Three new achievements, but also a host of fixes that people have been mentioning left and right. I'm guessing the extra delay on "mimic-bombs" will be the favorite here, as a lot of people mentioned it left and right ;) Hopefully I'll be able to start doing some work on new stuff next week, as mostly all the big "release version" problems are now taken care of.
- add achievement: Soul sword
- add achievement: Fire fist
- add achievement: Thunder claw
- fix: Teleporter animation
- fix: render optimizations
- fix: possible crash on map rendering
- fix: king-loot bestiary not unlocking
- fix: improved teleporter placement
- fix: statue-push quest, won't spawn on-top of trigger anymore
- fix: floor-flamers won't appear in cold/sewer/or forest zones
- fix: rare possible cause of no key in treasure-quest
- fix: dropped-bomb from Mimic gatekeeper now has more delay
- fix: losing graphical reflections for no reason
- fix: crash with more than 2 controllers attached
- fix: made "near death" and getting hurt more visual
Three new achievements, but also a host of fixes that people have been mentioning left and right. I'm guessing the extra delay on "mimic-bombs" will be the favorite here, as a lot of people mentioned it left and right ;) Hopefully I'll be able to start doing some work on new stuff next week, as mostly all the big "release version" problems are now taken care of.
- add achievement: Soul sword
- add achievement: Fire fist
- add achievement: Thunder claw
- fix: Teleporter animation
- fix: render optimizations
- fix: possible crash on map rendering
- fix: king-loot bestiary not unlocking
- fix: improved teleporter placement
- fix: statue-push quest, won't spawn on-top of trigger anymore
- fix: floor-flamers won't appear in cold/sewer/or forest zones
- fix: rare possible cause of no key in treasure-quest
- fix: dropped-bomb from Mimic gatekeeper now has more delay
- fix: losing graphical reflections for no reason
- fix: crash with more than 2 controllers attached
- fix: made "near death" and getting hurt more visual
Heroes of Loot 2
Orangepixel
Orangepixel
2016-06-07
Singleplayer
Game News Posts 44
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(20 reviews)
http://www.orangepixel.net
https://store.steampowered.com/app/439880 
The Game includes VR Support
Heroes of Loot 2 Linux Depot [73.87 M]
Pick two heroes to take into the adventure, controlling both heroes and using their special skills to navigate the dangerous castle hallways, rooms and floors. Switching between the two characters to solve quests, puzzles, and of course clear the dungeons of all evil.
Quests - The dungeon is full of problems, let's call them quests. These problems range from simple "find a key" to "use magic powers to light all magic candles and open the magical gate". Different types of quests require different solutions. Use the skills of the characters in your party to complete these quests.
Weapons - Your characters are your main weapons. The Elf shoots his arrows through multiple monsters, the Wizard has unlimited magic, the Warrior has a powerful melee attack with his hammer, and the Valkyrie besides having a quick spinning-melee attack can also detect secrets and important loot. The characters can level up to increase their firepower, or find rare loot which enhances your character for short periods of time. This includes magic spells!
Secrets - Find secret rooms, level-skipping teleports, secret items, and more!
Perma-items - You will be able to unlock magic spells by collecting 4 shards of various magic books. Once all shards are collected the magic is unlocked. It's also possible to increase the strength of this magic by collecting the magic shards multiple times. All unlocked spells will stay unlocked even after you die, making you more powerful on your future attempts to reach the final boss.
- OS: Ubuntu 12
- Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 200 MB available space
- OS: Ubuntu 12
- Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 200 MB available space
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