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Update #34 v1.37.0 More Fixes!

Greetings Players!


Todays update is a large set of fixes for player reported issues. Im still working to respond to all of the feedback from our latest major update (Gear Up!) so if you havent seen your feedback addressed below, rest-assured, Ill have another update coming soon.

v1.37.0 Release Notes


[olist]
  • Fixed bug where a corrupted save file caused by a Summoner being removed from play during a battle in Horde Survival mode could result in an endless error loop even after closing and restarting the game. (Thanks PhiatJustitia)
  • Fixed bug where a Summoner equipped with Joker potion defeated by a Toxic Spore resulted in that Summoner being removed from play (causing the error above) (Thanks PhiatJustitia) (As a special note, I was able to both fix your bug and correct your corrupted save file so youll be able to continue your game next time you login)
  • Fixed bug where transforming a Summoner into another unit twice in a row (for example, into a bear and then into a tiger) would result in its Summoner status being lost. This resulted in several problems, like being unable to Use, Recycle or Discard cards or retreat from battle. It also caused your Summoner to run away from combat at the end of the fight. (Thanks Kowalth and Andy Mickey)
  • Fixed bug where monitors running with 1365x720 (300% scale) and 1470x920 (200%) scale resolution in full screen would throw an exception. (Thanks stottinator for providing a reproducible edge case that helped me finally fix this bug)
  • Fixed bug where the game would appear to infinitely display the loading screen when a new required game version update is available instead of displaying the message directing the player to update their game client. This occurred if the server responded before the client finished loading.
  • Fixed bug where equipment cards given by high-roller npc could go to deck and cost mana instead of the satchel (Thanks ink and Fareley)
  • Fixed bug where equipment cards given by the fairy could go to deck and cost mana instead of the satchel (Thanks HarrMegiddon and Kowalth)
  • Fixed bug where Orb of Insight was surfacing equipment cards as non-satchel. The orb will no longer surface equipment cards as spell card choices to adhere to the Gear Up rules logic that all equipment is now satchel cards, not deck cards (Thanks HarrMegiddon)
  • Fixed bug where damage from the Mana Stone artifact was getting absorbed by armor.
  • Fixed bug where unequipping/re-equipping armor could regenerate damaged armor, allowing players to bypass damage caused by Heatwave. Damage caused from Heatwave now ignores armor as it should thematically. (Thanks Lord Cameron).
  • Fixed bug where equippable consumable items (Weighted Die of Theron, Four Leaf Clover, Ghost in a Jar, Jokers Last Stand, Pylactery Potion) were returning to the satchel after being used. (Thanks Lord Cameron, ink and )
  • Fixed bug where Trinity Orb would trigger its ability when playing cards from the satchel outside of combat. The orb will now only trigger during battle as intended. (Thanks ink and Fareley)
  • Fixed bug where cards added to discard pile via a summoned creature being defeated would trigger the Incinerators ability to generate extra mana. The Incinerator will now only trigger mana when cards are discarded from the players hand via the discard action. (Thanks ink)
  • Fixed bug where a Wizard Hat added to the spell deck could produce a satchel card version of the hat whenever it was unequipped. (Thanks ink and xacegod)
  • Fixed bug where Metamorph exhibited strange behavior when equipped with items and morphing into another unit including life not being reflected correctly for equipped buffs (ex: celestial hearth) and creating duplicates of equipped items (Thanks ckdee, Jear and NMP). The Metamorph will no longer transfer equipped items to the unit is morphing into. Instead, items equipped to the Metamorph will be removed while transformed, and then, after being transformed back, the Metamorph will have kept its equipped items.
  • Fixed bug where an AI ranged unit equipped with a melee weapon could still fire (in a hilarious fashion) its new melee weapon as if it were a bow and arrow. (Thanks ellaris)
  • Fixed bug where Glyph of Nithsrot doesnt work with ranged attacks. I decided to change this ability and the wording to be such that unit must be melee attacked for the ability to trigger. (Thanks xacegod)
  • Fixed bug where weapons with Pierce couldnt be equipped if the Summoners power was below 1 (Thanks mr.kitty)
  • Fixed bug where player was stuck in an endless loop after battle due to a mutated and mind controlled snake returning a non-mutated snake owned by the enemy after battle. This was a fun bug to figure out :) (Thanks Lap)
  • Fixed bug where player is knocked into water for lethal damage but they have the Joker potion which should revive them, and as a result, their Summoner is removed from the game, resulting in a battle that cannot be ended. (Thanks pellemat696)
  • Fixed bug where it was unclear that Rogues bonus attack on enemies with 1 life remaining only triggers on ranged attacks. I made it so the rogue's ability now works for melee as well. (Thanks ink)
  • Fixed bug where player opened a sarcophagus and immediately right clicked on guardian that jumped out caused a soft lock. (Thanks Fareley)
  • Fixed bug where the Warlock Staff wouldnt target units at range if moving away from enemies who originally surrounded you to shoot them. (Thanks mr.kitty, NMP and xacegod)
  • Fixed bug where unequipping items that affect health (like the Samurai Helmet) could make shopkeepers turn hostile on the player. (Thanks mr.kitty)
  • Fixed bug where units with lunge were still required to attack boxes and barrels adjacently in explore mode. Theyll now attack surrounding objects diagonally.
  • Fixed bug where ranged units equipped with a melee weapon would sometimes use their dagger stab attack animation instead of the animation for the equipped weapon.
  • Fixed typo in marauder ambush encounter "verocity" should be "ferocity" in text description (Thanks dragoonO1) [/olist]

    Black Screen/Loading Issue:


    I am still trying to fix the Black screen on load error thats being reported (mostly by Chinese and Korean players with what I suspect are AMD graphics cards with specific driver versions). Ive put in several potential fixes, but I have yet to receive player response to let me know if the issue is in fact resolved. If you have encountered this issue in the past or are experiencing it now, please reach out via the in-game report, Discord, or Steam friend request so I can help you. Also note: A temporary fix that seems to work is kicking the game into windowed mode using Ctrl+F

    Thanks for Your Support!


    Thanks again for reporting these issues and providing me an opportunity to create a better game experience for you. Remember, Steam reviews are the life-blood of indie devs like myself. If youre enjoying the game and the service youre receiving, please hit that thumbs up icon for Abalon in your Steam library and let me know how youre enjoying the game :)


  • [ 2024-05-29 22:57:05 CET ] [ Original post ]



    Abalon (formerly Summoners Fate)
    D20Studios, LLC
  • Developer

  • D20Studios, LLC
  • Publisher

  • 2023-05-11
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 53  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (380 reviews)


  • Review Score

  • https://summonersfate.com
  • Website

  • https://store.steampowered.com/app/1681840 
  • Steam Store



  • Abalon (formerly Summoners Fate) is a roguelike adventure that fuses tactical turn-based combat and card strategy. You're tasked with the challenge of guiding your heroes through perilous quests in search of hidden secrets, powerful cards, titanious team members, and mutated rabbits.

    The world of Abalon is inspired by traditional tabletop environments, stretching from its frozen peaks to barren deserts and colorful woodland to dingy dungeons. Each world offers its own characters to find, mysteries to unravel and bosses to slay.





    Abalon draws its inspiration from classic tabletop games like Hero Quest, Dungeons and Dragons, and Magic: The Gathering, combining tactical combat with thoughtful events decided with the trusty roll of a D20. Exploring Abalon is done in real-time, allowing you to uncover lore scrolls, shop for powerful cards and even attend a goblin's birthday party (don't forget your gold).

    Combat brings Abalon into a turn-based game where unit positioning is as important as your spell casting. These tense encounters play out in arena-style maps where the environment isn't just for show, it's a key part of the battlefield. Equip powerful armor from a statue mid-fight. Slam your foes into a wall of spikes. Transform a tree behind enemy lines into an allied fighter. How you control the battlefield is your choice.





    In between the DnD style events and slaying of enemies you'll be collecting cards, lots of cards. Every Summoner is linked to two classes, including Arcane, Celestial, Nature, Void, and Chaos. These classes offer different playstyles: Chaos contains a lot of fire AOE spells for big damage whereas Arcane provides the ability to mind-control your enemies.

    Your deck in Abalon is capped at 20 cards, so you can collect all the cards you like knowing they won't hinder your current build. If you wish to change your playstyle halfway through your adventure then simply roast some marshmallows on the campfire and chat with the Cosmic Tortoise.

    Abalon offers an ever-changing adventure so it's important to adapt to the situation. The Battle Mode allows you to build a constructed deck from the cards you have discovered during your adventures. Bringing this deck, along with two allied units you can test your might against the toughest of foes!





    • 5 Worlds to explore, each with its own events, characters, and bosses
    • 20 Summoners to guide through an adventure, each offering unique abilities for you to master
    • Over 50 characters to meet through world events, all of which can join your adventure
    • Over 400 cards you can collect on your quest to build the perfect deck
    • PvE Battle mode, the perfect arena to master your favorite Summoner
    MINIMAL SETUP
    • OS: Ubuntu 20.04
    • Processor: 64-bitMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: 512 MB
    GAMEBILLET

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    GAMERSGATE

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    2.0$ (80%)

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