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Abalon (formerly Summoners Fate) is a roguelike adventure that fuses tactical turn-based combat and card strategy. You're tasked with the challenge of guiding your heroes through perilous quests in search of hidden secrets, powerful cards, titanious team members, and mutated rabbits.
The world of Abalon is inspired by traditional tabletop environments, stretching from its frozen peaks to barren deserts and colorful woodland to dingy dungeons. Each world offers its own characters to find, mysteries to unravel and bosses to slay.


Abalon draws its inspiration from classic tabletop games like Hero Quest, Dungeons and Dragons, and Magic: The Gathering, combining tactical combat with thoughtful events decided with the trusty roll of a D20. Exploring Abalon is done in real-time, allowing you to uncover lore scrolls, shop for powerful cards and even attend a goblin's birthday party (don't forget your gold).
Combat brings Abalon into a turn-based game where unit positioning is as important as your spell casting. These tense encounters play out in arena-style maps where the environment isn't just for show, it's a key part of the battlefield. Equip powerful armor from a statue mid-fight. Slam your foes into a wall of spikes. Transform a tree behind enemy lines into an allied fighter. How you control the battlefield is your choice.


In between the DnD style events and slaying of enemies you'll be collecting cards, lots of cards. Every Summoner is linked to two classes, including Arcane, Celestial, Nature, Void, and Chaos. These classes offer different playstyles: Chaos contains a lot of fire AOE spells for big damage whereas Arcane provides the ability to mind-control your enemies.
Your deck in Abalon is capped at 20 cards, so you can collect all the cards you like knowing they won't hinder your current build. If you wish to change your playstyle halfway through your adventure then simply roast some marshmallows on the campfire and chat with the Cosmic Tortoise.
Abalon offers an ever-changing adventure so it's important to adapt to the situation. The Battle Mode allows you to build a constructed deck from the cards you have discovered during your adventures. Bringing this deck, along with two allied units you can test your might against the toughest of foes!


  • 5 Worlds to explore, each with its own events, characters, and bosses
  • 20 Summoners to guide through an adventure, each offering unique abilities for you to master
  • Over 50 characters to meet through world events, all of which can join your adventure
  • Over 400 cards you can collect on your quest to build the perfect deck
  • PvE Battle mode, the perfect arena to master your favorite Summoner
Abalon (formerly Summoners Fate)
D20Studios, LLCDeveloper
D20Studios, LLCPublisher
2023-05-11Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (526 reviews)
v2.74.1

Thanks to everyone for the amazing feedback on the 2.70 major update and Animal Gear DLC! Here\'s the fourth round of fixes in response to your suggestions.\n\n

v2.74 Release Notes

\n[olist]\n
  • Fixed Bug where Abalon Arena Demo multiplayer games would not draw cards and fail to start after playing the tutorial or having a gained a level in the single player demo of Abalon. (Thanks James)\n
  • Fixed Bug preventing launch of Abalon on macOS versions 10.x and lower caused by a minimum requirements change in Xcode.\n
  • Balance: Krox now gains the Lunge ability at Summoner Upgrade II in addition to his extended gravity pull. This is so that Krox can attack and Knockback units standing on a surrounding diagonal space. Krox will still follow normal combo mechanics and not attack for gravity pulls of units that land on surrounding diagonal space. (Thanks coolsteel, Kaaz and Jear)\n
  • Balance: Units with the harpoon ability (Clik\'Clik\', Gladiator and Ninja) will now trigger combos on diagonal enemies pulled by the harpoon if there are ally units adjacent to them. (Thanks Kaaz and Jear)\n
  • Fixed Bug where Rogue\'s finishing shot ability could be blocked after attacking an enemy with a shield blocks the first arrow, allowing it to block twice. (Thanks Guest_174147)\n
  • Fixed Bug where a broken translation in the Japanese localization of the \"Stitched with Love\" encounter prevented completion of the event. (Thanks Andy Mickey)\n
  • Balance: Lowered the gold cost of Fire Orb (Firepower (1)) from 1200 to 800 so it\'s value is now correctly relative to the Arcana (1000 gold) which adds Spellpower (1) and Spellblock. This also changes it from a Tier 8 to Tier 7 item, making it a more common drop that can now be found in chests and from Elites. Had also considered keeping the price and increasing the ability to Firepower (2), but players felt the cost decrease was more gradual change. (Thanks to Golgoth for calling this out and help from Kaaz, 1_r3gr3t_cr32ting_th1s_us3rn2m3 and Rhubarb314)
  • Fixed Bug where equipping the Metamorphic harness on a Summoner already transformed into an animal (such as via Savage Transformation or via Fortune Teller) could enable an infinite transformation loop by adding \"Requires: Non-Morphed\" to the Metamorphic Harness requirements. (Thanks Rhubarb314)\n
  • Fixed Bug where enemy summoner could use \"madness\" spell on an animal wearing a Metamorphic Harness. While under enemy control, enemy morphed into another unit. After returning to animal form, it became permanently under enemy control rather than returning to player control. Mind Control effects will now transfer to the morphed unit. When returning from morph, if a unit doesn\'t have the Mind Control effect, it will be automatically returned to the control of its original owner. (Thanks Rhubarb314)
  • Fixed Bug where mind controlling a skeleton bro during the fight could result in gaining 3 loyal skeleton bros instead of 2 (though one of them will then betray you in the next battle). (Thanks Dieszy)\n
  • Fixed Bug where Patchels loses life when unequipping the Wolf Skin helmet by changing it from +0/+3 to Max Life +3. (Thanks Guest_287303)\n
  • Fixed Bug where where attempting to retreat after the first turn and accepting could improperly shift the camera.\n
  • Fixed Bug where the Hellhound puppy was being drawn face down, not returning to the deck after resting at camp, and potentially being removed from deck. (Thanks Guest_167424, Dobermann and Rhubarb314)\n[/olist]
  • [ 2025-09-23 20:32:10 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 20.04
    • Processor: 64-bitMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: 512 MB
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