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v2.37.0 - Player Requested Features and Bug Fixes


Greetings D20 Fans!


Thanks to your feedback, the latest version of Abalon improves the equipment and card selling features of the game plus many other fixes.

v2.37.0 Release Notes


[olist]
  • QoL: Automatic Re-Equip: By popular demand, I've added a memory system to the gear you equip to your guardians. When a defeated guardian is removed from your party, a snapshot of that guardian's equipment is stored before the gear is returned to your satchel. When that guardian is returned to the board under your control, they will automatically re-equip any of their previous gear still in your satchel. Note: The re-equip action is not tied to the command system, so if you revive a guardian with equipped gear, then undo that action, then revive them again they will not re-equip their gear again as their gear map is cleared once they return to your party.
  • QoL: Equipping Units: Abalon now allows equipping units at max inventory if the new equipment would replace an existing equipment.
  • QoL: Sell Tortoise Cards: Added the ability to sell cards carried by your tortoise at shops.
  • Fixed bug where removing a Bow and Arrow from a ranged unit was not removing the bonus damage. (Thanks KittyMeow)
  • Fixed bug where entering an ambush encounter would count as having explored the map, even if the player decides to flee, potentially breaking ongoing Blizzard or Sandstorm weather effects. Prompted encounters will no longer count as having explored the map until the encounter is cleared. (Thanks KittyMeow)
  • Fixed bug where multiple artifact hearts (Void Heart, Arcane Heart, Celestial Heart) couldn't be stacked on the same unit.
  • Fixed bug with Exhaustion challenge modifier where the damage from Exhaustion could be absorbed by your armor before the battle starts. (Thanks Rhubarb314)
  • Improved Turkish translations and fixed bug related to non-functional cancel options within certain prompts. (Thanks Exolion)
  • Fixed bug where Boss map within the Forest biome near a river could be missing a blockading pillar. (Thanks Rhubarb314)
  • Fixed bug where splash damage hitting an enemy shrouded in the mist of mayhem soft locks the game if they are carrying a lore scroll. Enemies can no longer be secondary targets of attacks in explore mode. (Thanks Rhubarb314)
  • Fixed bug where, after having retreated from a dungeon room, player could not reenter the room as enemies had positioned themselves in front of the door, blocking entry. (Thanks yaroslav)
  • Fixed bug where, upon entering a bandit blockade within a dungeon and initiating a battle, guardians may get stuck in the previous room and unable to join the battle. (Thanks Rhubarb314 and NetManDeer)
  • Procedural Spawning: Fixed unusual spawning in the dungeon, where, after you retreat and return, the enemies are oftentimes surrounding you instead of repositioning in the opposite side of the map like they should.
  • Procedural Spawning: I also fixed the encounter spawning to ensure that if the number of enemy units intended to spawn does not fit within their designated spawn area, we'll now use the neutral zone as an extra set of spaces they can spawn after their regular deployment zone is used up.
  • Procedural Spawning: Added logic to prevent player units from raiding into the neutral spawn area of the map if their party is too large. This is to ensure at least some separation from the enemy and some room to move.
  • Procedural Spawning (Large Armies): Added a system to ensure that player units that do not fit within the battle are no longer truncated after saving the battle, leaving the game, returning, and ending the battle.
  • Fixed bug where Shatter spell was not destroying obstacles such as Spike blocks or units that had been petrified as indicated on the card. (Thanks Wesley)
  • Fixed bug where Choose button does not appear when using the Orb of Insight on touch screens with desktop UI enabled. (Thanks Arianna)
  • Balance: I changed Frost Nova for Cora so instead of doing a fixed 4 damage (which was also a bug, should have been 2) she now deals attack damage equal to her power. I also removed the equipment constraint that was attaching her frost nova to her right hand weapon. This change allows her to now work with Glyph of Nithsrot and also combine the effects of melee weapons with her ability. For example, using an Orc Warhammer, her stomp will now deal Knockback (3). Melee weapons that change her attack pattern (such as Firesword, which gives Swipe) will still replace her Frost Nova attack as before.[/olist]

    Next on the Roadmap


    Major updates in the works along with our regular updates include:
    • Asynchronous Multiplayer
    • Leaderboard System Revamp, feel to check out the post here (https://steamcommunity.com/app/1681840/discussions/0/596262086078658592/) and share your thoughts. This update will also include some balance changes to the XP curve, gold costs, and other such items.
    • Caves Expansion

    Showing Your Support



    Many of our players have asked me for a way to help support the continued development of Abalon, so I setup a "Buy Me a Coffee" page where you can make one-time or recurring contributions. More than anything though, I ask that you please write the game a review :) Reviews do so much to improve our discoverability and bring new players to the game. They also provide me with a lot of insights on what I'm doing right with the design and where I can still improve. Thank you so much for your thoughtfulness and consideration :) ~Ross


    [ 2025-02-18 15:16:48 CET ] [ Original post ]

  • Abalon (formerly Summoners Fate)
    D20Studios, LLC Developer
    D20Studios, LLC Publisher
    2023-05-11 Release
    Game News Posts: 64
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
    Very Positive (410 reviews)


    Abalon (formerly Summoners Fate) is a roguelike adventure that fuses tactical turn-based combat and card strategy. You're tasked with the challenge of guiding your heroes through perilous quests in search of hidden secrets, powerful cards, titanious team members, and mutated rabbits.

    The world of Abalon is inspired by traditional tabletop environments, stretching from its frozen peaks to barren deserts and colorful woodland to dingy dungeons. Each world offers its own characters to find, mysteries to unravel and bosses to slay.





    Abalon draws its inspiration from classic tabletop games like Hero Quest, Dungeons and Dragons, and Magic: The Gathering, combining tactical combat with thoughtful events decided with the trusty roll of a D20. Exploring Abalon is done in real-time, allowing you to uncover lore scrolls, shop for powerful cards and even attend a goblin's birthday party (don't forget your gold).

    Combat brings Abalon into a turn-based game where unit positioning is as important as your spell casting. These tense encounters play out in arena-style maps where the environment isn't just for show, it's a key part of the battlefield. Equip powerful armor from a statue mid-fight. Slam your foes into a wall of spikes. Transform a tree behind enemy lines into an allied fighter. How you control the battlefield is your choice.





    In between the DnD style events and slaying of enemies you'll be collecting cards, lots of cards. Every Summoner is linked to two classes, including Arcane, Celestial, Nature, Void, and Chaos. These classes offer different playstyles: Chaos contains a lot of fire AOE spells for big damage whereas Arcane provides the ability to mind-control your enemies.

    Your deck in Abalon is capped at 20 cards, so you can collect all the cards you like knowing they won't hinder your current build. If you wish to change your playstyle halfway through your adventure then simply roast some marshmallows on the campfire and chat with the Cosmic Tortoise.

    Abalon offers an ever-changing adventure so it's important to adapt to the situation. The Battle Mode allows you to build a constructed deck from the cards you have discovered during your adventures. Bringing this deck, along with two allied units you can test your might against the toughest of foes!





    • 5 Worlds to explore, each with its own events, characters, and bosses
    • 20 Summoners to guide through an adventure, each offering unique abilities for you to master
    • Over 50 characters to meet through world events, all of which can join your adventure
    • Over 400 cards you can collect on your quest to build the perfect deck
    • PvE Battle mode, the perfect arena to master your favorite Summoner

    MINIMAL SETUP
    • OS: Ubuntu 20.04
    • Processor: 64-bitMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: 512 MB
    GAMEBILLET

    [ 6034 ]

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    GAMERSGATE

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    3.0$ (80%)
    0.75$ (85%)

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