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Our recent Discord integration with in-game feedback has been quite the hit! It has been such a pleasure conversing directly with so many of you directly within the game, and I'm absolutely loving your reactions! I've now addressed almost all of the feedback on our recent v2.50 major update, so I will be shifting my development efforts now to our next major update that will add an additional 5 Descent levels, additional fate encounters, improved leaderboard system, and more! Plus, we're nearing completion of our first Steam DLC, which will feature the highly requested Animal Gear cards. We're also working on another expansion for later this year that will add Caves as a new biome. As always, I will also continue updating the base game. My goal is to create the best experience I can for you. So, if you're not satisfied in some way or you're really craving a new addition, fix, or quality of life improvement, please share it with me in your review, on Steam discussion, our Discord, or for extra fun, in-game via Menu -> Share Feedback. I try to respond as fast as I can, typically within the hour, and generally no later than a day.
[img src="https://clan.cloudflare.steamstatic.com/images/40840856/9a0937f358af812a3815147132c181ee1900f6de.png"][/img]Wesley has been hard at work further improving our Abalon Discord bot to better serve you. Some cool new additions include:
[olist]New Discord members are now welcomed by a random Abalon character.
Discord members can now summon any playable card in the game with command: !card followed by the name of the card. For example "!card meteor shower" will display an image of the Meteor Shower spell.
Typing !card without a card name will summon a random card.
Typing !card with multiple matches, such as !card skeleton, will return a random card (in this case, a random skeleton card).
Typing !card with a misspelled card name will even try to correct the spelling and return the closest match.
You can also summon characters, without cards, using !character followed by the character name.
It's super fun and greatly enhances your deckbuilding discussions, some join our Discord and give these new features a try for yourself!
Additionally, Abalon's Feedback bot now automatically translates your native language to English (so I can read and response even faster), and my response back to you is automatically translated back to your native language when it appears in game. So, expect even faster responses if they weren't fast enough already :)
If you have more suggestions for community enhancements like this, please let @WesleyPski know on our Discord.
Localization: Updated translations for Simplified Chinese, Traditional Chinese, Japanese and Korean. All content from last major update (v2.50) is now fully translated for these languages. (Thanks Whisper Games)
Balance: Counterspell effects no longer affect satchel cards as these are not considered spells. (Thanks Drylord)
Balance: Replace Card ability no longer shuffles the deck. Instead, the replaced card is always placed on the bottom of the deck.
Balance: Abysmal End no longer targets neutral units. (Thanks Rhubarb314)
Procedural Population: Added a fix so that riverOverlays will no longer bulldoze terrain on maps containing a battle. This fixes bug where the bulldozing of terrain along river coastlines could create small pockets where enemy units could spawn and be unreachable to the player. (Thanks Kairin, HiddenHearth and Guest_242848) See bug #78968 and bug #79034 for repro.
Fixed Bug where player could still issue commands after failing to rescue a captured guardian during fate encounters and when enemies were entering the screen, potentially causing a sync error. (Thanks Guest_16500, Guest_179143 and Guest_248551)
Fixed Bug where the Necronomicon or Liche King could potentially produce skeletons after battle if units damaged by their effects were not defeated but ran away or collapsed after the battle ended. These skeletons would then remain until after the next battle. (Thanks Rhubarb314, mr.kitty, and ThoughtfulToffee)
Fixed Bug where hurling a squirrel could result in double lore being found (but not collected) and then result in missing lore when completing exploration of the biome. (Thanks xxPrince, Guest_130529, Guest_130529, Guest_87700)
Fixed Bug where hurling squirrels into a previously explored but now misted area could result in enemies from that encounter being removed. In some cases, it was even possible to remove the boss, resulting in a stuck adventure where the final portal to leave the biome never opened. (Thanks ickkck)
Fixed Bug that would trigger Error 1009 hideResources() when completing a Fast Adventure and traveling to the Prismatic Realm. This occurred because the chapter was not being set to 4, so it was attempting to hide treasure on world where it could not hide treasure.
QoL: For Fast Adventure mode, the Run Summary prompt now indicates Fast Adventure instead of a chapter number.
Fixed Bug where Lightning Elemental wasn't dealing shock damage after being equipped with another weapon. (All elementals that deal elemental damage are supposed to deal their elemental damage when attacking, regardless of equipped weapon). (Thanks 1_r3gr3t_cr32ting_th1s_us3rn2m3)
Fixed Bug where Ice Golem and Ice Giant weren't dealing Ice damage. (Thanks 1_r3gr3t_cr32ting_th1s_us3rn2m3)
Fixed Bug where Reiga's Bonfire Elixir could remove equipment. (Thanks GimliLeNainRoux)
Fixed Bug where Flesh Golem could absorb damage received to a Summoner on its armor instead of its Flesh (Thanks 1_r3gr3t_cr32ting_th1s_us3rn2m3)
Fixed Bug where a Breed spell cast as a stolen spell after having destroyed units in an attack could result in AI sync error whereby the copy unit effect attempted to place units on the same space occupied by destroyed units. (Thanks Guest_255943)
Fixed Bug where a unit with a harpoon pull (such as Gladiator, Ninja, or Mantis summoner) could trigger a combo attack after already having exhausted a combo if a unit was gravity pushed/pulled next to them. The harpoon now has its own custom condition to ensure the harpoon combo only triggers from the harpoon attack. (Thanks Guest_245765)
Fixed Bug where the Cleanse spell being cast by enemy was not removing Samurai Helm and Dark Elf Armor (or other equipment that increased max life). Core underlying issue was equipment being set to team zero if it had a base item attribute defined. Equipment will now always load as the team of player it was equipped on at start of battle. (Thanks Rhubarb314)
Fixed Bug where unit stances are kept in the previous equipment stance after equipment is removed with Cleanse.
Fixed Bug where Krox could trigger multiple combos on the same command when gravity pulling enemies into a box surrounded by knock back units. Units should only be able to trigger gravity combos once per command/interaction (even if they have Vigil). Thanks 1_r3gr3t_cr32ting_th1s_us3rn2m3
Fixed Bug where an extra life fruit could drop in the first chapter during the Play Nice with Ice encounter (or other encounters where the goblins retreat without fighting) if the player has completed enough battles to earn the next heart drop. (Thanks Rhubarb314)
[img src="https://clan.cloudflare.steamstatic.com/images/40840856/156c3255839509401a817c25cff12d9a8a24bd48.jpg"][/img]Many of our players have asked me for a way to help support the continued development of Abalon, so I setup a "Buy Me a Coffee" page where you can make one-time or recurring contributions.
Thanks so much for the additional reviews! We're now up to 469 out of 500 to hit my year-end goal, only 31 reviews to go! Your reviews do so much to help the continuous development of the game.
If you haven't left a review yet, I would greatly appreciate your support. Please share what you like about Abalon and where I can continue to improve and do better.
Also very important: If I've addressed your feedback, please do update your review as well!
Thank you so much for your thoughtfulness and consideration :) ~Ross
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