Update #33: Gear Up with our latest MAJOR update to Abalon!
We've just rolled a year past our 1.0 launch on May 11th and nearly two years since our early access debuted in June 2022, and WOW, I'm so grateful for the positive reception, your critical feedback, and the many hours you've enjoyed playing Abalon. Thank you all so much for being a part of our D20Studios community! Today, Im thrilled to announce the release of our 10th major update for Abalon! Per your many requests and feedback, I'm bringing you an enhanced equipment system that will allow you to fully upgrade the look, stats, and abilities of your team of adventurers.
Let's be real, our old equipment system was a bit confusing. Sometimes it dropped as cards to place in your decks, and other times, it was a one-time use satchel card. And many a-wise player avoided the risks of giving their hard-earned artifacts to guardians (who took their treasures with them to the grave when they died). In this update, I scrapped all that nonsense: All equipment drops are now satchel cards. And all equipment and artifacts are kept safe in your satchel whether you die, choose to swap with another equipment, or kick a party member off your team: your gear stays with you for the entire run! This is true even if you're playing perma-death mode or choose to equip your gear on a loyal or summon.
Here you can see an example of the Fighter Mage decked out with some gear including custom helmet, a mighty pitch fork and even a phylactery potion to ensure he doesn't meet an untimely demise.
Consequently, this also cleans up the status panel for the unit card itself (especially if you have multiple artifacts equipped) since it no longer has to show the status/keywords for equipped items. Seeing the item graphics vs. pure text also adds a nice touch, and you can quickly access the full cards via mouse, keyboard or gamepad. There are a couple rules in place to balance this: [olist] Each character can equip a maximum of 8 items (so you'll have to make decisions about the best combinations and characters to carry each item)
If an item is unequipped during battle (either by choice, defeat, or an enemy effect) it cannot be re-equipped til end of battle (This is intended to prevent what would be a very tedious min/max strategy to equip an item, attack with ally, re-equip to another ally, attack to regain benefit, etc.)
[/olist]
Not only does all existing equipment become extremely relevant for creating your own custom character builds, but I took it a step further and added over 20 new cards to the game for you to experiment builds with. Go ahead and break my game!
And just how will you find and collect all that loot? Well, in addition to the new thematic shopkeeper, Vulcan's Forge, there's also the Traveling Salesman that offers a whole new purpose for the campsite.
Once found and rescued, the Traveling Salesman will join you at your campsite on every future run, offering a new set of gear to buy each time you light up the bonfire.
Yes, we improved the gamepad controls! Direct-access to satchel during combat.
Don't forget, all of the controller buttons are fully customizable to ANY game action you like from the game library. While you're there, give the game a thumb's up, too :)
[olist] Robust Equipment System: Customize each of your characters (skins, stats, and abilities) by equipping up to 8 pieces of gear. When defeated or swapping equipment, your gear automatically returns to your satchel for easy access. Thousands of potential combination to try and break the game with!
New Campsite Upgrade: Purchase new gear each time you rest at a campsite once you rescue the traveling salesman.
New Thematic Shop: Vulcans Forge (Sells Equipment/Artifacts)
QoL: Removed the on-grid status icons for four leaf clover, ghost in a jar, guardian angel, jokers last stand, phylactery potion as these now appear in the icons above the card. Non-triggered surprises can even be unequipped and placed on different characters before they are consumed.
QoL: Red Soul Gems picked up as satchel cards will now deal damage when used on the boss after it has been injured. (Thanks Kaaz)
QoL: Traps can no longer be played outside of battle. Additionally, Ive added the Satchel shortcut to the command menu so you can quickly access your traps and other satchel cards. Note: You can also map a custom button to Satchel if this isnt fast enough for you. (Special thanks to VahidSlayerOfAll and flakesl) QoL: Major control improvement for casting satchel cards overall - the camera no longer locks to tactical grid, but remains fluid in exploration mode, allowing you to equip quick successions of gear on different characters and resume movement immediately after.
QoL: Fixed the issue with gamepads not closing cards when using the back/menu button (previously, this was triggering the main menu to open instead of closing the card) (Thanks Xargle)
Balance: Changed the minimum chapter the Wild Hunt encounter can spawn on from 1 to 2 (Thanks Dobermann)
New Artifact: Arcane Heart
New Artifact: Celestial Heart
New Card/Artifact: Crystal Sword
New Satchel Card: Dark Elf Armor
New Satchel Card: Dreadnought Armor
New Card/Artifact: Fire Staff
New Card/Artifact: Fire Sword
New Card/Artifact: Frozen Dagger
New Card/Artifact: Giant Spiked Club
New Card/Artifact: Glaive
New Card/Artifact: Ice Axe
New Card/Artifact: Ice Staff
New Card/Artifact: Morning Star
New Card/Artifact: Oaks End
New Card/Artifact: Rugged Staff
New Satchel Card: Samurai Helm
New Card/Artifact: Serrated Spear
New Card/Artifact: Shuriken
New Card/Artifact: Snake Staff
New Artifact: Void Heart
New Card/Artifact: Warlock Staff
New Card/Artifact: Wizard Hat
Balance: Guardian Angel can now be gained as an equippable satchel card from the Fallen Angel encounter and found elsewhere as a satchel reward.
Balance: Reduced mana cost of Arcana from 2 to 1
Balance: Arcana is now an Artifact/Satchel in addition to a regular deck card
Balance: Poison Blade is now an Artifact in addition to a regular deck card
Balance: Necromancer Staff is now an Artifact in addition to a regular deck card
Balance: Shaman Staff is now an Artifact in addition to a regular deck card
Balance: Guardian Heart cost reduced from 750 to 350 (as it still works as healing potion consumable) but the other heart upgrades can be equipped.
Balance: Adjusted the gold prices of previously existing equipment
Fixed bug where rescuing hellound puppy didnt always save the achievement if you exited before another player save data was written
[/olist]
[olist] For adventure and survival modes, equipment should now always drop as satchel cards instead of deck cards. If you find equipment cards with mana costs as rewards while playing adventure mode, please let me know via Menu -> Share Feedback.
Some equipment can also be placed in custom decks made for battle mode and fast adventure.
When you find equipment that can be played as a deck card in battle mode, youll automatically unlock the deck card version for battle mode when you find the satchel card version in adventure/survival mode.
I did my best to balance all of the the near gear, but please keep in mind this is a massive update with trillions of potential permutations. I'm certain you'll find ways to break the game, and I hope you have fun doing so! If something seems off or broken in a not-so-fun way, please let me know and I will respond as fast I can to get it fixed.[/olist]
[olist] Upgrading the leaderboard with more categories (ex: top fast adventure player, top traditional player, top hardcore player, highest challenge completions, etc.)
Improved AI (3.0 Engine)
Multiplayer with Abalon Arena
More player requested QoL (randomized starting hero, saving starter decks, etc.)[/olist]
Love what were doing here? Help support Abalons development by writing/updating a Steam review, sharing Abalon with a friend, and wishlisting our upcoming title, Abalon Arena. Thanks for reading and being a valued player in our community! ~Ross
[ 2024-05-19 18:03:05 CET ] [ Original post ]
Time to Gear Up!
We've just rolled a year past our 1.0 launch on May 11th and nearly two years since our early access debuted in June 2022, and WOW, I'm so grateful for the positive reception, your critical feedback, and the many hours you've enjoyed playing Abalon. Thank you all so much for being a part of our D20Studios community! Today, Im thrilled to announce the release of our 10th major update for Abalon! Per your many requests and feedback, I'm bringing you an enhanced equipment system that will allow you to fully upgrade the look, stats, and abilities of your team of adventurers.
Out with the old, in with the UPGRADES!
Let's be real, our old equipment system was a bit confusing. Sometimes it dropped as cards to place in your decks, and other times, it was a one-time use satchel card. And many a-wise player avoided the risks of giving their hard-earned artifacts to guardians (who took their treasures with them to the grave when they died). In this update, I scrapped all that nonsense: All equipment drops are now satchel cards. And all equipment and artifacts are kept safe in your satchel whether you die, choose to swap with another equipment, or kick a party member off your team: your gear stays with you for the entire run! This is true even if you're playing perma-death mode or choose to equip your gear on a loyal or summon.
Here you can see an example of the Fighter Mage decked out with some gear including custom helmet, a mighty pitch fork and even a phylactery potion to ensure he doesn't meet an untimely demise.
Consequently, this also cleans up the status panel for the unit card itself (especially if you have multiple artifacts equipped) since it no longer has to show the status/keywords for equipped items. Seeing the item graphics vs. pure text also adds a nice touch, and you can quickly access the full cards via mouse, keyboard or gamepad. There are a couple rules in place to balance this: [olist]
Lots of New Gear to Discover
Not only does all existing equipment become extremely relevant for creating your own custom character builds, but I took it a step further and added over 20 new cards to the game for you to experiment builds with. Go ahead and break my game!
New Shops!
And just how will you find and collect all that loot? Well, in addition to the new thematic shopkeeper, Vulcan's Forge, there's also the Traveling Salesman that offers a whole new purpose for the campsite.
Once found and rescued, the Traveling Salesman will join you at your campsite on every future run, offering a new set of gear to buy each time you light up the bonfire.
Yes, we improved the gamepad controls! Direct-access to satchel during combat.
Don't forget, all of the controller buttons are fully customizable to ANY game action you like from the game library. While you're there, give the game a thumb's up, too :)
v1.36.0 Release Notes
[olist]
Other New Equipment System Notes:
[olist]
On the Horizon
[olist]
Support Our Community
Love what were doing here? Help support Abalons development by writing/updating a Steam review, sharing Abalon with a friend, and wishlisting our upcoming title, Abalon Arena. Thanks for reading and being a valued player in our community! ~Ross
Abalon (formerly Summoners Fate)
D20Studios, LLC
D20Studios, LLC
2023-05-11
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 53
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(380 reviews)
https://summonersfate.com
https://store.steampowered.com/app/1681840 
Abalon (formerly Summoners Fate) is a roguelike adventure that fuses tactical turn-based combat and card strategy. You're tasked with the challenge of guiding your heroes through perilous quests in search of hidden secrets, powerful cards, titanious team members, and mutated rabbits.
The world of Abalon is inspired by traditional tabletop environments, stretching from its frozen peaks to barren deserts and colorful woodland to dingy dungeons. Each world offers its own characters to find, mysteries to unravel and bosses to slay.
Abalon draws its inspiration from classic tabletop games like Hero Quest, Dungeons and Dragons, and Magic: The Gathering, combining tactical combat with thoughtful events decided with the trusty roll of a D20. Exploring Abalon is done in real-time, allowing you to uncover lore scrolls, shop for powerful cards and even attend a goblin's birthday party (don't forget your gold).
Combat brings Abalon into a turn-based game where unit positioning is as important as your spell casting. These tense encounters play out in arena-style maps where the environment isn't just for show, it's a key part of the battlefield. Equip powerful armor from a statue mid-fight. Slam your foes into a wall of spikes. Transform a tree behind enemy lines into an allied fighter. How you control the battlefield is your choice.
In between the DnD style events and slaying of enemies you'll be collecting cards, lots of cards. Every Summoner is linked to two classes, including Arcane, Celestial, Nature, Void, and Chaos. These classes offer different playstyles: Chaos contains a lot of fire AOE spells for big damage whereas Arcane provides the ability to mind-control your enemies.
Your deck in Abalon is capped at 20 cards, so you can collect all the cards you like knowing they won't hinder your current build. If you wish to change your playstyle halfway through your adventure then simply roast some marshmallows on the campfire and chat with the Cosmic Tortoise.
Abalon offers an ever-changing adventure so it's important to adapt to the situation. The Battle Mode allows you to build a constructed deck from the cards you have discovered during your adventures. Bringing this deck, along with two allied units you can test your might against the toughest of foes!
- 5 Worlds to explore, each with its own events, characters, and bosses
- 20 Summoners to guide through an adventure, each offering unique abilities for you to master
- Over 50 characters to meet through world events, all of which can join your adventure
- Over 400 cards you can collect on your quest to build the perfect deck
- PvE Battle mode, the perfect arena to master your favorite Summoner
MINIMAL SETUP
- OS: Ubuntu 20.04
- Processor: 64-bitMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 512 MB
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