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v2.28.0 - More Fixes and Improvements!
Thank you everyone for your feedback on the game! I've been focused on fixing critical bugs and other improvements to the game before I dive back into feature development and balance tuning. Here's what's new:
[olist]Fixed a critical bug where fast traveling to a different floor on the map during an animation could result in summoner or followers being duplicated and locking the game in an unrecoverable save state. This fix recovers all affected player game saves.
Added fix to ensure heroes and player units are not mapped to the world cell states (preventing future duplication errors) and removing existing duplicates from world saves.
Fixed bug with fast travel where switching to view different floors could alter the behavior of animations for the player's current floor and cause animation and cascade bugs.
Fixed hot keys for the subWorld buttons so players can now use keys and gamepad buttons mapped to the next/prev screen actions to switch the active floor of the world map.
Fixed bug where some registered Steam accounts weren't syncing progress bi-directionally with the mobile version of the game. (Thanks Jedrak)
Fixed bug where chat and multiplayer beta functionality wasn't working for players with registered Steam accounts linked to mobile version of the game. (Thanks Excolion)
Fixed bug where guardians and/or cards appeared as grayed out/new/locked in game modes such as Fast Travel where the player starts with a pre-constructed All-star team.
Fixed bug where an exception could be thrown when attempting to swap out an existing guardian (particularly one that hadn't been unlocked yet) with another when recruiting a new team member.
Fixed bug where player's guardians would be invisible within the guardian selector at camp if they had another guardian within their deck.
Fixed bug where guardian/cards could appear as invisible within the tortoise deck selector at camp until being moused over or tapped on.
Fixed bug where guardians and cards the player had not yet unlocked could be permanently removed when swapped out of the party/deck. This could occur when playing a Fast Adventure and choosing an all-star deck that includes cards not yet unlocked. Note: This fix takes effect upon starting new adventure after updating.
Fixed bug where player might see a Mercenary for Hire or Caged Animal on the world map without a guardian being spawned.
Fixed bugwhere targeting on mobile devices using the "tap" to select and "tap" to command method on an adjacent target resulted in the unit not changing their facing towards the target until after the animation had completed.
Changed Cora's Frost Nova ability to right hand equip context so that changing her weapon allows her ability to be replaced by the equipped item (Thanks (Nagibashka))
Fixed Serpenta's Diamond tier mass hypnosis ability so that units with 5 or less are commanded as stated on the card (instead of 3 or less as was occurring in previous version). (Thanks skywalkershen)
Fixed bug where multiple spaces lit up when targeting with the Revive spell (one for the target space and one for where the revived unit was defeated on the board).
Updated German translations with improved vocabulary and flavor text (Thanks HiImClueless)
[/olist]
I've setup a franchise page where you can follow updates on our games. Check it out and hit the "Follow" button to stay up-to-date with our latest: https://store.steampowered.com/franchise/d20studios
As always, thanks for being a valued player in the D20Studios community! Please feel welcome to reach out to me (comments, Steam friend request, in-game Menu -> Share Feedback, and on Discord https://discord.gg/d20studios) and let me know how I can make the game even better for you! And of course, I greatly appreciate your Steam reviews! ~Ross
[ 2024-12-09 18:23:21 CET ] [ Original post ]
Greetings D20Studios Fans!
Thank you everyone for your feedback on the game! I've been focused on fixing critical bugs and other improvements to the game before I dive back into feature development and balance tuning. Here's what's new:
v2.28.0 Release Notes
[olist]
Follow D20Studios on Steam
I've setup a franchise page where you can follow updates on our games. Check it out and hit the "Follow" button to stay up-to-date with our latest: https://store.steampowered.com/franchise/d20studios
Thanks for Your Support
As always, thanks for being a valued player in the D20Studios community! Please feel welcome to reach out to me (comments, Steam friend request, in-game Menu -> Share Feedback, and on Discord https://discord.gg/d20studios) and let me know how I can make the game even better for you! And of course, I greatly appreciate your Steam reviews! ~Ross
[ 2024-12-09 18:23:21 CET ] [ Original post ]
Abalon (formerly Summoners Fate)
D20Studios, LLC
Developer
D20Studios, LLC
Publisher
2023-05-11
Release
Game News Posts:
57
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(401 reviews)
Abalon (formerly Summoners Fate) is a roguelike adventure that fuses tactical turn-based combat and card strategy. You're tasked with the challenge of guiding your heroes through perilous quests in search of hidden secrets, powerful cards, titanious team members, and mutated rabbits.
The world of Abalon is inspired by traditional tabletop environments, stretching from its frozen peaks to barren deserts and colorful woodland to dingy dungeons. Each world offers its own characters to find, mysteries to unravel and bosses to slay.
Abalon draws its inspiration from classic tabletop games like Hero Quest, Dungeons and Dragons, and Magic: The Gathering, combining tactical combat with thoughtful events decided with the trusty roll of a D20. Exploring Abalon is done in real-time, allowing you to uncover lore scrolls, shop for powerful cards and even attend a goblin's birthday party (don't forget your gold).
Combat brings Abalon into a turn-based game where unit positioning is as important as your spell casting. These tense encounters play out in arena-style maps where the environment isn't just for show, it's a key part of the battlefield. Equip powerful armor from a statue mid-fight. Slam your foes into a wall of spikes. Transform a tree behind enemy lines into an allied fighter. How you control the battlefield is your choice.
In between the DnD style events and slaying of enemies you'll be collecting cards, lots of cards. Every Summoner is linked to two classes, including Arcane, Celestial, Nature, Void, and Chaos. These classes offer different playstyles: Chaos contains a lot of fire AOE spells for big damage whereas Arcane provides the ability to mind-control your enemies.
Your deck in Abalon is capped at 20 cards, so you can collect all the cards you like knowing they won't hinder your current build. If you wish to change your playstyle halfway through your adventure then simply roast some marshmallows on the campfire and chat with the Cosmic Tortoise.
Abalon offers an ever-changing adventure so it's important to adapt to the situation. The Battle Mode allows you to build a constructed deck from the cards you have discovered during your adventures. Bringing this deck, along with two allied units you can test your might against the toughest of foes!
- 5 Worlds to explore, each with its own events, characters, and bosses
- 20 Summoners to guide through an adventure, each offering unique abilities for you to master
- Over 50 characters to meet through world events, all of which can join your adventure
- Over 400 cards you can collect on your quest to build the perfect deck
- PvE Battle mode, the perfect arena to master your favorite Summoner
MINIMAL SETUP
- OS: Ubuntu 20.04
- Processor: 64-bitMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 512 MB
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