!) here:
https://store.steampowered.com/app/1892750/Regulator_City/
Squad based top-down arcade shooter, with some stealthy/sneaking moments and a lot of cool vibes!
https://store.steampowered.com/app/2374320/Heroes_Of__Loot_Gauntlet_Of_Power/
A quick mix of bullet-heaven shooters and dungeon crawlers like Binding of Isaac. It's early in development stage, but many gamers seem to really love it so far!
These games are still in development, but your feedback on the demo's are VERY welcome! Drop by on https://discord.gg/orangepixel to find out more about the games and have a nice chat about features you'd love to see before they get released!
Hi! Just a short update to let you know that there is NOW a new Regulator City DEMO available ! Still in heavy development, but I'm very pleased with where the game currently is.
There's a smoother game-flow experience (mission structure, city progress, all make more sense as you play) and there is even some on-boarding for new players in a short little "tutorial" level. You'll also experience a much better stealthy and sneaking-around experience to complete your missions!
This demo also brings you a new playable character: Wrecking-ball ! His dash is VERY nice to use, and his Special ability certainly packs a punch ;)
So please come and check it out, and if you haven't yet, wishlist the game!
https://store.steampowered.com/app/1892750/Regulator_City/
Hi guys! Just wanted to let you know that I just pushed the release button on a new Orangepixel Steam release: Sir Questionnaire!
It's a quirky game at a bargain price, it provides hours of gameplay in a VERY small package: The game is played in single dungeon rooms, where you are given the choice to either "interact" or "get outta there!".
Do you attack the skulls? got enough health? got the right weapon for the lobsters? Got some magic left to hit the huge Wolf on his head? Dare to drink the milk before the next encounter?
A game of choices - how far can you venture into the dungeon? Come play Sir Questionnaire, and make sure to drop by on discord if you need tips & tricks!
https://store.steampowered.com/app/2124790/Sir_Questionnaire
Hey guys! It's Pascal from Orangepixel with a little update!
I wanted to let you know that there's a fresh new demo of Regulator City, the upcoming game I've been working on for a year now, and this demo gives a very nice feeling of where the game is heading!
So check it out over on the Regulator City page:
https://store.steampowered.com/app/1892750/Regulator_City/
And don't forget to wishlist and perhaps come have a chat about it over on discord.gg/orangepixel:
And please! tell your friends about it, I could use all the help to get more people interested in the game in the coming months!
Regulator City is the next Orangepixel game, and you can try it out for FREE right now in the form of an early demo!
https://store.steampowered.com/app/1892750/Regulator_City/
You play the leader of a team, taking out various gangs setting up base in Regulator City. I was inspired by the cool team-action you see in movies or tv-shows with special forces.. and in this game I want the player to feel part of such a team as you make your way through various apartments, industrial buildings, offices, etc.
Completing a range of interesting missions and slowly taking control of the city!
Anyway, come check out the demo, follow + wishlist the game, and hang out on Discord to talk ! (discord.gg/orangepixel)
With Heroes of Loot 2 launching on Switch earlier this week, some people flocked to the discord channel and requested an option to be able to drop some of the loot from your inventory.
In rare cases it is possible to be carrying some items that you didn't need in previous dungeons, and they take up your precious inventory slots.. so let's make it possible to drop them!
So this update adds the little option to "drop" items from the inventory screen.
This is a minor update that improves the drop-rate on hero cards. Herocards can be found in golden treasure chests, but the drop rate was pretty much :
- First drop in random level 4-9
- Second drop at least 5 rooms later, and maximum 10 rooms later.
It would skip special rooms like coin-rooms and arena-rooms, and the end result is that it could be very hard to encounter them ;)
New drop rate is:
- First drop in random level 2-6
- All subsequent drops are 4 levels between - ALWAYS.
So let's say first chest pops up in level 4, then it will be levels 4,8,12,16,20, etc.
One tip: these chests CAN be placed in secret/hidden rooms, AND also be smart about your level-skipping exits if you want to hunt for Herocards ;)
Good hunting!
OH, also want to tell you about the next Orangepixel game coming SOON:
https://store.steampowered.com/app/1290780/Residual/
A very tiny update for mankind, but a HUGE update for all PC gamers: Heroes of Loot 2 now has much improved gamepad support!
It's taken some time to get gamepad support up and running in the tools used to develop Orangepixel games, but I'm VERY happy to announce that all games are getting this update, and all games will play soooo much better with it. So connect your xbox, playstation, or other gamepad and start up the game :)
Also improved "default" screen resolution when playing in windowed mode.
If you run into any bugs with this new build, let me know!
discord.gg/orangepixel
With 4 days left, Residual reaches the 100% funding goal on Kickstarter! This means you still have a few days to get in on the EXCLUSIVE Kickstarter rewards!
Name your planet or a cluster of planets? It's still available!
Get the exclusive digital Instruction Manual on release? Still available!
Check the Kickstarter if you want to get in on these, final days to get them! - Residual Kickstarter
AND make sure to wishlist the game here:
https://store.steampowered.com/app/1290780/Residual/
A new Orangepixel game is coming: Residual - and it is NOW on Kickstarter with a playable demo available! Check all the details here: Residual Kickstarter.
RESIDUAL is a survival platformer offering a combination of crafting and exploration. There are no weapons, it's just you, the planet, and an adventure for survival that's different every time you hit the "New Game" option.
RESIDUAL throws you onto a procedurally generated planet with no humanoid lifeforms. Your task? Survive! Explore the planet both above and below ground, scavenge, mine, craft, fish, pluck, chop, climb, jump, push, pull, and solve puzzles along the way.
Discover remnants of an ancient civilization and their advanced technology. It's not known why this civilization failed, but their technology is sure to come in handy when fixing your ship once you figure out how to use it.
http://store.steampowered.com/app/1290780
Hey! it's Pascal from Orangepixel here, and I'm REALLY happy to announce that Gunslugs:Rogue Tactics is NOW released and available! Check out the game and grab a nice 10% launch discount:
https://store.steampowered.com/app/1012360/GunslugsRogue_Tactics/
It's a combination of action and stealth, with a little pinch of rogue-like elements in there.
Hope you'll give it a try and enjoy! :)
An open-world action adventure is coming: Ashworld! Check it out, and wishlist it starting now: http://store.steampowered.com/app/580320/Ashworld/
An open-world action adventure is coming: Ashworld! Check it out, and wishlist it starting now: http://store.steampowered.com/app/580320/Ashworld/
Meganoid is about to be released (March 30rd) and you can now grab 20% discount by pre-ordering! Find the pre-order and information here: http://www.orangepixel.net/meganoid Meganoid is a challenging platformer, generating new levels on every play session. Find many items to enhance your character and his abilities while you descend down into the Meganoid space ship. Steam page: http://store.steampowered.com/app/606030
Meganoid is about to be released (March 30rd) and you can now grab 20% discount by pre-ordering! Find the pre-order and information here: http://www.orangepixel.net/meganoid Meganoid is a challenging platformer, generating new levels on every play session. Find many items to enhance your character and his abilities while you descend down into the Meganoid space ship. Steam page: http://store.steampowered.com/app/606030
Just a small update fixing some minor little things left and right :)
Just a small update fixing some minor little things left and right :)
Latest update is here, adding the much requested information on inventory items. You can now set your preferred inventory button (default is Tab key), or use the left-shoulder button on a gamepad You can now also swap items between your characters from the new inventory screen. The drop-rate on hero cards is also increased, along with some lowered difficulty tweaks for later levels. Here's the full changelog:
Latest update is here, adding the much requested information on inventory items. You can now set your preferred inventory button (default is Tab key), or use the left-shoulder button on a gamepad You can now also swap items between your characters from the new inventory screen. The drop-rate on hero cards is also increased, along with some lowered difficulty tweaks for later levels. Here's the full changelog:
More heroes! the roster of heroes now doubled to 8 characters.. but you'll have to unlock them first ;) Unlocking is done by collecting the new Hero-cards that are scattered around the dungeons, and the Stats/Data menu shows how many you have and need. With unlocking the Hero-cards there is also some extra information on your character unlocked, so go for it! Besides that there are some new achievements and a host of fixes and improvements! - ps if you enjoy the game, a little thumbs-up review goes a long way, worst case you make me feel happy ;) Here's the full list: [list=*]
More heroes! the roster of heroes now doubled to 8 characters.. but you'll have to unlock them first ;) Unlocking is done by collecting the new Hero-cards that are scattered around the dungeons, and the Stats/Data menu shows how many you have and need. With unlocking the Hero-cards there is also some extra information on your character unlocked, so go for it! Besides that there are some new achievements and a host of fixes and improvements! - ps if you enjoy the game, a little thumbs-up review goes a long way, worst case you make me feel happy ;) Here's the full list: [list=*]
Three new achievements, but also a host of fixes that people have been mentioning left and right. I'm guessing the extra delay on "mimic-bombs" will be the favorite here, as a lot of people mentioned it left and right ;) Hopefully I'll be able to start doing some work on new stuff next week, as mostly all the big "release version" problems are now taken care of.
Three new achievements, but also a host of fixes that people have been mentioning left and right. I'm guessing the extra delay on "mimic-bombs" will be the favorite here, as a lot of people mentioned it left and right ;) Hopefully I'll be able to start doing some work on new stuff next week, as mostly all the big "release version" problems are now taken care of.
Last version introduced a few camera glitches where the camera would pan to a focus area and no items or monsters were being rendered. This version fixes that glitch (mostly a problem with mini-bosses) also fixing a bug where items didn't cast a shadow .. minor stuff, but it bugged me :p
Last version introduced a few camera glitches where the camera would pan to a focus area and no items or monsters were being rendered. This version fixes that glitch (mostly a problem with mini-bosses) also fixing a bug where items didn't cast a shadow .. minor stuff, but it bugged me :p
Just minor updates coming in for now as I work out the important bugs in all the various platform versions and do all the marketing stuff required to actually earn money from the game! (spread the word! tell your friends! all that) For PC the big thing is the missing keyboard-settings! they used to be there, but they were gone now.. so that's fixed ;)
Just minor updates coming in for now as I work out the important bugs in all the various platform versions and do all the marketing stuff required to actually earn money from the game! (spread the word! tell your friends! all that) For PC the big thing is the missing keyboard-settings! they used to be there, but they were gone now.. so that's fixed ;)
First a welcome to the new players joining in: Welcome to the dungeons! This update comes with a short list of fixes, cleaning up some things and this is now the official Release version, meaning we'll be leaving Early Access with it. Don't worry tho, there are more new things coming in updates. I just posted about that, so you can check the forum for the Roadmap. This update is not just a number increase, there are some fixes included! I think this version comes with a better ranking-calculation, and also fixed a STUPID error in my average-dungeon math! Luckily that should sort it self out over time as long as you play enough levels, so no need to erase the Rankings board ;)
I'm nearing a first release candidate (moving out of Early Access). Which I plan to do later this week mostly because this month is full of events that would otherwise cause me to have a terrible time getting any game coverage or even people noticing the game.. so there's that! On that note this update also comes with a lot of fixes and very few new things, to keep the stability. Even tho the release is this week, I still plan to do multiple updates in the coming weeks like adding more playable characters, and of course improving things left and right.. so don't worry, nothing changes except the "early access" label will be gone, and hopefully a bunch of new players will storm the leaderboards! Speaking of leaderboards.. sorry! but the ranking-board is refreshed. I noticed a flaw in how rankings worked, where you could basically just play to level 2 and die, and you would still get a nice increase in ranking points, making it fairly easy to cheat yourself to the top of the ranked-players list. This is now changed, the points now combine your current ranking and the level you reach.. so the higher your ranking is, the better you have to be at the game to increase even more. I'm fairly sure this works out much better.. Most of the fixes in the list below are for the COOP-mode, and if you can, you should really try it, it's amazing fun roaming the dungeons together!
So, I know, this is a fast update, but there is too much added to just call it a 0.9.6b update, and that's why it's called 0.9.7! Many people told me about the Flamehead quest and it spawning too close to the door, so this update fixes most of the cases (in theory it's still possible if the room just isn't big enough, but I'll also work on that) But, this update is mainly for the people willing and able to check out the 2 player mode. You basically need at least 1 controller to activate the mode since then player 1 will use the keyboard/mouse. If you have 2 controllers it should switch to both players with gamepad (let me know if this works correctly, I only have 1 controller to test) I've been testing 2 player mode for a while now, just never had it live in the final version! There could still be a few weird things happening.. but overall the game is pretty fun for 2 players :D (also the game mode is endless for 2 players) Let me know if you run into anything weird!
Sorry in advance, but this one comes with some big changes! (kinda the point of Early Access tho) First: all leaderboards are renewed, this so that scores now also show the amount of "saves" used for the score, and since the whole game balance is now changed since the first version this just had to be done. I also had to reset player rankings board.. so we all start back at level 1 players (all your other unlocks and such are un-effected except game-mode) Positive note, pretty sure this was the one and only leaderboard reset required! (think I did 3 or 4 with Space Grunts). In addition to showing the "Save game" count to your score, there is now also a penalty added for people who : load a game, play a level, are about to die, and simply reload the level. This will give you a 50% score deduction.. so.. there's that. You can still use this trick to complete the game, cause I do want you to see the whole game, I just don't want you to cheat your way into the leaderboards ;) ----- Game mode changes: the normal game mode is now shortened to 50-levels, which with using warp-zones and alternate routes can take between 30 and 50 minutes of game-play.. think that works better for most gamers and streamers. It also made balancing the game a bit easier and the whole progress of the game now feels less like a chore/grind. The Hard mode is removed for now, especially since it now offers little over the normal mode. I might add it back in another shape or form, but I'm leaning more towards adding an "endless mode" to the game which you can unlock by completing the normal mode. For balancing: I think I'm really close now! I also changed the speed of enemy fire and cyclops smashes, this makes it possible to dodge it more and ads some skill-based gameplay to the mix. My best run was around level 31, so I expect a few of you guys to actually be able to complete the game now... so let's see those scores! ;) So a LOT of changes, tweaks (and even a new area) in this update, here's the full list.. as always if you run into bugs drop them in the bug-forum!
An important question, so please help me with some feedback! Besides the balance still being tweaked, my other problem is with the length of a game-session. Would you prefer: 1) have a campaign of 100 levels like it is now 2) have a shorter campaign of 50 levels 3) have no end level at all (like original Heroes of Loot) and this is about the normal mode, we already have the Hard mode which is shorter with just 30 levels. I'm personally not convinced about 100 level campaigns yet.. it often feels like a chore, but then again, I know people playing the original HoL for hours and hours reaching level 400 or even 500+.. also not sure if most people prefer playing short sessions that are completable (like I had in Space Grunts) or have more fun in bigger campaigns like this is now.. so, give your feedback below in the comments!
Just a quick patch on yesterday's update. Mainly to fix the bestiary crash but it also has some other small improvements happy dungeon crawling! version 0.9.5d
Another week of updates, fixes and additions, and another week closer to a official release version "one". I've added two new (unlockable) game modes to the game, and also a new mini-boss and new monsters. Most importantly there is now a proper ending to the game, altho I doubt many people will reach level 100 in the current version A bunch of tweaks have been made to the use of magic (more linked to the magic-level you unlocked and your characters magic powers). The health on monsters has been changed, so they still become tougher in later levels, but it now feels more "fair".. still not perfect, but my average runs have improved, so let's see how far you guys and girls can get with this new build ! As for the game modes, a little information: Hard mode Still need a bit of work on this one, but it's basically a shorter and tougher version of the game's campaign. Where the Standard mode is 100 levels, this one only has 30 levels but level 30 is comparable in difficulty to level 100. So the difficulty increases faster. It needs a bit of balancing but it's already fun to play and for the more seasoned players it should provide a nicer and shorter challenge (also great for streamers!) Survival mode This basically spawned out of a little test I was doing with Arena rooms, I noticed it was pretty fun and tense to just have to beat arena rooms one after another.. so that's what this mode is! A very short mode (for most players) with arena's becoming harder as you progress.. you get a random character assigned with every level, so you better get good at using all characters. This mode is a bit experimental, let me know if you enjoy it. I might add some changes to the arena rooms in later levels, adding things like spikes or flames, to really make them interesting.. for now it's a fun and quick game mode with a leaderboard! And for the full list of changes:
This update comes with a bunch of new stuff. I've been adding some new avatars to trade your diamonds and gems with, but also some tutorial avatars (talk to them once, and they will not bother you again). There are a few new quest types you might run into, and even a new area for those that really get further into the game. I also listened to the various feedback on the map and I think these new changes to the map should fix any shortcomings it originally had. A lot of time was also put in the 2-player (local) coop mode.. it's not live in the game yet, but it's coming along nicely.. still some gameplay bugs to sort out, but it will be live soon! (I hope) so enjoy the new version! (and yes, balancing is still on going, but I think we're almost there)
So a lot of feedback is coming my way, but the one thing that keeps returning is all about the balancing of the game. I can probably put this on a repeat for every update, but it's a work in progress! so bare with me! :) This update actually has a bunch of changes under the hood towards a better balance of everything. Improvements to your health, a bit more monsters attacking you, more balance to the magic items and your weapons.. really everything is slowly getting tweaked in the hopes of finding that perfect balance. So here's the full change list:
Hey guys, based mostly on the feedback from the forums, here's the first big update with a bunch of improvements and couple of important bug fixes. As for balancing issues (difficulty in monsters / strength of characters) that's an ongoing thing, so it's good to hear if things are better or worse, but keep in mind that's something that will have to be tweaked a lot before it's perfect! Still looking into the bestiary stuff.. some players mention it's not unlocking the bestiary info? I haven't been able to replicate the issue, and based on the stats it IS unlocking for other players... so bit tricky, but I'll keep digging! The full list of changes (again ,check the trello for more info on what's happening: https://trello.com/b/CXvtd5lT)
A few days later than planned, but it's here! Heroes of Loot 2 is live in Early Access, and I can only hope you guys enjoy the dungeons I've been creating for you. They are full of quests, monsters, and challenges. I'm also pushing the latest build I have, as I just added the first batch of achievements and a bunch of little fixes. If you run into problems or issues, hop into the forums and try to give as much detail about the problem as possible so that we can find a solution! update v0.9.1c fixed 2nd magic-dice crash cause added version number to menu screen
Hey Guys, So I'm nearing the Early Access stage, and as with my previous game, Space Grunts, I'm doing a pre-order discount for the early-birds, Orangepixel fans, and followers. The Pre-order comes with a Steam key, which will be usable as soon as the game hits Early Access. Early Access will be in week one or two of May, at which time you can also buy the game directly on Steam (but without the 30% discount). So, if you want the game AND the 30% discount, check out the pre-order page here: https://orangepixel.itch.io/heroesofloot2
Been streaming some of the development over on Twitch. If you like to see code and pixel-art creation, then follow the twitch channel and come say Hi in the chat! https://www.twitch.tv/orangepascal/profile
This weeks developer update video is a 15 minute play through of the current build. It shows some of the new things, a small part of the quests and content. Obviously don't watch if you want to be 100% spoiler free until it releases ;) Video: https://www.youtube.com/watch?v=j_AvWOICAcQ
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