I'm nearing a first release candidate (moving out of Early Access). Which I plan to do later this week mostly because this month is full of events that would otherwise cause me to have a terrible time getting any game coverage or even people noticing the game.. so there's that! On that note this update also comes with a lot of fixes and very few new things, to keep the stability. Even tho the release is this week, I still plan to do multiple updates in the coming weeks like adding more playable characters, and of course improving things left and right.. so don't worry, nothing changes except the "early access" label will be gone, and hopefully a bunch of new players will storm the leaderboards! Speaking of leaderboards.. sorry! but the ranking-board is refreshed. I noticed a flaw in how rankings worked, where you could basically just play to level 2 and die, and you would still get a nice increase in ranking points, making it fairly easy to cheat yourself to the top of the ranked-players list. This is now changed, the points now combine your current ranking and the level you reach.. so the higher your ranking is, the better you have to be at the game to increase even more. I'm fairly sure this works out much better.. Most of the fixes in the list below are for the COOP-mode, and if you can, you should really try it, it's amazing fun roaming the dungeons together!
- changed: appearance and size of worms and improved their collision detection
- fix: optimized various gameloop and rendering things, for slower devices
- fix: ranking now more strictly based on your average-level
- fix: bug with "found a secret" sound sample
- fix: multiple rottings spawning on same spot
- fix: case of the floor-shadow with invisible item/loot
- fix: 4-direction flame pilar not always shooting on south direction
- fix: 4-direction flame pilar does little less damage
- fix: various spawn bugs with worms
- fix COOP: revival correctly restores all health
- fix COOP: camera take-over won't move players anymore
- fix COOP: monsters should signal "monsternear" to both players
- fix COOP: character select now with gamepad A not with X
- fix COOP: "ceiling" invisible for this mode (less clutter on screen)
- fix COOP: quests with room-locks only trigger if both players enter the room
- fix COOP: inventory is now cleared after regeneration
- fix COOP: removed Afterlife from gameplay
- fix COOP: item coming back to life should have some more effects
- fix COOP: 2nd player has alternate color scheme for avatars
[ 2016-06-05 10:43:33 CET ] [ Original post ]
🎮 Full Controller Support
- Heroes of Loot 2 Linux Depot [73.87 M]
Pick two heroes to take into the adventure, controlling both heroes and using their special skills to navigate the dangerous castle hallways, rooms and floors. Switching between the two characters to solve quests, puzzles, and of course clear the dungeons of all evil.
Quests - The dungeon is full of problems, let's call them quests. These problems range from simple "find a key" to "use magic powers to light all magic candles and open the magical gate". Different types of quests require different solutions. Use the skills of the characters in your party to complete these quests.
Weapons - Your characters are your main weapons. The Elf shoots his arrows through multiple monsters, the Wizard has unlimited magic, the Warrior has a powerful melee attack with his hammer, and the Valkyrie besides having a quick spinning-melee attack can also detect secrets and important loot. The characters can level up to increase their firepower, or find rare loot which enhances your character for short periods of time. This includes magic spells!
Secrets - Find secret rooms, level-skipping teleports, secret items, and more!
Perma-items - You will be able to unlock magic spells by collecting 4 shards of various magic books. Once all shards are collected the magic is unlocked. It's also possible to increase the strength of this magic by collecting the magic shards multiple times. All unlocked spells will stay unlocked even after you die, making you more powerful on your future attempts to reach the final boss.
- OS: Ubuntu 12
- Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 200 MB available space
- OS: Ubuntu 12
- Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 200 MB available space
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