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We've been posting patch notes on the forums (see bottom of this post for a link), but we're going to start pushing live through announcements as well for increased visibility. Today's updates: Patch 1.0.3 ===================================== Added the version number to the title screen Small adjustment to early game key balance Added a DirectX dependency that may solve black screen issues for some players Added D3D11 support to address pink screen and map issues for some players Fixed a rare freeze while generating dungeons Meta currency and NPC cell keys will now be auto collected when the player leaves the room Fixed an issue where players could respawn inside walls after falling into a pit Added safety checks to prevent players from dying to poison and fire just after boss death scenes Fixed another issue where players could get stuck in elevators Tiger projectiles will no longer break boss death scenes Fixed a bug which could cause the Singularity to loop audio forever Flying no longer prevents the player from entering the first secret floor Fixed an issue where the Wallmonger would get stuck on the dying Cop Shield of the Maiden now correctly stops the Beholster's beam Fixed an issue where Snitch Bricks would reveal secret rooms which could not be opened with blanks Limited the maximum aim assist value Further reduces memory usage in the main menu Fixed an issue where some Mac users had a different save location than intended Previous patch notes can be found at: http://steamcommunity.com/app/311690/discussions/0/371918937280233884
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