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v2.33.0 - #1 on Mac, Quality of Life, Bug Fixes and Turkish Language Support!

Greetings D20 Fans!


We're back with another awesome update for Abalon! I hope you all enjoyed the extended Double XP winter event, and if you missed it - don't worry! I aim to have many more fun and rewarding events for you in the future. Our latest version brings many great additions: Take on even greater challenges with Descent difficulty extending to level 15. Sort your cards by their gold cost. Find all the hidden keys and lore, and more! I'm also thrilled to announce support for Turkish language thanks to one of our wonderful players in the community, Exolion! Be sure to thank him in our Discord by challenging him to a battle in our PvP beta ;) Alright, I've got some good news, some unfortunate news, and then onto the release notes and roadmap!

Some Good News


Abalon recently achieved #1 Top Free App on the Mac App Store. This was a very delightful surprise, and I'm very grateful and excited to hit this new milestone. [previewyoutube=XoY9dPYBx3M;full]https://youtu.be/XoY9dPYBx3M[/previewyoutube]

Some Unfortunate News


I'd hoped to have delivered this update weeks ago, but was delayed due to an unfortunate discovery. I'm both a little flattered and dismayed to share that we've reached enough popularity to attract hackers who have managed to distribute modified versions of my game. Why is this so problematic? Aside from it being quite disheartening to me that folks are stealing from a solo dev when I've offered numerous ways to play the game free, these modified versions introduce a number of errors that are both a drain on my server resources (which operate at considerable personal expense) and are negatively impacting our organic discoverability on app stores. This is because app stores like Google Play reward visibility based on quality and performance metrics, and the changes introduced in modified versions aversely alter our game's rating and deny opportunities to have our game recommended to new players. Likewise, when cheats are used, it denies legitimate players from earning their rightful place on the leaderboards, discouraging fair competition and consequently hurting our community. Abalon is not a one-off title that I have released and abandoned, but a living project that I continuously work to improve. It's been unfortunate to contend with this issue when I'd rather have been working on new features for you, but also necessary that I do what I can to protect my project, reputation and standing for the long term future of Abalon and our community. To my loyal fans and our wonderful community, thank you so much for your patience, understanding and support! Hearing your achievements, discoveries, and overall passion and enjoyment for the game keeps me going :)

v2.33.0 Release Notes


[olist]

NEW FEATURES


  • New Language: Added support for Turkish localization. Huge thanks to Exolion for providing the translation!
  • Sort By Gold: Added functionality for sorting cards in the collection, shop, and deck building screens by their gold cost. When using this feature in the collection, cards will also display their gold price.
  • Descent: Increased the max descent level from 10 to 15.
  • New Challenge Modifier: Camp Shortage: One campfire in each world is replaced with a minion encounter.
  • New Challenge Modifier: Inflation: Merchant and mercenary prices increased by 20%

    QUALITY OF LIFE IMPROVEMENTS


  • QoL: Lore scrolls, silver keys and boss keys dropped in the world now show on the world map. (Thanks VoxSilentii)
  • QoL: Virtual joystick is now disabled during prompts.
  • QoL: Greatly improved the functionality of combo boxes and list scrolling used in the game lobby.
  • QoL: Improved performance by reducing memory allocations on the animation clock.
  • QoL: Added portrait layout for game lobby.
  • QoL: Updated and improved German translations (Thanks HiImClueless)
  • QoL: Made an attempt to fix issue where Steam Deck gets stuck loading by changing the location where rasterized assets are stored on Linux to prevent the CacheError that could occur in conjunction with using Proton without compatibility options enabled. See this post for more details: https://steamcommunity.com/app/1681840/discussions/0/597390757221893227/ (Thanks toiles)

    TARGETING


  • Targeting: Spells and attacks that directly target adjacent or surrounding tiles now count as requiring visibility. This fixes bug where units with Spin attack were able to directly target Stealth units. It also fixes bug where spells like Touch of Death or Vampire Bite were able to directly target Stealth units.
  • Targeting: Adjacent and surrounding targets that are "autoDesignated" (such as via an indirect hit from a spin attack) are no longer counted as requiring visibility. This means that units with Stealth can be hit indirectly by these attacks (they just can't be the primary target).
  • Targeting: The Veil ability states "May not be directly targeted by enemies at range". Many players were confused in prior versions why units with spears could not target veil units, so I've changed the mechanic as follows: Units surrounding a unit with Veil can now target them with attacks from spears or sprint shot. This is because "range" is defined in the tutorial as being at least one space between and not surrounding the target unit. (Also note, this was the preferred solution as voted by players on our Discord).
  • Targeting: Fixed bug where summon spells cast on diagonal spaces while blinded by a sandstorm were discarded without being cast because the action was technically illegal, but the warning prompt was never surfaced to prevent the action.
  • Targeting: While units with Stealth and Veil cannot be directly targeted by Chain Lightning, the secondary and tertiary lightning strikes will now target these units. (Lightning shouldn't need to see, but it does need a direct path to bounce from).
  • Targeting: Fixed bug where Samsung devices (such as the SM-G981W) would not allow player to "tap to confirm" movement for actions that offered a choice between move and attack (such as when moving adjacent to an enemy or when using the "Always Confirm Move"). This happened because the device was firing an extra MouseMove event after touching the screen. I solved it by adding a threshold so that it only clears the confirmed move after dragging to a new space. (Thanks @erkjhnsn)

    KEY RELATED


  • Fixed Bug where no silver keys, boss key, or soul gems are hidden in the map. This likely occurred as a result of a cascade error where the game is closed during the population of a new world. The fix ensures that if no treasure was initially populated within the world, the population algorithm runs again when loading the save game.
  • Fixed Bug where Swamp treasure maps were not assigned keys, thus resulting in missing silver keys in the Harvest or fast adventure biome that included swap treasure rooms. Also added a locked treasure chest to the third swap treasure area. (Thanks mr.kitty)
  • Fixed Bug where the two tiny stair maps were spawning extra silver keys. (Thanks mr.kitty)
  • Fixed Bug where retreating from Cho'tuk the Wanderer while he is in bear form resulted in him being removed from the board and losing any soul gems or boss keys he was carrying.
  • Fixed Bug where elites carrying the boss key could be inaccessible due to procedural population creating a non-traversable path.
  • Fixed Bug where player could enter the boss room in the snow biome without using the boss key and then become trapped there if saving to title and reloading game.

    DESIGN FIXES


  • Fixed Bug with Sir Cheezles Summoner IV ability so that he can target debuffed and adjacent allies for time travel.
  • Fixed Bug Removed the "small" tag from Withered dog that was causing an error to be thrown when Animal Growth was cast on it.
  • Fixed Bug where fast traveling to an explored area between two closed doors could truncate the party. Units being teleported between closed doors can now open them so that they have room to assemble. (Thanks gimmecoconut)
  • Fixed Bug where Randal's Fineries was selling equipment as spells instead of as satchel. (Thanks floaty)
  • Fixed Bug where equipping a Max Health item to a follower could result in permanent healing. (Thanks DaneSilverHawk)
  • Fixed Bug where temporary cards (such as those fetched by the hellhound puppy) would remain in the deck after battle if they were recycled.
  • Fixed Bug where, if player is transformed into an animal and discovers a mercenary for hire, the mercenary that spawns is selected by the animal's magic school instead of the original summoner magic schools. (Thanks Excolion)
  • Fixed Bug where infinite spiderlings could be generated by equipping and unequipping max life giving artifacts while transformed into a Wolf Spider Mother (Thanks Exolion).
  • Fixed Bug where Zenon's arcane draw ability triggered when playing satchel cards. Likewise fixed other "cast" related triggered abilities such as Lilith, Hellfire Candle, Sacred Sapling, Lightning Orb, Trinity Orb and Demon Lord so that they do not trigger when playing a satchel card.
  • Fixed Bug where players could exploit fate encounters without the intended score penalty by exiting to title and continuing adventure or logging out and logging back in (which could also generate bug prompts).

    VIEW BUGS


  • Fixed Bug where button text in Chinese and APAC languages within the deck builder was misaligned (Thanks michelreno)
  • Fixed Bug where Nova, Sorceress's upgrade cards were reading "{DAMAGE0}" instead of the actual damage amount.
  • Fixed Bug where Summoner upgrade badge would incorrectly notify player that upgrades are available before they had reached Silver Tier and Gold Tier respectively. (Thanks digitalblacksmith)
  • Fixed Bug where an empty string variable name would still appear in the "Max Rank" prompt when using a XP tome.
  • Fixed Bug where the descent tower scroller could freeze when player reaches the last available level.
  • Fixed typos in Demon Lord 4 (Thanks Rhubarb314)

    OTHER BUGS


  • Fixed Bug where a Void Necromancer's attack being blocked by a Celestial Barrier causes TypeError 1010 and crashes/locks the game.
  • Fixed Bug where exception could be thrown for resuming the music when returning to the app after being idle for awhile.
  • Fixed Bug where exception could be thrown when switching orientation and pressing buttons in the title screen due to an asset reference being removed.
  • Fixed Bug where exception could be thrown then clicking to exit the progression tower as a reward prompt is triggering.
  • Fixed Bug where exception could be thrown when viewing the Summoner XP prompt after completing a chapter or returning to the title screen.
  • Fixed Bug where Range Error 1125 was being thrown when switching out of and back into the game. [/olist]

    Next on the Roadmap


    On the short-term horizon, I'm gunning to get Asynchronous Multiplayer added to Abalon Arena in time for Steam's Couch-Coop Fest. It's gonna be one heck of a sprint, and we'll find out soon enough if I can pull it off. After that, I'll be working on the Leaderboard System Revamp, feel to check out the post here (https://steamcommunity.com/app/1681840/discussions/0/596262086078658592/) and share your thoughts. This update will also include some balance changes to the XP curve, gold costs, and other such items. In parallel, I've also got our next expansion in the works that will introduce the cave systems biome.

    Showing Your Support



    Many of our players have asked me for a way to help support the continued development of Abalon, so I setup a "Buy Me a Coffee" page where you can make one-time or recurring contributions. More than anything though, I ask that you please write the game a review :) Reviews do so much to improve our discoverability and bring new players to the game. They also provide me with a lot of insights on what I'm doing right with the design and where I can still improve. Thank you so much for your thoughtfulness and consideration :) ~Ross


    [ 2025-02-05 16:11:32 CET ] [ Original post ]

  • Abalon (formerly Summoners Fate)
    D20Studios, LLC Developer
    D20Studios, LLC Publisher
    2023-05-11 Release
    Game News Posts: 66
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
    Very Positive (421 reviews)



    Abalon (formerly Summoners Fate) is a roguelike adventure that fuses tactical turn-based combat and card strategy. You're tasked with the challenge of guiding your heroes through perilous quests in search of hidden secrets, powerful cards, titanious team members, and mutated rabbits.

    The world of Abalon is inspired by traditional tabletop environments, stretching from its frozen peaks to barren deserts and colorful woodland to dingy dungeons. Each world offers its own characters to find, mysteries to unravel and bosses to slay.





    Abalon draws its inspiration from classic tabletop games like Hero Quest, Dungeons and Dragons, and Magic: The Gathering, combining tactical combat with thoughtful events decided with the trusty roll of a D20. Exploring Abalon is done in real-time, allowing you to uncover lore scrolls, shop for powerful cards and even attend a goblin's birthday party (don't forget your gold).

    Combat brings Abalon into a turn-based game where unit positioning is as important as your spell casting. These tense encounters play out in arena-style maps where the environment isn't just for show, it's a key part of the battlefield. Equip powerful armor from a statue mid-fight. Slam your foes into a wall of spikes. Transform a tree behind enemy lines into an allied fighter. How you control the battlefield is your choice.





    In between the DnD style events and slaying of enemies you'll be collecting cards, lots of cards. Every Summoner is linked to two classes, including Arcane, Celestial, Nature, Void, and Chaos. These classes offer different playstyles: Chaos contains a lot of fire AOE spells for big damage whereas Arcane provides the ability to mind-control your enemies.

    Your deck in Abalon is capped at 20 cards, so you can collect all the cards you like knowing they won't hinder your current build. If you wish to change your playstyle halfway through your adventure then simply roast some marshmallows on the campfire and chat with the Cosmic Tortoise.

    Abalon offers an ever-changing adventure so it's important to adapt to the situation. The Battle Mode allows you to build a constructed deck from the cards you have discovered during your adventures. Bringing this deck, along with two allied units you can test your might against the toughest of foes!





    • 5 Worlds to explore, each with its own events, characters, and bosses
    • 20 Summoners to guide through an adventure, each offering unique abilities for you to master
    • Over 50 characters to meet through world events, all of which can join your adventure
    • Over 400 cards you can collect on your quest to build the perfect deck
    • PvE Battle mode, the perfect arena to master your favorite Summoner

    MINIMAL SETUP
    • OS: Ubuntu 20.04
    • Processor: 64-bitMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: 512 MB
    GAMEBILLET

    [ 5974 ]

    33.57$ (16%)
    6.63$ (17%)
    8.27$ (17%)
    16.99$ (15%)
    19.95$ (60%)
    4.44$ (11%)
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    18.25$ (17%)
    6.79$ (15%)
    25.46$ (15%)
    11.04$ (-38%)
    3.29$ (18%)
    17.79$ (11%)
    GAMERSGATE

    [ 1567 ]

    15.93$ (36%)
    1.0$ (90%)
    1.88$ (81%)
    26.99$ (46%)
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    6.82$ (47%)
    1.0$ (90%)
    10.0$ (60%)
    1.25$ (75%)
    0.37$ (63%)
    0.56$ (81%)
    0.56$ (81%)
    9.37$ (63%)
    0.37$ (63%)
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    3.51$ (88%)
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    6.96$ (83%)
    2.0$ (90%)
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    24.49$ (30%)
    10.0$ (75%)
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    2.62$ (47%)
    9.37$ (63%)
    1.25$ (75%)
    0.56$ (81%)
    2.7$ (82%)
    0.58$ (92%)
    MacGamestore

    [ 1755 ]

    7.99$ (84%)
    15.99$ (20%)
    1.19$ (76%)
    17.99$ (10%)
    13.19$ (12%)
    64.99$ (7%)
    1.19$ (94%)
    1.19$ (70%)
    6.99$ (53%)
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    11.99$ (20%)
    54.79$ (9%)
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    17.95$ (10%)
    17.49$ (13%)
    1.49$ (94%)
    1.19$ (88%)
    35.99$ (10%)
    36.79$ (8%)
    14.99$ (25%)

    FANATICAL BUNDLES

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