Sorry in advance, but this one comes with some big changes! (kinda the point of Early Access tho) First: all leaderboards are renewed, this so that scores now also show the amount of "saves" used for the score, and since the whole game balance is now changed since the first version this just had to be done. I also had to reset player rankings board.. so we all start back at level 1 players (all your other unlocks and such are un-effected except game-mode) Positive note, pretty sure this was the one and only leaderboard reset required! (think I did 3 or 4 with Space Grunts). In addition to showing the "Save game" count to your score, there is now also a penalty added for people who : load a game, play a level, are about to die, and simply reload the level. This will give you a 50% score deduction.. so.. there's that. You can still use this trick to complete the game, cause I do want you to see the whole game, I just don't want you to cheat your way into the leaderboards ;) ----- Game mode changes: the normal game mode is now shortened to 50-levels, which with using warp-zones and alternate routes can take between 30 and 50 minutes of game-play.. think that works better for most gamers and streamers. It also made balancing the game a bit easier and the whole progress of the game now feels less like a chore/grind. The Hard mode is removed for now, especially since it now offers little over the normal mode. I might add it back in another shape or form, but I'm leaning more towards adding an "endless mode" to the game which you can unlock by completing the normal mode. For balancing: I think I'm really close now! I also changed the speed of enemy fire and cyclops smashes, this makes it possible to dodge it more and ads some skill-based gameplay to the mix. My best run was around level 31, so I expect a few of you guys to actually be able to complete the game now... so let's see those scores! ;) So a LOT of changes, tweaks (and even a new area) in this update, here's the full list.. as always if you run into bugs drop them in the bug-forum!
- fix: small improvements to auto-aim targeting
- fix: special weapons should only appear if correct character is in the game
- fixed: bug where bullets got invisible in later levels
- fixed: play menu navigation (and added instructions)
- fix: overflow bug in ranking bars in ranking leaderboard
- fix: better "wall-spawn" detection for monsters
- fixed: spawning creatures start moving only after spawn is done
- fixed: "Loot Master" achievement now working
- fixed: treasure chests triggering "quest completed" in arena rooms
- fixed: warrior disappearing in Arena-room animation
- added: new area "The Cold"
- added: level-skip info to forest and sewer avatars speech
- added: "saved" counter to the final rankings
- added: loading same saved-file multiple times now gives score handicap
- added: Wizard special weapon: Thunder claw
- added: gamepad deadzone slider in settings
- added: achievement "King Loot"
- added: achievement "Egyptian"
- added: achievement "The Cold"
- added: "locked" info dialog to bestiary,library, and game-mode
- changed: monsters spawn a bit sooner (purple-spawn spots)
- changed: slower "bullets" for enemies (including minotaur)
- changed: elf's arrows pierce less enemies at once (increases with XP)
- changed: disabled Hard mode (might return in a new form)
- changed: decreased Normal mode to 50 levels, more condensed action easier to pick-up for a session
- changed: bomb/explosions do more damage to everything around it
- changed: scarab queen, less health, less scarab-spawns and longer pause state between attacks
- changed: scarabs slightly easier to kill
- changed: dungeon tourist and dungeon dweller achievements now linked to your player level
- changed: improved graphics on spike and heat-floor area's
- changed: heat-floor auto-fire every few ticks (more interesting!)
- changed: slightly longer delay before cyclops smashes (run-time)
Heroes of Loot 2
Orangepixel
Orangepixel
2016-06-07
Singleplayer
Game News Posts 44
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(20 reviews)
http://www.orangepixel.net
https://store.steampowered.com/app/439880 
The Game includes VR Support
Heroes of Loot 2 Linux Depot [73.87 M]
Pick two heroes to take into the adventure, controlling both heroes and using their special skills to navigate the dangerous castle hallways, rooms and floors. Switching between the two characters to solve quests, puzzles, and of course clear the dungeons of all evil.
Quests - The dungeon is full of problems, let's call them quests. These problems range from simple "find a key" to "use magic powers to light all magic candles and open the magical gate". Different types of quests require different solutions. Use the skills of the characters in your party to complete these quests.
Weapons - Your characters are your main weapons. The Elf shoots his arrows through multiple monsters, the Wizard has unlimited magic, the Warrior has a powerful melee attack with his hammer, and the Valkyrie besides having a quick spinning-melee attack can also detect secrets and important loot. The characters can level up to increase their firepower, or find rare loot which enhances your character for short periods of time. This includes magic spells!
Secrets - Find secret rooms, level-skipping teleports, secret items, and more!
Perma-items - You will be able to unlock magic spells by collecting 4 shards of various magic books. Once all shards are collected the magic is unlocked. It's also possible to increase the strength of this magic by collecting the magic shards multiple times. All unlocked spells will stay unlocked even after you die, making you more powerful on your future attempts to reach the final boss.
- OS: Ubuntu 12
- Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 200 MB available space
- OS: Ubuntu 12
- Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 200 MB available space
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