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Update #23 1.21.0 More Bug Fixes and Leaderboard Hall of Fame


Hi Abalon Fans - Thank you so much for feedback and support. It makes all the difference in fine tuning the game and creating a wonderful experience. This update aims to resolve the bulk of the issues reported since the Treasure Trove update and create a nice stable base on which to continue building new features and content. In addition, I'm introducing the Abalon Hall of Fame to recognize our top players and give everyone else a fair playing field on which to attempt the next run of global high scores. Read on to learn more.

Version 1.21.0 Release Notes


[olist]
  • Fixed bug where party members didnt follow their hero into a battle map because the hero entered in an area blocked off by bushes a there wasnt room for the other heroes to follow. (Thanks rh)
  • Fixed bug where armor and weapons racks were dropping artifacts (ex: Sacred Sapling) instead of equipment. (Thanks mr.kitty)
  • Fixed bug where a mercenary could spawn in a narrow chokepoint path in the floor spike trap room of the dungeon and prevent the player from passing until their were hired. (Thanks mr.kitty)
  • Added Timekeeper tag to the Glimpse spell (Thanks Mantis)
  • Specified on its card that Magma Giant deals Fire damage when its stomp ability is triggered (Thanks Mantis)
  • Fixed bug where, when the alchemy table exploded, it failed to cause damage to player's summoner (Thanks Napoleon)
  • Fixed bug where Carniflowers spawned from the Toxic Spores spell could emerge after winning a battle and lock the game. (Thanks Napoleon)
  • Implemented Player Suggestion: When the axe slayer is found "weakened in the tomb" it'd be thematically neat if they joined your party with partial HP.) Guardian is now found with 3 damage on it. (Thanks Reiga)
  • Fixed bug where the Celestial Blast card implies that it cannot heal Void allies, but it does. It now clearly states that it deals 4 damage to 'enemy' void units. (Thanks Mantis)
  • Fixed bug where Necromancer's staff had Create Skeleton Warrior (Block)" printed twice. (Thanks CoolStory)
  • Fixed bug where Spoil the Surprise would counter your own Guardian Angel blessing from the fallen angel fate encounter. (Thanks jsssonic)
  • Fixed bug where having too many loyal followers blocked the ability to enter the demon world dungeon because, due to lack of space, allies would wedge themselves into the tile where the one-way push block needed to go to enter the dungeon. When pushing a block into an ally, the block is now destroyed. (Thanks Rathskellar)
  • Fixed bug where playing a satchel card with Zenon and then attempting to use a portal, exit a shop, camp or interact with other map items, or resize/re-orient the screen threw an exception. (Thanks to many for the reports and Kelly and Wesley for the repro steps)
  • Fixed bug where Transfer Consciousness did not restore control to the players original summoner if their original summoner was defeated in battle. After the battle, a defeated summoner is now returned to the board with full life and restored as the players controllable character in battle. (Note: This fix does not correct existing games where the player is already stuck as the transferred unit; a new adventure will need to be started). (Thanks Chichi2000fgh, Fungamer07 and Pipmalice / )
  • Fixed bug where playing a rejuvenation potion in battle could desync the AI (Thanks rh)
  • Fixed bug where the companion created by using the Chronomancer Hat satchel card did not actually become loyal as specified on the card, and thus left the party after surviving one fight. (Thanks Lykurgos)
  • Fixed bug where Challenge Modifiers with battle score bonuses were also getting score bonuses from completing fate encounters, resulting in over-scoring.
  • Fixed bug where Challenge Modifier score was not totaling correctly and not being applied to the run score. Note: Due to the excessive over-scoring that was fixed in this patch, this fix will only apply to new adventures started in v1.21 and later. (Thanks Thm Ngn and mr.kitty)
  • Fixed bug where the battle score for par sometimes reflected differently than the score awarded to player, even if they had the par number of turns. Because the par scores were based on average turn floating point, not a whole number, they reported different values. I changed the calculation for new average score to round the average turn so it reflects a whole number par value. Now the values are consistent. (Thanks mr.kitty)
  • Fixed bug where player received a "No usable cards found" prompt when attempting to acquire a locked card from the Dice Mistress instead of obtaining the final card needed to complete their collection (Cover of Shadows). It turns out that the algorithm was preventing shop-exclusive cards from being acquired. (Thanks jsssonic)
  • Fixed bug where if you open satchel card menu in progression, exit out of progression, open progression, then it will show normal cards but satchel card tab is highlighted and the normal cards show with the satchel card UI. (Thanks Wesley)
  • Fixed bug where it was no longer possible to drag cards to the discard pile. (Thanks diezy and jsssonic)
  • Fixed bug where Bleets Bestiary could sell guardian animals not compatible with the color of your Summoner.
  • Fixed bug where summoners were receiving artifacts/artifact choices that didnt make sense for their magic colors (example: a Demon lord, which does not control arcane magic, will no longer receive a Radiant Amethyst, which only benefits arcane magic users, as a choice. (Thanks mr.kitty)
  • Fixed bug where event and achievement specific artifacts (like Big Beards Helmet and Goblin Party) were being found in chests, armor racks, and shops.
  • Added the unique keyword on certain artifact satchel cards that dont make sense to have more than one to prevent these cards from surfacing as rewards during the same adventure once player has already encountered them. For example: World Map, Compass and Insatiable Coffer are now unique since their ability provides a global benefit for the entire adventure. To clarify how this works: Unique Artifacts will only be encountered once per adventure, meaning if you acquire one, you won't find it again. If you see them in a shop, you'll need to buy them at that shop or you won't find them again during your adventure. If you are presented with a choice of a unique artifact and don't choose it, then it is not encountered and you can still find it in future choices or shops. (Thanks Strider)
  • Non-fate-event driven alchemy tables now always drop a potion instead of a spell card.
  • Went through every artifact and satchel card and clearly indicated in the card text which ones do not stack to avoid confusion.
  • Fixed bug where retreating from Caged animal encounter battles and returning did not initiate a battle, but rather a passive enemy that could be attacked in exploration mode. (Thanks Reiga)
  • Fixed bug where Hero Doll card was allowing player to pick from any card instead of just unlocked guardians (as stated on the card). (Thanks Wesley and Mantis)
  • Fixed bug where satchel cards purchased from Betty's Brews were being added as cards to the deck instead of to the satchel. Note: This fix does not correct potion cards already added to the deck, but will fix future purchases.
  • Early level spawn protection (which automatically swaps early difficult battles in the world with easier fights) now disables when player equips a Compass or Insatiable Coffer to ensure that enemies and treasures located on the map dont change position.
  • Streaming on Discord: We received some reports that Abalon crashes when attempting to stream the game with Discord. It doesnt seem to happen for all users, but what we did find out is that this problem can be solved by disabling a setting called advanced technology in Discord. Ive posted this (and more) solutions that should get you streaming on Discord happily again here: https://steamcommunity.com/app/1681840/discussions/0/7134317381874610530/ (Thanks Sandling)[/olist]

    Leaderboard Hall of Fame


    Per player request, I've decided we're going to attempt our first leaderboard reset this coming week. Many of the recent changes to balance and challenge modifiers have affected the scoring potential, so I agree this is a nice way to put the top global positions back on an even playing field that everyone can strive for. Before this takes place, however, I want to recognize our top worldwide players for their incredible accomplishments. Behold and congratulations to our first players to enter Abalon's Hall of Fame:
    And congratulations to the players who achieved the top high scores for each Summoner. Welcome to the Abalon Hall of Fame:
    As Abalon continues to progress, we'll be thinking up ways to recognize and reward player achievements like this. It could be a special badge on your name, a new special in-game tab listing the hall of fame entries, and more. I'm open to hearing your suggestions and ideas. Let's make this fun together! For the time being, your scores are immortalized here in this update and added will be added to a permanent registry so we can track and apply rewards when we come up with them.

    How will the leaderboard reset take place?


    To be clear, I don't intend to delete anyone's high scores; rather, I'm going to clear the top 16 positions in the global leaderboard and reset the global summoner leaderboard for scores earned prior to the release of v1.21.0 for some fresh competition. The reset will take place this coming week after the update has had a chance to fully propagate. You'll still be able to see your previously earned high scores in your personal leaderboard. As we evolve the game and learn more about how folks are engaging with the leaderboards, I plan to create new events (perhaps weekly or monthly challenges as many of you have suggested) and give everyone exciting opportunities to compete and accomplish great things. As always, player input is most welcome and highly encouraged :)

    AI Engine 3.0 Update


    In addition to continuing to evolve leaderboards and events, I'm also still aiming to revamp the AI engine from 2.0 to 3.0. This is one of this things that just gets better and better the more feedback and information I have from you. The best way I can train the AI is with test cases, so when you experience the AI do something odd or see an opportunity where the AI could have performed a better move, submit a report in-game at the precise moment by going to Settings -> Share Feedback and jotting a few notes. This way, I'll have a reproduction of the battle and I can tweak the algorithm, then re-run the test case to see if it now performs as expected. And on that note, I wanted to give a special shout out to jsssonic for the excellent bug reports regarding AI Behavior. I'll be making use of these to help hone the new engine in the near future.

    Your Feedback Matters


    Just another friendly reminder that I really care about your feedback - it's what drives me to do better with each update. Here's how you can get involved:
    • Write a Steam review for Abalon - Your reviews help immeasurably with our game discoverability and motivate me to keep developing and improving. I greatly appreciate your reviews, so please take a moment to share one if you haven't yet :)
    • Submit feedback (especially bugs) directly in-game via Settings -> Share Feedback. This makes it really easy for me to reproduce your bugs and nicely organizes your requests into my "to do" list so I don't forget.
    • Post a message on our Steam discussion board.
    • Join our Discord community
    • Instant message me directly on Discord (Username: RossD20Studios)
    Thanks so much! ~Ross


  • [ 2023-08-11 21:22:07 CET ] [ Original post ]



    Abalon (formerly Summoners Fate)
    D20Studios, LLC
  • Developer

  • D20Studios, LLC
  • Publisher

  • 2023-05-11
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 53  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (380 reviews)


  • Review Score

  • https://summonersfate.com
  • Website

  • https://store.steampowered.com/app/1681840 
  • Steam Store



  • Abalon (formerly Summoners Fate) is a roguelike adventure that fuses tactical turn-based combat and card strategy. You're tasked with the challenge of guiding your heroes through perilous quests in search of hidden secrets, powerful cards, titanious team members, and mutated rabbits.

    The world of Abalon is inspired by traditional tabletop environments, stretching from its frozen peaks to barren deserts and colorful woodland to dingy dungeons. Each world offers its own characters to find, mysteries to unravel and bosses to slay.





    Abalon draws its inspiration from classic tabletop games like Hero Quest, Dungeons and Dragons, and Magic: The Gathering, combining tactical combat with thoughtful events decided with the trusty roll of a D20. Exploring Abalon is done in real-time, allowing you to uncover lore scrolls, shop for powerful cards and even attend a goblin's birthday party (don't forget your gold).

    Combat brings Abalon into a turn-based game where unit positioning is as important as your spell casting. These tense encounters play out in arena-style maps where the environment isn't just for show, it's a key part of the battlefield. Equip powerful armor from a statue mid-fight. Slam your foes into a wall of spikes. Transform a tree behind enemy lines into an allied fighter. How you control the battlefield is your choice.





    In between the DnD style events and slaying of enemies you'll be collecting cards, lots of cards. Every Summoner is linked to two classes, including Arcane, Celestial, Nature, Void, and Chaos. These classes offer different playstyles: Chaos contains a lot of fire AOE spells for big damage whereas Arcane provides the ability to mind-control your enemies.

    Your deck in Abalon is capped at 20 cards, so you can collect all the cards you like knowing they won't hinder your current build. If you wish to change your playstyle halfway through your adventure then simply roast some marshmallows on the campfire and chat with the Cosmic Tortoise.

    Abalon offers an ever-changing adventure so it's important to adapt to the situation. The Battle Mode allows you to build a constructed deck from the cards you have discovered during your adventures. Bringing this deck, along with two allied units you can test your might against the toughest of foes!





    • 5 Worlds to explore, each with its own events, characters, and bosses
    • 20 Summoners to guide through an adventure, each offering unique abilities for you to master
    • Over 50 characters to meet through world events, all of which can join your adventure
    • Over 400 cards you can collect on your quest to build the perfect deck
    • PvE Battle mode, the perfect arena to master your favorite Summoner
    MINIMAL SETUP
    • OS: Ubuntu 20.04
    • Processor: 64-bitMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: 512 MB
    GAMEBILLET

    [ 5951 ]

    41.99$ (16%)
    38.17$ (24%)
    4.59$ (8%)
    9.19$ (8%)
    17.59$ (12%)
    13.27$ (17%)
    25.19$ (16%)
    20.74$ (17%)
    22.99$ (8%)
    8.49$ (-21%)
    849.15$ (15%)
    24.87$ (17%)
    16.78$ (33%)
    33.97$ (15%)
    4.00$ (80%)
    16.39$ (18%)
    10.66$ (73%)
    42.49$ (15%)
    8.47$ (15%)
    32.19$ (8%)
    1.67$ (16%)
    2.31$ (92%)
    2.67$ (91%)
    14.44$ (15%)
    10.00$ (50%)
    20.02$ (56%)
    20.99$ (16%)
    13.19$ (12%)
    2.00$ (90%)
    2.22$ (78%)
    GAMERSGATE

    [ 3154 ]

    1.13$ (92%)
    0.75$ (92%)
    5.25$ (74%)
    15.39$ (38%)
    5.0$ (75%)
    1.46$ (89%)
    21.99$ (45%)
    4.5$ (85%)
    0.94$ (81%)
    16.24$ (35%)
    3.4$ (57%)
    10.0$ (60%)
    0.6$ (85%)
    3.0$ (81%)
    1.87$ (83%)
    12.99$ (35%)
    0.75$ (92%)
    3.0$ (75%)
    12.99$ (48%)
    1.13$ (92%)
    2.25$ (85%)
    3.19$ (79%)
    1.13$ (92%)
    0.53$ (92%)
    5.59$ (20%)
    7.44$ (79%)
    0.94$ (81%)
    18.74$ (25%)
    12.29$ (59%)
    4.95$ (83%)

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