TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Steam ImageSteam ImageSteam ImageSteam ImageSteam Image
Abalon (formerly Summoners Fate)
D20Studios, LLC Developer
D20Studios, LLC Publisher
2023-05-11 Release
Game News Posts: 74
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (431 reviews)
v2.53.3 - More Fixes and QoL for Major Update 2.50


Greetings D20 Fans!


Wow, I am so grateful for all of your reviews, feedback, and commentary on our recent v2.50 major update! In case you missed it, be sure to check out all the awesome stuff that was recently added. Our Discord is booming and I am so happy that you're happy, supportive and patient while I continue to add more fixes and improvements for you. Here's another round, keep your feedback and wishlists for the game coming, and I'll keep on updating ;)

v2.53.3 Release Notes


[olist]
  • Fixed bug where casting Wall of Ice with your summoner or guardians within the area of effect resulted in those units being removed at the end of battle along with the ice blocks. If the summoner was affected, this resulted in a getPlayerMapEdgePoint() error that could soft lock the game or break the adventure. (Thanks daved3015 and Guest_225277 and Kairin)
  • Fixed bug where lore could drop multiple times on the same map if destroying multiple objects at the same time with an AOE on a map that has lore hidden. (Thanks mr.kitty)
  • Fixed bug where lore could drop multiple times on the same map if destroying an object with Nova's upgraded chain lightning ability. (Thanks vinck04)
  • Fixed bug where lore could drop multiple times at the same time, resulting in the lore collection complete triggering multiple times if the multiple lore completed the lore collection.
  • Fixed bug where lore cache was assigned to tree instead of barrel on one of the harvest maps so it was possible the lore might be unrecoverable if a road caused the barrel to be removed. (Thanks Kairin)
  • Fixed bug where lore/gold/other items hidden in a barrel failed to drop if the barrel was smashed outside the playable bounds of the map. (Thanks callmedingo_)
  • Fixed bug where quitting a game mid-battle and resuming the battle in a later session would remove the lore in that level because the lore hidden attribute stored in the map states wasn't being repopulated during battle state loading (so the game thought you already found all of the lore). (Thanks Kairin, Rhubarb314)
  • Fixed bug where autoLoot would fail to trigger if the item dropped outside the playable bounds of the map.
  • Fixed bug where Yeti King's ability to gain a bonus action on the closest enemy unit was listed after his Wreck ability, implying that it was triggered by Wreck and not an extra ability in addition to it. I've changed the ability's listing order on the card to clarify this. (Thanks The Bossman40k)
  • Balance: Recruiting a loyal unit will no longer trigger the Find Card effect that adds the card to your Tortoise/Guardian pool. This effect was never intended, and it became apparent it was creating balance issues when creatures like the Griffon from the Dinner-A-Fowl encounter was now spawning both a loyal unit and a free Guardian at camp, giving Celestial mages a considerable advantage over other classes. This also fixes bug where it was possible to attain more than 2 instances of certain cards when only a max of 2 copies can be played in the deck.
  • Fixed bug with Russian translation of Orc Battlehorn where it didn't specify the effect only lasts until start of their turn. (Thanks Kairin)
  • Smart Deployment: Added additional mechanism to the advanced deployment so that any spawn points adjacent to a trap or obstacle that cannot be attacked blocking your path to the opposing side of the board are deprioritized. This should considerably improve deployment and further reduce the need to retreat and re-enter the map for optimal battle positioning. (Thanks Heartwarden)
  • Smart Deployment: Adjusted the positioning of obstacles on several maps to prevent LOS to the boss/elite which will generally spawn in the center tile of the opposing board side. I didn't revisit all maps (and some maps, like forests, are intentionally more obstacle dense than others) so please continue to report any further concerns about smart deployment via Menu -> Share Feedback at the point when battle starts so I can make any further adjustments needed.
  • Smart Deployment: Unique units are now prioritized before combinedStats when choosing units from the player's army to deploy, fixing player request where the Hellhound puppy was not being deployed to battle in favor of units with stronger stats. (Thanks Jear)
  • Fixed bug where Orb of Entanglement was able to affix the Immobilized status effect if the attack was a combo attack. Per Inflict rules, combo attacks should not trigger inflictions. (Thanks BenLagging)
  • Balance: The Necromancer staff should only summon 1 skeleton per attack, not one for each attack target (ex: spin attacks, frost nova, etc.) (Thanks BenLagging)
  • Fixed bug where units with a native Sprint Shot ability (such as a dragon) equipped with a Farshot weapon (such as a bow and arrow) could move and shoot with a Farshot weapon. (Thanks Guest_246440 and BenLagging)
  • Fixed bug where Blue Dragon would lose life each time an ally was defeated. He should have been following the overall rules for buffs, where a lost life container that's empty does not result in health being lost. His remaining life will now only drop when an ally dies when he's at full health, thus a losing a filled life container.
  • Fixed bug where Dwarf Warrior could be injured by traps in cases where the trap was placed before the Dwarf Warrior had entered the board.
  • Balance Dwarf Warrior no longer disarms your own traps.
  • Fixed bug where enemy Viking Warlords banded together with other Vikings and Dwarf Warriors were able to apply +2/+2 buff instead of +1/+1 to select units, and after defeating the Viking Warlord, the extra +1/+1 was not being removed. It turns out the Dwarf Warriors "Detect traps on Gain Control" was causing the issue, as was any combination of "Gain on Control" effect at start of battle that wasn't flagged to execute on trigger. (Thanks Rhubarb)
  • Fixed bug where defeating a mind controlled bandit leader (or any other unit with an aura buff ability) heals whatever the aura buffed units were due to the original owner temporarily regaining then losing control of the unit with aura buff. (Thanks CyperAleksi)
  • Fixed bug where defeating a polymorphed bandit leader (or any other unit with an aura buff ability) heals whatever the aura buffed units were due to the owner temporarily regaining then losing control of the unit with aura buff. (Thanks Sinzar)
  • Fixed bug where the camera was "snapping" to characters at the end of encounters like Finding the Perfect Tree and Dinner A Fowl instead of panning to them.
  • Fixed bug where loyal units recruited through fate encounters didn't assemble with the player's party immediately after acknowledging the prompt and instead might wait until their party started moving.
  • Balance: Adjusted the Dinner A' Fowl encounter so that the Baby Griffon unit is now an NPC. Additionally, only 2 of the adjacent goblins will attack the Griffon on the first turn of combat if the player opts to defend the Griffon to help make it easier to rescue the Griffon if the dice roll isn't high enough to scare off the goblins.
  • Balance: Cora's frost nova no longer destroys surrounding trees. (Thanks Kairin)
  • Fixed bug where transformed units were having their small and mutant traits affected, resulting in situations where you could breed summoners transformed into sabertooth tigers and where polymorphed squirrels were not being treated as small animals. (Thanks Jear)
  • Fixed bug where a Metamorph transforming back into his native form from a buffed Gruar would appear as a tiny little Metamorph - and while funny and kind of cute, was not intended. (Thanks BenLagging)
  • Fixed bug where a Metamorph who transformed into a Blue Dragon would permanently keep the stat buff acquired while assuming the Blue Dragon's form. (Thanks BenLagging)
  • Fixed bug where Back to the Future status was being reapplied to the Metamorph after time traveling, changing back into his original form, and then beginning another turn. (Thanks Jear and Heartwarden)
  • Fixed bug where Sir Cheezle's upgrade abilities had some inconsistencies in the programming that were conflicting the debuff removal and mass time travel capability for allies at Summoner IV.
  • Fixed bug where a Gate of Fate placed by the enemy is left on the board after retreating from ambush encounter and causes the game to freeze when attempting to re-enter that battle. The fix ensures Gate of Fates are removed on retreat for future runs. (Thanks Guest_240457)
  • Fixed bug where looting a spell tome didn't produce a card because the Mercenary for Hire encounter wasn't flagged as exempt from no hide on shop. (Thanks Rhubarb314)
  • QoL: Added a Max Wave and Waves Left counter to the Yellowjacket Nest fate encounter so it's clear the encounter has an end even if the player doesn't roll high enough to force the yellowjackets to withdraw. (Thanks ThoughtfulToffee)
  • QoL: Improved the camera zoom for ambush encounters so the player can see more of the battlefield and the positioning of their units relative to ambushers. (Thanks mr.kitty)
  • Fixed bug where the neutral unit spawn safe space could potentially be reused by other units in the same encounter, resulting in a key figure to the encounter (like a Bandit Leader) not spawning and breaking the prompt sequence. This could result in encounters where the units are placed on the board and can be freely attacked without a battle engaging. (Thanks Arianna)
  • Fixed bug where Golden Dragon (and other select encounters) might not spawn with their dependent map, resulting in special properties of the encounter (like statues turning into Earth Drakes or Stone Giants) not occurring. (Thanks Wesley) [/olist]

    Showing Your Support



    Many of our players have asked me for a way to help support the continued development of Abalon, so I setup a "Buy Me a Coffee" page where you can make one-time or recurring contributions.

    Reviews


    Thanks so much for the additional reviews! We're now up to 450 out of 500 to hit my year-end goal. If you haven't left a review yet, I would greatly appreciate your support. Please share what you like about Abalon and where I can continue to improve and do better. And if I've addressed your feedback, please do update your review as well. Thank you so much for your thoughtfulness and consideration :) ~Ross


    [ 2025-05-17 05:53:02 CET ] [ Original post ]



  • Abalon (formerly Summoners Fate) is a roguelike adventure that fuses tactical turn-based combat and card strategy. You're tasked with the challenge of guiding your heroes through perilous quests in search of hidden secrets, powerful cards, titanious team members, and mutated rabbits.

    The world of Abalon is inspired by traditional tabletop environments, stretching from its frozen peaks to barren deserts and colorful woodland to dingy dungeons. Each world offers its own characters to find, mysteries to unravel and bosses to slay.





    Abalon draws its inspiration from classic tabletop games like Hero Quest, Dungeons and Dragons, and Magic: The Gathering, combining tactical combat with thoughtful events decided with the trusty roll of a D20. Exploring Abalon is done in real-time, allowing you to uncover lore scrolls, shop for powerful cards and even attend a goblin's birthday party (don't forget your gold).

    Combat brings Abalon into a turn-based game where unit positioning is as important as your spell casting. These tense encounters play out in arena-style maps where the environment isn't just for show, it's a key part of the battlefield. Equip powerful armor from a statue mid-fight. Slam your foes into a wall of spikes. Transform a tree behind enemy lines into an allied fighter. How you control the battlefield is your choice.





    In between the DnD style events and slaying of enemies you'll be collecting cards, lots of cards. Every Summoner is linked to two classes, including Arcane, Celestial, Nature, Void, and Chaos. These classes offer different playstyles: Chaos contains a lot of fire AOE spells for big damage whereas Arcane provides the ability to mind-control your enemies.

    Your deck in Abalon is capped at 20 cards, so you can collect all the cards you like knowing they won't hinder your current build. If you wish to change your playstyle halfway through your adventure then simply roast some marshmallows on the campfire and chat with the Cosmic Tortoise.

    Abalon offers an ever-changing adventure so it's important to adapt to the situation. The Battle Mode allows you to build a constructed deck from the cards you have discovered during your adventures. Bringing this deck, along with two allied units you can test your might against the toughest of foes!





    • 5 Worlds to explore, each with its own events, characters, and bosses
    • 20 Summoners to guide through an adventure, each offering unique abilities for you to master
    • Over 50 characters to meet through world events, all of which can join your adventure
    • Over 400 cards you can collect on your quest to build the perfect deck
    • PvE Battle mode, the perfect arena to master your favorite Summoner

    MINIMAL SETUP
    • OS: Ubuntu 20.04
    • Processor: 64-bitMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: 512 MB

    GAMEBILLET

    [ 6277 ]

    25.19$ (16%)
    5.87$ (16%)
    16.57$ (17%)
    49.77$ (17%)
    8.39$ (16%)
    8.27$ (17%)
    8.27$ (17%)
    13.25$ (12%)
    16.59$ (17%)
    16.79$ (16%)
    24.87$ (17%)
    1.00$ (90%)
    41.47$ (17%)
    1.50$ (90%)
    41.47$ (17%)
    16.79$ (16%)
    8.27$ (17%)
    24.89$ (17%)
    49.77$ (17%)
    16.57$ (17%)
    13.34$ (11%)
    33.17$ (17%)
    13.30$ (11%)
    33.19$ (17%)
    2.50$ (90%)
    49.77$ (17%)
    12.59$ (16%)
    16.79$ (16%)
    24.59$ (18%)
    18.39$ (8%)
    GAMERSGATE

    [ 2274 ]

    0.6$ (91%)
    11.48$ (62%)
    0.43$ (91%)
    8.5$ (66%)
    14.0$ (60%)
    1.7$ (91%)
    5.4$ (82%)
    1.45$ (91%)
    0.34$ (91%)
    3.06$ (83%)
    2.5$ (50%)
    0.43$ (91%)
    2.38$ (66%)
    3.4$ (91%)
    12.0$ (60%)
    2.25$ (85%)
    1.28$ (91%)
    1.58$ (95%)
    1.66$ (87%)
    1.91$ (87%)
    6.75$ (73%)
    3.19$ (79%)
    4.25$ (83%)
    0.85$ (83%)
    10.62$ (58%)
    0.43$ (91%)
    1.05$ (85%)
    8.8$ (65%)
    7.04$ (65%)
    7.73$ (45%)
    MacGamestore

    [ 1878 ]

    21.99$ (27%)
    17.49$ (13%)
    6.49$ (84%)
    2.99$ (85%)
    43.99$ (27%)
    4.99$ (50%)
    1.19$ (88%)
    1.10$ (84%)
    1.24$ (75%)
    1.49$ (85%)
    1.19$ (88%)
    1.24$ (75%)
    0.99$ (75%)
    1.89$ (81%)
    1.99$ (80%)
    5.99$ (60%)
    2.29$ (88%)
    2.98$ (80%)
    3.99$ (73%)
    1.19$ (76%)
    2.49$ (75%)
    1.09$ (93%)
    5.99$ (85%)
    1.49$ (85%)
    1.99$ (80%)
    6.24$ (75%)
    67.19$ (16%)
    1.19$ (60%)
    1.09$ (86%)
    1.09$ (84%)

    FANATICAL BUNDLES

    Time left:

    356317 days, 23 hours, 0 minutes


    Time left:

    3 days, 6 hours, 0 minutes


    Time left:

    18 days, 6 hours, 0 minutes


    Time left:

    19 days, 6 hours, 0 minutes


    Time left:

    18 days, 6 hours, 0 minutes


    Time left:

    19 days, 6 hours, 0 minutes


    Time left:

    3 days, 6 hours, 0 minutes


    Time left:

    25 days, 6 hours, 0 minutes


    Time left:

    16 days, 6 hours, 0 minutes


    Time left:

    18 days, 6 hours, 0 minutes


    Time left:

    11 days, 6 hours, 0 minutes


    Time left:

    17 days, 6 hours, 0 minutes


    Time left:

    356317 days, 23 hours, 0 minutes


    Time left:

    25 days, 6 hours, 0 minutes


    Time left:

    31 days, 6 hours, 0 minutes


    Time left:

    53 days, 6 hours, 0 minutes


    HUMBLE BUNDLES

    Time left:

    11 days, 0 hours, 0 minutes


    Time left:

    13 days, 0 hours, 0 minutes


    Time left:

    23 days, 0 hours, 0 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE